PC Gamer's Scores

  • Games
For 2,365 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 3.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 98 Half-Life 2
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
2,365 game reviews
    • 64 Metascore
    • 59 Critic Score
    But repetitious single-player, frustrating co-op and a laughable narrative reduce it to a mess that's fun only as long as it takes you to realize nothing interesting is ever going to happen. [Oct 2010, p.81]
    • PC Gamer
    • 75 Metascore
    • 59 Critic Score
    A better game than XIII but with an intolerably bad story, this is a still-flawed sequel that clearly isn’t at its best on PC.
    • 67 Metascore
    • 59 Critic Score
    This is not the modern Transport Tycoon I hoped it would be, but it will fill a few hours before your attention inevitably derails. [Holiday 2014, p.66]
    • PC Gamer
    • 58 Metascore
    • 59 Critic Score
    The word Maelstrom's Danish roots mean "to grind" or 'stream'--I'll let you guess which one of those definitions is most applicable to this ponderous RTS. [May 2007, p.69]
    • PC Gamer
    • 52 Metascore
    • 59 Critic Score
    If you're dying for an excuse to play as a sniper, or you have $20 you're itching to spend, Marine Sharpshooter II certainly isn't the worse budget military game we've ever played. [Oct 2004, p.95]
    • PC Gamer
    • 61 Metascore
    • 59 Critic Score
    The ambition of Signal Ops is admirable, but playing it is like trying to paint your hallway through the mailbox. [Aug 2013, p.73]
    • PC Gamer
    • 65 Metascore
    • 59 Critic Score
    It's unfortunate, because this Groundhog Day game design significantly impairs what could have been a diverting and sentimental blast from the past. [Apr 2012, p.79]
    • PC Gamer
    • 64 Metascore
    • 59 Critic Score
    Looks are pretty much the only appeal. The main culprit in sabotaging the attractive premise is the horrible AI. [May 2003, p.82]
    • PC Gamer
    • 65 Metascore
    • 59 Critic Score
    I’m confident that young kids will get a kick out of HP:SC, but everyone else is better off doing their adventuring elsewhere. [Feb 2002, p.68]
    • PC Gamer
    • 72 Metascore
    • 59 Critic Score
    So I just finished playing through “Project Tedium”…wait, make that Project Eden. [Feb 2002, p.69]
    • PC Gamer
    • tbd Metascore
    • 59 Critic Score
    Before its release, someone should've poured a big bottle of polish on D.I.R.T.--it needed the clean-up. [Jan. 2007, p.66]
    • PC Gamer
    • 73 Metascore
    • 59 Critic Score
    Does a better job than most adaptations of reviving the energy and excitement of its source material. Just don't expect it to do so for very long. [Sept 2005, p.63]
    • PC Gamer
    • 62 Metascore
    • 59 Critic Score
    After the frenzy of battle wears off, so does the appeal of SpaceForce. It's not a bad game; it just goes through the motions. [Sept 2007, p.62]
    • PC Gamer
    • 67 Metascore
    • 59 Critic Score
    This pyrotechnic orgy probably offers up more explosions per minute than any other game of its type, but that's about all it offers. [Holiday 2002, p.105]
    • PC Gamer
    • 45 Metascore
    • 59 Critic Score
    Despite its token connection to the recent CGI-enhanced MGM movie, Flyboys isn't a standalone aerial shooter so much as a repackaging of iENT's subscription-based Warbirds/Dawn of Aces online combat-flight-sim service. [Apr 2007, p.52]
    • PC Gamer
    • tbd Metascore
    • 59 Critic Score
    SNS's powersliding physics, six-player GameSpy action, and assertive AI are as entertaining as ever, but a horribly unrealistic "Velcro Wall" effect (lightly grazing the outside barrier now slows your car to a virtual standstill) and some persistent graphics, audio, and controller glitches eventually thrown an unwelcome wrench into the proceedings. [June 2004, p.77]
    • PC Gamer
    • 70 Metascore
    • 59 Critic Score
    Beautiful graphics and fantastic controls are wasted due to a lack of content and an abundance of bugs. [Dec 2011, p.72]
    • PC Gamer
    • 60 Metascore
    • 59 Critic Score
    This much belated franchise-resurrection trips in execution due to unit pathfinding issues and the lack of multiplayer.
    • 66 Metascore
    • 59 Critic Score
    A bunch of fun new abilities and cool places but Dawnguard is far too glitchy to justify its steep price.
    • 65 Metascore
    • 59 Critic Score
    Daemonica is not the kind of RPG that will appeal to most hardcore gamers. [July 2006, p.77]
    • PC Gamer
    • 62 Metascore
    • 59 Critic Score
    Broken Worlds doesn't offer enough new gameplay to interest anyone other than the most dedicated "Dungeon Siege" fans, and its once-innovative engine now feels clunky and no longer looks impressive. [Nov. 2006, p.98]
    • PC Gamer
    • 60 Metascore
    • 59 Critic Score
    The core principles are engaging and there's a lot of superficial entertainment--I still smile at the way my crew, the trusty Rigonauts, continue pummeling the remains of my defeated, white-flag-waving opponent while I review the "level complete" summary--but it's missing the mission variety that would coax out the engineering potential Rigonauts should have. [Dec 2012, p.67]
    • PC Gamer
    • 57 Metascore
    • 59 Critic Score
    This entry, however, is hardly legendary. [Jan. 2007, p.76]
    • PC Gamer
    • 63 Metascore
    • 59 Critic Score
    Die-hard Potter fans will thrill throughout to checking Hogwarts' huge and detailed environs, but Order of the Phoenix's repetitive gameplay will make many wish someone would cast an Avada Kedavara spell in their direction and put them out of their misery already. [Oct 2007, p.66]
    • PC Gamer
    • 57 Metascore
    • 59 Critic Score
    This franchise is as stale as a holiday fruitcake. The new engine is needed NOW. [Mar 2001, p.86]
    • PC Gamer
    • 72 Metascore
    • 59 Critic Score
    A slide-show adventure, so it's required to have at least one confounding maze in it. Skip it unless you were a fan of the original. [July 2003, p.93]
    • PC Gamer
    • 73 Metascore
    • 59 Critic Score
    An inventive puzzle game that’s too short and easy to recommend—worthwhile only for the novelty of its concept.
    • 65 Metascore
    • 59 Critic Score
    The background scenery is attractive, but the game's floaty vehicle physics significantly undermine the actual driving experience. [May 2003, p.70]
    • PC Gamer
    • 38 Metascore
    • 59 Critic Score
    The laborious mechanics of control and observance make "gameplay" feel much too random. [Jan 2003, p.100]
    • PC Gamer
    • 58 Metascore
    • 59 Critic Score
    Enemy Engaged 2 has potenttial, but remains a patch or two away from completion. [Nov 2007, p.77]
    • PC Gamer