PC Games' Scores

  • Games
For 487 reviews, this publication has graded:
  • 67% higher than the average critic
  • 7% same as the average critic
  • 26% lower than the average critic
On average, this publication grades 3.5 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 95 Portal 2
Lowest review score: 12 Ride to Hell: Retribution
Score distribution:
  1. Negative: 14 out of 487
488 game reviews
    • 66 Metascore
    • 74 Critic Score
    This game could have been a LOT better. The great graphics and easy controls are no excuse for the poor voice acting and the mediocre plot. The puzzles are fair, but too much on the easy side.
    • 80 Metascore
    • 74 Critic Score
    Interesting decisions and clever dialogue make up for the short length and sometimes tedious exploration. As long as they don't expect traditional puzzles from Oxenfree, fans of adventure games will find an intriguing new take on the genre.
    • PC Games
    • 68 Metascore
    • 74 Critic Score
    It’s a solid traditional point&click adventure game with a convincing presentation especially in terms of the time period of the golden twenties and historical correctness. Some of the puzzles are very creative but mostly way to easy. A Golden Wake is fun to play, but can not really compete with other titles from Wadjet Eye Games like Resonance or Gemini Rue.
    • PC Games
    • 69 Metascore
    • 74 Critic Score
    Order of War is a mere copycat game. It feels, looks and plays like World in Conflict – only with dulled out WW2 missions and a lack of strategic depth. Not a bad RTS, but a popcorn RTS.
    • 61 Metascore
    • 74 Critic Score
    Based on the successful fantasy-bestseller, written by author Markus Heitz, the homonymous videogame takes place in an action-rpg, focused on massive battles with orcs. The story is well told, but shortened in comparison to the book. The battles are fun to play for a while, but they’re lacking on AI- and pathfinding-issues. Moving the camera can be tricky too. The rpg-elements are minimalistic, there are no collectible weapons or gear and characters can be equipped with only five skills max. Your main character, the young dwarven-smith Tungdil will be accompanied with up to 14 companions, most of them well transformed from the book into the game. You’ll spend a lot of time in listening to many dialogues and to a well performing narrator, so in the end The Dwarves feels more like an interactive audio-book than an rpg.
    • 56 Metascore
    • 74 Critic Score
    Due to its easier mechanics and forgiving gameplay, Guardians of Middle-earth is a decent MOBA for beginners with a lot of Tolkien-atmosphere and nice graphics. If you’ve played Dota 2 or LoL before, you will miss their depth and fair business model though.
    • 73 Metascore
    • 74 Critic Score
    While the AI could be smarter and the game in general more complex, Ino-Co Plus has done a good job of adding clever features to the established formula. Researchable spells, multiplayer and a mighty editor add a lot to the game’s replay value, while the new city limit keeps long matches from getting overly stressful. Whoever liked the first Warlock will probably love Warlock 2.
    • 72 Metascore
    • 74 Critic Score
    Quotation forthcoming.
    • 73 Metascore
    • 74 Critic Score
    Accessible action, a hint of strategy and a fair amount of content make for some hours of enjoyable castle crashing. It’s no classic, but a fun experience for sure.
    • 75 Metascore
    • 74 Critic Score
    This game may tell a pretty banal story, it may tackle you with some moronic puzzles and the decepticon bots may sound as evil as Winnie The Pooh on amphetamines, but the bombastic, continuous action of this third person shooter lets you beg for a break.
    • 77 Metascore
    • 74 Critic Score
    Tindalos Interactive did a good job of injecting atmosphere and setting from the fine tabletop-game into a great visual and entertaining RTS on PC. There are tons of options to develop your Battlefleet in the Warhammer 40k-Gothic-Universe. The campaign’s plot is a nice adaption of the 12th Black Crusade and the battles are based on tactical decisions. Unfortunately there is lack of mission-variety and often the time-limits during the missions can be frustrating. Units/Factions are not well balanced so far, so you often have no idea, why you win or lose a battle. Skirmish and Multiplayer is quite entertaining for a while, but it offers not that many options and only the same scenarios as in the campaign mode.
    • 75 Metascore
    • 74 Critic Score
    One can only wonder just what GSC Gameworld was thinking: Clear Sky brings nothing revolutionarily new to the original play, but adds a fair portion of game disrupting bugs and lifts the difficulty to a new level of hardness, brutally so. To sum it all up, the developers maim the few novel features with dubious design decisions, such as the annoying search for artefacts.
    • 66 Metascore
    • 74 Critic Score
    The newest DLC for Saints Row 4 is also the most disappointing one. The setting is really cool, but it seems like the developers did not know how to use it for their typical Saints humor. There are fewer gags than in the previous DLCs and they are not as good. Only in a few moments does Gat out of Hell get funny. The design of the missions is also pretty lame. Even main missions are nothing but side-quests which are already known from its predecessors. Fans of the Saints will have some fun, but overall the game is too expensive for its content.
    • 63 Metascore
    • 74 Critic Score
    Dominic’s criminal activities remind me of GTA. The first one in 3D to be exact – the one released for PC seven years ago. But despite its prehistoric visuals I like it in some kind of way. The don mode adds some strategic challenge to the quite simple (and in a couple of missions even quite boring) gameplay. Not a perfect mafia game, but if you have never played GTA4 before, you’ll be well-entertained.
    • 76 Metascore
    • 74 Critic Score
    Act 2 may be longer and a little more tricky, but it is composed of mostly recycled areas and familiar characters, which is a bit of a letdown. In the end, the whole package may not be the new classic we were hoping for, but it is still a charming and highly original adventure game that is easy to recommend.
    • 79 Metascore
    • 74 Critic Score
    The development team did a good job in transferring the typical Homeworld-feeling and gameplay from Space onto a planet’s surface. The campaign is designed pretty well and is entertaining, combined with a fantastic soundtrack and nice effects. Unfortunately the AI isn’t acting as clever as it should be. Skirmish and multiplayer, though disappointing, offer little content and are just poorly designed.
    • 71 Metascore
    • 74 Critic Score
    The massive living environment is a great thing, but inaccurate arcade gameplay and poor balanced missions pushes The Crew into the world of average driving games.
    • 75 Metascore
    • 74 Critic Score
    The basics work great: Dying Light offers fluid movement with lots of parkour elements and a great upgrade mechanic. There’s also a lot to do on its sprawling open-world city map. Unfortunately, most of it you will do over and over again, starting with bashing zombie heads in time and time again. Anyone who can stomach the repetitiveness and manage not to cringe at the dialogue is set to have a great time in Harran.
    • 73 Metascore
    • 74 Critic Score
    PC players only get a gutted version of Revelations 2. The missing co-op mode is inexcusable, though solo players won’t miss it and will instead enjoy the variety of the game’s four playable characters as well as the excellent raid mode.
    • 73 Metascore
    • 74 Critic Score
    Sherlock Holmes vs. Jack the Ripper is a good adventure with a motivating story, exciting investigations, mostly decent voice action and an atmospheric world. The game suffers from it's wooden animations, its linearity, poor 3D controls and some really annoying minigames and puzzles though.
    • 72 Metascore
    • 74 Critic Score
    Quotation forthcoming.
    • PC Games
    • 66 Metascore
    • 73 Critic Score
    Assassin’s Creed: Liberation is a nice game with good graphics, but doesn’t have the great overall-quality and the high production value of the other Assassin’s Creed-titles. It lacks in terms of story and new gameplay-elements. If you are a fan of the series because of its gameplay and haven’t played Liberation on PS Vita, you should consider to buy the game.
    • 76 Metascore
    • 73 Critic Score
    The game features good writing, interesting characters and a charming retro style. It's fine for a couple of hours, but don't expect a lot of depth or variety: For a roleplaying game, Shadowrun Returns is exceptionally linear. Most levels consist of confined rooms or streets with no exploration elements to speak of. Character interaction is limited and most quests don't offer any freedom of choice. We have high hopes for the future though: The game ships with a powerful editor and the passionate community is already at work.
    • 73 Metascore
    • 73 Critic Score
    While it lacks a gripping story and more tactical depth, Hard West's mix of XCOM-style missions, light RPG elements and Wild West mystery still comes as a pleasant surprise.
    • 64 Metascore
    • 73 Critic Score
    Nice open world approach for fans. Aged graphics, ugly cutscenes and an unprecise handling however make it hard to appreciate the good sound and music and the nice atmosphere.
    • 78 Metascore
    • 73 Critic Score
    A fantastic concept that is hindered by unbalanced randomization and monotonous combat.
    • 52 Metascore
    • 73 Critic Score
    Comprehensive sports game that lets you experience the Olympic Summer Games, but gets boring to soon.
    • 69 Metascore
    • 73 Critic Score
    Although enjoyable and graphically superb, Cities XL is a derivative, bug-flawed, expensive construction site of a game.
    • 86 Metascore
    • 73 Critic Score
    This clever finger exercise in storytelling satisfies our joy of searching through the lives of others. But its narrative is not strong enough to let us overlook the simple graphics or limited depth of gameplay. But it is an enjoyable experience – especially for gaming-crowd over 30.
    • 68 Metascore
    • 73 Critic Score
    Developed by a small indie-studio, Pandora: First Contact lives the spirit of classic 4x-games, namely Sid Meier’s Alpha Centauri. The gameplay is fluid, the mechanics well done. Though it’s not that epic and complex like Civilization, it’s fun to play. Overall it’s solid, but not a real long-time-challenging game, because there is a lack of variety concerning the six factions and the small tactical possibilities during the battles.
    • 77 Metascore
    • 73 Critic Score
    The new Holmes adventure looks better than ever and plays well, too. However, while the six self-contained stories are smartly written, they also lack suspense, drama and an overall feeling of progression. The modest difficulty is making it easy for newcomers to settle in - which is fine, as long as you are not expecting a deep detective experience.
    • 69 Metascore
    • 73 Critic Score
    While certainly lacking variety and neat ideas to compete with the likes of Rayman and Mario, Sega's new character Tembo more than holds its own.
    • 84 Metascore
    • 73 Critic Score
    Spore’s creatures look terrific and the editor is one of the finest tool in gaming history. But Maxis forgot to build a game around it: The mixture of simulation and strategy just isn’t deep enough to attract more than a few hours attention. Instead of experiencing enthralling missions or a more intimate relation to your creature, you get shooed through five draggy phases of evolution.
    • 70 Metascore
    • 73 Critic Score
    A lighthearted and colorful strategy game that is determined to replicate the formula of Dungeon Keeper while adding some fresh ideas of its own. However, this led to some awkward design decisions, uneven pacing and an unreliable interface. Alas, it is not as good as it could have been - but at least it's a much better game than the first Dungeons released in 2011.
    • 72 Metascore
    • 73 Critic Score
    Once a mod now a game on its own, Killing Floor confronts the player with hordes of undead minions threatening his character’s life. While being independent enough of zombie-shooter-king Left 4 Dead with features like sealing doors, character perks and weapon stores, the game itself offers little variety and a flawed AI.
    • 69 Metascore
    • 73 Critic Score
    Short and sweet with precise controls and imaginative landscapes, Glare is a charming little indie platformer well worth its low asking price.
    • 73 Metascore
    • 73 Critic Score
    Superior graphics power as well great performance and customizing options elevate the PC version over its console brethren. Yet Mad Max still suffers severely from a lack of variety. It sports a giant, atmospheric world – but doesn’t give players enough meaningful tasks to complete in it.
    • 65 Metascore
    • 73 Critic Score
    While WRC definitely lacks the glamourous presentation and technical splendour of its main rival Dirt 2, it has something else to offer: Real rally gameplay. The classic rally-contests where you are racing alone on an empty route, just against the clock, are something that Dirt 2 cold-shouldered and WRC now picked up. And it even does a pretty good job there. We criticize the lack of variety (there is no rally-cross mode for example) and the antiquated engine, but traditional rally-fans won't find a more convincing simulation of their favourite sport at the moment.
    • 57 Metascore
    • 73 Critic Score
    Too bad for the German market that biathlon is not in the game, but in exchange you relive exciting disciplines like ski jumping or skeleton. Paired with good graphics and a nice rock music soundtrack you get one of the better Olympics-games of the past years. The downsides: a cheating AI and annoying, repetitive disciplines like ice skating.
    • 71 Metascore
    • 73 Critic Score
    Sniper Elite 3 provides good tactical gameplay with an open level design. It may not be the best game around, but still a vast improvement over its predecessor.
    • 67 Metascore
    • 73 Critic Score
    A decent game with an original premise, good graphics, varied missions and solid multiplayer - it's a complete package for a low price, despite its strategic limitations. The shallow story and poor voice acting really hurt the experience, though.
    • 78 Metascore
    • 73 Critic Score
    Deadlight makes good use of its premise, even though the whole zombie apocalypse thing has been done one too many times. And it's nice to see a game that bears resemblance to classics like Flashback or Another world. Sadly, the good atmosphere and beautiful visuals cannot fully compensate for some frustrating level design, short length and the occasional control issues.
    • 64 Metascore
    • 73 Critic Score
    The new engine and the new foresting gameplay elements fit well into the classic farming setting of the series. The farming features are tweaked a little, but overall it feels just the same like in Farming Simulator 13, but technically enhanced. The Day-One Patch fixed some bugs, but still existing physical-problems and gameplay issues in version 1.1, especially in multiplayer mode, have to be handled with forthcoming patches.
    • 65 Metascore
    • 72 Critic Score
    An ambitious debut title with lots of style and some promising, fancy ideas. The gameplay however falls short in too many ways: a shallow combat system, undemanding climbing sections and extremely linear level design hurt the experience quite a bit.
    • 74 Metascore
    • 72 Critic Score
    A lot has changed since Blackguards, much of it for the better. It’s the things that stayed the same that keep this tough as nails tactical RPG from achieving greatness.
    • 77 Metascore
    • 72 Critic Score
    A solid designed strategy-RPG-mixture in an unused historical setting. You’ll leading a spanish expedition on an Caribbean island. The gameplay is turn-based and reminds to Heroes of Might & Magic. Same for the combat-system. But it’s not that much complex and the technical presentation of the game is just average quality.
    • 77 Metascore
    • 72 Critic Score
    Revelations hits a lot of right chords with long-time Resident Evil fans who pine for a return to the good old survival horror days of the franchise. But technical flaws, clumsy controls and too much action in the second half of its campaign ultimately prevent it being an excellent horror game, instead rendering it simply a fun ride with lots of minor issues.
    • 64 Metascore
    • 72 Critic Score
    To developers all around the globe: This is how NOT to make innovations. From the role playing aspects to the online-only player profile – the feature list of Tiberian Twilight screams “We wanted to make it cool, but we failed!”. Though the multiplayer part delivers some fast and fun battles, Tiberian Twilight is overall a very sad ending for a once beloved RTS series.
    • 54 Metascore
    • 72 Critic Score
    Nice gangster-setting and easy to learn gameplay-mechanics. The game mixes tactical combat like in Jagged Alliance with a strategical management of your gangster-business. Unfortunately the gameplay itself isn’t that challenging or going in depth as it could be.
    • 66 Metascore
    • 72 Critic Score
    Strike Suit Zero is far too concentrated on bringing back the old feeling of 90s space sims to try anything fundamentally new. While still being a enjoyable trip down memory lane for any fan of those excellent games of old, it fails to trump its progenitors in almost every regard.
    • 81 Metascore
    • 72 Critic Score
    Wasteland 2 invokes the spirit of its predecessor as well as the old Fallout games, yet it probably won’t have the same impact. Poor AI, bugs and annoying waiting times while using skills require a lot of patience from players. Still, there are many wondrous sights to see and interesting people to meet. In terms of atmosphere, dialogue and quest design, Wasteland 2 truly shines. Too bad there is so much grime to wipe away first.
    • 72 Metascore
    • 72 Critic Score
    A solid, yet forgettable fantasy strategy game with some interesting ideas, but a weak campaign and way too much repetition.
    • 77 Metascore
    • 72 Critic Score
    While Grey Goo is a solid and enjoyable RTS at its core, it simply lacks depth, fresh ideas and most importantly unit variety to have an impact on the genre.
    • 83 Metascore
    • 72 Critic Score
    This story-driven combo-slasher is with approximately 5 hours very short, including cut-scenes, which take up more than 2 hours and tend to interrupt gameplay constantly. Combo mechanics are satisfying, the story is not worth mentioning. Lots of senseless violence, the game takes itself way too serious. Merely a port from consoles, mouse controls are awful and the graphics do not meet modern standards.
    • 71 Metascore
    • 72 Critic Score
    Despite its complete lack of fresh ideas, Act of Aggression does a good job of replicating the C&C formula. The lackluster campaign and uninspired factions won't win the hearts of singleplayer fans. In multiplayer however, Act of Aggression shows tons of potential.
    • 74 Metascore
    • 72 Critic Score
    Anna’s Quest does in no way stray away from the tried and true adventure formula and doesn’t add anything new to the genre. That’s not to say that it isn’t fun – the story, in its best moments, is quite thrilling and the characters are likeable –, but it isn’t a game that will be remembered for long.
    • 64 Metascore
    • 72 Critic Score
    The first hours playing Starships is great fun, because it’s easy to get into and not that hard to learn the basics. After a couple of matches, though, it becomes obvious that the game is lacking complexity and depth, where it would be really needed: in tactical combat diplomacy and planet management. But even if Starships lacks long-term motivation, it’s a game you’ll be coming back to over and over again.
    • 60 Metascore
    • 71 Critic Score
    Not a vast improvement over the Vita version, but it plays better on the PC and looks a little crisper too. Deluxe oder not, Blackgate is a fairly solid metroidvania experience that never reaches its full potential.
    • 69 Metascore
    • 71 Critic Score
    SEGA succeeds in reviving one of the great classic platformers: Castle of Illusion features smooth controls, affectionate graphics and intriguing boss designs. Mickey’s new adventures are way too short, though, and lack ambitious level composition. The original was a challenge and a hard nut to crack, the reworks is a mere casual game.
    • 59 Metascore
    • 71 Critic Score
    A solid and yet pointless action-rpg that is missing almost everything what made God of War a blast: spectacular bossfights, a thrilling plot, charismatic characters, impressive architecture and design, a fluid combat system and an epic orchestral soundtrack - you won't find any of that in Rise of the Argonauts.
    • 56 Metascore
    • 71 Critic Score
    Although far from perfect, this stand-alone add-on delivers at least a thoroughly playable The Guild 2-experience. It adds some new professions and maps to the game that fit perfectly into the system. But most of all, the young developers have managed to eradicate most of the bugs of the main game and the horrible expansion Venice. Plus, the network code now actually works! There are still typical errors like trade carts being stuck or graphical glitches. But the developers have succeeded in carving out the core game experience of The Guild 2 under all of the bugs and design flaws of recent years.
    • 66 Metascore
    • 71 Critic Score
    Even weaker than Autumn Moons A Vampyre Story, this game lacks all the polish, finesse and fun that you should expect from a modern adventure. Some visuals and characters are half-decent, though.
    • 68 Metascore
    • 71 Critic Score
    Good-looking action, tight controls and an abundance of upgrades make for a robust, enjoyable 2D roguelike experience. Sadly, due to its repetitive level segments, slow progression and lack of surprises the game does not reach its true potential.
    • 73 Metascore
    • 71 Critic Score
    Quotation forthcoming.
    • 75 Metascore
    • 71 Critic Score
    Challenging and clever, Reus asks that you make the most of its rather small toolset. Gratuitous repetition and the absence of a fast forward button take some of the fun out of its demanding formula after a dozen hours or so. While there aren’t enough possibilities here to influence and care for the people of your planet as would befit a true god game, Reus certainly is an impressive effort and puts indie developer Abbey Games on the map.
    • 70 Metascore
    • 71 Critic Score
    The new adventure editor is smart and flexible. The space phase get's a little more interesting, thanks to some of the new mini missions. And the creature editor remains to be one outstanding piece of software. But the rest of the actual game? It's as boring and shallow as it ever was.
    • 59 Metascore
    • 71 Critic Score
    A good sequel with superior controls, some new features, a steady pace and a lot more action compared to the first game. With its short playing time of roughly five hours it fails to create as much atmosphere as The Force Unleashed 1 though and the PC-adaption suffers from a lot of technical issues, e.g. tearing, crashes, bugs and problems during setup. The gameplay itself will satisfy both Star Wars-Fans and those who enjoyed TFU1.
    • 70 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • PC Games
    • 68 Metascore
    • 70 Critic Score
    It looks and feels like the original game, which is not necessarily a good thing. If you haven't ever played a Serious Sam game before and are looking for some crackbrained and wicked coop-action, you may give it a chance. But if you are more interested in a good story, great level design, lots of variety or at least some gameplay improvements over the original Serious Sam, you should definitely look somewhere else.
    • 70 Metascore
    • 70 Critic Score
    If you like killing enemies with a katana like Kill Bill, this indie-action-platformer could be your game. The design is quite near to the also platform-title Gunpoint and it combines it with stealth- and assassination-elements like in Mark of the Ninja. The combat is quite difficult, sometimes frustrating, especially because of its try-and-error passages, that can freak you out. The Soundtrack is great and the cartoon-graphics-style fits well to the setting. UI is simple to learn and timing your actions is the key for success in the game.
    • tbd Metascore
    • 70 Critic Score
    An avant-gardist skateboarding simulator that keenly lacks some ingenuity. [Feb 2011, p.114]
    • PC Games
    • 70 Metascore
    • 70 Critic Score
    Tactical combat, RPG-gameplay and a huge universe to explore are key elements of LGMs space-game. Graphics, music and sound effects are good, but the voice-acting is awful. Side-missions are repetitive and the campaign is suffering on a weak story. Bugs and balancing-problems still have to be patched. The Freeroam mode is the best part of the game and the mod-community offers nice content.
    • 64 Metascore
    • 70 Critic Score
    Totally uninspired gameplay, technical bugs, design flaws – everything just for the sake of showing off some fancy new units. Uprising is EA’s guide to self-adulation. Whoever seeks an enthralling game with innovation: Look somewhere else.
    • 69 Metascore
    • 70 Critic Score
    Octodad oozes charm like a leaky squid. While it’s disappointingly light on content and complexity, the game is sure to light up a room with its humor and whacky control scheme, especially in co-op mode.
    • 81 Metascore
    • 70 Critic Score
    Falling down has never been this hard. Or this pixelated.
    • 70 Metascore
    • 70 Critic Score
    Albeit exceedingly tense in some places, Game of Thrones marks Telltale’s weakest interactive series yet since The Walking Dead. Characters are bland, plot holes abound, the writing is inconsistent and the ending just a setup for next season. There are some things to like for fans of the TV show, but not enough to recommend Game of Thrones over Telltale’s other success titles.
    • 74 Metascore
    • 70 Critic Score
    Chase a notorious and presumed dead masterthief in this new point and click adventure game by the creators of The Book of Unwritten Tales. In the first episode you play as swiss police officer investigating the ravens latest heist. Experience exotic locations such as the famous orient express train or a luxurious cruise ship in the Mediterranean and solve mostly logical, simple riddles.
    • 64 Metascore
    • 70 Critic Score
    The shooter portion is rock solid, but battles are generic and without real challenges. The game is still buggy and the first patches didn’t bring any new highlights or motivating content.
    • 75 Metascore
    • 70 Critic Score
    I had a good time with The Maw. It is a first-class independent product with great production values and two adorable main characters. Of course, the level design and the overall challenge of the game are aiming primarily at casual players. But even if the game turns out to be simplistic at times, it still shines being a neat action adventure that is greatly suited for kids.
    • 79 Metascore
    • 70 Critic Score
    While a fun enough shooter in its own right, Gunslinger is in almost every way inferior to the similar Bulletstorm. Yet its new and unique approach to telling a story is certainly something I would like to see in a lot of other games.
    • 58 Metascore
    • 70 Critic Score
    Kyn
    If you like games like Dungeon: Siege and Divinity: Original Sin, Kyn could be a nice choice to be played. The Viking-fantasy-setting is well designed, the combat-system is fast and tactical. The classless RPG-system allows flexible character progression and skill-selection. Some minor bugs and uncomfortable menus are annoying. Graphics are nice and sound is very atmospheric.
    • 61 Metascore
    • 70 Critic Score
    The new action-RPG takes place in the classic Dark-Eye-Setting. The story is one of the best features in the game. Fans of the franchise will experience much lore. Especially the voice-acting guarantees a nice atmosphere. Unfortunately the gameplay itself and the overall presentation is not satisfying that much. Poor textures and lack of good animations comes along with a combat-system, that isn’t quite challenging.
    • 55 Metascore
    • 70 Critic Score
    An entertaining, tactical dungeon crawler with a lot of different classes and a steady supply of items. The cash shop is mildly annoying though, thankfully you don’t really need it.
    • 72 Metascore
    • 70 Critic Score
    Tormentum is downright depressing. In a good way.
    • 58 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 71 Metascore
    • 70 Critic Score
    If you put stealth elements from the thief-, splinter cell- and MGS-series together, and mix them up with a classic fantasy setting, you’ll get an idea, of what it feels like playing the green-skinned goblin-master-thief Styx. While the plot focusing on the amber-drug, cloning, lost memories and the war between Elves and Humans is getting more and more weird through the game, you’ll get a nice stealth-experience with cool game-mechanics, mixed with some rpg-elements. Though the game is fun overall, the AI behaves insufficiently and the jump-and-climb-issue based on the imprecise controls can drive you nuts.
    • 78 Metascore
    • 69 Critic Score
    While Baldur's Gate is still a great game, the Enhanced Edition doesn't do it justice. Neither the new content nor the few minor changes to graphics and interface aren't enough to justify paying another 20 bucks for a game that is, in essence, 14 years old.
    • 56 Metascore
    • 69 Critic Score
    The Technomancer has some interesting approaches but lacks a lot of polish at many points. Especially the constant back tracking gets really annoying with time. The lack of budget definitely take their toll on many game aspects.
    • 73 Metascore
    • 69 Critic Score
    The game that calls itself a military simulation does a lot better than its predecessor Arma 2 (which was crawling with bugs). The missions are varied, the bugs less common and the grafics (having a top notch pc) superb. But it´s still the old Arma, with all the AI failures (never let them drive!), cumbersome controls and flair from the 90s.
    • 68 Metascore
    • 69 Critic Score
    Solid combat mechanics get bogged down by lackluster story, poor A.I. and an overbearing reliance on luck, that destroys any sort of achievement. It's not tactics that decide who wins, but the roll of the dice.
    • 71 Metascore
    • 69 Critic Score
    The Lost Crown – A Ghosthunting Adventure is an adventure game the opinions of which will differ. Spooky Atmosphere is great due to the sound design and the thrilling story. But given the stale technology with really poor character animations and the idiosyncratic look, players of graphic delights such as The Book of Unwritten Tales will be difficult to convince to this independent adventure.
    • 72 Metascore
    • 68 Critic Score
    After a less than awe-inspiring beginning Serious Sam 3 slowly gathers speed and delivers in its second half the fast-paced fun of shooting things the predecessors introduced. But even in its best moments the game never brings anything new to the table and the few innovations there are like the melee combat are poorly implemented. Furthermore Serious Sam 3 lacks the frivolity of the former games, often taking itself, ironically, too serious.
    • 69 Metascore
    • 68 Critic Score
    The combat-system is working nicely and intuitively. Creating thousands of spells is quite fun – for a while. The levels often seem to be just never ending corridors, filled with hundreds of the same type of monsters. Boss-fights are challenging but can be very frustrating as well because of the complex mechanics the game uses for damage and control.
    • 65 Metascore
    • 68 Critic Score
    The new farming-simulator-game is overall more of the same. You'll expand your farm, buy new vehicles and go for random missions like lawn mowing at the golf-court. Unfortunately the time-limit in those missions is horrible. The farming-gameplay is easy to learn and there are more than 100 vehicles to buy, modeled with rich detail. The game could be much better, if the developer would have focused on a smooth interface and more realistic physics.
    • 58 Metascore
    • 68 Critic Score
    An all too ordinary action game about Michael Bay’s Hollywood Blockbuster. Although the fight sequences offer a lot of fun, Transformers suffers from a miserable AI, almost no atmosphere and rough controls.
    • 61 Metascore
    • 68 Critic Score
    While the PC port features the same shallow gameplay from the console version, its visual quality is boosted to incredible heights. Ryse may not be a great game, but as a blunt spectacle with impeccable graphics, costly cut-scenes and brutal combat it still can be quite satisfying.
    • 57 Metascore
    • 68 Critic Score
    Unfortunately, Dark Void does not meet any of our expectations. What could have been an interesting shooter with seamlessly integrated flight combat turns out to be a mediocre looking action game without outstanding moments. Besides the uninspired look and the boring level design, the biggest problem is, that there are just not enough possibilities to use the jetpack in a cool way. Most of the time you are either flying or walking. Only in a handful of situations it’s really useful to fire up your turbines during an on-foot-fight and show the enemies what death from above really means.
    • 69 Metascore
    • 68 Critic Score
    A classical build up strategy game in tradition of The Settlers- and Cultures-Series from Funatics. You’ll have to conquer procedural-made islands, leading you Vikings to a portal, that leads to Valhalla. The tiny look of the toon-like characters and their animations are charming, as well as watching your folk building houses, farms and stuff. Unfortunately the transport of goods is unnecessary complicated and the AI is just acting automatically. There is no way to give precise orders, same as for the military-part of the game.
    • 61 Metascore
    • 68 Critic Score
    Quotation forthcoming.
    • 56 Metascore
    • 68 Critic Score
    Leisure Suit Larry: Reloaded is pretty much the same game as the original with improved graphics, sound and speech. The kickstarter project still provides you with the typical humor of the Larry Laffer-series and nearly the same puzzles, but also comes with some very uncomfortable game mechanics and lack of usability like its original version.
    • 71 Metascore
    • 68 Critic Score
    This interesting strategy-mix combines elements from turnbased classics, like Might & Magic: Heroes, King's Bounty, Disciples and Expeditions: Conquistador. Though the overall game-experience can be quite satisfying, there are some issues, that lowers the fun.
    • 65 Metascore
    • 68 Critic Score
    Based on the simplistic structure of Crimes and Punishments, but with the addition of clunky action sequences, QTEs and even more skippable mini-games. In short: The Devil's Daughter takes a big step in the wrong direction.
    • 75 Metascore
    • 68 Critic Score
    While Telltale's first foray into Westeros certainly nails the grimdark atmosphere of this fascinating world, poor story, wordy dialogue and unlikeable characters hamper the game. It really is bewildering why Telltale chose to rehash the all too familiar story of House Stark instead of actually building something new and exciting.
    • 75 Metascore
    • 68 Critic Score
    The Night of the Rabbit is an adventure that creates a wonderful magic world around it’s held Jeremia Haselnuss and brings nice characters to virtual life. But as wonderful as Daedalic Entertainment built the fantasy world with lots of details around the little boy Jeremias who wants to become a magician, they present the dialogues in a boring way and they sometimes even confuse story itself. The game also lacks hints for the puzzles which often only allow the one solution that even is the most digressive. The player doesn’t get sufficient feedback while trying to solve the puzzles, whatever there are from hints or out of dialogues with other characters. Because of this the game sometimes gets really frustrating and forces you into trial and error. Players expecting a game with the usual quality of Daedalic adventures such as the Deponia-series will be disappointed.
    • 55 Metascore
    • 67 Critic Score
    Sadly Sniper stays behind all expectations – which actually weren't too high – and although it's quite good looking we encountered a load of technical problems throughout the game.
    • 73 Metascore
    • 67 Critic Score
    A robust, yet deeply uninspired top-down shooter that is fun for a couple of hours, but loses its charm rather quickly.
    • 62 Metascore
    • 66 Critic Score
    Surprisingly, the new, controversial real-time-combat isn't the expected game breaker for Back in Action. Its much too aggressive, oftentimes stupid AI is. Add to that a bulky interface and cumbersome inventory and soon the liberation of Arulco becomes more of a chore than an enjoyable trip, motivating level-ups and non-linear gameplay notwithstanding.
    • 68 Metascore
    • 65 Critic Score
    It’s not the shortness of its campaign that makes Trine 3 a bad investment. It’s the abruptness of its ending and the distinct feeling, both plot-wise and in terms of glitches and bugs: this game is not finished.
    • 75 Metascore
    • 65 Critic Score
    Ironcast starts as a highly promising blend of puzzle game and turn-based tactical mechanics, but is ultimately let down by its monotony, uneven difficulty and sheer lack of content.
    • 64 Metascore
    • 65 Critic Score
    An enjoyably wacky romp through the Stone Age that is in dire need of more levels, more elaborate puzzles and most importantly a decent story. Or any story at all.
    • 57 Metascore
    • 65 Critic Score
    Nice crusader-setting and well done main characters but the game doesn't satisfy that much. The animations aren't smooth enough, the combat-system isn't really tactical and the skill-system is useless in most options. The coop-play is disappointing, because the gameplay-experience is just the same as in single-player.
    • 52 Metascore
    • 64 Critic Score
    Don’t get me wrong, Web of Shadows is unquestionably better than Spider-Man 3 was. But again Treyarch fails at porting the game from consoles to PC.
    • 47 Metascore
    • 64 Critic Score
    Quotation forthcoming.
    • 44 Metascore
    • 64 Critic Score
    There are plenty of good ideas in this shooter. None of them are new. And none of them are implemented as thrilling as they could have been. All that´s left is a decent shooter with a not-so-bad AI, nice but partly overdone graphics and a non-existent story. There are moments of fun, though. You just have to find them.
    • 61 Metascore
    • 64 Critic Score
    Lost Planet 3 features the stormy and disastrous environments of the cold world E.D.N. III, known from the very first part of the series. The game is introduced as a prequel to the entire Lost Planet series and delivers a mix of both first and third-person action. Unfortunately Lost Planet 3 fails to fulfill the high expectations, mainly because of repetitive and even boring mission design. So the standard shooter action leaves us bugged out, although we had some fun riding the heroes’ utility rig, a mech-like mining vehicle, which also can be used to protect yourself from hostile Akrid.
    • 63 Metascore
    • 64 Critic Score
    A weird mixture of WW1-shooter, zombies, demons and mechanical monsters. Though the bossfights are exciting, the leveldesign and the endless waves of dumb standard-enemies are boring. Graphics and sound are just average quality.
    • 63 Metascore
    • 64 Critic Score
    An interesting story premise does not make up for the ridiculous puzzle design and some technical glitches. There are many better adventure games out there - you should avoid this one.
    • 44 Metascore
    • 64 Critic Score
    Only die-hard fans of the Gothic franchise will be able to overlook the games terrible technical shortcomings. Forsaken Gods hits rock bottom of what was once a great roleplaying series.
    • 59 Metascore
    • 64 Critic Score
    Finally a game with a large publisher behind it that deliberately resists the mass market! Unfortunately Murdered has not become the game that it could have been.
    • PC Games
    • 62 Metascore
    • 64 Critic Score
    An uninspired coop-shooter, developed with a reduced cryengine 3. It’s ok for playing some matches with friends, but the game is missing longtime motivation. Unfortunately it is implemented in the very uncomfortable designed gaming-platform, named Gforce. At least, the game is free2play and offers some kind of entertainment.
    • 68 Metascore
    • 63 Critic Score
    Neither bad nor great, Ancient Space offers mostly solid, sufficient space strategy on a small scale. Gameplay gets a little monotonous after a while and the story is never interesting enough to keep us hooked. On the plus side, mission design is pleasantly varied and the visuals are fine, too.
    • 52 Metascore
    • 63 Critic Score
    Fairly straight-forward first person shooter set during WW2 with average cryengine graphics and boring story. Although Enemy Front lacks highlights or memorable levels, some of the more open areas invite the player to experiment with the optional stealth /sniper gameplay. Unfortunately, this aforementioned game mechanic also has its flaws.
    • PC Games
    • 67 Metascore
    • 62 Critic Score
    Operation Flashpoint turns out to be a quite acceptable first person shooter, that requires a lot of tactics. Unfortunately the game shows the same problems as its predecessor Dragon Rising: bad AI and boring repetitive missions.
    • 54 Metascore
    • 62 Critic Score
    The primitive combat system and monotonous level design are reason enough to dislike this mediocre action game. And yet, there is more: The character design is disputable, to say the least, and the cut-scenes fail to support the almost non-existent storyline. Unless you are crazy for non-stop action in a solid presentation, this game is one you should avoid.
    • 65 Metascore
    • 62 Critic Score
    It's clearly unfinished. But if you can look past the performance issues, weak AI and abundance of bugs, there is a nice Dungeon Keeper experience to be had. War for the Overworld does not add anything new to the formula, it does not even copy it to its full extent (take the useless walls, for example), but it is fun nonetheless. With further patching and some rebalancing, this could actually turn out as a great game one day.
    • 67 Metascore
    • 62 Critic Score
    Quotation forthcoming.
    • 78 Metascore
    • 62 Critic Score
    There are two sides to That Dragon, Cancer. There is the tragedy of small Joel Green, who was killed by one of the most insidious sicknesses on the planet. I feel for him and his parents. But then there is also the game that was born from this tragedy. And it is simply and quite literally too much of a pain to play.
    • 53 Metascore
    • 61 Critic Score
    Deadfall Adventures is an appealing approach of merging a first-person-shooter with puzzle-elements plus a well-told B-Movie. Sadly, it tries to run with the hare and hunt with the hound, thus succeeds in neither task.
    • 57 Metascore
    • 61 Critic Score
    Fans beware: This is not a Sacred game, no matter how many threes they put on the box. There is no loot, no in-depth RPG elements and no open world to explore. Above all, the game is bursting with insufferable humor and exhausting voice acting. If you manage to ignore all that, there is a good chance you might enjoy the simple combat, co-op mode and decent graphics. Even though the whole thing turns stale pretty quickly.
    • 62 Metascore
    • 61 Critic Score
    If you always wanted to experience boring council meetings first hand, Urban Empire got you covered. The political machinations of this so-called city ruler are presented way too dry to elicit any other response than eye-rolling. While the part about building a city and researching new technologies is way more fun, there simply isn’t enough feedback for players to penetrate the game’s intricacies. With only a few, small maps to build on and no mod support, Urban Empire makes a poor case for itself.
    • 56 Metascore
    • 60 Critic Score
    Despite its good ideas and intentions, Bound by Flame is a mediocre, often tiresome experience that suffers from a lackluster story and an ill-conceived combat system.
    • 72 Metascore
    • 59 Critic Score
    Lousy graphics and bad accessibility hinder Mount & Blade’s way to a better grade. Yet, this game will make enthusiasts happy.
    • 64 Metascore
    • 59 Critic Score
    A breathtaking VR experience with some spectacular vistas, dragged down by repetitive tasks, obstructive UI and a fragmented story. Unless you want to play it with Oculus Rift, give it a pass.
    • 56 Metascore
    • 59 Critic Score
    Quotation forthcoming.
    • PC Games
    • 67 Metascore
    • 59 Critic Score
    Funcom’s return to single-player games feels more like a proof of concept than an actual game. Walking simulators are fine, but they have to make up in story and atmosphere what they lack in terms of gameplay and player interaction. The Park doesn’t achieve that. It’s dull, the scares are cheap and the characters lifeless.
    • 51 Metascore
    • 59 Critic Score
    The interesting premise of this shooter is drenched in horrible design flaws. Tubular levels, a bad feeling for weapons, ugly textures, boring gameplay, an unnerving reload system and story inconsistencies hinder this games way to a better review score.
    • 54 Metascore
    • 58 Critic Score
    Quotation forthcoming.
    • PC Games
    • 66 Metascore
    • 58 Critic Score
    A solid cover shooter with nice visuals and a fascinating story that gets dragged down by one of the laziest, most broken PC ports of all time. Wait till patched or play on Xbox One.
    • 62 Metascore
    • 58 Critic Score
    Hangar 13 has done a terrible job on the PC port. But even ignoring all those pesky technical issues, Mafia 3 suffers from lack of variety. The game’s open world is dead and artificial, while the great atmosphere and competent storytelling feel wasted.
    • 51 Metascore
    • 58 Critic Score
    Daylight is the first ever game using unreal engine 4 – but with its cheap, boring gameplay and muddy textures it’s not a good advertorial for epic’s tech.
    • 58 Metascore
    • 58 Critic Score
    This game shows a lot of ideas and potential, but uses nearly none of it. Although the story is about breaking out of the famous high-security prison Alcatraz the game lacks not only good puzzles, graphics or animations, but even a proper atmosphere of that. So the sound and speech is nearly the highlight of the game. Not the best recommandation for an adventure.
    • 79 Metascore
    • 56 Critic Score
    A bare bones port that embodies everything PC gamers hate about lazy console conversions. Capcom should have let this one rest in peace.
    • 42 Metascore
    • 55 Critic Score
    What started as a strategy experiment became the worst case scenario of gaming. Ugly, impossible to handle and extremely demanding for hardware, Stormrise is possibly the worst strategy game of the year! If this is the future of RTS, I’d rather stay in the past!
    • 52 Metascore
    • 54 Critic Score
    Even if you zoom all the way in, you will be hard-pressed to find any semblance of fun in this monotone shooting gallery.
    • 55 Metascore
    • 52 Critic Score
    To elevate an enthusiastic fan mod like Iron Front to the level of a retail game, it definitely needs more work done than this wannabe-WWII-clunker. Horrible AI and an interface that would have been considered outdated in 1944 make this game about as impressive as a constructing a fake Tiger tank from a Fiat Panda, cardboard boxes and a few pounds of paper mâché.
    • 40 Metascore
    • 51 Critic Score
    A terrible shooter with pretty much nothing to like about: the level design is horrible and the AI turns out to be foolish at best. Explicit gore does not make up for bad game design, in fact it makes this games mistakes stand out even more. If it weren't for the acceptable cutscenes and some halfway spooky level sections, this game would be an even bigger disaster than it already is.
    • 49 Metascore
    • 51 Critic Score
    Unbelievable! JoWood publishes an Add-On which ultimately spoils all the fun of the original game with lousy graphics, horrible interface and lackluster gameplay.
    • tbd Metascore
    • 50 Critic Score
    Totally uninspired Wipeout rip-off that has horrible flaws in track design and lacks variety.