Official U.S. Playstation Magazine's Scores

  • Games
For 1,415 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 8.1 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Tom Clancy's Splinter Cell Chaos Theory
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1,415 game reviews
    • 89 Metascore
    • 100 Critic Score
    The gaming equivalent of a religious experience. [Feb 2002, p.112]
    • Official U.S. Playstation Magazine
    • 92 Metascore
    • 100 Critic Score
    Packs in more quality gameplay than most RPGs could ever hope for, with the finest battle system yet for the series. [Feb 2002, p.104]
    • Official U.S. Playstation Magazine
    • 86 Metascore
    • 100 Critic Score
    The pacing and structure of the game means that the process of achieving goals and being rewarded is sufficiently frequent that you always feel like you're doing something new. [Nov 2002, p.182]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 100 Critic Score
    The key to Hight Heat 2004, and the reason it already ranks high on the list of my all-time favorite games, is that it's the best bargain in games. A full 162-game season will last you about 90 hours. [Apr 2003, p.94]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 100 Critic Score
    So say what you will about TimeSplitters being too arcadey or too cartoony or not serious enough—I'll just be over here having a hell of a time. Last I checked, that's what games were for.
    • 93 Metascore
    • 100 Critic Score
    The best racing game you'll find on the PS one, hands down. [Mar 2002, p.34]
    • Official U.S. Playstation Magazine
    • 92 Metascore
    • 100 Critic Score
    One of my favorite games, ever...It's got story, it's got action, it's got amazing graphics and some of the best animation you'll see anywhere. [Dec 2003, p.166]
    • 87 Metascore
    • 100 Critic Score
    Truly an FPS masterpiece. [Dec 2001, p.166]
    • Official U.S. Playstation Magazine
    • 87 Metascore
    • 100 Critic Score
    In short, SOCOM II has addressed nearly every complaint I had about the first game, and added a bunch of new features on top of that. If you like the first game at all, run - don't walk, run - to get this game. [Dec 2003, p.160]
    • 90 Metascore
    • 100 Critic Score
    ICO
    It's hard to express how stunning this game looks and sounds. [Nov 2001, p.158]
    • Official U.S. Playstation Magazine
    • 96 Metascore
    • 100 Critic Score
    Quite simply, the ideal sequel: The developers have managed to not only bolster and dramatically improve the good qualities of an RE title, but also completely drain out the bad aspects of the RE franchise. It's a perfectly executed reinvention of a stagnating franchise. [Dec 2005, p.128]
    • 90 Metascore
    • 100 Critic Score
    This awesome platformer makes use of the Dual Shock in creative ways. [Mar 02, p.34]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 100 Critic Score
    It's the first must-own PS one game for the PS2-only chaps. And that's a real coup. [June 2002, p.102]
    • Official U.S. Playstation Magazine
    • 86 Metascore
    • 100 Critic Score
    Namco went all-out and put forth a tremendous effort, showing onece again why the series continues to remain at the top of the genre. [Nov 2005, p.80]
    • 87 Metascore
    • 100 Critic Score
    Given that Snake is the ultimate videogame stud, it's great to work through some new objectives with his gritty new perspective. [Apr 2003, p.87]
    • Official U.S. Playstation Magazine
    • 97 Metascore
    • 100 Critic Score
    The most innovative, outlandish, brilliant video game I've ever seen. [Jan 2002, p.126]
    • Official U.S. Playstation Magazine
    • 95 Metascore
    • 100 Critic Score
    Madden has added so many goodies that Madden fans will be smiling ear to ear, and newcomers'll love it. [Sept 2002, p.116]
    • Official U.S. Playstation Magazine
    • 91 Metascore
    • 100 Critic Score
    The most noteworthy part of the game is easily the end sequence. Without spoiling it, it's a chase that combines elements of MGS, "Indiana Jones and the Last Crusade", "Return of the Jedi", "The Legend of Zelda: The Wind Waker", and "Ico" into an utterly engrossing and visceral ride.
    • 89 Metascore
    • 100 Critic Score
    Better graphics, imroved story, and the same basic look-out-for-the-zombies gameplay. [Nov 2001, p.51]
    • Official U.S. Playstation Magazine
    • 85 Metascore
    • 100 Critic Score
    The first PS2 game to really get my heart racing. If you really get into this, your adrenal gland will start juicing out its stuff so much that you'll actually feel that buzz. [Apr 2003, p.82]
    • Official U.S. Playstation Magazine
    • 85 Metascore
    • 100 Critic Score
    An eminently satisfying game in its own right, and a more than worthy sequel--already it's going head-to-head with "God of War" in game-of-the-year debates around the office. Regardless, to my mind it's the best Prince of Persia yet. If you play just this one, you'll think it's excellent. But if you've played the last two, you'll think it's a masterpiece.
    • 93 Metascore
    • 100 Critic Score
    It's so well-balanced, you're not limited to a video game strategy. You can play it any way you like. It's real soccer, and that why we love it. [Apr 2003, p.100]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 100 Critic Score
    The sensation of FIFA "playing itself" is pretty much gone, and it's clear that the A.I. has been seriously overhauled... If you want to fully immerse yourself in soccer culture, FIFA is pretty incredible. [Dec 2003, p.156]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 100 Critic Score
    For my money, I think I actually like this one better than "Winning Eleven 7." FIFA is packed with more features than you could possibly explore unless you play nothing but this for the next six months. [Nov 2004, p.138]
    • Official U.S. Playstation Magazine
    • 90 Metascore
    • 100 Critic Score
    Multiplayer is a hoot, rebounding is spot-on, the Career mode lets you unlock legends, and the new defensive counters add loads of strategy. But most important, the first game's rubber-band logic that kept every game close has been abandoned. [May 2003, p.94]
    • Official U.S. Playstation Magazine
    • 90 Metascore
    • 100 Critic Score
    Infinite playability and attention to the he-men details make this a treat. [Mar 2002, p.34]
    • Official U.S. Playstation Magazine
    • 95 Metascore
    • 100 Critic Score
    San Andreas is shocking, not necessarily because of its typically contentious subject matter (though there's plenty in it to rub those of a conservative disposition the wrong way) but because of the sheer scale of the experience...Is it really the best game ever made? Quite possibly, yes.
    • 87 Metascore
    • 100 Critic Score
    Pure fun... With so much variety, the game has more than enough absurdly addictive elements to keep you busy for untold hours. [Mar 2003, p.108]
    • Official U.S. Playstation Magazine
    • 89 Metascore
    • 100 Critic Score
    After sinking nearly 20 hours into GT4, I'm still nowhere near seeing everything it has to offer. [Apr 2005, p.98]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 100 Critic Score
    There's also a ton more to this game than the original. More tracks, more modes, more riders, more everything. [Sept 2003, p.101]
    • Official U.S. Playstation Magazine