PC PowerPlay's Scores

  • Games
For 552 reviews, this publication has graded:
  • 34% higher than the average critic
  • 5% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score:
Critic Score 100
Lowest review score:
Critic Score 0
Score distribution:
  1. Negative: 51 out of 552
552 game reviews
    • Metascore: 51
    • Critic Score 40
    Warriors Orochi is basically a semi-automatic keyboard-wearing-out application. You mash away at the keys while some bad graphics grunt at you and even worse techno grunges its ear-grating way through your speakers. [Jul 2008, p.60]
    • Metascore: 61
    • Critic Score 40
    So while the basics for a solid sneak-'em-up are here, a lack of polish makes for a dismal experience. [Sept 2009, p.69]
    • Metascore: 59
    • Critic Score 40
    The world is gorgeous; the gameplay dull and generic. A disappointing waste of potential. [Feb 2010, p.60]
    • Metascore: 59
    • Critic Score 40
    Charming and child-like yet frustrating and flawed. [Christmas 2009, p.64]
    • Metascore: 60
    • Critic Score 40
    Flawed and monotonous. [Mar 2010, p.75]
    • Metascore: 49
    • Critic Score 40
    Love ship sims? This won't actually scratch you niche itch. [Dec 2010, p.62]
    • Metascore: 72
    • Critic Score 40
    Medal of Honor is just following the crowd, with no true identity to call its own. [Issue#185, p.70]
    • Metascore: 59
    • Critic Score 40
    There are flashes of brilliance in this game that are simply wasted. [Jan 2010, p.58]
    • Metascore: 69
    • Critic Score 40
    Try again after a few months of patches. Maybe. [Mar 2011, p.67]
    • Metascore: 64
    • Critic Score 40
    Bland and basic chopper sim which may destroy your PC. [Mar 2011, p.70]
    • Metascore: 48
    • Critic Score 40
    Some interesting ideas can't save this dull, sloppy attempt at reinventing the RTS genre. [Apr 2011, p.56]
    • Metascore: 61
    • Critic Score 40
    Buy it if you want to see Six Days in Fallujah someday. Though donating to Atomic Games directly would be less painful. [Apr 2011, p.71]
    • Metascore: 60
    • Critic Score 40
    Look, just play Magicka. Because it at least makes some kind of sense. [July 2011, p.65]
    • Metascore: 60
    • Critic Score 40
    Should never have been released in its current state - simple as that. [July 2011, p.72]
    • Metascore: 52
    • Critic Score 40
    Another free-to-play MMO in an over-saturated market. [Aug 2011, p.64]
    • Metascore: 64
    • Critic Score 40
    Proof that gleeful surrealism does not automatically indicate arthouse brilliance. [Aug 2011, p.74]
    • Metascore: 49
    • Critic Score 40
    This is one storm-chasing RTS that can't escape The Suck Zone. [Sept 2011, p.60]
    • Metascore: 50
    • Critic Score 40
    Might not have been built in a day, but sure feels like it at times. [Sept 2011, p.66]
    • Metascore: 66
    • Critic Score 40
    Dull combat, pointless dialogue wheel, overly scripted and plagued with connection issues. Avoid. [Jan 2012, p.64]
    • Metascore: 62
    • Critic Score 40
    An intriguing exercise in interactive fiction, let down by shaky writing and a major lack of emotional engagement. [Apr 2012, p.50]
    • Metascore: 67
    • Critic Score 40
    Scant new features of gameplay are unsatisfying and unbalanced. Suitable for the stalwart fan, who doesn't mind repetitive tasks. [May 2012, p.60]
    • Metascore: 69
    • Critic Score 40
    Like finding out your happy childhood home was full of asbestos. [Sept 2012, p.60]
    • Metascore: 54
    • Critic Score 40
    Not serious to be legit, not funny enough to be, well, fun. [Oct 2012, p.78]
    • Metascore: 66
    • Critic Score 40
    I may be alive, but I am completely dead inside. [Nov 2012, p.82]
    • Metascore: 80
    • Critic Score 40
    Bloated and hubristic, Assassin's Creed III is a shocking disappointment. If you adored Assassin's Creed II, you would be better served replaying that and forgetting this even exists. [Jan 2013, p.77]
    • Metascore: 54
    • Critic Score 40
    Omerta's 1920s mobster charm quickly wears away to show its shallowness, and any hope of mob-boss stardom dies with it. [Apr 2013, p.94]
    • Metascore: 26
    • Critic Score 30
    The lesson I learned from The Golden Compass is that children these days can be viewed less as imaginative, problem solving young beings who deserve to be inspired by well made games, and more as an extension of the parental wallet. [Mar 2008, p.60]
    • Metascore: 39
    • Critic Score 30
    In the final analysis, Ford Off-Road is a shambles. Even without the numerous glitches and bugs the underlying game is so poorly realised that we find it hard to recommend this to even the most die-hard of Ford fans. [Jul 2008, p.58]
    • Metascore: 49
    • Critic Score 30
    None of this is enough to save this game from being anything but the mediocre rubbish big development companies with lucrative movie licenses seem to think we want to play. [Aug 2009, p.60]
    • Metascore: 70
    • Critic Score 30
    Terrible pings, no servers and a tiny player base. [July 2010, p.58]