Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Gears of War 3
Lowest review score: 10 Pulse Racer
Score distribution:
2495 game reviews
    • 77 Metascore
    • 80 Critic Score
    Varied controls, unique challenges, and kooky characters make this old-timer a worthwhile blast from the past. [Holiday 2008, p.73]
    • 77 Metascore
    • 80 Critic Score
    An abbreviated runtime (three to four hours per playthrough) and the absence of any new gameplay modes don't diminish the joy of facing RAAM in a boss fight, or of leveling a building to crush a string of Seeders, or of defending against a horde of Reavers. It's these Gears-specific thrills that make RAAM's Shadow a short but worthy co-op–able history lesson told with guns and roadie runs.
    • 77 Metascore
    • 87 Critic Score
    This is not a game for casual, pick-up-and-play gamers. You'll need to spend a good chunk of time learning the nuances of surviving. [Jan 2003, p.86]
    • Official Xbox Magazine
    • 77 Metascore
    • 75 Critic Score
    Though this re-release lacks any of the nifty extras you might be hoping for, you're paying a mere five bucks for a perfect port of an undeniably classic. [Oct 2007, p.78]
    • Official Xbox Magazine
    • 77 Metascore
    • 75 Critic Score
    Chronicles of Mystara isn’t going to set the world on fire, but it nonetheless offers quality multiplayer fun with plenty of razzle-dazzle behind its vintage veneer, making it a worthy addition to any retro fan’s game library.
    • 77 Metascore
    • 80 Critic Score
    As the cricket-like Wik, you use your tongue to collect grubs to feed your slow-moving monster and snatch acorns to spit at your insect foes. [Jun 2006, p.64]
    • Official Xbox Magazine
    • 77 Metascore
    • 80 Critic Score
    With three "episodes"--two story episodes and Croft Manor--the price tag is easily justifiable: Anniversary offers a respectable four to eight hours per slice. [Holiday 2007, p.76]
    • Official Xbox Magazine
    • 77 Metascore
    • 85 Critic Score
    You might want to resist, and you might mind coughing up the extra change, but you're bound to be hopelessly and happily addicted to what is truly a great puzzler. [Oct. 2006, p.78]
    • Official Xbox Magazine
    • 77 Metascore
    • 79 Critic Score
    It's hard not to be pleased with these improvements and additions, but when it comes to BGDA2's plot and level design, it doesn't quite match up to our expectations. [Feb 2004, p.72]
    • Official Xbox Magazine
    • 77 Metascore
    • 75 Critic Score
    There’s still a lot of entertainment value here: the cutscenes, the puzzles, the whip, the unlockable areas, the light-hearted humor. But, moreso than with Lego Star Wars, you don’t need a microscope to see the flaws in this shiny new jewel.
    • 77 Metascore
    • 80 Critic Score
    The design has managed to capture the essence of the genre while making everything contextual to your controller, an impressive feat. [Jan 2004, p.84]
    • Official Xbox Magazine
    • 77 Metascore
    • 90 Critic Score
    As long as you're not dead-set on playing by yourself, don't miss one of the most exciting and habit-forming co-op experiences on Live Arcade. [June 2011, p.81]
    • 77 Metascore
    • 80 Critic Score
    Anyone who loves "Bust-A-Move" will enjoy this aztec-themed variation in which your stationary frog idol fires different-colored stones into a revolving chain. [Jun 2006, p.64]
    • Official Xbox Magazine
    • 77 Metascore
    • 80 Critic Score
    A space-station--building sim? It's not for everyone, but it's a hoot. [Jun 2006, p.64]
    • Official Xbox Magazine
    • 77 Metascore
    • 90 Critic Score
    Red Alert keeps getting better as you play. [Holiday 2008, p.82]
    • 77 Metascore
    • 75 Critic Score
    Be prepared for a bit of disappointment, though. While Years 1–4 had something new hiding behind every doorway, much of this sequel feels too familiar.
    • 77 Metascore
    • 80 Critic Score
    Whether you're flanking foes together or dodging gracefully in a solo session, Empire is a fast, well-designed blast-a-thon. [Nov 2007, p.94]
    • Official Xbox Magazine
    • 77 Metascore
    • 80 Critic Score
    Only a bit of lag in the otherwise fun-as-ever multiplayer modes on Xbox Live mellows the buzz. [Aug 2010, p.78]
    • Official Xbox Magazine
    • 77 Metascore
    • 80 Critic Score
    This NFS definitely isn't in the same league as last year's superb Most Wanted. But despite its misfires, Carbon has a lot of great action and intriguing ideas that, with properly calibrated expectations, will be a blast for fans of the series' trademark arcade racing. [Holiday 2006, p.72]
    • Official Xbox Magazine
    • 77 Metascore
    • 85 Critic Score
    The trick that Crooked Mile pulls off particularly well is in ditching “right” and “wrong” — this is ever more the land of shades of gray, and we found our choices dictated increasingly by the impact they’d have on the characters Bigby clearly cares for.
    • 77 Metascore
    • 80 Critic Score
    Besides sending your foe’s infantry sky-high, EndWar includes little beauties that’ll have you giggling with glee: fluid battle animations, multiple terrain (from hillside villages to urban Paris), destructible buildings, and more. With such attention to detail and exciting co-op battles, EndWar will draw you in until you start issuing commands in your sleep.
    • 77 Metascore
    • 80 Critic Score
    But it’s that feeling of stumbling into gunfights — ones that aren’t meticulously designed with shoulder-high slabs of concrete to hide behind — that makes Metro so organic…and unlike anything else on Xbox 360.
    • 77 Metascore
    • 85 Critic Score
    All told, you'll have a hell of a good time blowing up and blowing past your friends. [Dec 2011, p.78]
    • Official Xbox Magazine
    • 77 Metascore
    • 75 Critic Score
    EA Sports has removed some modes and features this year (like Heisman Challenge) while others return or debut, but ultimately, the end experience feels about the same. As expected, NCAA Football 14 is an entertaining game of college ball, but rarely much more than that.
    • 77 Metascore
    • 80 Critic Score
    Though its mix of strategy and simulation is something of a console rarity, this franchise endures, thrusting you into a new dictatorial power trip over the burgeoning populace of a Caribbean island. [Nov 2011, p.83]
    • 77 Metascore
    • 90 Critic Score
    At four hours, Gunstringer's a short ride, but it's a thrilling one you shouldn't miss.
    • 77 Metascore
    • 75 Critic Score
    It's just not that scary anymore. [Holiday 2005, p.78]
    • Official Xbox Magazine
    • 77 Metascore
    • 85 Critic Score
    If you like twitch games, Heavy Weapon is an explosively explosively good time. [Feb. 2007, p.75]
    • Official Xbox Magazine
    • 77 Metascore
    • 75 Critic Score
    But it's certainly easier to grit your teeth through some frustration when almost every level has an intriguing new wrinkle.
    • 77 Metascore
    • 80 Critic Score
    You're constantly on the brink of both success and failure. [June 2009, p.76]
    • Official Xbox Magazine
    • 77 Metascore
    • 82 Critic Score
    A solid game with tons of depth and the best volleyball game ever made. [Sept 2003, p.80]
    • Official Xbox Magazine
    • 77 Metascore
    • 80 Critic Score
    Tiger Woods PGA Tour 14 doesn’t deliver the presentational kick in the pants that the series still needs, but the Legends of the Majors mode serves as a superb centerpiece to perhaps the most expansive entry to date.
    • 77 Metascore
    • 75 Critic Score
    It feels a lot like that last "007" movie: plenty of fun, but nowhere near as awesome as we hoped it'd be. [Mar 2009, p.76]
    • 77 Metascore
    • 75 Critic Score
    If only the title had been given a full HD makeover instead of sticking with its decade-old graphics, more players would've been turned on to this lost gem. [Oct 2009, p.82]
    • Official Xbox Magazine
    • 77 Metascore
    • 80 Critic Score
    The graphics are solid, the gameplay has some great moments, and the co-op play is a blast. However... it never manages to be the great game we were desperately hoping it would be. [Aug 2003, p.74]
    • Official Xbox Magazine
    • 77 Metascore
    • 80 Critic Score
    Kids will undoubtedly get more out of it than adults, but most players will simply wonder where the eight hours went. [Feb 2011, p.75]
    • 77 Metascore
    • 80 Critic Score
    It's been a long time since we've been reminded of how fun it is to just cut loose without caring how you look--and Just Dance 4 gives every opportunity to recall that carefree joy. [Feb 2013, p.85]
    • Official Xbox Magazine
    • 77 Metascore
    • 75 Critic Score
    DB2's 2D-platforming segments evoke memories of Shadow Complex and Limbo at times, but unlike those(much cheaper)classics, this game can be too frustrating for its own good. [April 2011, p.83]
    • 77 Metascore
    • 80 Critic Score
    If you're looking to change up your workout, Zumba Fitness Core will noticeably kick things into high gear: with a broader selection of dance types and music genres, and an extremely focused approach in its routines, it'll help you tone your body without having to do a single drill or lifting any kind of weight.
    • 77 Metascore
    • 90 Critic Score
    Even if Peggle 2 works best as a solitary pursuit, you can fully expect 12 bucks to buy you innumerable hours of absorbing amusement.
    • 77 Metascore
    • 75 Critic Score
    But for now, you're buying what feels like an early beta test. [June 2011, p.77]
    • 77 Metascore
    • 76 Critic Score
    Pacing is very slow. [Dec 2005, p.110]
    • Official Xbox Magazine
    • 77 Metascore
    • 90 Critic Score
    It's a welcome alternative for veterans, but even folks relatively unfamiliar with soccer will find a lot to love here.
    • 77 Metascore
    • 80 Critic Score
    Awesomenauts' peculiar mix of fast-paced 2D action and ever-shifting strategy plants it in a strange niche, but it also rewards adventurous players with hours of warfare and entertaining experimentation. [June 2012, p.74]
    • 77 Metascore
    • 75 Critic Score
    Unfortunately, it all feels very hollow. Minimal Jim Nantz commentary and crowd noise, limited facial emotions or post-shot reactions, and an overriding... silence makes Tiger 13 feel lifeless. We know golf is supposed to be serene, but it all feels unfinished here, as if the developers meant to take another pass on the audio, animation, and overall presentation.
    • 76 Metascore
    • 80 Critic Score
    It's a dense, intelligent game, and we felt smart for having finish[ed] it. [Sept 2011, p.78]
    • 76 Metascore
    • 85 Critic Score
    Though Crysis 3’s (admittedly beautiful) solo campaign never feels quite as strong as it could be, its enthralling competitive multiplayer sits comfortably among the strongest offerings of this console generation. Unless you have no interest in competing against your fellow human beings, these modes alone make the game worth buying.
    • 76 Metascore
    • 75 Critic Score
    Following the action and its muddle of player bodies is the only real issue, and a tighter, less far-flung camera could have fixed it. [Apr 2006, p.77]
    • Official Xbox Magazine
    • 76 Metascore
    • 80 Critic Score
    Imaginative, visually stunning world to explore. [Sept 2010, p.82]
    • Official Xbox Magazine
    • 76 Metascore
    • 82 Critic Score
    Quite possibly the most inventive, accessible, and incredibly fun surfer ever. [Dec 2001]
    • Official Xbox Magazine
    • 76 Metascore
    • 79 Critic Score
    Despite a wide array of team-specific offensive plays, you can't call specific defensive formations and the new zone defense that was legalized in the NBA this year is nowhere to be found. [Apr 2002, p.79]
    • Official Xbox Magazine
    • 76 Metascore
    • 80 Critic Score
    The super-high learning curve may turn off those not indoctrinated into developer Crave's brand of wicked-hard intensity, but genre fans will find more than enough to love(and die endlessly for)here. [Feb 2011, p.76]
    • 76 Metascore
    • 75 Critic Score
    Between the playoffs and the inevitable cribbing of Madden 13's bigger features (like Connected Careers), next year's NCAA Football will surely implement some bold changes. But NCAA Football 13 feels more like another effective iteration than a genuinely new, thrilling experience.
    • 76 Metascore
    • 85 Critic Score
    Even by military-shooter standards, Spec Ops: The Line is an uncompromisingly bleak journey into the mouth of madness. Sharing almost nothing with its predecessors except the Spec Ops moniker, this squad-based shooter tries to make you think - sometimes successfully, sometimes not - about the lines you're willing to cross in battle.
    • 76 Metascore
    • 75 Critic Score
    As long as you possess ample patience and an abiding affection for mental gymnastics, you’ll still emerge with a smile on your dial.
    • 76 Metascore
    • 85 Critic Score
    With a few frustrating puzzles, some unclear solutions, and no cooperative play, Quantum Conundrum isn't quite as polished as Portal 2 - but it's a very close homage at a fraction of the price. If you've been aching for more drops from Valve, this game will satisfy your quandary.
    • 76 Metascore
    • 80 Critic Score
    For a game that captures the danger and heroism of wartime flying, look no further. [Holiday 2005, p.89]
    • Official Xbox Magazine
    • 76 Metascore
    • 75 Critic Score
    You might fail to see what all the fuss is about if you're not a shmup historian, but for the faithful it's a pleasure to rediscover R-Type with friends and flash. [Feb 2009, p.81]
    • 76 Metascore
    • 85 Critic Score
    Blood Omen 2's world is so realistically brought to life that you'll be checking your fingernails for grit after climbing Kain up the sides of rocky walls. [Apr 2002, p.63]
    • Official Xbox Magazine
    • 76 Metascore
    • 84 Critic Score
    Great controls and well-implemented action features, like punching and turbo, that add a different type of depth than that seen in typical baseball games. [May 2003, p.78]
    • Official Xbox Magazine
    • 76 Metascore
    • 75 Critic Score
    You may tire of the basic gimmick before you're skilled enough to succeed on elaborate, brutally competitive four-player online maps, but Half-Minute Hero's charms still last a surprisingly long time.
    • 76 Metascore
    • 80 Critic Score
    Shadows of the Damned saddles itself with too much fetch-the-widget downtime to be the wholly unpredictable thrill-ride it aspires to be, but it is stuffed full of boisterous personality and pulse-pounding bloodshed.
    • 76 Metascore
    • 80 Critic Score
    Even with a new action-oriented emphasis, the game's targetting system, spotty collision detection, and lead-footed "companion" in the game's second half means it doesn't exactly handle like a dream. [Oct 2004, p.72]
    • Official Xbox Magazine
    • 76 Metascore
    • 90 Critic Score
    Capcom's done a sweet job of porting a coin-op legend, and Hyper Fighting is officially one of our favorite Live Arcade games. [Oct. 2006, p.83]
    • Official Xbox Magazine
    • 76 Metascore
    • 75 Critic Score
    As with Lego Rock Band, however, Band Hero is essentially a track pack. In this case, it's a $60 one, but you get over 60 songs--most of which are exportable to GH5 for just $5. [Jan 2010, p.72]
    • Official Xbox Magazine
    • 76 Metascore
    • 80 Critic Score
    Okay, so most of it isn't that fresh, and none of it is revolutionary. But if you're looking for the most robust and entertaining dance package currently available, this is it. [Holiday 2006, p.80]
    • Official Xbox Magazine
    • 76 Metascore
    • 82 Critic Score
    Surprisingly fun. [Nov 2003, p.130]
    • Official Xbox Magazine
    • 76 Metascore
    • 80 Critic Score
    Combining classic action with a tried-and-true exploration-based formula, Strider is a fine update to Capcom’s long-ignored brand with plenty to recommend it to nostalgia hounds and newcomers.
    • 76 Metascore
    • 80 Critic Score
    It's a solid, fun fighter for sure, but it also lacks that special something previous installments had. Dead or Alive is a series known for pushing the envelope in many different ways, and DoA 5 simply doesn't deliver that same sense of daring design that previous titles offered.
    • 76 Metascore
    • 80 Critic Score
    Is 2K10 going to the Series? Not quite — but it’s fundamentally solid all-around, and that’s enough to keep it entertaining all year long.
    • 76 Metascore
    • 75 Critic Score
    Hardcore fighting fans looking to dive back into a franchise classic should take note: this probably isn't the exact version of the game you remember. The core gameplay, for reasons unknown, is based around the European PAL release, which had a few distinct elements that were changed for the North American version. Casual players won't care, but diehard competitive players will find some attacks are much nastier than they remember.
    • 76 Metascore
    • 80 Critic Score
    What is surprising, however, is that content of this quantity and quality costs just $15. With its meaty eight- to ten-hour campaign and near AAA-caliber execution (plus an endlessly replayable arcade mode), this game could have easily been a full-priced offering just two or three years ago.
    • 76 Metascore
    • 85 Critic Score
    Celebrity cameos by Ray Liotta, Michael Madsen, Chazz Palminteri, and Joe Pantoliano are fun perks, but what really stands out is how expansive and enthralling this hour-or-so mission is.
    • 76 Metascore
    • 80 Critic Score
    Galactrix is perfect for puzzlers who want to chip away at an epic quest over many, many sessions. And yes, it's 1,600 Microsoft Points - but worth all 20 bucks. [Apr 2009, p.80]
    • Official Xbox Magazine
    • 76 Metascore
    • 90 Critic Score
    The successes massively outweight the mistakes here - which, strangely enough, is exactly how we'd describe Matt Baker, the game's troubled hero. [Nov 2008, p.62]
    • 76 Metascore
    • 85 Critic Score
    The beating heart of chess is laid bare with such care that aspiring Kasparovs might yet be lured from the PC dungeon.
    • 76 Metascore
    • 80 Critic Score
    You'll need dozens of playthroughs to get a handle on everything that's going on, and Deathsmiles is addictive enough to keep you replaying. [Aug 2010, p.79]
    • Official Xbox Magazine
    • 76 Metascore
    • 87 Critic Score
    A good trick structure and decent playability. [Jan 2002]
    • Official Xbox Magazine
    • 76 Metascore
    • 85 Critic Score
    Best of all, tantalizing hints of what's to come will leave you anxious for the next chapter in your gruff super-soldier's saga.
    • 76 Metascore
    • 90 Critic Score
    The inclusion of new tools only complements this rawness, and even adds a distinctly unique flavor to combat.
    • 76 Metascore
    • 85 Critic Score
    Twenty bucks is a perfectly reasonable sum when you consider how many retail Xbox 360 games offer the same quantity of content…and we'll bet you didn’t laugh half as much playing any of those as you will playing this.
    • 76 Metascore
    • 86 Critic Score
    There are moments of gut-wrenching terror and suspense, but the most remarkable part of Ties That Bind is that it never, ever flinches at depicting gore, evil, and depravity. [Dec 2005, p.114]
    • Official Xbox Magazine
    • 76 Metascore
    • 85 Critic Score
    That one missed opportunity aside, Zuma's revenge is an awesomely addictive revamp, and $10 well-spent. [Aug 2012, p.67]
    • 76 Metascore
    • 75 Critic Score
    Multiplayer makes up for a lot. [Sept 2010, p.84]
    • Official Xbox Magazine
    • 76 Metascore
    • 80 Critic Score
    If you can overlook the lack of any narrative cohesion, The Club looks great, controls well, and offers you tons of options for giving your trigger finger a good workout. [Mar 2008, p.90]
    • 76 Metascore
    • 80 Critic Score
    It's tough in the way classic arcade games make you dump good quarter after bad - pitching you against waves of enemies, offering loads of alternate paths, and serving up some seriously demented import-centric humor. [July 2004, p.78]
    • Official Xbox Magazine
    • 76 Metascore
    • 75 Critic Score
    It's still not perfect, but it's a great step in the right direction. [Holiday 2010, p.87]
    • Official Xbox Magazine
    • 76 Metascore
    • 80 Critic Score
    The real draw is the mix of action and hardcore puzzle-solving. [May 2009, p.84]
    • 76 Metascore
    • 80 Critic Score
    Though Prejudice repeats what most of us missed in the first go-round, it's still an original, must-play multiplayer game, and we'd love to see it take off this time. [July 2011, p.80]
    • 76 Metascore
    • 85 Critic Score
    Having this much Taken-slaughtering glee in such a small, concise package makes Alan Wake's American Nightmare an instant "yes, please" for series fans. But what's more surprising is that its accessible approach to combat makes it an equally worthwhile experience for those who've never suspended their disbelief to wander Wake's dream-like world. [Mar 2012, p.62]
    • 76 Metascore
    • 83 Critic Score
    Speaking of action, there's a metric ton of it. You're constantly thrown into massive battles that look straight out of an RTS. [Feb 2003, p.72]
    • Official Xbox Magazine
    • 76 Metascore
    • 75 Critic Score
    Definitely worth at least a rental, Shattered Dimensions has its charms: quality writing and voice-acting, inventive set pieces, and, yup, four different Spider-Men.
    • 76 Metascore
    • 90 Critic Score
    Spend your 800 Points with a smile, and dive deep. [Oct 2007, p.70]
    • 76 Metascore
    • 80 Critic Score
    Disappointed with "Double Dragon"? Want a good 2D brawler? Here's five bucks well spent. [Dec 2007, p.78]
    • Official Xbox Magazine
    • 76 Metascore
    • 75 Critic Score
    After spending most of your time in Dragon Age II confined to the cramped, dingy corners of the politically scrambled seaport of Kirkwall, the wide-open greenery and lush palatial estate of Mark of the Assassin are refreshing.
    • 76 Metascore
    • 80 Critic Score
    The game structure itself is where the depth starts to suck you in, and a career mode with garage management, budget responsibilities, and even morale to manage is a hefty challenge. [July 2003, p.78]
    • Official Xbox Magazine
    • 76 Metascore
    • 80 Critic Score
    The included map editor defines the term user-friendly. [Oct 2008, p.84]
    • 76 Metascore
    • 85 Critic Score
    Wickedly clever...Strikes the right balance between imagination, creativity, and a little borrowed inspiration. [Aug 2005, p.79]
    • Official Xbox Magazine
    • 76 Metascore
    • 80 Critic Score
    Amid shelves crammed with me-too mediocrity, we'll take Overlord's wicked humor and creativity, warts and all. [Sept 2007, p.80]
    • Official Xbox Magazine
    • 76 Metascore
    • 76 Critic Score
    Does a fantastic job of putting not only putting "it" in the game, but you as well. [Feb 2002, p.75]
    • Official Xbox Magazine

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