Official Xbox Magazine's Scores

  • Games
For 2,521 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Gears of War
Lowest review score: 10 World War II Combat: Road to Berlin
Score distribution:
2,521 game reviews
    • 62 Metascore
    • 60 Critic Score
    The one aspect of BlackSite that stands out from the crowd is its not-so-subtle political commentary — for example, every mission is titled with a Bush-ism, like “Stay the Course,” “Mission Accomplished,” and “Regime Change,” and the game leaves nothing to the imagination regarding its designers’ political viewpoints. Whether that’s a good thing or a bad thing is up to you, but we just wish they’d woven it in a little better — no one likes being preached at when they’re trying to kill alien scum.
    • 56 Metascore
    • 60 Critic Score
    Fifty bucks. That's a lot to pay for what's basically a movie-licensed action-platformer aimed at a younger audience, but color us surprised that this ogre-cat-donkey sim earnestly plays to the rafters with a multi-tiered carnival of goofy fun. [Aug 2007, p.73]
    • Official Xbox Magazine
    • 55 Metascore
    • 60 Critic Score
    Aside from replacing ancient Chinese warlords with robots from the all-pervasive classic anime series' mythology, Dynasty Warriors: Gundam changes as little as possible. [Oct 2007, p.81]
    • Official Xbox Magazine
    • 59 Metascore
    • 60 Critic Score
    But with wonky, counterintuitive controls and nothing really new or compelling to add, Soltrio Solitaire doesn't give you a good reason to spend your solitaire time or money in the Arcade. [July 2007, p.79]
    • Official Xbox Magazine
    • 60 Metascore
    • 60 Critic Score
    The gameplay follows a predictable pattern: Spidey and a sidekick(friends, like Black Cat and Iron Fist, or foes, like Doc Ock and Sandman)enter an area, Venom-ish enemies teleport in, and you have to clear the room of bad guys to open the door to the next area. Repeat ad nauseum. [Dec 2007, p.62]
    • Official Xbox Magazine
    • 45 Metascore
    • 60 Critic Score
    You’ll certainly enjoy the explosive chaos of these Unreal Tournament–style battles; but with only four game modes and limited match options, even blowing your opponents to smithereens can get boring.
    • 51 Metascore
    • 60 Critic Score
    The button-pounding boss showdowns are challenging, and cutting a gory swathe through goons with the help of a half-dozen dim Thanes is crude fun, but you're likely to regret the expense than sing Beowulf's praises at the end of its eight hours. [Jan 2008, p.65]
    • Official Xbox Magazine
    • 59 Metascore
    • 60 Critic Score
    If its presentation wasn't so poor(wooden voiceovers, bland graphics, annoying music), it's be a much better game, but at least it nudges the genre in the right direction. [May 2008, p.72]
    • Official Xbox Magazine
    • 59 Metascore
    • 60 Critic Score
    Otherwise, expect to get bored rather quickly with collecting spilled spheres and waiting for floating cube-movers. [Dec 2007, p.66]
    • Official Xbox Magazine
    • 53 Metascore
    • 60 Critic Score
    It's the current best of the "Warriors" bunch, and long-time fans will eat it up, but everyone else should keep expectations in check. [Nov 2007, p.99]
    • Official Xbox Magazine
    • 67 Metascore
    • 60 Critic Score
    The action is incredibly easy. We rarely had trouble with events, particularly the formal tennis matches.
    • 50 Metascore
    • 60 Critic Score
    Rent instead or save your cash for the DVD. [Sept 2008, p.79]
    • Official Xbox Magazine
    • 70 Metascore
    • 60 Critic Score
    The entire experience, however, is tarnished by a framerate that bogs down any time a ball is put in play. A simple 5-3 putout turns into a noticeable slideshow as the camera pans across the diamond — which is a shame, as fielders sport some great animations this year.
    • 63 Metascore
    • 60 Critic Score
    Triggerheart Exelica is the kind of brutally difficult bullet orgy that shooter otaku love. [May 2008, p.76]
    • Official Xbox Magazine
    • 56 Metascore
    • 60 Critic Score
    But the gameplay is unnecessarily complicated, with the busy HUD being the worst example. [Nov 2008, p.75]
    • Official Xbox Magazine
    • 56 Metascore
    • 60 Critic Score
    It could've been soon much more. [Aug 2009, p.70]
    • Official Xbox Magazine
    • 38 Metascore
    • 60 Critic Score
    Mediocre. [Nov 2009, p.78]
    • Official Xbox Magazine
    • 68 Metascore
    • 60 Critic Score
    Also annoying is the frequent, noticeable slowdown when a lot of effects start flashing on-screen, particularly during online play.
    • 72 Metascore
    • 60 Critic Score
    Its monk-like devotion to pure racing simulation is remarkable...and kind of a turn-off for the rest of us. [Feb 2009, p.80]
    • 74 Metascore
    • 60 Critic Score
    Despite all its new features, PES 2009 is packed with problems. [Jan 2009, p.75]
    • Official Xbox Magazine
    • 42 Metascore
    • 60 Critic Score
    It looks like a last-gen Disney reject, but Brave does a great job of showing children the basics of different genres. [Oct 2009, p.74]
    • Official Xbox Magazine
    • 44 Metascore
    • 60 Critic Score
    If you've got a few friends, it can actually be pretty fun. [Apr 2008, p.76]
    • Official Xbox Magazine
    • 66 Metascore
    • 60 Critic Score
    With clunky controls and no real deterrent from dying--for a Game Over, you simply lose all the points gained so far in the current level--Shred Nebula seems a bit too easy. [Dec 2008, p.73]
    • Official Xbox Magazine
    • 63 Metascore
    • 60 Critic Score
    For anyone who enjoys tossing cards, this game is a relaxing experience, and worth chilling out to. [Sept 2008, p.79]
    • Official Xbox Magazine
    • 53 Metascore
    • 60 Critic Score
    Eat Lead could have been a better critique of the medium than any reviewer could ever write, but it’s neither bad enough to be a savage commentary nor good enough to feel like a satisfying, stinging satire.
    • 46 Metascore
    • 60 Critic Score
    Traditional baseball-sim junkies will recoil at the ease and simplicity, but kids and casual fans might enjoy stepping up to this plate.
    • tbd Metascore
    • 60 Critic Score
    The game's at least competent, and that's surely good enough for fans. [Holiday 2008, p.83]
    • Official Xbox Magazine
    • 49 Metascore
    • 60 Critic Score
    Sadly, the basic objectives in each level rarely change. [Oct 2008, p.81]
    • Official Xbox Magazine
    • 58 Metascore
    • 60 Critic Score
    Problems — like a confusing camera (which, for whatever reason, is significantly better in mega-fun split-screen play), slippery vehicles that clip through the ground, and a mere five arenas on which to destroy opponents — make Vigilante 8 a questionable $10 purchase. But competitive smack-talk-athons and co-op multiplayer are a blast thanks to the diverse array of attacks.
    • 61 Metascore
    • 60 Critic Score
    Maddening difficulty spikes. [Nov 2009, p.84]
    • Official Xbox Magazine
    • 66 Metascore
    • 60 Critic Score
    Skip all that and go straight to the Facts & Friends mode, a madcap battle where you share one wheel and take turns competing for wedges. It’s too complicated to fully explain here, but there’s betting, mini-games, cool power-ups, and a duel-to-the death finish. It essentially modernizes Trivial Pursuit in an ingenious way, and it’s really the only reason to spend an excessive $40 for this game now, instead of waiting for the inevitable Xbox Live Arcade version.
    • 61 Metascore
    • 60 Critic Score
    Six original Transformers episodes and other unlockables are a sweet treat; if only the rest of the game felt like such treasure. [Oct 2009, p.75]
    • Official Xbox Magazine
    • 66 Metascore
    • 60 Critic Score
    At $15, Death Tank is ludicrously overpriced. [Feb 2009, p.85]
    • 65 Metascore
    • 60 Critic Score
    It all moves at such a slow pace that there's no feeling of excitement or achievement in finishing a level. [May 2009, p.84]
    • Official Xbox Magazine
    • 50 Metascore
    • 60 Critic Score
    A solid choice for couch time with the kids. [July 2009, p.84]
    • Official Xbox Magazine
    • 62 Metascore
    • 60 Critic Score
    And between the bland menus and creepily animated singers, Karaoke Revolution even looks the part of a last-gen holdover. [Holiday 2009, p.83]
    • 53 Metascore
    • 60 Critic Score
    We would've loved a story-based solo campaign like that in the similar (but infinitely superior) Undertow. [Aug 2009, p.74]
    • Official Xbox Magazine
    • 43 Metascore
    • 60 Critic Score
    Still, for anyone with a youngling who loves the Lego Star Wars games, the bang-on look and feel of Clone Wars will be a solid co-op romp. [Holiday 2009, p.80]
    • Official Xbox Magazine
    • 59 Metascore
    • 60 Critic Score
    This time around, Dynasty Warriors’ horde-slaughtering action is complemented by a greater emphasis on strategy as you attempt to conquer China in Empire mode, the game’s meatiest offering.
    • 60 Metascore
    • 60 Critic Score
    The lack of jump-in play — particularly on the couch — is very disappointing considering the game’s coin-op origins. Bummer, dude.
    • 68 Metascore
    • 60 Critic Score
    The game is abnormally long for a kids’ game, and the enemies are a varied bunch, so be prepared to have the young’uns glued to it for a while.
    • 75 Metascore
    • 60 Critic Score
    Whether we were playing one of the entertaining mini-games or tooling around in Free Ride with 11 other riders, we really enjoyed the experience and didn’t experience a hint of lag. It may be the only part of MX vs. ATV Reflex that seems more timeless than retread, but it’s just enough to salvage this otherwise unremarkable racer.
    • tbd Metascore
    • 60 Critic Score
    A decent hunting adventure. [Dec 2009, p.77]
    • Official Xbox Magazine
    • 70 Metascore
    • 60 Critic Score
    Because the co-op mode adapts the same structure for its 100 new levels, rather than implementing new ideas, this redux feels pretty out of touch. [Oct 2009, p.73]
    • Official Xbox Magazine
    • 60 Metascore
    • 60 Critic Score
    Enough neat touches that speak to diehard Euro-RPG fans. [Apr 2010, p.84]
    • Official Xbox Magazine
    • 63 Metascore
    • 60 Critic Score
    Raiden IV could’ve been a genre godsend for a devoted fanbase; instead, it proves merely adequate.
    • 62 Metascore
    • 60 Critic Score
    Somewhat unresponsive, sluggish controls. [Nov 2009, p.78]
    • Official Xbox Magazine
    • 63 Metascore
    • 60 Critic Score
    The Strike is simply too shallow to hold even the most ardent fisher's attention for long. [Dec 2009, p.69]
    • Official Xbox Magazine
    • 57 Metascore
    • 60 Critic Score
    If you were lucky enough to snag a free copy from the Guitar Hero 5 mail-in promotion, you'll likely be pleased with this adequate iteration. But we can't imagine any non-hardcore Halen fans feeling good about dropping $60 on this half-hearted effort. [Jan 2010, p.76]
    • tbd Metascore
    • 60 Critic Score
    But as long as you keep your expectations in line with it's $30 budget price, it's a pretty decent way to spend an afternoon, especially with kids. [Jan 2010, p.77]
    • Official Xbox Magazine
    • 60 Metascore
    • 60 Critic Score
    Once non-fans master the rules of laying down the cards and rolling the Bakugan. they'll be dismayed to learn that the actual gameplay boils down to repetitive mini-games and a shallow marble-steering gimmick. [Holiday 2009, p.79]
    • Official Xbox Magazine
    • 61 Metascore
    • 60 Critic Score
    Granted, the controls are easier to manage than those in this game's Wii counterpart, but the playbook is as thick as they come. [Holiday 2009, p.85]
    • Official Xbox Magazine
    • 62 Metascore
    • 60 Critic Score
    Unpolished. [July 2010, p.78]
    • Official Xbox Magazine
    • 69 Metascore
    • 60 Critic Score
    Old-fashioned gameplay with a pretty new face. [Mar 2010, p.81]
    • Official Xbox Magazine
    • 56 Metascore
    • 60 Critic Score
    We're sure some of the more masochistic shooter fans will bask in Death By Cube's tough-as-nails difficulty level, but all others should move along. [Apr 2010, p.83]
    • Official Xbox Magazine
    • 58 Metascore
    • 60 Critic Score
    If Pokemon had 487 fewer monsters and only one tournament, it would still be more thrilling than this movie-based game. [Jun 2010, p.82]
    • Official Xbox Magazine
    • 69 Metascore
    • 60 Critic Score
    If you already own MotoGP 08, there just isn't enough here to justify an upgrade. [May 2010, p.77]
    • Official Xbox Magazine
    • 62 Metascore
    • 60 Critic Score
    The game is hamstrung by long, dull stretches. [Aug 2010, p.79]
    • Official Xbox Magazine
    • 74 Metascore
    • 60 Critic Score
    The game's story is so confusing, we didn't understand why things were happening. [July 2010, p.84]
    • Official Xbox Magazine
    • tbd Metascore
    • 60 Critic Score
    Family and kid-friendly throwaway fun. [Aug 2010, p.75]
    • Official Xbox Magazine
    • 79 Metascore
    • 60 Critic Score
    Sadly, this is the second year in a row that the Tiger series has been light on upgrades. [Sept 2010, p.79]
    • Official Xbox Magazine
    • 41 Metascore
    • 60 Critic Score
    Dated gameplay and gags. [Sept 2010, p.81]
    • Official Xbox Magazine
    • 45 Metascore
    • 60 Critic Score
    Enemy A.I. is ludicrously accurate and all-seeing. [Sept 2010, p.85]
    • Official Xbox Magazine
    • 45 Metascore
    • 60 Critic Score
    The separate online co-op stages can be fun--both Maze and Survival help level up your characters--but the strange blandness of the overall proceedings keeps N3 II from appealing to anyone not mesmerized by constant slaughter. [Oct 2010, p.83]
    • Official Xbox Magazine
    • 42 Metascore
    • 60 Critic Score
    Fans of the flick or of heroic tales will find a fair bit to like here, but uncovering it all can be a serious chore. [Oct 2010, p.83]
    • Official Xbox Magazine
    • 62 Metascore
    • 60 Critic Score
    Jimmy's Vendetta packs plenty of content--six-plus hours, easily--but you'll feel like you're getting your $10 worth for only the first hours or so. [Nov 2010, p.81]
    • Official Xbox Magazine
    • 62 Metascore
    • 60 Critic Score
    Light, fluffy popcorn fare, with just a dab of buttery thrills.
    • 40 Metascore
    • 60 Critic Score
    Flick the fanboy switch off, though, and you're left playing a game in bad need of a little more technical polish and a whole lot of more variety. [Jan 2011, p.73]
    • Official Xbox Magazine
    • 68 Metascore
    • 60 Critic Score
    "Quotation Forthcoming"
    • Official Xbox Magazine
    • 32 Metascore
    • 60 Critic Score
    "Quotation Forthcoming"
    • Official Xbox Magazine
    • 50 Metascore
    • 60 Critic Score
    Understone is cheap, but that's hardly enough to make it a worthy purchase. [Feb 2011, p.83]
    • Official Xbox Magazine
    • 60 Metascore
    • 60 Critic Score
    "Quotation Forthcoming"
    • Official Xbox Magazine
    • 49 Metascore
    • 60 Critic Score
    You'll find some bloody good times scattered throughout the journey, but not nearly as many as we'd hoped. [April 2011, p.78]
    • 59 Metascore
    • 60 Critic Score
    Overall, Dance Paradise is exactly what the game's name advertises: a respite from the sweet-inducing, mind-boggling physicality of titles like Dance Central and Dance Masters. [April 2011, p.79]
    • 64 Metascore
    • 60 Critic Score
    The defensive players move at the speed of John Kruk dragging Tony Gwynn behind him. [May 2002, p.76]
    • Official Xbox Magazine
    • 53 Metascore
    • 60 Critic Score
    The camera isn't the smartest tool in the box. [Dec 2002, p.118]
    • Official Xbox Magazine
    • 48 Metascore
    • 60 Critic Score
    Tries too hard to imitate the big boys and is a few Shaq-sized steps behind in nearly every respect. [Jan 2003, p.74]
    • Official Xbox Magazine
    • 55 Metascore
    • 60 Critic Score
    Parents won't like this one, but the rugrats will enjoy it. [Jan 2003, p.92]
    • Official Xbox Magazine
    • 69 Metascore
    • 60 Critic Score
    Sure, it's nice to play around with dinosaurs, but the control and framerate issues keep any interest in the game strictly short term. [May 2003, p.75]
    • Official Xbox Magazine
    • 41 Metascore
    • 60 Critic Score
    Inertial dampers prevent a sense of speed, and our comm link forces pilots to endure commands repeated endlessly in battle. [Dec 2003, p.100]
    • Official Xbox Magazine
    • 64 Metascore
    • 60 Critic Score
    The game simply doesn't play well with a controller. It looks and feels as if it were designed for a PC. [Sept 2003, p.78]
    • Official Xbox Magazine
    • 67 Metascore
    • 60 Critic Score
    All mini-game are extremely simplistic, and range in difficulty from absurdly easy to hair-pullingly frustrating. [Holiday 2004, p.80]
    • Official Xbox Magazine
    • 62 Metascore
    • 60 Critic Score
    Strike Force is an unusual departure for the series--one that will undoubtedly disappoint fans who loved directing their tiny heroes around lushly detailed isometric maps. [May 2006, p.83]
    • Official Xbox Magazine
    • 80 Metascore
    • 60 Critic Score
    It's a lifeless action game crossed with a shallow strategy game; a game that seems to take the safe route in all things... but one that I still can't stop playing. Arrrrgggh! [Aug 2005, p.80]
    • Official Xbox Magazine
    • 66 Metascore
    • 60 Critic Score
    In reality, what's here is competant, but this version just doesn't stack up to any Xbox Ghost Recon--next-gen or otherwise. [Jun 2006, p.76]
    • Official Xbox Magazine
    • 63 Metascore
    • 60 Critic Score
    But any $20 game that lets you butt-stomp bad guys as a neon-green elephant earns props from me. [Feb. 2007, p.77]
    • Official Xbox Magazine
    • 70 Metascore
    • 60 Critic Score
    If you don't know what a BunGun is already, then Were-Rabbit is best left to the big screen rather than the small. [Holiday 2005, p.68]
    • Official Xbox Magazine
    • 76 Metascore
    • 60 Critic Score
    There are too many holes in March Madness to really get crazy about it. [Holiday 2005, p.70]
    • Official Xbox Magazine
    • 68 Metascore
    • 60 Critic Score
    But with a story that engages only with a last-minute twist and so many flunkies to fight over 12-or-so hours, JLH feels beneath its godlike protagonists. [Holiday 2006, p.83]
    • Official Xbox Magazine
    • 63 Metascore
    • 60 Critic Score
    You might have some fun if all you care about is channeling your grade-school hacky-sack sessions, but if you're looking to actually play street soccer, you'll wonder why your soccer pitch turned into a circus act. [Apr 2006, p.77]
    • Official Xbox Magazine
    • 47 Metascore
    • 60 Critic Score
    As with many simplistic racers, winning comes down to judicious use of power-ups and figuring out where the shortcuts are. [Jun 2006, p.81]
    • Official Xbox Magazine
    • 59 Metascore
    • 60 Critic Score
    The target audience is gaming kiddies, and Open Season manages an attractive string of 25 short and bloodless missions for the prepubescent set, plus a few basic minigames. [Holiday 2006, p.86]
    • Official Xbox Magazine
    • 71 Metascore
    • 60 Critic Score
    Xbox owners get the mediocre 2K6 with new rosters, but nothing else new. [Apr 2007, p.86]
    • Official Xbox Magazine
    • 57 Metascore
    • 60 Critic Score
    What makes matters worse is the bizarre targeting scheme: there is none. Players merely steer their car in the right direction and hope their reticules cross over an enemy. [Feb 2004, p.78]
    • Official Xbox Magazine
    • 55 Metascore
    • 60 Critic Score
    Yar's Revenge isn't bad, but all its pleasures are decidedly short-lived. [May 2011, p.71]
    • 63 Metascore
    • 60 Critic Score
    Multiplayer lets you and up to three friends either break into teams of two for score battles or play cooperatively, sharing dancing and singing duties on songs. Even with four of you, though, you'll still miss the one presence that's in short supply: Michael Jackson.
    • 65 Metascore
    • 60 Critic Score
    A brief Reaper appearance got out attention, but this DLC's climax will infuriate many Mass Effect fans. [July 2011, p.75]
    • Official Xbox Magazine
    • 70 Metascore
    • 60 Critic Score
    Madness Returns shows substantial flashes of being equal to its predecessor, but its strongest detractions - middling gameplay mechanics, the rushed ending, and that last tier of weapon upgrades being available only as paid DLC - hold it back.
    • 52 Metascore
    • 60 Critic Score
    It doesn't take long for The First Templar, a Crusades-era action-adventure, to rear its low-budget head. [Aug 2011, p.82]
    • 44 Metascore
    • 60 Critic Score
    The game still falls far short of modern shooters, and the boss battles often fail to add new gameplay tactics to the mix. But when the game rises to the occasion - like during the battle against giants, and in a sniping section set on a bridge - it's a fine conclusion to the franchise.