PC Gamer's Scores

  • Games
For 2,132 reviews, this publication has graded:
  • 50% higher than the average critic
  • 4% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 98 Half-Life 2
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
2,132 game reviews
    • 44 Metascore
    • 43 Critic Score
    A beautiful but baffling space strategy game. Bugs and bewildering menus make for a frustrating and very missable experience.
    • 41 Metascore
    • 43 Critic Score
    Even $12 is too much to ask for what feels like a half-hearted community mod. [Apr 2012, p.79]
    • 54 Metascore
    • 43 Critic Score
    We suggest you play the original, free, Flash version instead – the full explanation isn’t worth the outlay.
    • 41 Metascore
    • 43 Critic Score
    A work of sulky blandness that does itself no favors by latching onto better games and cooler vampires. [ Nov 2013, p.68]
    • 35 Metascore
    • 42 Critic Score
    Worst of all, there are no in-mission saves (only five "lives"), and each of the game's 13 missions can take up to an hour to complete. [Nov 2002, p.129]
    • tbd Metascore
    • 42 Critic Score
    SL's graphics engine is by far the buggiest and most poorly optimized that I've seen in years, with enough frame-rate bottlenecks, clipping, draw-through, and CD-access pauses to leave you gasping in your chair. [Mar 2003, p.91]
    • 61 Metascore
    • 42 Critic Score
    There are only so many ways you can arrange poker tables and slot machines. [July 2002, p.67]
    • 39 Metascore
    • 42 Critic Score
    Events unfold inexplicably, unrealistically, and almost arbitrarily. [June 2002, p.69]
    • 41 Metascore
    • 42 Critic Score
    My biggest complaint is that you can't design your own stores: you have to use one of the four ultra-bland pre-fabricated designs. [May 2002, p.69]
    • 56 Metascore
    • 42 Critic Score
    Too sloppy to be fun. [Sept 2002, p.81]
    • 38 Metascore
    • 42 Critic Score
    Gearheads may be temporarily amused, but for the rest of us, Monster Garage delivers about as much entertainment value as a fender-bender with a Hell's Angel. [July 2004, p.65]
    • 59 Metascore
    • 42 Critic Score
    Crystal Key 2 isn't an adventure; it's a slide show with the occasional puzzle thrown in. And we've had enough of these kinds of games. [July 2004, p.65]
    • tbd Metascore
    • 42 Critic Score
    Even more annoying is the omission of any kind of multiplay, which is where the real joy lies in this kind of game. [Sept 2004, p.70]
    • 75 Metascore
    • 42 Critic Score
    Disaster. Despite a beefy visual upgrade, this insultingly short add-on plays like a skanky collection of deleted scenes from the original game. [Feb 2005, p.68]
    • 38 Metascore
    • 42 Critic Score
    Dated graphics, poor AI, buggy gameplay, cumbersome controls, and uninspired design choices make playing Conquest an exasperating experience. [July 2008, p.64]
    • tbd Metascore
    • 42 Critic Score
    Fold this one. [Oct 2005, p.74]
    • 63 Metascore
    • 42 Critic Score
    Maybe Global Star's next "Jetfighter" studio will get the formula right. We hope. [Apr 2006, p.100]
    • 59 Metascore
    • 42 Critic Score
    This is one monster mash that leaves me mortified. [Oct 2007, p.57]
    • 48 Metascore
    • 42 Critic Score
    A decent adventure game may be lurking beneath The Secrets of Atlantis' tiresome pixel-hunting, nonsensical puzzles, and substandard imagery, but you'll have to work to find it [Sept 2007, p.58]
    • 61 Metascore
    • 42 Critic Score
    Getting from point A to point B doesn't get any more wearisome. [Aug 2008, p.74]
    • 59 Metascore
    • 42 Critic Score
    There's little to recommend. Bad combat, horrible vehicles/animals, a miserably boring missions--yup, it's a game based on a film. [Jan 2010, p.84]
    • 58 Metascore
    • 42 Critic Score
    Under-delivers on the promise of the licence. A middling action-RPG that you’d have to be a Marvel fan to love.
    • 59 Metascore
    • 42 Critic Score
    For $5, it might be worth it on a tablet, but as a PC game Ace Patrol would be hard to recommend even if it were free. [Feb 2014, p.74]
    • 48 Metascore
    • 41 Critic Score
    Just another tiresome and unimaginative RTS. It’s a real shame. [Holiday 2001, p.72]
    • 66 Metascore
    • 41 Critic Score
    What could have been a latter-day "Close Conbat" or a visually splashier "Combat Mission" is instead a tedious and underwrought quagmire. [Sept 2008, p.70]
    • 57 Metascore
    • 41 Critic Score
    For a title like Legend, it's a first class ticket to the recycle bin. [Nov 2008, p.68]
    • 51 Metascore
    • 41 Critic Score
    Whatever charm the campy dialogue provides wears off after about 10 minutes, leaving you with a game that suffers from obstructive camera angles, tedious gameplay, and uninspired combat. [July 2008, p.70]
    • 54 Metascore
    • 41 Critic Score
    Dear interactive movies: Go away, go away, go away. And get eaten by dinosaurs. Thank you very much.
    • 54 Metascore
    • 41 Critic Score
    Unintuitive, uninvolving and overpriced. Not even its satisfying trading system can put the wind in Port Royale 3's sails. [Sept 2012, p.66]
    • 52 Metascore
    • 41 Critic Score
    This clumsy, dated misadventure steals from all over and contributes no ideas of its own. Brilliantly bad dialog though. [March 2014, p.58]