Official U.S. Playstation Magazine's Scores

  • Games
For 1,417 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 7.8 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Sly Cooper and the Thievius Raccoonus
Lowest review score: 10 NARC
Score distribution:
1,417 game reviews
    • 71 Metascore
    • 60 Critic Score
    The naval engagements look sharp, with some nice water effects and a lot of action, but the combat seems like dumbed-down real-time strategy. [Mar 2003, p.108]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 60 Critic Score
    I feel like nothing I do matters. The game is completely out of control. [Jan 2003, p.138]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 60 Critic Score
    It's pretty shocking to see how well Finding Nemo's story and settings translate into a game. [Aug 2003, p.99]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 60 Critic Score
    It's extremely awkward. [Oct 2002, p.148]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 60 Critic Score
    Even though I'd rather play the actual board game, I can't deny the advantages of a videogame version. [Feb 2003, p.108]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 60 Critic Score
    I can't help feeling like the game would have benefited from another six months or so of development. [Nov 2002, p.192]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 60 Critic Score
    There's not a hint of originality here. [Nov 2002, p.192]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 60 Critic Score
    Other than the stylish cel-shaded visuals, there's hardly anything new here... Seriously, I haven't seen camera problems this bad since the early days of PS1. [Nov 2003, p.138]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 60 Critic Score
    There's reason to play it over the other, better baseball games this season: Spring Training Mode... Besides that very cool option, MLB 2004 is average in every way. [Apr 2003, p.95]
    • Official U.S. Playstation Magazine
    • 77 Metascore
    • 60 Critic Score
    It doesn't help that you seem to be shooting the same handful of monsters no matter where you are—or that the vast majority of these look like offspring of Soul Calibur's Voldo. The shoddy framerate, slippery controls, and blocky character models provide an even more low-rent feel.
    • 69 Metascore
    • 60 Critic Score
    A competent shooter for gamers not quite ready for "Rainbow Six" - despite the questionable feature of essentially letting you command your team to do everything required, which almost means you're having the A.I. finish the game for you. [Nov 2003, p.142]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 60 Critic Score
    It's fun for a few hours or as a nice diversion for two-player matches. Hardcore Harry fans will want it for their collections; the rest of us will marvel at the fact that it really is just like the books...and then go play something else.
    • 66 Metascore
    • 60 Critic Score
    Protection missions, like escort missions, are the bane of space-sim players, and BSG has quite a few of them. [Jan 2004, p.112]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 60 Critic Score
    The tension isn't there when it comes to working on race tactics. [Aug 2003, p.99]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 60 Critic Score
    More of the same, but not quite as good, with crappy minigames and a framerate that's more offensive than calling your political foe a putzhead. [Jan 2003, p.132]
    • Official U.S. Playstation Magazine
    • 55 Metascore
    • 60 Critic Score
    There's definitely 20 bucks worth of gameplay here. Just don't expect a masterpiece. [July 2003, p.95]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 60 Critic Score
    Take the red pill. And by "take," I mean "rent." [Aug 2003, p.96]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 60 Critic Score
    Though Clock Tower 3 includes a little more action than the previous games, and remains a decent core adventure game as other horror titles, it fails where it really counts: the scare factor. [May 2003, p.90]
    • Official U.S. Playstation Magazine
    • 46 Metascore
    • 60 Critic Score
    The reason this process is so gut-wrenchingly irritating is that the controls for My Street, quite frankly, suck. [Apr 2003, p.90]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 60 Critic Score
    Rather than fixing what was broken, they just offer tips, which themselves are faulty... Wrath has "rush job" written all over it. [Apr 2003, p.92]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 60 Critic Score
    The game seems to have taken a step back in the "cool moves that are also helpful" department. [Mar 2003, p.106]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 60 Critic Score
    It's considerably less tedious than you might expect from a game like this - it's just not quite a classic. [Aug 2003, p.101]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 60 Critic Score
    Although none of us may have asked for it, this game does offer a reasonably fun time... It's the kind of game they invented the rental for. [Aug 2003, p.99]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 60 Critic Score
    The game looks surprisingly dated. [Feb 2003, p.99]
    • 67 Metascore
    • 60 Critic Score
    Unlike most licensed games, Project Zoo doesn't suck, but alas, it's just an unremarkable game. [Nov 2003, p.147]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 60 Critic Score
    It's really hard to complete a pass now - I actually found myself achieving more solid success with the running game. That's not supposed to happen in Blitz! [Nov 2003, p.138]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 60 Critic Score
    You can only truck for so long before things start to get stale. [Aug 2003, p.97]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 60 Critic Score
    The framerate here bogs down so much that it actually hampers gameplay. And there's no excuse for that - Emperor's Tomb isn't doing anything PS2 can't handle. [Aug 2003, p.98]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 60 Critic Score
    The word "frustrating" doesn't even begin to describe it. [Apr 2002, p.108]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 60 Critic Score
    I feel greatly disappointed by the lack of polish that could have made it a killer title. [August 2002, p.108]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 60 Critic Score
    Night does such a fine job of capturing the essence of Scooby that any die-hard fan would do well to check it out. [July 2002, p.101]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 60 Critic Score
    Non-fans just won't have much reason to play. [Jan 2002, p.134]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 60 Critic Score
    Inconsistent voice acting and poor plot development. [Dec 2001, p.168]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 60 Critic Score
    Challenges are all over the place, randomly ranging from boringly easy to annoying difficult. [Apr 2003, p.90]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 60 Critic Score
    The races are boring...There's just no drama to the thing, and even once you've cranked your Mitsubishi crapbox up to 400 hp, you still don't feel the power. [Oct 2004, p.100]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 60 Critic Score
    The technical faults of this shoddy port put a big fat smudge on an otherwise great game. [June 2002, p.98]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 60 Critic Score
    What keeps the title afloat is collecting items, snapping pictures, and building up your character. It actually becomes mildly addictive. [Mar 2003, p.103]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 60 Critic Score
    True, there is a sense of colossal achievement that results from completing a shoot...but I really don't think it should be such a painful experience to get there. [August 2002, p.106]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 60 Critic Score
    If you enjoy puzzle solving and are looking for a way to kill an afternoon, there are worse ways you could spend your time. [Feb 2004, p.102]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 60 Critic Score
    The fools who don't live and die for horse racing (we'll call them funambulists) will find this game generally confusing, and will probably never figure out the diluted betting system. [June 2003, p.105]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 60 Critic Score
    If you're a hardcore Star Wars fan – and only if you're a hardcore Star Wars fan – the story should interest you. But, like the six-to-eight-hour game itself, it's just too short. [Feb 2003, p.102]
    • 78 Metascore
    • 60 Critic Score
    Catching a fly witch chopsticks Miyagi-style is easier than whacking a pitch in this game. [Apr 2003, p.95]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 60 Critic Score
    The most obvious letdown: the drab, blocky graphics. It's so dull that it even out-uglies some of the first-generation PS2 crap. [Dec 2002, p.162]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 60 Critic Score
    It's just too bad that the shoot-'em up gameplay setting things up is so generic. [Nov 2002, p.188]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 60 Critic Score
    Subject to much refinement, and while it still can't compete with the competition, 989 Sports has created a surprisingly solid all-around basketball game. [Dec 2003, p.183]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 60 Critic Score
    This could be the only PlayStation game I've ever played that uses almost every button except X. Not a big deal, but worth noting. [Feb 2004, p.101]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 60 Critic Score
    The missions themselves are plenty fun, but they're nothing that "Ace Combat" hasn't done better and more often. It's a similar story for the reasonably tight controls and physics: good, but nothing exceptional. [Mar 2004, p.98]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 60 Critic Score
    The story is prime Syphon goodness, with twists and turns aplenty and several very poignant moments. [June 2004, p.94]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 60 Critic Score
    Narrow, winding roads take TXR's already bad handling and make it feel that much worse. [Apr 2006, p.80]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 60 Critic Score
    The story is so fragmented, the missions so pointless, and the action so sparse that there's no drive to progress. [June 2004, p.90]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 60 Critic Score
    Despite the decent controls, you still end up seeing the same four-hit combos repeatedly, and when digital Jet holds a stick or a bat in his hand, it becomes mysteriously harder to hit people with it. [Mar 2004, p.101]
    • 62 Metascore
    • 60 Critic Score
    Should actually be called "Headhunter: Generally Good Like the Last One But Still Pretty Flawed." [Nov 2004, p.120]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 60 Critic Score
    Darkwatch doesn't amount to much more than your run-of-the mill first-person shooter. [Sept 2005, p.91]
    • 66 Metascore
    • 60 Critic Score
    I'll admit it's nice to play as a girl instead of watching one prance around the ring for the boys. Unfortunately, the experience bogs down amidst the sex appeal; for a game with such an overage of cleavage, it's ironic that after a couple hours, Rumble Roses starts to feel flat.
    • 63 Metascore
    • 60 Critic Score
    Worse yet, it's even simpler than "Suikoden II", which is a PS1 game that came out in 1998. [Feb 2005, p.80]
    • 64 Metascore
    • 60 Critic Score
    The expanded table and wacky ideas are great, but it's the novel stuff that wears thin first. [Aug 2005, p.83]
    • 74 Metascore
    • 60 Critic Score
    While Romance IX is a more newbie-friendly game, it still has a bit of a learning curve, and the absense of tactical control prevents it from being a breakout strategy title. [Apr 2004, p.100]
    • tbd Metascore
    • 60 Critic Score
    One of the largest kid games to hit the market - in essence, it's an E-rated "GTA." [Jan 2005, p.107]
    • Official U.S. Playstation Magazine
    • 55 Metascore
    • 60 Critic Score
    A fun, well-executed game for kids and fans of the series. I just won't blow anyone away. [June 2004, p.88]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 60 Critic Score
    Unfortunately, slick powers, moderately competent A.I., and amusing deathtraps can't save Rogue Agent from being bland, linear, and repetitive - it tends to give too much of the mediocre and not enough of the awesome. [Feb 2005, p.88]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 60 Critic Score
    It's by no means a spectacular game, but then again, it did make me want to watch the show, so it's done its job. [Feb 2005, p.80]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 60 Critic Score
    To put it succinctly, World Tour Soccer 2005 doesn't match the quality of a certain other soccer game named "Winning Eleven." Yet on its own, it's actually a solid game with no serious problems - but it's also nothing spectacular. [May 2004, p.102]
    • Official U.S. Playstation Magazine
    • 54 Metascore
    • 60 Critic Score
    Fanboys will love being Astro so much that the negatives won't be enough to deliver them; anyone else should prepare for a slow-paced, meandering ride. [Oct 2004, p.96]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 60 Critic Score
    Novices can string combinations together within moments of picking up the controller, regardless of their familiarity with the series, but there's not much depth for fighting fans to plumb. [Dec 2004, p.118]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 60 Critic Score
    A perfectly fun, surreal distraction - but only when playing with live frolfers. If you go at it alone, even the Frolf Referee's entertaining mannerisms won't make up for the frustration caused by the cheating A.I. [July 2004, p.96]
    • Official U.S. Playstation Magazine
    • 82 Metascore
    • 60 Critic Score
    When the strategic squad combat works, it's neat... The strategic squad combat rarely works. [May 2005, p.106]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 60 Critic Score
    If you liked the first Way of the Samurai, then this provides more of the same type of play. But don't expect anything new or exciting. [July 2004, p.88]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 60 Critic Score
    Instead of the feeling of freedom found in a really good sandbox game, Destroy All Humans! generates a feeling of, well, boredom. You're walked mercilessly through the main story in baby steps, and side missions are infrequent and uninspired. [Aug 2005, p.86]
    • Official U.S. Playstation Magazine
    • 77 Metascore
    • 60 Critic Score
    Pros: Solid physics for the central game, lots and lots of bonus content, dirt cheap. [Aug 2004, p.93]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 60 Critic Score
    Fans of the series will no doubt dig the new features, but Alter Code: F remains simply decent. [Jan 2006, p.96]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 60 Critic Score
    And while the whole trial-and-error mechanic is enough to make you throw your controller down and never return, there's a rewarding feeling when you do finally win.
    • 67 Metascore
    • 60 Critic Score
    There are no previews of song titles, so it's hard to keep track of what you've done and what you haven't. [Feb 2005, p.87]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 60 Critic Score
    I just wish it had that pick-up-and-go, addictive quality of its predecessors. [May 2005, p.104]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 60 Critic Score
    The result is a few moments of fright and a whole lot of trial and error, backtracking, and head-scratching frustration. [Sept 2004, p.97]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 60 Critic Score
    It's surprising how much better Invasion is when you're playing against opponents with brains or doing battle in environments where the motorcycle proves userful for something beyond runnning for your life. [Nov 2004, p.132]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 60 Critic Score
    Lobotomized teammates, restrictive environments, and enemies with X-ray vision make it necessary to memorize entire levels. [Feb 2005, p.90]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 60 Critic Score
    Once you get past the negligible new features, there IS some fun hack-n-slash gameplay to be had with the four new characters. [Jan 2005, p.118]
    • Official U.S. Playstation Magazine
    • 39 Metascore
    • 60 Critic Score
    The game's simplicity makes this a questionable choice for anyone over 8, but young kids will likely enjoy it. [Jan 2005, p.106]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 60 Critic Score
    The only aspect of the game helping it avoid becoming a complete disaster are the arenas. [Jan 2005, p.106]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 60 Critic Score
    In the ring, inconsistencies abound-weird collision detection, random selling, neutered submission moves, and A.I. that revolves between timid and simply schizoid.
    • 73 Metascore
    • 60 Critic Score
    This collection almost perfectly illustrates why Sonic achieved what he did. [Jan 2005, p.98]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 60 Critic Score
    I imagine myself back in the cafeteria, all the geeks, myself included, huddled around the folding banquet tables, oblivious to appearances, just having fun. [Feb 2005, p.87]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 60 Critic Score
    The actual platforming is fairly blase. It's a solid-enough game with neat invention-based hooks, but that's about it. [Jan 2005, p.107]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 60 Critic Score
    Comes agonizingly close to being exceptional but falls too short in too many areas to be more than average. [Dec 2005, p.121]
    • 58 Metascore
    • 60 Critic Score
    Neither heavenly nor hellish. [May 2005, p.94]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 60 Critic Score
    Ultimately, Getting Up's most serious problem is that it's so damn serious. There's none of the anarchic joy found in "Jet Set Radio." [Apr 2006, p.83]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 60 Critic Score
    It's not "Splinter Cell," but it's similar enough to be familiar and different enough to be reasonably fresh. [July 2005, p.77]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 60 Critic Score
    That's the story of Urban Chaos--it's an above-average shooter that hits a plateau early and stays there. [July 2006, p.76]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 60 Critic Score
    There's enough content to keep puzzle fans busy, but expect plenty of frustration, too. [May 2005, p.96]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 60 Critic Score
    Pros: Beautiful art, unique team mechanic. Cons: Repetitious battles, poor A.I., slowdown. [March 2005, p.101]
    • 64 Metascore
    • 60 Critic Score
    Despite Musashi's quirky look and interesting mechanics, the elementary mistakes made with the camera and the poor pacing ultimately make the game feel more like its 1998 predecessor than a modern sequel.
    • 62 Metascore
    • 60 Critic Score
    For the rest of us [non-Yu-Gi-Oh! fans], it's a passable strategy RPG. [Jan 2005, p.107]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 60 Critic Score
    Provides precious little depth, but as a way of getting the kids up out of their seats, the collection works nearly as well. [Jan 2005, p.106]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 60 Critic Score
    A perfectly average survival-horror action game crafted by the genre's originators. [May 2005, p.94]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 60 Critic Score
    This new Fullmetal Alchemist is an improvement over the first game, but an incremental one.
    • 73 Metascore
    • 60 Critic Score
    The manual camera constantly begs for your attention, never where you want it to be. Probably great fun for "Dynasty Warriors" fans.
    • 64 Metascore
    • 60 Critic Score
    While details like the appearance of the movie's actors in their same roles (the tutorial is standard fare, except it happens to be delivered by Liam Neeson, of all people!), the Burnout 3-inspired Batmobile sequences, the quirky minigames, and the moments of sneaking and combat make the game fun to play, its linearity keeps it grounded to the "average licensed property" area.
    • 55 Metascore
    • 60 Critic Score
    The problem is, right out of the gate, the career mode makes things way more boring than it needs to be. [March 2005, p.95]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 60 Critic Score
    A nice break from a day spent watching wood-chopping sports on ESPN 2. [Nov 2005, p.118]
    • Official U.S. Playstation Magazine
    • 50 Metascore
    • 60 Critic Score
    If you're a Ford nut, you've got a nice little virtual showroom here, with a competent racing game to boot. [July 2005, p.76]
    • Official U.S. Playstation Magazine