Official U.S. Playstation Magazine's Scores

  • Games
For 1,415 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Burnout 3: Takedown
Lowest review score: 10 Putter Golf
Score distribution:
1415 game reviews
    • 75 Metascore
    • 30 Critic Score
    It's time for Mortal Kombat to go. [Dec. 2006, p.126]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 30 Critic Score
    The graphics certainly don't help any. Really, for a PS2 game, they're an embarrassment. [Dec 2001, p.161]
    • Official U.S. Playstation Magazine
    • 38 Metascore
    • 30 Critic Score
    It is, thankfully, a roughly four-hour affair, but that time is probably better spent actually watching the two excellent (and one decent) Terminator movies. [Feb 2004, p.104]
    • Official U.S. Playstation Magazine
    • 53 Metascore
    • 30 Critic Score
    Easily the worst modern game of its genre. [Oct 2001, p.134]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 30 Critic Score
    Having long since outlived its usefulness, the Wild Arms series has gone, with this entry, from merely banal to actively irritating. With such a wealth of RPGs getting translated nowadays and more companies than ever eager to get into the act, it's about time this appendix was removed.
    • 52 Metascore
    • 30 Critic Score
    Defending myself from a shark attack would be more entertaining. [Aug 2006, p.77]
    • Official U.S. Playstation Magazine
    • 43 Metascore
    • 30 Critic Score
    The real-time battle system is such a mess that you’ll get either incredibly bored or overwhelmed in no time. [Mar 2002, p.108]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 30 Critic Score
    Other than that, Miami Vice is the most unremarkable eight hours you'll sppend en route to a lousy concclusion this year! [Oct. 2006, p.91]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 30 Critic Score
    Did I mention the shooting interface itself? Picture the annoying timing of the triple-tap Hot Shots model combined with the occasional imprecision of the analog Tiger model, and you'll have some idea of what we're talking about here: It's the worst of all possible worlds!
    • 45 Metascore
    • 30 Critic Score
    My advice to the developers is next time, skip the shaking, the timers, and the laughable cinemas and spend more time polishing and testing. [June 2005, p.101]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 30 Critic Score
    A sad, painfully executed experience that can't hold a candle to the former glory. [Nov 2002, p.192]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 30 Critic Score
    But most unbelievable is the fact that there's almost nothing here I would classify as fun. [Jan 2004, p.118]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 30 Critic Score
    The Micro Machines games have stayed the same over the last decade for the most part, so fans of the series will have a general idea of what they're getting into here. Newcomers can consider themselves warned. [Oct. 2006, p.92]
    • Official U.S. Playstation Magazine
    • 38 Metascore
    • 30 Critic Score
    The gameplay is just short of completely unredeemable. [Jan 2003, p.132]
    • Official U.S. Playstation Magazine
    • 47 Metascore
    • 30 Critic Score
    The gun battles that account for 99 percent of the game are extremely flawed. Bulletproof's aiming controls--no matter which configuration or sensitivity settings you choose--are as sloppy as they come.
    • 44 Metascore
    • 30 Critic Score
    It's a sloppy, rushed port of a game that deserved better. [July 2006, p.77]
    • Official U.S. Playstation Magazine
    • 55 Metascore
    • 30 Critic Score
    It's not worth a second look by any but the most battle-hungry war fan. [Dec 2002, p.158]
    • Official U.S. Playstation Magazine
    • 55 Metascore
    • 30 Critic Score
    Showdown is just as bad as its two predecessors in almost every way. [Aug 2004, p.93]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 30 Critic Score
    As bad as the roster is, the game itself is fine, and by fine I mean you couldn't have possibly made it more boring. [Jan 2005, p.109]
    • Official U.S. Playstation Magazine
    • 46 Metascore
    • 30 Critic Score
    What really makes this game a disaster is the presentation. The character models and environments look like they were made using "Fighter Maker," which is to say that one one with a fundamental familiarity with 3D modeling was hired to make this game. [Feb 2005, p.91]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 30 Critic Score
    Yu-Gi-Oh completely blows. [June 2002, p.103]
    • Official U.S. Playstation Magazine
    • 37 Metascore
    • 30 Critic Score
    Another cynical exploitation of a fad, but hey, at least it's portable. [Dec 2005, p.139]
    • Official U.S. Playstation Magazine
    • 50 Metascore
    • 30 Critic Score
    Not nearly the sum of the parts it mimics, Reservoir Dogs answers some questions for fans of the film, but it just isn't worth the time. [Jan. 2007, p.86]
    • Official U.S. Playstation Magazine
    • 44 Metascore
    • 30 Critic Score
    Bad control, bad gameplay, bad rosters. [June 2001, p.97]
    • Official U.S. Playstation Magazine
    • 54 Metascore
    • 30 Critic Score
    It's f'ing hard! Really hard!... No one who's new to BMX games is going to be able to stomach the camera, the difficulty, and the level design for more than 25 minutes before realizing that surfing the Net for strippers is going to be a lot easier. [Feb 2003, p.101]
    • 62 Metascore
    • 30 Critic Score
    Contrary to the rules of classic puzzle games, it takes a long time to ick up, but a short time to master. I'll pass, thanks. [Nov 2001, p.167]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 30 Critic Score
    Note to the videogame industry: Mapping attacks to the right analog stick isn't a good idea. Put all the crossover dribbles and jukes you want on the analog stick, but for brawling games like Death by Degrees, this method of control simply doesn't work.
    • 59 Metascore
    • 30 Critic Score
    The Armored Core developers are celebrating the series' 10th birthday by giving you the same mech game they've pumped out since the beginning. [Jun 2006, p.92]
    • Official U.S. Playstation Magazine
    • 48 Metascore
    • 30 Critic Score
    There are no surprise plot twists, no mysteries to unravel - nothing to keep you hooked at all. [Oct 2001, p.134]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 30 Critic Score
    Why does the game look like crap? [Jan 2002, p.141]
    • Official U.S. Playstation Magazine

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