Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Call of Duty 4: Modern Warfare
Lowest review score: 10 World War II Combat: Road to Berlin
Score distribution:
2495 game reviews
    • 88 Metascore
    • 85 Critic Score
    The deep storyline and character development system, seemingly endless quests, and miles of detailed, highly interactive locations to explore all amount to more than 200 hours of gameplay for those attempting to see it all. [Jan 2004, p.76]
    • Official Xbox Magazine
    • 69 Metascore
    • 77 Critic Score
    The AI isn't so good. The perps never move or run away - they just stand and fight to the death or give up. [Dec 2003, p.124]
    • Official Xbox Magazine
    • 79 Metascore
    • 85 Critic Score
    Repetitive battle music and minor camera issues aside, if you can stand the slow, turn-based nature of Gladius, you'll love it. [Dec 2003, p.154]
    • Official Xbox Magazine
    • 89 Metascore
    • 90 Critic Score
    The graphics look great (special nod to nice lighting), and the animation is outstandingly lifelike. [Dec 2003, p.130]
    • Official Xbox Magazine
    • 72 Metascore
    • 74 Critic Score
    It never does anything exceedingly well, nor does it do anything poorly...Though solid in many aspects, [it's] ultimately underwhelming. [Nov 2003, p.120]
    • Official Xbox Magazine
    • 80 Metascore
    • 87 Critic Score
    Solid, entertaining, and graphically attractive, without ever leaping into risky territory. Unfortunately, that's exactly what's keeping the series from being truly great. [Dec 2003, p.150]
    • Official Xbox Magazine
    • 69 Metascore
    • 79 Critic Score
    There is still plenty of variety in gameplay and the AI makes for a more than decent opponent. [Dec 2003, p.92]
    • Official Xbox Magazine
    • 63 Metascore
    • 85 Critic Score
    While Rogue Ops isn't quite up to the level of "Splinter Cell," it's pretty close. And Nikki's hot. Mark this one down as a big surprise, and pick it up. [Dec 2003, p.132]
    • Official Xbox Magazine
    • 75 Metascore
    • 78 Critic Score
    What you end up with is a solid but average action game with only truly great concept. Sure, it's a one-trick pony, but at least the pony's cute and doesn't smell. [Dec 2003, p.156]
    • Official Xbox Magazine
    • 85 Metascore
    • 90 Critic Score
    We didn't get the "face in the game" feature that the PS2 has, which admittedly sucks, but this is still the best out there and it keeps getting better. [Jan 2004, p.66]
    • Official Xbox Magazine
    • 87 Metascore
    • 90 Critic Score
    In the end, EA's got the player control, but Sega's got the online play and more realism, so that may be the difference-maker for you. [Dec 2003, p.153]
    • Official Xbox Magazine
    • 88 Metascore
    • 92 Critic Score
    Water, sky, textures, animation, design, particle effects, draw distance, frame rates - every visual feature excels and entrances. You have to see Crimson Skies move. It'll move you. [Dec 2003, p.126]
    • Official Xbox Magazine
    • 66 Metascore
    • 82 Critic Score
    Although it's worth the 5-10 hours of your time that it will take to complete the main game, we honestly expected a little more. [Dec 2003, p.80]
    • Official Xbox Magazine
    • 56 Metascore
    • 50 Critic Score
    The game falls prey to the traps that eventually led to the degradation of the side-scrolling beat-'em-up: There's nothing more to do. [Dec 2003, p.144]
    • Official Xbox Magazine
    • 92 Metascore
    • 91 Critic Score
    We had some minor issues with course design; there are simply too many "holes" in the geometry - places where your boarder can get stuck and has no reset... That said, you can learn 'em and avoid 'em. [Dec 2003, p.140]
    • Official Xbox Magazine
    • 49 Metascore
    • 55 Critic Score
    No amount of staring at Bionicle will allay the feeling that you accidentally booted up a PSOne game. [Jan 2004, p.63]
    • Official Xbox Magazine
    • 67 Metascore
    • 61 Critic Score
    Button mashers will undoubtedly love it. But shouldn't the debut of a super-villain based on a master strategist be less...shallow? [Dec 2003, p.154]
    • Official Xbox Magazine
    • 63 Metascore
    • 75 Critic Score
    Definitely worth trying, and legitimately funny in places. [Dec 2003, p.154]
    • Official Xbox Magazine
    • 36 Metascore
    • 30 Critic Score
    After playing through it, I can safely say that there's nothing redeeming about this dud. [Jan 2004, p.79]
    • Official Xbox Magazine
    • 71 Metascore
    • 83 Critic Score
    It's like Disney's fantastic ride - sure, you can sometimes see the seams and bolts showing, but what a ride it is anyways. [Dec 2003, p.128]
    • Official Xbox Magazine
    • 85 Metascore
    • 91 Critic Score
    Live is quite simply the best-controlling basketball game ever. Player control is unprecedented. [Dec 2003, p.152]
    • Official Xbox Magazine
    • 68 Metascore
    • 86 Critic Score
    If you can stomach the story problems, the spotty humor, and the lack of originality and simply focus on the gameplay, then you'll enjoy Roadkill for what it is... and addictive combination of two more inventive titles. [Nov 2003, p.104]
    • Official Xbox Magazine
    • 50 Metascore
    • 50 Critic Score
    Body-slammed by slipshod control, uninspired storytelling, and AI that flips between hyper-brutality and empty-headed idiocy. [Dec 2003, p.106]
    • Official Xbox Magazine
    • 71 Metascore
    • 70 Critic Score
    Mired by clumsy controls and spotty friendly AI, this sequel can't decide whether or not it wants to be a tactical realistic shooter or simply a run-and-gun arcade fragfest. [Nov 2003, p.114]
    • Official Xbox Magazine
    • 82 Metascore
    • 85 Critic Score
    Controls are idiot-proof, and deliberately simplified to make sure that controlling your squad is never an impediment to the action... This is an approachable and enjoyable shooter. [Oct 2003, p.76]
    • Official Xbox Magazine
    • 81 Metascore
    • 80 Critic Score
    Hitz is fast. You can barely keep up, making it so arcadey you'll want to shove a quarter in your controller port after each period. [Nov 2003, p.126]
    • Official Xbox Magazine
    • 68 Metascore
    • 61 Critic Score
    Compared to this new generation of arcade hoopsters, Jam feels unambitious and uninvolving. [Dec 2003, p.146]
    • Official Xbox Magazine
    • 73 Metascore
    • 88 Critic Score
    It'll take a little while to get the hang of Vince's structure and layout, but he controls so tightly it's fun to get lost for a while. [Dec 2003, p.158]
    • Official Xbox Magazine
    • 89 Metascore
    • 90 Critic Score
    The beauty of Tiger is its simplicity and depth at the same time. [Nov 2003, p.110]
    • Official Xbox Magazine
    • 85 Metascore
    • 86 Critic Score
    Dynasty Mode is NHL 2004's best feature. It's literally an RPG. [Oct 2003, p.80]
    • Official Xbox Magazine

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