PC Gamer's Scores

  • Games
For 2,327 reviews, this publication has graded:
  • 50% higher than the average critic
  • 4% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3.8 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 98 Sid Meier's Alpha Centauri
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
2,327 game reviews
    • 60 Metascore
    • 58 Critic Score
    An "Air Quake" for the masses with no noteworthy features to speak of. [Feb 2001, p.79]
    • PC Gamer
    • 73 Metascore
    • 58 Critic Score
    Hard Reset isn't just a reference to what you're expected to do to the killer robots infesting the city, but what the developer tries to do to the shooter design itself. [Holiday 2011, p.80]
    • 71 Metascore
    • 58 Critic Score
    The final insult is the atrocious console save-system. The game saves automatically between each level and a couple of times during each level, but if you stop playing, you have to restart teh entire level. [Jan 2005, p.86]
    • PC Gamer
    • 65 Metascore
    • 58 Critic Score
    This game simply isn't fun for very long. [July 2003, p.76]
    • PC Gamer
    • 81 Metascore
    • 58 Critic Score
    You can probably find single-player games that are just as fun. [Jan 2005, p.84]
    • PC Gamer
    • 60 Metascore
    • 58 Critic Score
    Held back by a difficulty that isn't satisfying to overcome, but annoying for its fiddly controls and cheating AI. [May 2012, p.77]
    • PC Gamer
    • 62 Metascore
    • 58 Critic Score
    More game than you might expect, but still best played for an audience.
    • 56 Metascore
    • 58 Critic Score
    Suffers from a case of getsboringquick-itis. [July 2002, p.74]
    • PC Gamer
    • 61 Metascore
    • 58 Critic Score
    Lifestyle simming is engaging for a little while, but its sluggish pacing and repetitive tasks do irreparable damage to the game's fun quotient. [Jan. 2007, p.78]
    • PC Gamer
    • 54 Metascore
    • 58 Critic Score
    There always came a rather abrupt moment when city management turned from a challenge into a chore, and the sameness of the battles made it hard to sustain the illusion of waging a genuine "campaign." [Oct 2003, p.106]
    • PC Gamer
    • 78 Metascore
    • 58 Critic Score
    The game's enormous potential is squandered by bad playbalancing. [Jan 2004, p.82]
    • PC Gamer
    • 54 Metascore
    • 58 Critic Score
    While the graphics are very appealing, your progress is utterly railed, which sort of defeats the purpose of all the impressive architectural design. [August 2002, p.69]
    • PC Gamer
    • 60 Metascore
    • 58 Critic Score
    By the time you've learned the mysterious mechanics, you'll be bored with the game. [August 2002, p.71]
    • PC Gamer
    • 76 Metascore
    • 58 Critic Score
    As it stands right now, this game is a mess. [Jan 2002, p.77]
    • PC Gamer
    • 66 Metascore
    • 58 Critic Score
    Tunguska's lush, atmospheric background art and slick FMV cut-scenes add measurable value to the experience, but its terrible English voice dubbing--Nina sounds like a teenage Nancy Drew--and the puerile(and occasionally sexist)dialog are often excruciating. [Feb. 2007, p.70]
    • PC Gamer
    • 56 Metascore
    • 58 Critic Score
    If you've just taken a course on Greek history, you might appreciate the setting, but for both strategy and visuals, Spartan is very...well, spartan. [Dec 2004, p.106]
    • PC Gamer
    • 67 Metascore
    • 58 Critic Score
    While not an objectionable gaming experience, it's not something you should go out of your way to try, either. [Feb 2008, p.70]
    • PC Gamer
    • 64 Metascore
    • 58 Critic Score
    Disappointingly old-fashioned. Nostalgia isn't enough to save this boring shooter from stagnant FPS limbo.
    • 60 Metascore
    • 58 Critic Score
    Space Siege isn't a bad game; it's just a very ordinary one with an inordinately large amount of squandered potential. [Oct 2008, p.58]
    • PC Gamer
    • tbd Metascore
    • 58 Critic Score
    Future Wars takes a well-worn template and executes it with little more than mediocrity. [Nov 2010, p.83]
    • PC Gamer
    • 61 Metascore
    • 58 Critic Score
    This lack of innovation is disheartening. [Feb 2008, p.72]
    • PC Gamer
    • 68 Metascore
    • 58 Critic Score
    Not half bad. Until the half that is makes for a disappointing return.
    • 58 Metascore
    • 58 Critic Score
    Far from the RPG that Game of Thrones deserves, but still better than its components have the right to be. [Sept 2012, p.58]
    • 58 Metascore
    • 58 Critic Score
    Half a great 4X game, dragged screaming into the nearest black hole by its lesser components.
    • 61 Metascore
    • 58 Critic Score
    The online option has potential, but fighting human opponents doesn't improve the core gameplay, which hasn't evolved since I was talking all that college smack 10 years ago. [Mar 2004, p.74]
    • PC Gamer
    • tbd Metascore
    • 58 Critic Score
    Lacks balance and grows repetitive, but provides a handful of good puzzle chambers if you're willing to pay for them.
    • 62 Metascore
    • 58 Critic Score
    A middling contender in the most oversubscribed genre around. Trades too hard on being free.
    • 66 Metascore
    • 58 Critic Score
    This phlegmatic Poirot caper will likely appeal to hardcore adventure game and Agatha Christie fans, but for the rest of us, Evil Under the Sun is all talk and no action. [Jan 2008, p.80]
    • PC Gamer
    • 57 Metascore
    • 58 Critic Score
    A first-person mode adds some intensity, but Vancouver 2010's not going to offer more than a few hours' fun. [July 2010, p.79
    • PC Gamer
    • 57 Metascore
    • 58 Critic Score
    Fun but forgettable. [Sept 2011, p.68]
    • PC Gamer