PC Master (Greece)'s Scores

  • Games
For 206 reviews, this publication has graded:
  • 68% higher than the average critic
  • 4% same as the average critic
  • 28% lower than the average critic
On average, this publication grades 2.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 93 Star Wars: The Old Republic
Lowest review score: 15 Hoodwink
Score distribution:
  1. Negative: 7 out of 206
206 game reviews
    • 65 Metascore
    • 62 Critic Score
    Traditionally, the problem with these games is that the developers churn them out mechanically, in short development cycles, without attention to detail. London 2012 is no exception. Despite its flaws however, some games are actually fun and that grants the game high replayability values. [August 2012]
    • PC Master (Greece)
    • tbd Metascore
    • 61 Critic Score
    It’s surely a polished, well-executed title, for an extremely niche title- this one’s for an extremely small, limited target group. [November 2012]
    • PC Master (Greece)
    • tbd Metascore
    • 61 Critic Score
    Resembling more of an experimentation in interactive storytelling than a complete, actual game, Reperfection somehow makes up with the gimmick of “entering” the lives of different characters. [March 2013]
    • PC Master (Greece)
    • 50 Metascore
    • 61 Critic Score
    Despite the moody atmosphere that is elaborately built and the smart puzzles, knowing that you always have another mediocre battle around the next corner turns the game into a chore with no real incentive. [February 2012]
    • PC Master (Greece)
    • 73 Metascore
    • 60 Critic Score
    The authentic Sherlock Holmes, never uttered the phrase ‘Elementary, dear Watson’. Instead he said ‘when you have eliminated all which is impossible, then whatever remains, however improbable, must be the truth’. Thusly, when after six games, Frogware refuses stubbornly to acknowledge the fact that Sherlock Holmes’s character and nature fits perfectly in a traditional adventure game, the truth is that, as a studio, it cannot, or does not know how to, create correct puzzles. [January 2013]
    • PC Master (Greece)
    • 45 Metascore
    • 60 Critic Score
    Judging by the result, Gearbox could not handle the tremendous success of Borderlands 2. On the other hand, there’s this erroneous notion that franchises can exploit their name and are justified to produce mediocre titles for ever. Those two facts were enough to condemn Aliens: Colonial Marines. While it’s true that the console version is even worse, the competition in the PC shooter genre, is relentless. [April 2013]
    • PC Master (Greece)
    • 66 Metascore
    • 60 Critic Score
    I’m under the impression that Strike Suit Zero’s developers paid attention to aspects of the game that, although important, like graphics, music, presentation, were not the truly essential ones- thus leaving important elements, like gameplay, A.I and action, to chance. [March 2013]
    • PC Master (Greece)
    • 54 Metascore
    • 60 Critic Score
    Despite its elaborate nature, Omerta does not offer a great deal of variety, while giving the impression of a 10-hour-long tutorial, constantly guiding the player. Such a repetitive game will not take long to get tiresome. [March 2013]
    • PC Master (Greece)
    • 75 Metascore
    • 59 Critic Score
    We loved the humorous mood, the direct nature of each level (that would end in five minutes, maximum) and the fact that we didn’t have to grind for experience, as is the case with nearly all RPGs. It’s a game you play while relaxing and sipping on the day’s cup of tea/coffee. [December 2012]
    • PC Master (Greece)
    • 51 Metascore
    • 58 Critic Score
    Cyanide Studios used a low-budget production to bring a relatively unknown setting to our PCs. Unfortunately, the effort failed. Any good ideas were lost in repetition and underperformance. The script is a messy mix; the logic behind it is "pour as many components from the Aarklash setting as possible into a cauldron and cook it", but the result is something rather tasteless. [June 2012]
    • PC Master (Greece)
    • 48 Metascore
    • 58 Critic Score
    The few strong points of the game (the variety of well-designed aircrafts and the occasional exciting moments in combats) do not justify even half of the unreasonably high price. [February 2012]
    • PC Master (Greece)
    • tbd Metascore
    • 56 Critic Score
    TLODK offers a rather poor package. The main quest, mildly disinteresting, will keep you company for about four hours (side quests included), the level cap is unchanged and only two new types of creatures are added (not counting the four bosses of medium difficulty). [May 2012]
    • PC Master (Greece)
    • tbd Metascore
    • 56 Critic Score
    The interface uses only the mouse, and you start out with three available classes and the option to chose different quests. Your aim is always to survive and make it to the end of the dungeon. Unfortunately, the extremely limited scope of the game is quickly made evident. Hack, Slash, Loot does nothing wrong, but it fails to impress. Limited foes, a handful of items, small maps and zero character development (no experience/skills/levels). [May 2012]
    • PC Master (Greece)
    • 65 Metascore
    • 56 Critic Score
    Choplifter HD might help you pass some pleasant moments with its arcade action and simple interface, but once you are done with it, you will put it aside and within seconds, you will forget it ever existed. [March 2012]
    • PC Master (Greece)
    • 62 Metascore
    • 55 Critic Score
    Ignore Back in Action and just buy Jagged Alliance 2 to cherish the original version of a great game. Then again, if graphics are so important to you, go ahead and buy Back in Action- you might enjoy it but you will have paid four times more, for an inferior product. [May 2012]
    • PC Master (Greece)
    • 66 Metascore
    • 55 Critic Score
    The features of DR2:OTR would have been welcome in a DLC priced at 10 euros, but are unacceptable for a standalone product, despite the somewhat lowered price. [February 2012]
    • PC Master (Greece)
    • 64 Metascore
    • 52 Critic Score
    Sub-par presentation, naïve A.I., that can easily be tricked, many meaningless missions, almost dead multiplayer, many technical problems and crashes. But Naval War has one thing working, that always adds interest: the unpredictability factor. [June 2012]
    • PC Master (Greece)
    • 48 Metascore
    • 50 Critic Score
    Every section of the game is either lacking or non-functional and, personally, I am trying to figure out what Capcom is trying to accomplish, launching a mediocre, even bad product, while the competition is light years ahead. Maybe it's expected to cash in on the brand name, but the end result is only a black page on the long history of the franchise. [June 2012]
    • PC Master (Greece)
    • tbd Metascore
    • 50 Critic Score
    It's pretty ironic that Dead Mountaineer's Hotel could have been an amazing, strong experience of a game. But sadly, with all its flaws in design, the inconsistencies as well as the missing finale, it feels like a missed opportunity. [March 2012]
    • PC Master (Greece)
    • 36 Metascore
    • 48 Critic Score
    Sadly, technical problems make this game nearly unplayable- it’s like Legends of Pegasus launched half-finished. Somewhere, deep inside, there’s a great game, with an interesting space-opera story, presented like a graphic-novel … but in the end, the worst alien menace in Legends of Pegasus is not the race of X’or or Arthrox but the bugs. And not like the bugs in Starship Troopers… [January 2013]
    • PC Master (Greece)
    • 52 Metascore
    • 45 Critic Score
    The technical aspects are all below medium. When will the sniper shooter sub-genre catch a break? [May 2013]
    • PC Master (Greece)
    • 54 Metascore
    • 39 Critic Score
    Jurassic Park has as much to do with adventure games, as dinosaurs have to do with modern times. Save your money and don't encourage its developers, lest they decide to make a sequel… [February 2012]
    • PC Master (Greece)
    • 38 Metascore
    • 38 Critic Score
    What’s frustrating is that Terminal Reality, whether you believe it or not, had laid the foundations for an extraordinary game. WD:SI includes all the activities that a decent zombie survival game should have. [May 2013]
    • PC Master (Greece)
    • tbd Metascore
    • 33 Critic Score
    This abomination is something like a poorly-executed HAWX, gutted from even the slightest hint of realism, where airplanes dodge like belly-dancers and Quick Time Events are the basic components of dogfights. [June 2012]
    • PC Master (Greece)
    • 26 Metascore
    • 28 Critic Score
    Why put yourself through this ordeal, when there are so much better games out there? Don’t waste your time with this monstrosity… [December 2012]
    • PC Master (Greece)
    • 29 Metascore
    • 15 Critic Score
    Hoodwink's scenario is unusual and at the beginning, it looks interesting. That is the only good thing happening with this game, a title that sinks in a flood of disappointments that never stop appearing as one struggles through the game. [August 2012]
    • PC Master (Greece)