Official U.S. Playstation Magazine's Scores

  • Games
For 1,415 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 8.1 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Score distribution:
1,415 game reviews
    • 52 Metascore
    • 40 Critic Score
    There's something fundamentally wrong with a game that lets you finish a few stages without even looking at the screen. [May 2004, p.101]
    • 47 Metascore
    • 40 Critic Score
    Music aside, the control is sketchy. [June 2001, p.102]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 40 Critic Score
    The sloppy swordplay and imprecise magic attacks just make the game look like an alcoholic staging of Medieval Times. [June 2002, p.97]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 40 Critic Score
    Oversimplified controls and an atrocious camera. If it were a movie, you'd leave the theater halfway through and not care about the conclusion. [Feb 2005, p.86]
    • 62 Metascore
    • 40 Critic Score
    I've had more control when driving a car without a steering wheel. [Oct 2001, p.137]
    • Official U.S. Playstation Magazine
    • 47 Metascore
    • 40 Critic Score
    The game is so mind-numbingly boring I drifted asleep while playing. [Nov 2002, p.188]
    • Official U.S. Playstation Magazine
    • 48 Metascore
    • 40 Critic Score
    The game is essentially a distillation of everything "cool" about the show, so after about five minutes of play, you start to understand why the show was cancelled. [Feb 2003, p.104]
    • 53 Metascore
    • 40 Critic Score
    Mutant Nightmare has improvements over its predecessors here and there, like a better camera and nice graphics, but when the basic game is this boring, that's about as useful as replacing the air freshener in a house build in the sewers. [Dec 2005, p.123]
    • 64 Metascore
    • 40 Critic Score
    A giant mess on the whole. For starters, you encounter plenty of nice little glitches throughout the game, including random spots where characters just fall through solid objects because of some lame collision detection. [Feb 2004, p.98]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 40 Critic Score
    While the battle system is solid, the battles themselves are dreadfully boring.
    • 77 Metascore
    • 40 Critic Score
    If I had to sum up the game in one word, I'm not sure if I'd pick "boring" or "stupid." I guess it depends on what mood I'm in. The mission structure is desperately linear, despite pretending to offer a huge amount of freedom.
    • 60 Metascore
    • 40 Critic Score
    So ultimately, you have a bad port of a not-particularly great Xbox game with all of the interesting bits removed. [Dec 2002, p.180]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 40 Critic Score
    Maneuvering and combat are both very clumsy, and the whole game leaves you wondering about the choices the game designers made. [June 2005, p.95]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 40 Critic Score
    An uninteresting, repetitive driving/shooting game with unfunny quips and painfully bad cut-scenes. [Nov 2003, p.142]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 40 Critic Score
    You're contantly shooting the same enemies over and over in rather dull environments, only to come upon completely lackluster bosses. [August 2002, p.107]
    • Official U.S. Playstation Magazine
    • 32 Metascore
    • 40 Critic Score
    Luckily timed button-mashing encompasses 90 percent of any sort of strategy involved. [June 2001, p.100]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 40 Critic Score
    The only thing eJay has on its competitors is the Scratch mode, a fairly solid (and, as far as I can tell, reasonably realistic) dual-turntable simulator. [Oct 2003, p.116]
    • Official U.S. Playstation Magazine
    • 41 Metascore
    • 40 Critic Score
    It actually feels more like "Wipeout" or "Extreme-G Racing" than "Crash Team Racing" or "Mario Kart." Well, a crappier version of "Wipeout" or "Extreme-G," anyway. [Oct 2003, p.116]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 40 Critic Score
    It's an uninspired, uninnovative platform game with incredibly annoying flaws. Combat is brainless - I died more times from wandering into mud puddles (which are apparently deadly and kill you instantly) than I did from enemy attacks. [Dec 2004, p.125]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 40 Critic Score
    A geriatric "MGS" clone burdened with the identity (and scene) thefts of "Mission: Impossible." [Oct 2004, p.88]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 40 Critic Score
    It's tedious, wearisome, dreary, slow, stiff, flat and monotonous...in other words, it's an utter bore. [Apr 2002, p.103]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 40 Critic Score
    Get with it, EA. You're so far behind High Heat it's like you're playing in the minor leagues. [Apr 2002, p.103]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 40 Critic Score
    Anyone who has enjoyed any of the technical, aesthetic, and gameplay improvements of the past decade will probably want to pass this one up [Dec 2004, p.114]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 40 Critic Score
    Unbalanced and derivative. [Oct 2003, p.116]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 40 Critic Score
    Two games in one: both are bland and tedious. [Jan 2006, p.99]
    • Official U.S. Playstation Magazine
    • 33 Metascore
    • 40 Critic Score
    Numbingly repetitive and distressingly difficult. [Dec 2001, p.175]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 40 Critic Score
    Mere diversions that don't have much lasting appeal. [Feb 2002, p.116]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 40 Critic Score
    "SSX" looked better two years ago, and the water comes nowhere near equaling that in last year's "Splashdown." [Dec 2002, p.160]
    • Official U.S. Playstation Magazine
    • 45 Metascore
    • 40 Critic Score
    There are just far too many problems with its basic mechanics. [Jan 2004, p.125]
    • Official U.S. Playstation Magazine
    • 48 Metascore
    • 40 Critic Score
    My favorite part of the game was the loading screen, whicch is an extreme close-up of SpongeBob's face pressed up against the glass as his eyes twitch back and forth. That made me smile more than once, but other than that, my overall consensus is: "ehhhhh." [Jun 2006, p.102]
    • Official U.S. Playstation Magazine