Official U.S. Playstation Magazine's Scores

  • Games
For 1,415 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 8.2 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Devil May Cry
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1415 game reviews
    • 64 Metascore
    • 40 Critic Score
    Although not as bad as "Tomb Raider," MI is marred by an appallingly complex control system that (if you're anything like me) you'll never get used to. [Feb 2004, p.103]
    • Official U.S. Playstation Magazine
    • 48 Metascore
    • 40 Critic Score
    Due to things like a shared health bar for both routes, bad jumping puzzles, and a camera that has a hard time keeping track, you'll find yourself repeating the routes--a lot. Which gets boring. [Jun 2006, p.92]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 40 Critic Score
    Still, even at a budget price, it's hard to recommend this game to anyone but the most hardcore of Rampage fans...if they even exist. [July 2006, p.78]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 40 Critic Score
    This is one of the least user-friendly gameplay experiences I've had in some time. [May 2006, p.90]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 40 Critic Score
    Most of the Atari 2600's great titles had little to do with Atari.[Feb 2005, p.91]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 40 Critic Score
    What's not so impressive is that actual combat is pretty sucky. The combos themselves are simplistic. [Jun 2006, p.94]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 40 Critic Score
    A shallow racer spread thinly over other game styles. [Jan 2006, p.101]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 40 Critic Score
    At certain points, you simply feel total frustration - you just wanna stop playing sometimes. Of course, you're better off never starting at all. [Dec 2003, p.162]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 40 Critic Score
    Everything is passable--no aspects of the game are missing, nothing's technically wrong. It's just that it doesn't strive above any of the old, established conventions of the genre. It has an average overwrought RPG story line, average graphics, and an average (to poor) combat system that has shifted from turn-based combat to real-time combat.
    • 48 Metascore
    • 40 Critic Score
    Old brawler mechanics, GTA elements don't mix in particularly well. [Oct 2005, p.107]
    • 53 Metascore
    • 40 Critic Score
    Even worse, it doesn't do the stuff you've seen before with much panache. It's not comic - it's tragic. [Nov 2005, p.90]
    • Official U.S. Playstation Magazine
    • 49 Metascore
    • 40 Critic Score
    If there's one thing I've learned from Blade II, it's this: Vampires love monotony. [Nov 2002, p.183]
    • Official U.S. Playstation Magazine
    • 45 Metascore
    • 40 Critic Score
    It also suffers some stultifying strikes: excruciating difficulty, obtuse mechanics, a stifling lack of freedom, and a brutal mission structure that punishes you as often as it rewards you. [July 2003, p.94]
    • Official U.S. Playstation Magazine
    • 48 Metascore
    • 40 Critic Score
    Poor collision detection ensures you'll scratch your head, wondering how a particular punch or kick landed when the enemy who threw it is only vaguely in the area of your character. [Nov 2003, p.132]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 30 Critic Score
    The absurd amount of effort you'll have to spend to get any substantial results in Fighter Maker 2's Edit mode won't be worth it for 95 percent of you. [Jan 2003, p.124]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 30 Critic Score
    Devil Kings' mailed-in gameplay is a classic example of what developers should avoid at all costs in the future. [Nov 2005, p.117]
    • Official U.S. Playstation Magazine
    • 44 Metascore
    • 30 Critic Score
    A terrible game. [Jan 2002, p.130]
    • Official U.S. Playstation Magazine
    • 48 Metascore
    • 30 Critic Score
    I can't help but grimace every time I think about someone dropping 40 bucks on this thing. [Jan 2005, p.118]
    • Official U.S. Playstation Magazine
    • 45 Metascore
    • 30 Critic Score
    A couple of good ideas, a couple of bad ideas, but all executed so poorly that the game almost feels unfinished. Combine that with a control and camera system that's been getting progressively worse for the past six years or so, and it's official: The hedgehog has jumped the shark.
    • 50 Metascore
    • 30 Critic Score
    I can't remember the last time I experienced this LITTLE fun playing a videogame. Bad pacing and poor level design have a lot to do with this. [Mar 2003, p.103]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 30 Critic Score
    This barely qualifies as a game. [Jan 2006, p.100]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 30 Critic Score
    It's like trying to fly an airplane with no wings, and you can't even tell the passengers to kiss their asses good-bye. [May 2005, p.92]
    • Official U.S. Playstation Magazine
    • 36 Metascore
    • 30 Critic Score
    The absence of Ed Norton's and Brad Pitt's likenesses makes the generic characters look like a pack of half-naked Ken dolls, excepting the one with man boobs. [Dec 2004, p.108]
    • 30 Metascore
    • 30 Critic Score
    The game thus degenerates into pick up object, throw, repeat. [Dec 2001, p.174]
    • Official U.S. Playstation Magazine
    • 47 Metascore
    • 30 Critic Score
    Even if you have a Multitap and can thus play this with four real human beings, it's a poor party game. [Oct. 2006, p.88]
    • Official U.S. Playstation Magazine
    • 44 Metascore
    • 30 Critic Score
    Your magnetic skis do more than just hug the rails when you’re grinding along – they magically suck you toward rails if you’re in the vicinity. It’s ridiculous. [Mar 2002, p.108]
    • Official U.S. Playstation Magazine
    • 46 Metascore
    • 30 Critic Score
    I know this all sounds ridiculous, and it is. And yet, there's a certain goofy, tacky charm to the game that's oddly appealing. [Feb 2004, p.103]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 30 Critic Score
    Oh, GameDay, you’re the worst game the PS2 has to offer. [Feb 2002, p.112]
    • Official U.S. Playstation Magazine
    • 54 Metascore
    • 30 Critic Score
    It has the most idiotic aiming scheme in any WWII game.
    • 62 Metascore
    • 30 Critic Score
    This game looks so great, but the controls may very well be the worst I have ever seen in a racing game. [Feb 2002, p.114]
    • Official U.S. Playstation Magazine

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