Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.8 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Mass Effect
Lowest review score: 10 World War II Combat: Road to Berlin
Score distribution:
2,495 game reviews
    • 70 Metascore
    • 70 Critic Score
    Though you can record and upload your own freestyle moves to share them with others, or download other players' custom choreography, JD3's content is slight if you're looking for any real challenge or a true "game"-style experience.
    • 65 Metascore
    • 70 Critic Score
    It won't tax your hardware or your wallet(400 points--cheap!), so if you're bored with "Pac-man's" predictability, his better half will give you more to munch on. [Apr 2007, p.90]
    • Official Xbox Magazine
    • 52 Metascore
    • 70 Critic Score
    It's the same Tetris you've always loved. Only...busier. [June 2007, p.74]
    • Official Xbox Magazine
    • 63 Metascore
    • 70 Critic Score
    It's a limited, simplistic experience, but still an enjoyable one for old-school shooter fans. [Jan 2013, p.83]
    • Official Xbox Magazine
    • 65 Metascore
    • 70 Critic Score
    There are a few bugs we encountered, including one that muddled our quest list. Put it this way: we spent a lot of time saving, loading, and cursing. [Sept 2003, p.85]
    • Official Xbox Magazine
    • 83 Metascore
    • 70 Critic Score
    As a catchall franchise compilation, Tekken Tag 2 works for fans who aren't seeking anything too radically different, delivering plenty of fighters and solid fun, even if it's traversing well-worn territory.
    • 69 Metascore
    • 70 Critic Score
    Make no mistake: the latest iteration in the Operation Flashpoint series has plenty wrong with it. But it burger-chomping, chain-smoking heart beats with a fiery tenacity that's unrivaled in the current console era. [June 2011, p.78]
    • 52 Metascore
    • 70 Critic Score
    Some diehard Resident Evil fans may be disappointed by Raccoon City for sapping the survival-horror soul out of the series. But the game's satisfying blend of gunplay and teamwork, coupled with its cool references to past Resident Evil games, make revisiting the perilous streets of Raccoon City worth the trip. Even with its failings, Raccoon City keeps the action rolling along; just make sure you bring some buddies to help you slaughter all the undead.
    • 62 Metascore
    • 70 Critic Score
    For a first-time effort, NASCAR 2011 has lots to like. But it needs some serious behind-the-wall garage time to get its setup right. [June 2011, p.79]
    • 64 Metascore
    • 70 Critic Score
    But even with its less-satisfying endgame, Storm’s conundrums still offer an offbeat way to stretch your brain.
    • 61 Metascore
    • 70 Critic Score
    A few invisible walls and a bad camera make the platforming even less fun, but shooting fireballs, ice pikes, greenish goo, and lightning one after another does plenty to break up the monotony. [Holiday 2009, p.82]
    • Official Xbox Magazine
    • 66 Metascore
    • 70 Critic Score
    Even though the visuals look just past their sell-by dates and the game stubbornly refuses to truly distinguish itself from the rest of the series, there's no denying that it's gameplay formula still works. [Nov 2005, p.114]
    • Official Xbox Magazine
    • 55 Metascore
    • 70 Critic Score
    So yeah, Chosen One has its woes, but gameplay is what’s always made this series fun. If you’ve got some tolerance and some RTFM time, Chosen One will deliver.
    • 69 Metascore
    • 70 Critic Score
    This arcade hockey is a reasonably fun alternative to aggressive realism, but it lacks the substance that’ll keep us playing its competition long after both games launch and hockey season has come and gone.
    • 72 Metascore
    • 70 Critic Score
    You'll just need some patience and a love of the sport to value it properly.
    • 62 Metascore
    • 70 Critic Score
    Backed by identical(and cheesy)interfaces and feature sets, all three do an excellent job of re-creating there respective game, though their finest hour comes over live multiplay. [Jun 2006, p.64]
    • Official Xbox Magazine
    • 73 Metascore
    • 70 Critic Score
    We're glad to fire up our 360s for some Left 4 Dead 2, and the addition of four of the first game's campaigns (with the sequel's items, special infected, and new scavenge maps) is a nice touch. But we would have enjoyed our dip into Cold Stream more had Valve freshened the water a bit.
    • 85 Metascore
    • 70 Critic Score
    So yes, we recognize and appreciate that this is an exact remake of a classic game, but the bottom line is, many of you will decide that its unforgiving nature saps too much fun out of what is otherwise a lovingly reassembled classic.
    • 61 Metascore
    • 70 Critic Score
    Like the motion picture, this is no "LOTR." But if you're in the mood for some mindless medieval hacking and slashing (or just the chance to fill the shoes of the gorgeous Keira Knightley), give this game a shot. [Dec 2004, p.82]
    • Official Xbox Magazine
    • 67 Metascore
    • 70 Critic Score
    This game was designed for multiplayer, so if you can't find at least one other person to share the pain, knock off two points from our score. [Oct 2010, p.86]
    • Official Xbox Magazine
    • 57 Metascore
    • 70 Critic Score
    Disappointingly, the experience becomes a painful chore if you play solo. [Jan 2014, p.69]
    • 71 Metascore
    • 70 Critic Score
    The game starts to lose its novel sheen after just a few hours, even as it offers a tantalizing glimpse of the genre's future.
    • 75 Metascore
    • 70 Critic Score
    Da Vinci doesn't hit consistent highs, but it's a fresh and fairly priced reason to dive back into Brotherhood months after its debut. [June 2011, p.85]
    • 74 Metascore
    • 70 Critic Score
    If you've run the first-person gauntlet before, Magrunner's slight tweaks on the formula make it worth checking out. [Jan 2014, p.71]
    • tbd Metascore
    • 70 Critic Score
    The Developer Pack, meanwhile, gives us a behind-the-scenes museum in which to try out every firearm and safely examine the game's monsters and human characters up close. [Jan 2014, p.70]
    • Official Xbox Magazine
    • 68 Metascore
    • 70 Critic Score
    Book and movie fans will still likely enjoy the best Harry Potter game yet. [Holiday 2005, p.84]
    • Official Xbox Magazine
    • 64 Metascore
    • 70 Critic Score
    Backed by identical(and cheesy)interfaces and feature sets, all three do an excellent job of re-creating there respective game, though their finest hour comes over live multiplay. [Jun 2006, p.64]
    • Official Xbox Magazine
    • 72 Metascore
    • 70 Critic Score
    There's one thing that we can't dispute: Axel & Pixel is a gorgeous point-and-click adventure. However, the story leaves a bit to be desired. [Holiday 2009, p.76]
    • Official Xbox Magazine
    • 66 Metascore
    • 70 Critic Score
    Though the graphics are sub-par and the character creator minimal, and there's no online multiplayer, ProStroke's different approach to virtual golfing is a welcome one, expecially given its budget price. [Nov. 2006, p.78]
    • Official Xbox Magazine
    • 72 Metascore
    • 70 Critic Score
    Unfortunately, the story feels just as half-hearted, and it's hampered by fast-travel locations and quest kick-off points that seem erratically placed.
    • 62 Metascore
    • 70 Critic Score
    Older kids will undoubtedly roll their eyes at this harmless sequel, but its simple platforming hub and dozens of unpredictable mini-game spokes cater nicely to youngsters with short attention spans. [Jan 2009, p.75]
    • Official Xbox Magazine
    • 67 Metascore
    • 70 Critic Score
    Has enough satisfying moments to warrant a playthrough, but only a patient gamer will make it to the brilliant final hour. [July 2010, p.76]
    • Official Xbox Magazine
    • 62 Metascore
    • 70 Critic Score
    Backed by identical(and cheesy)interfaces and feature sets, all three do an excellent job of re-creating there respective game, though their finest hour comes over live multiplay. [Jun 2006, p.64]
    • Official Xbox Magazine
    • 63 Metascore
    • 70 Critic Score
    With the power to shift the very earth beneath your feet, Fracture could have reshaped the action genre. But repetitive missions and a barren plot leave only the multiplayer to shake this shooter loose from the rest.
    • 51 Metascore
    • 70 Critic Score
    BGH feels somewhat real. [Jan 2008, p.69]
    • Official Xbox Magazine
    • 75 Metascore
    • 70 Critic Score
    If you love surprises yielded by the collision of inventive card abilities, you'll get a respectable kick from Culdcept Saga. [Feb 2008, p.78]
    • 74 Metascore
    • 70 Critic Score
    Ion Assault occasionally feels insubstantial and rarely replicates the big, tense moments of other thrill-a-second shooters, but it works well as a slightly more strategic alternative. [Nov 2009, p.72]
    • Official Xbox Magazine
    • 71 Metascore
    • 70 Critic Score
    Warts and all, Rogue Trooper's a perfectly decent rip, and as comic-book tie-ins go, it's better than most. [July 2006, p.82]
    • Official Xbox Magazine
    • 61 Metascore
    • 70 Critic Score
    It's a damn good hack'-n'-slash game based on and sharing a name with the game that spawned the genre. Elf may be about to die, but let's hope this series doesn't. [Feb 2006, p.78]
    • Official Xbox Magazine
    • 68 Metascore
    • 70 Critic Score
    With its charming, colorful sandbox of tools, there's definitely a micro-managing itch that Zoo Tycoon handily scratches - we just wish the thrills stuck around a bit longer.
    • 83 Metascore
    • 70 Critic Score
    N+
    What makes N+ really new and fresh though is its customizability. [Jan 2008, p.66]
    • Official Xbox Magazine
    • 74 Metascore
    • 70 Critic Score
    The super-basic matchmaking and sometimes-laggy online play are also disappointing, especially coming from the developer that brought us BlazBlue's superb netcode. Ultimately, this game's a good value; just be prepared to do a lot of your own research if you want to grow beyond a rudimentary level - and get local buddies to do the same if you want competition.
    • 76 Metascore
    • 70 Critic Score
    The jaggies are gone/ The framerate is much faster/ Still no Rogue Leader. [Haiku Review - Feb 2002, p.80]
    • Official Xbox Magazine
    • 51 Metascore
    • 70 Critic Score
    You've played this game before, but action-sports fans with a sick sense of humor should still suit up for the ride. [Aug 2006, p.77]
    • Official Xbox Magazine
    • 57 Metascore
    • 70 Critic Score
    My 4-year-old said the worst part of the game was "having to turn it off," which probably tells you all you need to know! [July 2008, p.64]
    • 65 Metascore
    • 70 Critic Score
    Black Knight's unique presentation is certainly memorable, and fans of hardcore combat platformers like Mega Man will relish its considerable challenges. But less masochistic souls will just curse up a blue streak and move on to something less merrily sadistic. [Nov 2012, p.77]
    • 68 Metascore
    • 69 Critic Score
    Fun for a quick multiplayer spar, but it doesn't come close to what we were hoping for nor what the Xbox really needs. [Apr 2003, p.85]
    • Official Xbox Magazine
    • 72 Metascore
    • 69 Critic Score
    A hard game to review simply because it's so very, very good in almost all the right places except for its length. [Dec 2002, p.105]
    • Official Xbox Magazine
    • 58 Metascore
    • 69 Critic Score
    The basketball itself is lacking in comparison to the amount of culture and attitude. [Oct 2002, p.112]
    • Official Xbox Magazine
    • 77 Metascore
    • 69 Critic Score
    As you progress through the game's 15 missions (and 20 challenges), the action often deteriorates into essentially chasing giant icons as opposed to enemy aircraft. The monotony isn't alleviated by anything innovative or daring the gameplay. [Jan 2004, p.83]
    • Official Xbox Magazine
    • 69 Metascore
    • 69 Critic Score
    With the single-player game so clearly in focus, it's disappointing that it plods along so unevenly, and at times, progress feels like you're wading through molasses rather than zipping through the ether. [Jan 2005, p.78]
    • Official Xbox Magazine
    • 80 Metascore
    • 69 Critic Score
    It's a decent surf sim, but by no means definitive. [Nov 2002, p.120]
    • Official Xbox Magazine
    • 68 Metascore
    • 69 Critic Score
    The game behind the skimpy clothes fails to impress... The play balance is simply no fun. [Mar 2003, p.78]
    • Official Xbox Magazine
    • 65 Metascore
    • 69 Critic Score
    A brawler at its heart, Gladiator is not short on blood or action, but it is lacking somewhat in depth. [Dec 2003, p.92]
    • Official Xbox Magazine
    • 63 Metascore
    • 69 Critic Score
    It's clean and playable. That's all. [May 2003, p.75]
    • Official Xbox Magazine
    • 49 Metascore
    • 69 Critic Score
    Just enough to satisfy the console fishing vet. [Sept 2003, p.83]
    • Official Xbox Magazine
    • 58 Metascore
    • 69 Critic Score
    This should make a good party game for the grownups, especially over Xbox Live. [June 2004, p.81]
    • Official Xbox Magazine
    • 68 Metascore
    • 69 Critic Score
    More savvy veterans should beware of platformer deja vu. [Nov 2002, p.129]
    • Official Xbox Magazine
    • 82 Metascore
    • 69 Critic Score
    A PS2 port that went un-enhanced but otherwise plays fairly well, but it's not without some flaws. [Jan 2002]
    • Official Xbox Magazine
    • 69 Metascore
    • 68 Critic Score
    A decent "Max Payne" clone whose gimmicky kills eventually wear off and yield to the mediocre gameplay. They're on the right track, though. [Feb 2005, p.81]
    • Official Xbox Magazine
    • 72 Metascore
    • 68 Critic Score
    If Midway's goal was to make a first-person shooter that was as deep as the lightgun blast-'em-up arcade game of the same moniker, it's succeeded admirably. The problem is, this is 2005, and the simple run-and-gun FPS went the way of the crop circle about six years ago. [Apr 2005, p.78]
    • Official Xbox Magazine
    • 69 Metascore
    • 68 Critic Score
    Even though none of the missions are worthy of the term "challenging," Ty 2 is a vanilla alternative to bazooka-toting commandos and is good fun for kids. [Dec 2004, p.74]
    • Official Xbox Magazine
    • 73 Metascore
    • 68 Critic Score
    The phrase "style over substance" comes to mind, which is a shame...Men of Valor adds up to not much more than a run-of-the-mill police action. [Dec 2004, p.68]
    • Official Xbox Magazine
    • 74 Metascore
    • 68 Critic Score
    This won't be a welcome addition for newbies, but if you've breezed through "Bemani," the aggressively challenging Pump It Up: Exceed will reward you. Just be prepared to earn it when you step up. [Oct 2005, p.102]
    • Official Xbox Magazine
    • 68 Metascore
    • 68 Critic Score
    Bunny + Weasel is a whip-smart idea. Too bad the joke gets old fast. [Jan 2004, p.74]
    • Official Xbox Magazine
    • 75 Metascore
    • 68 Critic Score
    This Frankenstein-like "FF meets LOTR" formula ends up satisfying no one. [Holiday 2004, p.70]
    • Official Xbox Magazine
    • 53 Metascore
    • 68 Critic Score
    Tetris will always be fun. The question is whether you're willing to shell out $30 for the privilege. [Oct 2002, p.109]
    • Official Xbox Magazine
    • 56 Metascore
    • 68 Critic Score
    The franchise is clearly in need of an overhaul to address those core gameplay frustrations. [June 2005, p.76]
    • Official Xbox Magazine
    • 63 Metascore
    • 68 Critic Score
    Don't expect the flair of the cartoon series to survive the transition into game form - 'cause it sadly doesn't. [May 2004, p.84]
    • Official Xbox Magazine
    • 67 Metascore
    • 68 Critic Score
    Just because you can cut a worm in half to get two new ones doesn't mean you actually should. [Apr 2005, p.81]
    • Official Xbox Magazine
    • 65 Metascore
    • 68 Critic Score
    Confuses more than entertains. [Dec 2001]
    • Official Xbox Magazine
    • 67 Metascore
    • 68 Critic Score
    Just try getting Rhama to climb up a wall, and watch the camera flail around behind you. Puzzles are clever, but that doesn't mean they're fun. Boss battles are repetitive, and at times, insanely drawn out. [Sept 2004, p.74]
    • Official Xbox Magazine
    • 77 Metascore
    • 68 Critic Score
    The heart of Crime's problems: the driving is OK, but the shooting interface manages to be worse than "GTA's"... You'll spend more time in L.A. frustrated than having fun. [Jan 2004, p.64]
    • Official Xbox Magazine
    • 62 Metascore
    • 68 Critic Score
    Casting and reeling are both saddled with overly sensitive controls and there's little instruction as to how to work each lure type. With an unimpresive graphics engine, this one is a candidate to be tossed back. [Oct 2004, p.74]
    • Official Xbox Magazine
    • 71 Metascore
    • 68 Critic Score
    If Syberia II has a serious flaw, it's that controlling Kate requires finesse. [Dec 2004, p.98]
    • Official Xbox Magazine
    • 76 Metascore
    • 68 Critic Score
    Despite its cleverly conceived features and options, the actual execution is missing something. [Dec 2002, p.98]
    • Official Xbox Magazine
    • 68 Metascore
    • 68 Critic Score
    There's a strange delay as characters to from one move to another, and matches with more than two AI opponents can take as much as half an hour because of constant interference. [Dec 2003, p.120]
    • Official Xbox Magazine
    • 69 Metascore
    • 67 Critic Score
    It's no "Mario 64," and an occasionally irksome camera frustrates, but Scaler is an enjoyable $20 game. [Jan 2005, p.74]
    • Official Xbox Magazine
    • 74 Metascore
    • 67 Critic Score
    A mediocre installment in a series where the bar - and our expectations - have been raised very high. [Nov 2005, p.128]
    • Official Xbox Magazine
    • 64 Metascore
    • 67 Critic Score
    It's the lack of real depth that will definitely bore serious gamers, but for the under-six set, Spyro is very easy to get into and understand. [Holiday 2004, p.87]
    • Official Xbox Magazine
    • 83 Metascore
    • 67 Critic Score
    The trouble starts as soon as you hit the ice - skating is downright abysmal. Players feel floaty, like they're just gliding effortlessly on the frozen surface. [Oct 2005, p.109]
    • Official Xbox Magazine
    • 67 Metascore
    • 66 Critic Score
    It's straight arcade action all the way, and it lets you re-create some of your favorite fights from all five of the Stallone films. [Holiday 2004, p.78]
    • Official Xbox Magazine
    • 65 Metascore
    • 66 Critic Score
    The story and mission objectives are great, but the game isn't polished enough to let the good points shine. [Nov 2002, p.136]
    • Official Xbox Magazine
    • 43 Metascore
    • 65 Critic Score
    And while the game is generally fun, it's strictly for casual, arcade racing-style fans. [Jan 2008, p.69]
    • Official Xbox Magazine
    • 51 Metascore
    • 65 Critic Score
    So-so graphics and straightforward action never tap the 360's potential, but what you get is 10-or-so hours of middling superhero beat-'em-up fun. [Jan. 2007, p.76]
    • Official Xbox Magazine
    • 62 Metascore
    • 65 Critic Score
    It's disappointing to get a same old game on a fresh new platform. [Holiday 2005, p.80]
    • Official Xbox Magazine
    • 62 Metascore
    • 65 Critic Score
    A pleasant, solidly entertaining, and kid-friendly option. [Dec 2009, p.77]
    • Official Xbox Magazine
    • 69 Metascore
    • 65 Critic Score
    But overall, the affair is a tad bit low-rent on the production values. [Dec 2007, p.75]
    • Official Xbox Magazine
    • 74 Metascore
    • 65 Critic Score
    It does feel more than a little cheesy when you're probably expecting it to be one of the early stars on Microsoft's wunderkind console. [Jan 2006, p.74]
    • Official Xbox Magazine
    • 72 Metascore
    • 65 Critic Score
    The routines here are fun when you know them, but getting there is more of a struggle than it should be - and unfortunately, that slows this dancer's roll.
    • 68 Metascore
    • 65 Critic Score
    Betrayal's wild artistic flair alleviates some of its pain, but you'll still grind your teeth at least as often as you sink them into new flesh.
    • 66 Metascore
    • 65 Critic Score
    So it's dissapointing that instead of the mind-shattering experience that should properly claim "first MMO" honors, we get Final Fantasy XI--a port of a four-year-old game. [July 2006, p.78]
    • Official Xbox Magazine
    • 74 Metascore
    • 65 Critic Score
    On the other hand, anyone who enjoys shaving seconds off speed runs and obsessing over scoreboards will appreciate Mercury Hg's focused simplicity, not to mention its $5 price tag. [Nov 2011, p.75]
    • 61 Metascore
    • 65 Critic Score
    But mostly you'll just grind through wave after mildly entertaining wave, and wonder why hardly anyone drops any desirable equipment. [Sept 2011, p.85]
    • Official Xbox Magazine
    • 55 Metascore
    • 65 Critic Score
    It’s still nice to see Tecmo Koei making enhancements, even if the fundamental formula is a bit flat these days.
    • 62 Metascore
    • 65 Critic Score
    As hardcore gamers, we'd pay $5 for this port. But ultimately, it's one of Live Arcade's weaker offerings. [Oct. 2006, p.72]
    • Official Xbox Magazine
    • 69 Metascore
    • 65 Critic Score
    Drop-in/drop-out couch co-op adds an extra level of value to this extremely affordable game; overall, World Gone Sour is a fairly satisfying, calorie-free way to get a Sour Patch fix.
    • 61 Metascore
    • 65 Critic Score
    Old-time arcaders will dig the ramped-up challenge: Super's tough even with a partner, and we had to lower the difficulty and hoard the spread gun - our sidearm soulmate - to beat all five levels solo. [Sept 2007, p.76]
    • Official Xbox Magazine
    • 70 Metascore
    • 65 Critic Score
    No matter how you view the game's potentially divisive depiction of Juliet (Is her giggly, panty-flashing, stripper-pole-swinging act crassly exploitative, or just cheeky, campy fun? Lollipop's tone is frustratingly all over the map.), the gameplay seems to always fall just shy of being much more than it is.
    • 63 Metascore
    • 65 Critic Score
    There's no denying Tintin's engaging personality. From slick effects and slapstick animations (you can actually trip enemies with banana peels) to solid voice-acting, it immerses you in its world, even with the lackluster gameplay.