Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.8 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Halo 3
Lowest review score: 10 Bad Boys: Miami Takedown
Score distribution:
2,495 game reviews
    • 86 Metascore
    • 100 Critic Score
    To put it simply, Fight Night Round 3 kicks our ass. [Apr 2006, p.74]
    • Official Xbox Magazine
    • 91 Metascore
    • 100 Critic Score
    Personally, it's the best game I've ever played, but even if you're not a hardcore sci-fi nerd like me, Mass Effect is a transcendent experience, the new standard-setter for what a game can be. You have to play it, and that's why we're kinda jealous of you. Even if you memorized all the previews and trailers, you're not ready for how awesome this game is. [Holiday 2007, p.58]
    • 96 Metascore
    • 100 Critic Score
    Play it, talk about it, experience it--a game like Bioshock won't happen again for a good long while. [Nov 2007, p.80]
    • 97 Metascore
    • 100 Critic Score
    From skydiving and submarine exploration to bounty-hunting and watching animated shorts, GTA V is absolutely crammed full of things to do, and it looks amazing while you do them.
    • 94 Metascore
    • 100 Critic Score
    Simply put, Call of Duty 4 does everything right and nearly nothing wrong. But where it elevates itself above even the best 360 shooters is how all of the good stuff is ludicrously good. The campaign never lets up, while multiplayer is a triple-A affair in itself. [Dec 2007, p.36]
    • 94 Metascore
    • 100 Critic Score
    No longer a covert operation, Epic's sci-fi shooter Gears of War has finally emerged, and it's pretty much everything we hooped it would be, as well as a few things we didn't expect. [Holiday 2006, p.41]
    • 94 Metascore
    • 100 Critic Score
    A week after beating the main campaign (at which point, we dove right back to side missions), its final image is lodged in our heads. And that's okay, because every time we think of Arkham City, we smile.
    • 96 Metascore
    • 100 Critic Score
    Skyrim is the kind of game you can completely lose yourself in for at least a hundred hours, even if you somehow manage to complete the main quest in fewer than twenty. If you aren't normally drawn to role-playing games, get over it - to miss out on this extraordinary gaming experience would be positively criminal.
    • 91 Metascore
    • 100 Critic Score
    The evidence is indisputable: Gears of War 3 is the ultimate realization of the Xbox 360 console, much in the same way Halo 2 was for the original Xbox. It maximizes the hardware's horsepower; boasts a fully featured, seamless online experience that serves up both competitive and cooperative gameplay; and it's enduringly replayable online or off. Quite simply, Gears of War 3 leaves no stone unturned - it's everything a triple-A blockbuster should be.
    • 94 Metascore
    • 100 Critic Score
    This 10 is based on the fact that Bungie has successfully raied the level of what to expect in future shooters and how much stuff you can cram into one game with a high level of polish and expertise--and not as an afterthought or as padding. [Nov 2007, p.50]
    • 93 Metascore
    • 100 Critic Score
    Games this captivating do not come along often. Between its engrossing story, ginormous world, well-crafted RPG side, and white-knuckle FPS combat, Fallout 3 completely, utterly gives you your $60 worth. [Dec 2008, p.52]
    • 94 Metascore
    • 99 Critic Score
    Between the compelling gameplay of the single-player missions, the value of the versus mode, and the perfect integration of co-op play over Live, this is the definitive Xbox game. The zenith of the platform... An utterly spectacular accomplishment. [Apr 2005, p.72]
    • Official Xbox Magazine
    • 89 Metascore
    • 98 Critic Score
    Burnout Revenge changes the gameplay of its predecessors in small yet very crucial ways that make it more fun than the previous games, without making those games seem less fun. [Nov 2005, p.132]
    • Official Xbox Magazine
    • 95 Metascore
    • 97 Critic Score
    You'll be surprised and stunned by some of the turns that not only imbue the story with great depth and meaning, but indelibly impact the actual game you're playing... Halo 2 is the single greatest achievement on the platform. [Dec 2004, p.44]
    • Official Xbox Magazine
    • 85 Metascore
    • 96 Critic Score
    Another riveting experience in what should be a creatively exhausted landscape. [Dec 2005, p.113]
    • Official Xbox Magazine
    • 88 Metascore
    • 96 Critic Score
    Both its single-player and multiplayer facets deploy innovative, brilliantly crafted gameplay that makes this WWII action/strategy blend an evolutionary step forward in combat videogames. [Apr 2005, p.76]
    • Official Xbox Magazine
    • 91 Metascore
    • 96 Critic Score
    What it has to offer is quite possibly the purest, deepest, most rewarding single-player action experience available on this current generation of hardware. [May 2004, p.66]
    • Official Xbox Magazine
    • 83 Metascore
    • 96 Critic Score
    Warrior Within is not perfect - there's too much backtracking, too many low-poly character models, recurring cheap deaths on small platforms - but it's the closest the adventure genre will come to it in this generation of systems. [Dec 2004, p.30]
    • Official Xbox Magazine
    • 93 Metascore
    • 96 Critic Score
    By fully intersecting its Xbox-caliber visual and audio presentation with wide-open stealth action gameplay, it submerges you in a gripping, nerve-pounding atmosphere that will leave you begging for more. [Dec 2002, p.50]
    • Official Xbox Magazine
    • 91 Metascore
    • 95 Critic Score
    Unfathomably deep, customizable, user-friendly, and straight-up engrossing multiplayer modes.
    • 89 Metascore
    • 95 Critic Score
    An undisputable improvement over its predecessor in every way, and it steals its own crown as best co-op game on the Xbox. It's chainsaw-twirlingly good. [Holiday 2009, p.64]
    • 93 Metascore
    • 95 Critic Score
    If you're a novice, a training mode and eight levels of difficulty will help you find your way. If you're a pro, SFIV contains all the depth you've ever loved about the series, without compromise. Capcom simply got the feel of Street Fighter perfectly right. [Feb 2009, p.76]
    • 89 Metascore
    • 95 Critic Score
    Left 4 Dead's simplicity offers purity of gameplay - the same reason that gamers keep returning to classic arcade games. Come to think of it, with a handful of levels and unpredictable events happening within them, Left 4 Dead has more in common with "Ms. Pac-Man" than just the eating. It's the same thing over and over - but when simple ingredients are perfectly prepared, what could be a mere snack becomes a feast. This one just happens to be on human flesh. [Holiday 2008, p.32]
    • 84 Metascore
    • 95 Critic Score
    If you never quite "got" Fallout 3, New Vegas won't be the epiphany that shows you what you've been missing. But for anyone who adored the frantic post-apocalyptic, choose-your-own-path vibe of Bethesda's original sprawling stunner, this trip to the sin-soaked West is one hell of a kickass homecoming.
    • 91 Metascore
    • 95 Critic Score
    Put simply, though, no other car game on Xbox - and we'd dare say any other platform - even approaches Forza 4's depth, versatility, beauty, and community support. It's so comprehensive that there's probably nowhere for the series to go from here - except onto the inevitable Xbox 720. Until then, enjoy every minute of this ride.
    • 89 Metascore
    • 95 Critic Score
    Simply put, this is a once-in-a-generation puzzler, much like Tetris. It’s Xbox Live Arcade’s finest offering, and it can be both mindless and high-level strategic fun. Don’t miss it. Find an internet connection and create an Xbox Live Silver account if you have to; it’s that sublime.
    • 87 Metascore
    • 95 Critic Score
    Quotation forthcoming.
    • Official Xbox Magazine
    • 98 Metascore
    • 95 Critic Score
    If it were up to us, we'd have included a few better missions, weapons, and cars earlier in the game - if only for a temporary taste. That would definitely improve the pacing (while leaving plenty of surprises for later), and it'd have ensured that ADD players don't stop early without seeing the brilliant content that's down the road. [June 2008, p.40]
    • 93 Metascore
    • 95 Critic Score
    Superior to the original Splinter Cell in every aspect: gameplay, graphics, sound, presentation, and to a degree, innovation. [May 2004, p.70]
    • Official Xbox Magazine
    • 92 Metascore
    • 95 Critic Score
    Expect your non-gaming friends, family, and spouses to beg for the chance to bring the rock. That power alone makes Guitar Hero II a must-play. [Mar 2007, p.68]
    • Official Xbox Magazine