Official U.S. Playstation Magazine's Scores

  • Games
For 1,415 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Need for Speed Underground 2
Lowest review score: 10 McFarlane's Evil Prophecy
Score distribution:
1415 game reviews
    • 66 Metascore
    • 40 Critic Score
    The game looks so bad I can't begin to like it. [Nov 2002, p.190]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 30 Critic Score
    Definitely a good time for the elementary-school set. [Jan. 2007, p.89]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 40 Critic Score
    Get with it, EA. You're so far behind High Heat it's like you're playing in the minor leagues. [Apr 2002, p.103]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 40 Critic Score
    Maneuvering and combat are both very clumsy, and the whole game leaves you wondering about the choices the game designers made. [June 2005, p.95]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 40 Critic Score
    At certain points, you simply feel total frustration - you just wanna stop playing sometimes. Of course, you're better off never starting at all. [Dec 2003, p.162]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 30 Critic Score
    Why does the game look like crap? [Jan 2002, p.141]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 40 Critic Score
    Although not as bad as "Tomb Raider," MI is marred by an appallingly complex control system that (if you're anything like me) you'll never get used to. [Feb 2004, p.103]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 30 Critic Score
    Welcome to Sonic Hell, where it feels like you're stuck in Rome and some gladiator prisoner that is being forced to compete mercilessly non-stop with other combatants. [Jan. 2007, p.91]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 40 Critic Score
    Soon enough, though, the novelty wears off, and you start to realize the incredible tedium involved because the entire game is a fetch quest - with the ultimate goal being to free some bitch (literally) that got picked up by the dogcatchers. [Sept 2004, p.89]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 30 Critic Score
    Devil Kings' mailed-in gameplay is a classic example of what developers should avoid at all costs in the future. [Nov 2005, p.117]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 40 Critic Score
    A giant mess on the whole. For starters, you encounter plenty of nice little glitches throughout the game, including random spots where characters just fall through solid objects because of some lame collision detection. [Feb 2004, p.98]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 30 Critic Score
    The multiple-character combos are a nice touch, but the execution is so poor as to make it a moot point. [Feb 2002, p.106]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 30 Critic Score
    This was a great game...15 years ago. The new Micro Machines fails to offer anything new or exciting to an already stale series. [Sept 2006, p.79]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 30 Critic Score
    Too simple for strategy fans and too complex for fighting fans. The occasionally interesting creature design and accompanying animation can't save this one from its cliched premise, uninteresting gameplay, and interminable load times. [Mar 2004, p.103]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 40 Critic Score
    The sloppy swordplay and imprecise magic attacks just make the game look like an alcoholic staging of Medieval Times. [June 2002, p.97]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 40 Critic Score
    I'll stick to paper and pencil versions of sudoku until a cleaned-up sequel appears. [July 2006, p.82]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 40 Critic Score
    When even a game's manual asks, "Wouldn't you rather play something else?" consider taking the hint. [Feb 2005, p.83]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 40 Critic Score
    If it weren't for all the basketball in Sony's new NBA 07, I'd give the go-ahead on trying this one out. [Nov. 2006, p.110]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 40 Critic Score
    All the features added to Genki's long running game of after-dark street racing are cursory at best and cosmetic at worst. [Jan 2004, p.130]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 40 Critic Score
    And, much like a real sweatshop, WTF provides little incentive to keep you going. [Dec. 2006, p.136]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 30 Critic Score
    Did I mention the shooting interface itself? Picture the annoying timing of the triple-tap Hot Shots model combined with the occasional imprecision of the analog Tiger model, and you'll have some idea of what we're talking about here: It's the worst of all possible worlds!
    • 63 Metascore
    • 30 Critic Score
    Other than that, Miami Vice is the most unremarkable eight hours you'll sppend en route to a lousy concclusion this year! [Oct. 2006, p.91]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 40 Critic Score
    There's no excuse for such an absurdly awkward control scheme. [Apr 2003, p.92]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 40 Critic Score
    Track design is unimaginative, the cars look like they're made of plastic, it's not fast, and the gameplay structure feels clumsy and unfinished. [Dec 2004, p.128]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 30 Critic Score
    After that brief spasm of historical insight, the charm rapidly wears off, mostly due to clumsy programming. [March 2005, p.95]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 40 Critic Score
    Forsakes any sort of previously demonstrated variety, great story, or awesome atmosphere all in favor of fight, fight, fight. It only needs the "POW! WHAP! BLORP!" [Nov 2003, p.130]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 40 Critic Score
    Despite its lousy gameplay, Drakengard's story is what makes me absolutely hate, hate, hate it...Just <I>try</I> to like any of the characters. Impossible. [Mar 2004, p.98]
    • 62 Metascore
    • 40 Critic Score
    Unbalanced and derivative. [Oct 2003, p.116]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 40 Critic Score
    I've had more control when driving a car without a steering wheel. [Oct 2001, p.137]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 30 Critic Score
    Contrary to the rules of classic puzzle games, it takes a long time to ick up, but a short time to master. I'll pass, thanks. [Nov 2001, p.167]
    • Official U.S. Playstation Magazine

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