Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Gears of War
Lowest review score: 10 Pulse Racer
Score distribution:
2495 game reviews
    • 74 Metascore
    • 74 Critic Score
    Even the tire treads have depth to them. [Feb 2003, p.71]
    • Official Xbox Magazine
    • 74 Metascore
    • 71 Critic Score
    The more I played, the more I settled into a fun, if not too deep, experience. [June 2002, p.74]
    • Official Xbox Magazine
    • 74 Metascore
    • 65 Critic Score
    While executing attacks is refreshingly easy, Generations lacks depth: bouts often devolve into who can escape and button-mash to counter first. Likewise, fighting the CPU - especially in Story Mode's later stages - can feel frustrating and unfair. Meanwhile, the online-versus options are bare-bones, with the only frill being a replay-recording feature.
    • 74 Metascore
    • 70 Critic Score
    The super-basic matchmaking and sometimes-laggy online play are also disappointing, especially coming from the developer that brought us BlazBlue's superb netcode. Ultimately, this game's a good value; just be prepared to do a lot of your own research if you want to grow beyond a rudimentary level - and get local buddies to do the same if you want competition.
    • 74 Metascore
    • 60 Critic Score
    The game's story is so confusing, we didn't understand why things were happening. [July 2010, p.84]
    • Official Xbox Magazine
    • 74 Metascore
    • 70 Critic Score
    A marginally brushed-up verison of Madden visually, but stripped of everything they've worked for over the years to advance the game's sense of realism and fun. [Jan 2006, p.60]
    • Official Xbox Magazine
    • 74 Metascore
    • 70 Critic Score
    Ion Assault occasionally feels insubstantial and rarely replicates the big, tense moments of other thrill-a-second shooters, but it works well as a slightly more strategic alternative. [Nov 2009, p.72]
    • Official Xbox Magazine
    • 74 Metascore
    • 65 Critic Score
    It's fine for the PS2, but we would have liked a little more polish for the Xbox. [Feb 2002, p.73]
    • Official Xbox Magazine
    • 74 Metascore
    • 55 Critic Score
    Unless your taste in classics runs on the obscure side (hello, "Super Qix"), Taito Legends might be best left in the vault. [Jan 2006, p.71]
    • Official Xbox Magazine
    • 74 Metascore
    • 70 Critic Score
    This NFS definitely isn't in the same league as last year's superb Most Wanted. But despite its misfires, Carbon has a lot of great action and intriguing ideas that, with properly calibrated expectations, will be a blast for fans of the series' trademark arcade racing. [Holiday 2006, p.72]
    • Official Xbox Magazine
    • 74 Metascore
    • 70 Critic Score
    EA's newest iteration of FIFA features improved play on the pitch, but doesn't provide enough gameplay modes to justify a $60 price tag unless you live and breathe the World Cup, or want to play as every country FIFA recognizes--including American Samoa. [July 2014, p.73]
    • Official Xbox Magazine
    • 74 Metascore
    • 65 Critic Score
    Nice gameplan, poor execution. [June 2009, p.79]
    • Official Xbox Magazine
    • 74 Metascore
    • 73 Critic Score
    What's here is only half a game. Live play may be brilliant, but the single-player experience is sorely lacking. [Jan 2004, p.78]
    • Official Xbox Magazine
    • 74 Metascore
    • 65 Critic Score
    All that backtracking might've floated back in the day, but now it just feels repetitive and tedious. [Holiday 2005, p.90]
    • Official Xbox Magazine
    • 74 Metascore
    • 70 Critic Score
    Yes, Universe offers more and more and even more of the same formula--but for the DDR faithful, it's a winning one. [Apr 2007, p.88]
    • Official Xbox Magazine
    • 74 Metascore
    • 68 Critic Score
    This won't be a welcome addition for newbies, but if you've breezed through "Bemani," the aggressively challenging Pump It Up: Exceed will reward you. Just be prepared to earn it when you step up. [Oct 2005, p.102]
    • Official Xbox Magazine
    • 74 Metascore
    • 60 Critic Score
    Despite all its new features, PES 2009 is packed with problems. [Jan 2009, p.75]
    • Official Xbox Magazine
    • 74 Metascore
    • 73 Critic Score
    The fighting engine won't win any awards for realism or responsiveness. (At times the punches lag behind your button presses.) But ultimately it's good enough for what the game is. [Dec 2002, p.142]
    • Official Xbox Magazine
    • 74 Metascore
    • 73 Critic Score
    Phantom Crash isn't a game you can simply pick up and play, but for mech fans and those gamers always up for a singular adventure and a time consuming (but fun) weirdness - this is definitely your ticket. [Nov 2002, p.144]
    • Official Xbox Magazine
    • 73 Metascore
    • 63 Critic Score
    The entire time I was playing, I kept thinking how this cool premise should have made for a better game. Alas, it never realizes its potential. [March 2005, p.78]
    • Official Xbox Magazine
    • 73 Metascore
    • 70 Critic Score
    The track design is hit-and-miss, usually featuring aggravating blind curves that can quickly turn a comfy lead into a last-place finish. [Sept 2006, p.80]
    • Official Xbox Magazine
    • 73 Metascore
    • 60 Critic Score
    Even with Kraftwerk-esque electronic tunes and adequate multiplayer, it feels too much like a mediocre Flash game--making it tough to justify dropping five bucks on the experience. [May 2007, p.77]
    • Official Xbox Magazine
    • 73 Metascore
    • 70 Critic Score
    Remarkably solid. [Oct 2009, p.80]
    • Official Xbox Magazine
    • 73 Metascore
    • 50 Critic Score
    While BandFuse evolves the music game genre by allowing you to use real instruments, with so many oversights and foibles, sadly the progression stops there. [Jan 2014, p.69]
    • Official Xbox Magazine
    • 73 Metascore
    • 70 Critic Score
    Early on, you’re given mindless, nearly scripted busywork like chasing after Bluecoats intent on lighting powder kegs, and overall, the first half of Infamy’s 2.5-hour journey is a jarring mix of rushed action and s-l-o-w activities, without the freedom of ACIII’s open world to balance it out.
    • 73 Metascore
    • 70 Critic Score
    Battlestations may not be the deepest or prettiest WWII-themed 360 game on the shelves, but it still hits a solid broadside. [Mar 2007, p.80]
    • Official Xbox Magazine
    • 73 Metascore
    • 65 Critic Score
    Feels a bit too easy, too slight. [June 2009, p.78]
    • Official Xbox Magazine
    • 73 Metascore
    • 70 Critic Score
    Dreamfall's downfall may be that it's too ambitious. But control issues aside, its epic story has us wishing that we won't have to wait another six years for the series' final resolution. [Jun 2006, p.80]
    • Official Xbox Magazine
    • 73 Metascore
    • 68 Critic Score
    The phrase "style over substance" comes to mind, which is a shame...Men of Valor adds up to not much more than a run-of-the-mill police action. [Dec 2004, p.68]
    • Official Xbox Magazine
    • 73 Metascore
    • 70 Critic Score
    What it does deliver is a clearer, darker look at Wolf’s depressingly downbeat landscape, complete with trolls shooting smack and corrupt, greedy bureaucrats. It’s as mesmerizing as it is glum, using the series’ stark, black-and-neon backdrops as visual clues to Fabletown’s — and Bigby’s — split nature.
    • 73 Metascore
    • 70 Critic Score
    It's jolly good British fun, but more spontaneity would've made it blood brilliant. [Dec 2009, p.75]
    • Official Xbox Magazine
    • 73 Metascore
    • 65 Critic Score
    None of these issues ruin the tried-and-true fun of four-way deathmatch, but after so many years, we expected more refinement.
    • 73 Metascore
    • 70 Critic Score
    It's worth putting up with the game's frustrating failures for the chance to defeat 100 Agent Smiths. [Jan 2006, p.68]
    • Official Xbox Magazine
    • 73 Metascore
    • 70 Critic Score
    A decent experience, but not one you're likely to spend much time with. [Jan 2005, p.72]
    • Official Xbox Magazine
    • 73 Metascore
    • 70 Critic Score
    That nostalgia isn't worth 15 bucks. [July 2009, p.84]
    • Official Xbox Magazine
    • 73 Metascore
    • 70 Critic Score
    We're glad to fire up our 360s for some Left 4 Dead 2, and the addition of four of the first game's campaigns (with the sequel's items, special infected, and new scavenge maps) is a nice touch. But we would have enjoyed our dip into Cold Stream more had Valve freshened the water a bit.
    • 73 Metascore
    • 55 Critic Score
    The controls are almost always downright woeful - mostly being either way too sensitive or barely responsive at all.
    • 72 Metascore
    • 65 Critic Score
    Strip away the campaign's half-baked tower-defense elements, and you're finally free to focus entirely on the heady business of hauling ass and getting air. [Dec 2011, p.71]
    • Official Xbox Magazine
    • 72 Metascore
    • 50 Critic Score
    If you're morbidly curious or looking for a weekend rental, Urban Chaos is nowhere near as crummy as its first impression would lead you to believe. [July 2006, p.85]
    • Official Xbox Magazine
    • 72 Metascore
    • 70 Critic Score
    With a greater focus on improving teammate intelligence and smoothing control quirks, UEFA could be a great soccer game. Until then, it remains merely good. [Apr 2007, p.90]
    • Official Xbox Magazine
    • 72 Metascore
    • 70 Critic Score
    Playing with a buddy in same-screen co-op is your best bet to enjoyably sate your shooter lust. [Holiday 2007, p.70]
    • Official Xbox Magazine
    • 72 Metascore
    • 60 Critic Score
    Its monk-like devotion to pure racing simulation is remarkable...and kind of a turn-off for the rest of us. [Feb 2009, p.80]
    • 72 Metascore
    • 70 Critic Score
    Flag-wavers for hexagonal turn-based strategy games, take note: Commanders' less flexible squares won't offer up the daunting depth of a full-priced title. [Apr 2008, p.76]
    • Official Xbox Magazine
    • 72 Metascore
    • 65 Critic Score
    Narnia lovers will enjoy taking part in the classic story, but you'll likely play it once and put it away like a childhood toy. [Holiday 2005, p.83]
    • Official Xbox Magazine
    • 72 Metascore
    • 70 Critic Score
    You'll just need some patience and a love of the sport to value it properly.
    • 72 Metascore
    • 55 Critic Score
    GripShift includes a ton of new tracks and a brand-new deathmatch mode--which lets you face off against your pals on Xbox Live--but this game isn't worth the points. [Jan 2008, p.65]
    • Official Xbox Magazine
    • 72 Metascore
    • 65 Critic Score
    On the whole, this inspired, if somewhat contrived, tale offers a satisfying close to the season. [Jan 2010, p.81]
    • Official Xbox Magazine
    • 72 Metascore
    • 65 Critic Score
    We're getting a little tired of playing essentially the same game that was in arcades years ago. [Oct 2002, p.99]
    • Official Xbox Magazine
    • 72 Metascore
    • 65 Critic Score
    Most maddening is the game's unstable framerate. [Oct 2004, p.76]
    • Official Xbox Magazine
    • 72 Metascore
    • 68 Critic Score
    If Midway's goal was to make a first-person shooter that was as deep as the lightgun blast-'em-up arcade game of the same moniker, it's succeeded admirably. The problem is, this is 2005, and the simple run-and-gun FPS went the way of the crop circle about six years ago. [Apr 2005, p.78]
    • Official Xbox Magazine
    • 72 Metascore
    • 65 Critic Score
    For us, Gel never quite...gelled. [Aug 2009, p.77]
    • Official Xbox Magazine
    • 72 Metascore
    • 60 Critic Score
    Only diehard fans will spend more than a couple hours with the Wonder Boys, but Monster World IV is worth a look all by itself.
    • 72 Metascore
    • 65 Critic Score
    If you can get some pals together, have a stable connection, and don’t mind interrupting your game for a level-up session, you’ll have some fun here, but Battle Grounds still falls short of being the sleeper hit it could have been.
    • 72 Metascore
    • 70 Critic Score
    Breezy and bite-sized, it won't wow you..but it's no dog, either. [Holiday 2009, p.82]
    • Official Xbox Magazine
    • 72 Metascore
    • 65 Critic Score
    Clunky controls. [July 2010, p.79]
    • Official Xbox Magazine
    • 72 Metascore
    • 69 Critic Score
    A hard game to review simply because it's so very, very good in almost all the right places except for its length. [Dec 2002, p.105]
    • Official Xbox Magazine
    • 72 Metascore
    • 70 Critic Score
    There's one thing that we can't dispute: Axel & Pixel is a gorgeous point-and-click adventure. However, the story leaves a bit to be desired. [Holiday 2009, p.76]
    • Official Xbox Magazine
    • 72 Metascore
    • 70 Critic Score
    Despite a few flaws and one ill-conceived megamix, these games are treated with the respect they deserve at a price we’re willing to pay. We’re happy to see them on Arcade where they belong.
    • 72 Metascore
    • 55 Critic Score
    The game was expressly designed for co-op play, but that makes the enemy A.I., poor vehicle mechanics, and the inability to save on command hard to accept, considering it costs you and a friend a combined $120 to play the game “as intended” over Xbox Live.
    • 72 Metascore
    • 65 Critic Score
    Even at $40, it's tough to recommend the meager additions Off the Record delivers. Diehard Dead Rising fans will like the callbacks, and series newcomers won't mind the recycling, but everyone in the middle will wish the new material was more abundant.
    • 72 Metascore
    • 74 Critic Score
    It never does anything exceedingly well, nor does it do anything poorly...Though solid in many aspects, [it's] ultimately underwhelming. [Nov 2003, p.120]
    • Official Xbox Magazine
    • 72 Metascore
    • 60 Critic Score
    Haven't played Arkham City yet? By all means rush out and buy the Batman Arkham City Game of the Year Edition, which includes Revenge and the rest of the game's DLC. On its own, though, this revenge isn't cold - it's a reheated dish of bland bat.
    • 72 Metascore
    • 55 Critic Score
    A few titles(including Knights of the Round)support offline three-player fun, but even for $20, we say pass. [Holiday 2006, p.76]
    • Official Xbox Magazine
    • 72 Metascore
    • 70 Critic Score
    Unfortunately, the story feels just as half-hearted, and it's hampered by fast-travel locations and quest kick-off points that seem erratically placed.
    • 72 Metascore
    • 55 Critic Score
    Dark Sector assumes you’ve played a metric ton of games. And even if you have, you’re still likely to get confused and frustrated. Some kind of hint when you’re clearly not grasping it would’ve gone a long way toward easing the pain.
    • 72 Metascore
    • 61 Critic Score
    Fails to measure up to Codemasters' other fine racing titles. [Aug 2004, p.84]
    • Official Xbox Magazine
    • 72 Metascore
    • 65 Critic Score
    The routines here are fun when you know them, but getting there is more of a struggle than it should be - and unfortunately, that slows this dancer's roll.
    • 71 Metascore
    • 65 Critic Score
    A very bare-bones expression of the genre. [July 2010, p.80]
    • Official Xbox Magazine
    • 71 Metascore
    • 68 Critic Score
    If Syberia II has a serious flaw, it's that controlling Kate requires finesse. [Dec 2004, p.98]
    • Official Xbox Magazine
    • 71 Metascore
    • 50 Critic Score
    Unfortunately, the lack of intuitive physics is the real killer.
    • 71 Metascore
    • 50 Critic Score
    Just fun (and wickedly funny) enough to make it worth a rental. [Jan 2006, p.71]
    • Official Xbox Magazine
    • 71 Metascore
    • 70 Critic Score
    The game starts to lose its novel sheen after just a few hours, even as it offers a tantalizing glimpse of the genre's future.
    • 71 Metascore
    • 70 Critic Score
    Vipers is still a lot of fun, but you won't dump newer 3D fighters for it.
    • 71 Metascore
    • 70 Critic Score
    Mired by clumsy controls and spotty friendly AI, this sequel can't decide whether or not it wants to be a tactical realistic shooter or simply a run-and-gun arcade fragfest. [Nov 2003, p.114]
    • Official Xbox Magazine
    • 71 Metascore
    • 72 Critic Score
    Mixing the party-friendly mini-games with Xbox Live and offline multiplayer may be enough to warrant a purchase, provided you're able to temper your single-player expectations. [Aug 2005, p.84]
    • Official Xbox Magazine
    • 71 Metascore
    • 60 Critic Score
    Quite simply, there's little reason to choose this game over the far superior Top Spin 4.
    • 71 Metascore
    • 55 Critic Score
    Grueling career mode will make you want to cut off your right hand. [Jan 2006, p.75]
    • Official Xbox Magazine
    • 71 Metascore
    • 72 Critic Score
    The graphics are noticeably better, the gameplay is expanded upon, and it's twice as bloody as the first game. [Holiday 2004, p.67]
    • Official Xbox Magazine
    • 71 Metascore
    • 60 Critic Score
    Call of Juarez could've been a uniquely hard-boiled journey through the late 1800s, but it kicks up too much distracting dust to be worth the trip. [July 2007, p.78]
    • Official Xbox Magazine
    • 71 Metascore
    • 65 Critic Score
    A poor framerate, bland textures, awful character models, clipping bugs, and a messy interface all suck the fun out of what should be a solid RPG. [Jan 2004, p.76]
    • Official Xbox Magazine
    • 71 Metascore
    • 65 Critic Score
    You’ll also have no one to remind you to leave your brain at the door and enjoy this game as it was meant to be taken - as a fairly well-built, over-the-top testosterone fantasy without all the fancy polish or (dare we say it?) smarts of, say, Gears of War, but still an incredibly satisfying shot in the arm for co-op addicts like us.
    • 71 Metascore
    • 60 Critic Score
    Xbox owners get the mediocre 2K6 with new rosters, but nothing else new. [Apr 2007, p.86]
    • Official Xbox Magazine
    • 71 Metascore
    • 55 Critic Score
    Your $5 will be better spent elsewhere. [Dec 2009, p.78]
    • Official Xbox Magazine
    • 71 Metascore
    • 55 Critic Score
    Fun? Not for long, and not for the asking price of 10 bucks. [July 2009, p.77]
    • Official Xbox Magazine
    • 71 Metascore
    • 57 Critic Score
    The videogame equivalent of all-you-can-eat shrimp week at Sizzler. [June 2005, p.86]
    • Official Xbox Magazine
    • 71 Metascore
    • 65 Critic Score
    Battle Fantasia may be a niche game for a specific audience, but otaku will live happily ever after.
    • 71 Metascore
    • 70 Critic Score
    Pretty but contrived. [Feb 2002, p.80]
    • Official Xbox Magazine
    • 71 Metascore
    • 74 Critic Score
    Unfortunately, the game and story wrapped around this wondrous engine aren’t worthy of the visual splendor. [Mar 2002, p.72]
    • Official Xbox Magazine
    • 71 Metascore
    • 70 Critic Score
    It disappoints only in Live multiplayer, where an updating score(gee, thanks...)is all players see of each other, and one person's demise ends both games. [Apr 2007, p.90]
    • Official Xbox Magazine
    • 71 Metascore
    • 70 Critic Score
    Warts and all, Rogue Trooper's a perfectly decent rip, and as comic-book tie-ins go, it's better than most. [July 2006, p.82]
    • Official Xbox Magazine
    • 71 Metascore
    • 60 Critic Score
    Fruit Ninja's amazingly simple gameplay is strictly designed to be taken in small, party-based doses - nothing more, nothing less. And for $10, we were kind of hoping for more.
    • 71 Metascore
    • 72 Critic Score
    Although the game's graphics absolutely scream "PS2 port," the programmers are to be commended for an almost supernaturally smooth frame rate throughout, with nary a stutter. [August 2002, p.82]
    • Official Xbox Magazine
    • 71 Metascore
    • 74 Critic Score
    Add to this some of the game's camera problems and the smallish feel of each stage and Blinx is just slightly amiss of being the really creative, clever game it's premise hints at. [Dec 2002, p.96]
    • Official Xbox Magazine
    • 71 Metascore
    • 65 Critic Score
    Like the "Armored Core" games, Chromehounds feels like an amalgam of smart and goofy, and while it will appeal to fans of the former series, finicky casual types will probably be bored, frustrated, or both. [Sept 2006, p.82]
    • Official Xbox Magazine
    • 71 Metascore
    • 70 Critic Score
    Fans seeking deep, involving combat shouldn't put down their copies of Kingdoms of Amalur or Mass Effect for Asura's Wrath: it's a game chock full of style but little substance. Nevertheless, we can't deny that Asura's made us jump, scream, and pump our fist in the air just as often as the game's crazy warrior hero, even if it was a byproduct of not having to press any buttons for dozens of minutes at a time.
    • 71 Metascore
    • 65 Critic Score
    Unbounded can't compete with the genre's best, but it's not devoid of value.
    • 70 Metascore
    • 65 Critic Score
    With too much backtracking between locations..., short play time, and a frustratingly inconclusive ending (closure be damned), Still Life limits its appeal to the already converted. [June 2005, p.81]
    • Official Xbox Magazine
    • 70 Metascore
    • 65 Critic Score
    From its leaden, cheap-shots-aplenty combat to its wild-goose chase through gray, same-y hallways filled with useless, placebo doorways to a story that takes much too long to get off the ground, its entire first half feels like a death march through a clunky hot mess. [Nov 2008, p.73]
    • 70 Metascore
    • 70 Critic Score
    As long as you prefer more action and less strategy with a slightly historical background, we are happy to recommend it. [Nov 2002, p.122]
    • Official Xbox Magazine
    • 70 Metascore
    • 60 Critic Score
    Because the co-op mode adapts the same structure for its 100 new levels, rather than implementing new ideas, this redux feels pretty out of touch. [Oct 2009, p.73]
    • Official Xbox Magazine