PC PowerPlay's Scores

  • Games
For 647 reviews, this publication has graded:
  • 36% higher than the average critic
  • 4% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 4.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 The Elder Scrolls V: Skyrim
Lowest review score: 0 Infestation: Survivor Stories
Score distribution:
  1. Negative: 58 out of 647
647 game reviews
    • 75 Metascore
    • 70 Critic Score
    If you can come to grips with the controls and the rather unhelpful upgrading UI, Ring Runner can be a very rewarding experience. [March 2014, p.59]
    • 76 Metascore
    • 70 Critic Score
    Incredible work went into the design of almost every element of Risk of Rain, shame that the gameplay couldn't have been more inspired. [March 2014, p.60]
    • 77 Metascore
    • 70 Critic Score
    Despite pacing issues, Teslagrad's strange blend of science and fantasy prove that opposites do indeed attract. [Apr 2014, p.58]
    • 73 Metascore
    • 70 Critic Score
    A simple shooter with some cool puzzles. It won't change your world but acts as a pleasant enough distraction. [Apr 2014, p.59]
    • 65 Metascore
    • 70 Critic Score
    Both familiar and interestingly different, this is a gentle introduction for newbies, or a charismatic change-up for MOBA veterans. [Apr 2014, p.61]
    • 86 Metascore
    • 70 Critic Score
    A lot of fun, but perhaps a little too polished. [May 2014, p.54]
    • 61 Metascore
    • 70 Critic Score
    Conceptually interesting, visually stunning, but ultimately feels hollow in the gameplay department. [May 2014, p.62]
    • 71 Metascore
    • 60 Critic Score
    It was a nice idea, no doubt about it. It just wasn’t presented in a way that it deserved. PC shooters have done some amazing things, but Timeshift, ironically, seems like a bit of a step backwards. [Jan 2008, p.51]
    • 63 Metascore
    • 60 Critic Score
    A relatively poor interface and the ongoing need for micromanagement mask the game’s many strengths and risks discouraging both casual players and bored veterans. [Mar 2008, p.59]
    • 76 Metascore
    • 60 Critic Score
    Hard to see long-lasting appeal amongst the grind and lag. [Christmas 2009, p.48]
    • 71 Metascore
    • 60 Critic Score
    Okay, so there's plenty of irritating stuff but we're here for the clicking, and there's plenty of clicking to be had. This is no challenge to Diablo or even Dungeon Siege, but the world is big and there's plenty of stuff in it to murder. And isn't that, at its heart, the essence of the action RPG? [Christmas 2008, p.79]
    • 83 Metascore
    • 60 Critic Score
    In trading substance for style, Conviction winds up hollow and unsatisfying. Co-op is the only saving grace. [July 2010, p.52]
    • 70 Metascore
    • 60 Critic Score
    Gone are the open environments. Gone are the police chases. Gone are the FMV cut-scenes. Prostreet probably excised so many features with a view of taking things in a fresh direction, but the result is a bewildering one. [Jan 2008, p.60]
    • 81 Metascore
    • 60 Critic Score
    A deeply flawed yet passably entertaining co-op genre mash-up. [Christmas 2009, p.52]
    • 65 Metascore
    • 60 Critic Score
    We think Battle March works best as a companion to a serious tabletop Warhammer player… On the other hand, if your love for RTS is equal to your love for Games Workshop, then Dawn of War should remain your Warhammer game of choice. [Aug 2008, p.60]
    • 65 Metascore
    • 60 Critic Score
    It took me some time to reach the conclusion that Turok isn’t necessarily a bad game. The biggest problem is that everything Turok does, some other FPS does it bigger and better. [Aug 2008, p.63]
    • 74 Metascore
    • 60 Critic Score
    Another victim of the curse of the port, but the golden Ghostbusting heart still shines through. [Christmas 2009, p.58]
    • 62 Metascore
    • 60 Critic Score
    Speedball 2 Tournament is not the second coming of Brutal Deluxe. It is an evolution that will provide entertainment for people who are yearning for simple, accessible arcade fun. [Apr 2008, p.67]
    • 80 Metascore
    • 60 Critic Score
    The rest of us might like future instalments to try something else, or at the very least tweak the formula rather than copy its shortcomings. [Mar 2008, p.61]
    • 70 Metascore
    • 60 Critic Score
    Dracula: Origin is an average point-and-click Adventure game with a few cool new features. The Dracula theme is the game’s biggest plus, and starved adventure fans may have fun with it as long as they think outside the square. [Jul 2008, p.56]
    • 63 Metascore
    • 60 Critic Score
    It is not going to set the world afire with a wild reimagining of the format, but Imperium Romanum is a solid and enjoyable city management simulation, with some gorgeous graphics, an evocative soundtrack, and very confident execution. [May 2008, p.64]
    • 82 Metascore
    • 60 Critic Score
    Really only compelling for folks who keep their gaming world PC-pure. Otherwise, pick this up on the console of your choice. [Dec 2009, p.66]
    • 52 Metascore
    • 60 Critic Score
    For its genre, Beijing 2008 appears to have succeeded. If you’re a hardcore gamer, you already know this won’t be your cup of tea. For everyone else, watch out for the RSI and everything will be gravy. [Nov 2008, p.55]
    • 69 Metascore
    • 60 Critic Score
    Intriguing idea but in terms of execution: this ain't no SimCity! [Christmas 2009, p.60]
    • 60 Metascore
    • 60 Critic Score
    Shaun White Snowboarding is at once the unfortunate victim of our towering expectations and the hapless result of a sloppy port. We've been waiting so long now for some decent snow, hopefully a more polished sequel will see us back on the slopes next season. [February 2009, p.60]
    • 80 Metascore
    • 60 Critic Score
    Chalk this one up as another PC adaptation hemmed-in by the need to make it all work on the PlayStation 3 If Lara's got a saving grace, it's that she's the archetypal 'pub game' girl. To the sozzled, life isn't an intricate cornucopia of detail and possibility, it's a pinball machine one gets hurled through, head first; linear and idiot-proof. [January 2009, p.53]
    • 48 Metascore
    • 60 Critic Score
    In the end, PCM will be of little interest to most people. It has a few reasonable, sometimes even interesting ideas, but manages to execute very few to the level of similar games on the market. [Oct 2008, p.65]
    • 77 Metascore
    • 60 Critic Score
    Where it all falls down is in the core game. The reality is that this is more or less the same FIFA we've had for the last couple of years. While all of PC FIFA's console brethren have married and moved into nice engines, our favourite platform is left with the gaming equivalent of a washed out, beaten up trailer. [Christmas 2008, p.81]
    • 63 Metascore
    • 60 Critic Score
    Some will be fascinated by its near-impenetrable story, but it is incredibly backwards in puzzle design and interface. [Feb 2010, p.61]
    • 70 Metascore
    • 60 Critic Score
    The question is, will user created content be enough to keep the less hardcore Spore fan interested? [Sept 2009, p.66]