Official U.S. Playstation Magazine's Scores

  • Games
For 1,415 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Castlevania: Symphony of the Night
Lowest review score: 10 Hooters Road Trip
Score distribution:
1415 game reviews
    • 46 Metascore
    • 40 Critic Score
    That style and the often funny dialogue are really the game's only redeeming qualities, making it of interest only to fans of the show. [Feb 2003, p.108]
    • Official U.S. Playstation Magazine
    • 52 Metascore
    • 40 Critic Score
    Apart from the cheese factor, Gangs simply fails at the basics. [Nov. 2006, p.120]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 40 Critic Score
    Its boring tracks make you feel more like you're racing around a generic airport terminal with fancy backdrops than actually IN the exotic locales. [June 2002, p.97]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 40 Critic Score
    There's no excuse for such an absurdly awkward control scheme. [Apr 2003, p.92]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 40 Critic Score
    I'll stick to paper and pencil versions of sudoku until a cleaned-up sequel appears. [July 2006, p.82]
    • Official U.S. Playstation Magazine
    • 42 Metascore
    • 40 Critic Score
    In short, Shattered Universe just doesn't deliver. The onscreen action never heats up enough to be considered exciting, and even if it did, the shoddy control scheme would keep it from being any fun anyway. [Dec 2003, p.176]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 40 Critic Score
    Do your part and make sure the Just Cause revolucion will not be televised. [Nov. 2006, p.117]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 40 Critic Score
    If this game had online play and were a PSP title, we'd be pretty pleased. But it doesn't, it's not - and we're not. [Sept 2006, p.83]
    • Official U.S. Playstation Magazine
    • 47 Metascore
    • 40 Critic Score
    Pac-Man Fever will drive you neither crazy nor out of your mind. [Sept 2002, p.116]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 40 Critic Score
    It <I>may</I> capture your attention for about one game of 9-ball or doing some trick shots, but career mode will bore the balls out of you. [Jan 2004, p.133]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 40 Critic Score
    A functional but boring game that attempts to cash in on the violent-game buzz. [July 2005, p.76]
    • Official U.S. Playstation Magazine
    • 44 Metascore
    • 40 Critic Score
    The Tetris we all know and love never got boring. This does. [June 2002, p.100]
    • Official U.S. Playstation Magazine
    • 48 Metascore
    • 40 Critic Score
    I really tried to understand the appeal of Digimon, but the bland little scamps just rub me the wrong way. Digimon World 4 won't convert anyone who doesn't already get it.
    • 63 Metascore
    • 40 Critic Score
    If it weren't for all the basketball in Sony's new NBA 07, I'd give the go-ahead on trying this one out. [Nov. 2006, p.110]
    • Official U.S. Playstation Magazine
    • 54 Metascore
    • 40 Critic Score
    The pace has been slowed to attract a broader audience, but the end result is combat that's sluggish and boring. Even the quickest and most agile virtuaroid drags its feed in comparison to its arcade counterparts. [Jan 2004, p.130]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 40 Critic Score
    Full unadulterated boredom. [Oct 2002, p.147]
    • Official U.S. Playstation Magazine
    • 54 Metascore
    • 40 Critic Score
    There's a respectable fighting engine at the game's core, but nothing was done to really make it worth your while. [July 2004, p.96]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 40 Critic Score
    If tweaking out on robo-parts is your thing, proceed. If serious robo-combat is your thing, abort. [Nov 2005, p.90]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 40 Critic Score
    Although not as bad as "Tomb Raider," MI is marred by an appallingly complex control system that (if you're anything like me) you'll never get used to. [Feb 2004, p.103]
    • Official U.S. Playstation Magazine
    • 48 Metascore
    • 40 Critic Score
    Due to things like a shared health bar for both routes, bad jumping puzzles, and a camera that has a hard time keeping track, you'll find yourself repeating the routes--a lot. Which gets boring. [Jun 2006, p.92]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 40 Critic Score
    Still, even at a budget price, it's hard to recommend this game to anyone but the most hardcore of Rampage fans...if they even exist. [July 2006, p.78]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 40 Critic Score
    This is one of the least user-friendly gameplay experiences I've had in some time. [May 2006, p.90]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 40 Critic Score
    Most of the Atari 2600's great titles had little to do with Atari.[Feb 2005, p.91]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 40 Critic Score
    What's not so impressive is that actual combat is pretty sucky. The combos themselves are simplistic. [Jun 2006, p.94]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 40 Critic Score
    A shallow racer spread thinly over other game styles. [Jan 2006, p.101]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 40 Critic Score
    At certain points, you simply feel total frustration - you just wanna stop playing sometimes. Of course, you're better off never starting at all. [Dec 2003, p.162]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 40 Critic Score
    Everything is passable--no aspects of the game are missing, nothing's technically wrong. It's just that it doesn't strive above any of the old, established conventions of the genre. It has an average overwrought RPG story line, average graphics, and an average (to poor) combat system that has shifted from turn-based combat to real-time combat.
    • 48 Metascore
    • 40 Critic Score
    Old brawler mechanics, GTA elements don't mix in particularly well. [Oct 2005, p.107]
    • 53 Metascore
    • 40 Critic Score
    Even worse, it doesn't do the stuff you've seen before with much panache. It's not comic - it's tragic. [Nov 2005, p.90]
    • Official U.S. Playstation Magazine
    • 49 Metascore
    • 40 Critic Score
    If there's one thing I've learned from Blade II, it's this: Vampires love monotony. [Nov 2002, p.183]
    • Official U.S. Playstation Magazine