PC Zone UK's Scores
- Games
For 709 reviews, this publication has graded:
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43% higher than the average critic
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5% same as the average critic
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52% lower than the average critic
On average, this publication grades 6.8 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: |
Critic Score
96
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| Lowest review score: |
Critic Score
3
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Score distribution:
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Positive: 271 out of 709
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Mixed: 322 out of 709
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Negative: 116 out of 709
709
game reviews
- By critic score
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Critic Score 79
If the Europa Universalis series is your thing, Rome is a welcome evolution. [July 2008, p.74] -
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Critic Score 79
The production values are high. [May 2010, p.92] -
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Critic Score 79
Jolly Rover proudly stands on the shoulders of a giant, and unlike other adventure games that imitate LucasArts' greats, it keeps its balance. [Sept 2010, p.89] -
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Critic Score 79
A very solid start to the series. [June 2009, p.72] -
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Critic Score 79
Somehow the game, as a whole, comes together beautifully. [Oct 2010, p.70] -
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Critic Score 78
There's no doubt TimeShift is a master of the brand of shootery that cartwheels enemies high, high in the air; but without character, humour or a sustained tone throught the game it never leaps into your affections as much as it should. [Jan 2008, p.66] -
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Critic Score 78
Despite my own selfish reservations, the switch to an attack focus is a very good thing. [Christmas 2006, p.78] -
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Critic Score 78
While it's never going to match "Pro Evolution Soccer" on the pitch, the authenticity does genuinely make a difference. [July 2006, p.79] -
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Critic Score 78
Ultimately, though, it's more of the same, albeit with a new storyline and exotic new setting. [July 2006, p.82] -
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Critic Score 78
If you'd like to know what it's like to keep check on every bullet you have left, or how easy it is to parallel park a Panzer, then Red Orchestra is the war game for you. [June 2006, p.78] -
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Critic Score 78
Fans of the series will still find it entertaining, and newcomers will have plenty to see and do, but there's simply not enough new content to recommend it over "NFS: Most Wanted." [Jan 2007, p.90] -
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Critic Score 78
If you've got the time to master it, there is, as ever, about a year's worth of play to be had. [Dec 2006, p.99] -
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Critic Score 78
It's hard, its opening acts don't match the quality of those which follow and some characters grate - but as a modern rendition of a traditional formula, The Angel of Death has both pointed and clicked wisely. It's another nail out of the adventure gaming coffin. [Oct 2006, p.58] -
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Critic Score 78
Sure, the emphasis on tactics and cover etc make it slower than today's bells-and-whistles RTSs, but the time you get to think makes it one of the cleverest. Some games just don't seem to get tired with age. Chess and Close Combat are among them. [June 2007, p.79] -
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Critic Score 78
A technological feat mingled with a fun, yet shallow game. [May 2008, p.76] -
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Critic Score 78
Relic have made an admirable stab at redefining the single-player action-RTS experience, but they haven't managed to nail it just yet. [Apr 2009, p.56] -
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Critic Score 78
Strong good humour. [Dec 2008, p.77] -
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Critic Score 78
Worth buying if you like the "Heroes of Might and Magic" series. [Aug 2009, p.74] -
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Critic Score 78
There's only one problem with this expansion: buying it. [June 2009, p.71] -
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Critic Score 78
Other than a rubbish level in which you twat statues on the head with a stick you won't find many more issues. [Aug 2009, p.70] -
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Critic Score 78
Overlord II's brand of guiltless comic villainy is more entertaining than 'true' evil could ever be. [Sept 2009, p.64] -
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Critic Score 78
The puzzles are solid enough, too. [Dec 2009, p.75] -
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Critic Score 78
Stolen Memories is definitely not big on value, but if you're a Mass Effect fan you'll find it hard to resist. Which is, obviously, what EA are counting on. [July 2010, p.85] -
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Critic Score 78
Playing Forgotten Sands is like playing a slicker "Sands of Time." [Sept 2010, p.86] -
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Critic Score 77
The whole routine of coming to a doorway, deploying your Optiwand, storming the room, arresting the suspects, cuffing them, picking up the weapons, reporting it all to dispatch - it all just becomes a bit of a chore after the hundredth room or so. -
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Critic Score 77
If you've finished the original and want to keep that mouse finger in shape, this expansion is worth a trip to the land of the dead for. [May 2007, p.83] -
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Critic Score 77
Truly a visceral, retro experience that takes us to a warmer, happier time. [Feb 2008, p.90] -
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Critic Score 77
TAD is pricey for an add-on pack, but if you can stomach the cost, there's plenty of succulent, meaty goodness to be had from TAD. Plus it will big up your brain, and that can't be a bad thing for a pony. [Christmas 2007, p.82] -
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Critic Score 77
Once momentum is established there's lots of enjoyment to be had, in both quality and quantity. [May 2010, p.93] -
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Critic Score 76
The single-player campaign is varied and hardly ever falls into genre convention, which makes Rush for Berlin a decent WWII strategy romp. [Aug 2006, p.78] -
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Critic Score 76
It ends up being a fun MMO romp for casual players and a rich PvP hamster wheel if you're sitting out there with an axe to grind. [Christmas 2006, p.84] -
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Critic Score 76
The larger number of tracks, cars and mini-games feel like only relatively minor improvements over the original and the whole thing ends up feeling like more of an expansion than the next evolution. [Sept 2006, p.62] -
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Critic Score 76
The satisfaction of finally winning a battle doesn't even begin to outweigh the frustration of having to win it all over again. -
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Critic Score 76
Fans of the series are bound to love it and if you have enough patience, you too might uncover the gooey warmth at the heart of this initially cold title. [Apr 2007, p.85] -
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Critic Score 76
It's an expansion that's clearly been designed with passion. [Jan 2008, p.82] -
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Critic Score 76
Multiplayer modes are very original. [July 2009, p.62] -
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Critic Score 76
As a strategy game, very few titles reach the epic scale and excitement of Men of War's biggest battles. [Apr 2009, p.68] -
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Critic Score 76
An incongruous addition to Fallout 3 that has little or no bearing on the wider world itself. [Nov 2009, p.73] -
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Critic Score 76
It ticks all the boxes that a loot lover could possibly want. [Jan 2010, p.80] -
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Critic Score 76
A decent Transformers game, at last. [Oct 2010, p.78] -
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Critic Score 75
With patience, it can be an engrossing experience, as you tentatively eke your way through a foreign town, with deadly threats lurking round every corner. It's dramatic, it's tense, it's infuriating, but is it fun? No. It's not fun, it's war. -
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Critic Score 75
It's all still hard, and it still suffers a little from a lack of intuition and dropping you in the deep end. But the pleasure and satisfaction to be had from completing a mission is still there. [Dec 2006, p.100] -
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Critic Score 75
A wonderful idea, and a thoughtful variation on multiplayer gameplay - what intesity you lose from speed, you gain from tension. [Oct 2006, p.66] -
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Critic Score 75
If you're into the surreal, love your puzzles or you're simply sick of formulaic puzzle/adventure games, this could just be the perfect tonic for you. [Nov 2007, p.89] -
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Critic Score 75
It's very tactical, it's highly polished and I can pretty much guarantee you've never played anything quite like it. [Oct 2007, p.86] -
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Critic Score 75
If you can turn a blind eye to the ropey skirmishes, you'll be in for weeks of city building goodness. [Apr 2006, p.85] -
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Critic Score 75
This may be Sam and Max at their most entertaining, but it's not their most logically coherent outing. [May 2008, p.89] -
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Critic Score 75
Fantastic soundtrack with integrated riffs and tunes. [Aug 2008, p.70] -
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Critic Score 75
It's undeniably charming, but how long you remain charmed depends largely on your patience. [Feb 2009, p.68] -
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Critic Score 75
Any problems melt away fast with writing as sharp and hysterical as this. [Jan 2009, p.75] -
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Critic Score 75
Provides a simple, but pleasing action experience, with a refreshingly polished veneer. [Dec 2009, p.74] -
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Critic Score 75
Every vehicle n this package is an absolute dream to drive. [Jan 2010, p.72] -
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Critic Score 74
Hellgate's done itself a disservice, because it's hidden some decent fun underneath a dated, linear and difficult-to-love veneer. -
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Critic Score 74
An effective, old school strategy game of properly strategic proportions. [Oct 2006, p.70] -
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Critic Score 74
That the developers have endeavoured - and succeeded - in modelling the social turmoil of the period makes this a unique, rewarding, and dense experience that demands dedication and will reward players with weeks, if not months, of unique historical wargaming. [Sept 2006, p.80] -
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Critic Score 74
The problem is that most of the downloadable content is aimed at specific character types: a pure combat character probably won't give a stuff about spell tomes or a Wizard's tower, while the average mage will find the powerful new quest items totally useless. You're far better off just choosing the content you want online, and this works out a hell of a lot cheaper too, even if you buy everything (£12). -
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Critic Score 74
It's not really doing anything groundbreaking. [Dec 2007, p.76] -
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Critic Score 74
That this is the last game in the Penumbra series is a genuine tragegy, because the series has finally found its footing. [Apr 2006, p.84] -
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Critic Score 74
If you can struggle past the interface, the game itself if baseball gold. [Sept 2009, p.71] -
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Critic Score 74
If only it didn't look like such a dog's dinner. [Jan 2010, p.80] -
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Critic Score 74
An absolute ton of very German micromanagement. [June 2010, p.87] -
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Critic Score 74
That exhilarating core deserves more than the pretty rancid crust that tops it. [Aug 2010, p.76] -
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Critic Score 73
Dark Corners is at its best when you can immerse yourself in the story and get to work solving the biting mysteries on offer. Unfortunately, by the end of the game everything succumbs to a bit of FPS butchery, putting you in shotgun shootouts rather than mysterious crime scenes. -
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Critic Score 73
And even though the game is rich with tension (certainly enough to offset the mediocre graphics), unless you're at her majesty's pleasure, you probably won't have the time. -
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Critic Score 73
However, once you pass the infant stages of the game, play becomes all too familiar, all too repetitive and all too unpolished. I'm not saying avoid Age of Conan - feel free to give it a go and enjoy the early stages with your free 30 days of play. -
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Critic Score 73
A worthy successor to the Caesar family of titles. But chances are, you already know if this is going to be your cup of tea - follow your heart, young governor. [Christmas 2006, p.92] -
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Critic Score 73
Falls a little short of the bar set by the likes of "SimCity 4." [July 2006, p.80] -
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Critic Score 73
With the superior "Company of Heroes" looming over the proceedings, JTF's lovely graphics, underused media twist and modern settings mask a solid but perhaps rather uninspired take on the genre. [Dec 2006, p.82] -
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Critic Score 73
Cossacks II remains an enjoyable re-enactment of wholesale slaughter as any of you couuld hope for. [Sept 2006, p.74] -
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Critic Score 73
One of the most challenging and addictive city-builders we've played this year. [Jan 2007, p.70] -
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Critic Score 73
More of a solid warrior and less of a gaming god. [Oct 2007, p.80] -
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Critic Score 73
Two Worlds isn't a masterpiece, but it is entertaining. It's deep. [Nov 2007, p.78] -
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Critic Score 73
As a sandbox game, it shines in the hands of those who take it for what it is - an "A-Team" simulator - but as a narrative shooter, it falls flat. [Dec 2008, p.72] -
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Critic Score 73
Anyone with half an eye can see how the presentation levels have been slipping like a ferret on ice over the last few years. [Nov 2007, p.84] -
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Critic Score 73
For 20 quid, it's a half-decent ride while it lasts. [Sept 2007, p.73] -
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Critic Score 73
The problem with Jack Keane is that it's just not funny. The game tries too hard to be something its not. [May 2008, p.78] -
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Critic Score 73
The joy of breaking things apart with giant hammers really is enough to prop up any amount of dull shooting. [Oct 2009, p.58] -
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Critic Score 73
Dramatic, entertaining and charming in the way that every Fallout expansion should be from now on. [Nov 2009, p.72] -
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Critic Score 73
Deserves praise for artistic flair, but when it comes to gameplay approach with caution. [Jan 2010, p.81] -
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Critic Score 73
A good game, but it won't hit Peggle-esque heights of fame. [May 2010, p.87] -
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Critic Score 73
Playing Toki Tori is like putting your finger into a kitten's mouth, only to realise that the kitten is actually a great white shark. Except this is a good thing. [Oct 2010, p.86] -
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Critic Score 73
A better proposition than the first remake. [Aug 2010, p.86] -
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Critic Score 72
Even though it feels so very wrong to say this, Open For Business is a Sims expansion worth buying. -
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Critic Score 72
The PC market should revel in the fact that it can do console games, and do them better than the consoles can. [Sept 2006, p.70] -
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Critic Score 72
Boss battles are explosive, brutal encounters, while some perfectly cast actors bring each character to life with genuine aplomb. If you leave your brain at the door, you just might find hours of mindless fun here. -
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Critic Score 72
It still doesn't address the simplistic combat. [Christmas 2006, p.77] -
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Critic Score 72
The admirably innovative gameplay still feels like it's from Mars. [Feb 2007, p.80] -
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Critic Score 72
So while it's a Sims 2 expansion, and while it's about pets, it's a wellmade, superbly polished addition to the original game. -
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Critic Score 72
Strategy gaming doesn't get much more hardcore than this. But if you, as I, have ever harboured ambitions of serving of quartermaster to a major military formation, this is for you. [Oct 2006, p.70] -
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Critic Score 72
The spectacuar way in which the game is presented is enough to make the most players want to overlook the deep-running problems it harbors and plaudits must be paid to a setting this original and so excellently realized. [June 2008, p.64] -
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Critic Score 72
While there's still a decent driving model underneath, it's hard to see RACE appealing to fans who've driven Simbin's other titles, and so, this time at least, the hare comes out on top. [Jan 2007, p.87] -
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Critic Score 72
Mad Doc needs to do the full makeover in the expansion. [Jan 2008, p.72] -
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Critic Score 72
The balancing could do with some tweaking, with some enemies too hard to defeat and some bosses too easy. [Aug 2007, p.70] -
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Critic Score 72
If I have a gripe, it's that the introduction of Hugh Bliss's magical talismans makes for some rather force puzzles. [July 2007, p.80] -
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Critic Score 72
It might sound trite, but if you like god games there's nothing here you won't have seen before. [Sept 2009, p.70] -
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Critic Score 72
The Last resort is still enjoyable for fans of Wallace & Gromit, but seasoned adventurers will run through it like a summer breeze. [Aug 2009, p.74] -
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Critic Score 72
Trine deserves recognition for bringing the Lost Vikings template back to our PCs, but it isn't a classic. [Oct 2009, p.66] -
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Critic Score 71
Despite design cleverness and an engaging cityscape, there's just no joy here. [Christmas 2006, p.90] -
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Critic Score 71
The Battle For Middle-Earth II may look impressive, and its basic, by-the-numbers RTS approach is fun in a mindless sort of way. However, in no way is it anywhere near the game we hoped for. What a waste. -
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Critic Score 71
This update isn't monumental. It's merely the bacon topping on an already bulging turducken. That's turkey, duck and chicken. [Dec 2006, p.99] -
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Critic Score 71
These dinosaurs may be beautifully drawn and animated, but there's just not enough blood and thunder pouring out of them to generate that shaking-glass "Jurassic Park" 'Oh my God, here comes the T-Rex' moment. [Dec 2006, p.90] -
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Critic Score 71
Not only is the game accessible, it has a couple of novel game-modes to kick back with and offers a pretty exhausting career modes too. It's also quite technical, but it reveals itself in layers, a bit like "Pro Evo." [Mar 2007, p.72] -
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Critic Score 71
It's fun, tough, cheap and really hard to stop playing; sometimes it's good to look back. [Oct 2007, p.86] -
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Critic Score 71
It's the shortest and easiest yet, with the episodic formula's skeleton (office/street intro, on-location puzzle, three-pronged task, conclusion) showing more obviously through the tighter, more linear flesh. -
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Critic Score 71
There's a platoon of issues lurking to ambush the unwary. [July 2007, p.70] -
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Critic Score 71
Much as I was thrilled by the action, I was equally nonplussed by the lack of emotional connection to the characters and the plot. [Mar 2009, p.64] -
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Critic Score 71
Culpa Innata will surprise you with its non-linearity. [Feb 2008, p.81] -
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Critic Score 71
Despite its flaws, CM08 is easily BGS's best game to date and is a commendable step forward for the series. Fun and accessible, it provides a decent alternative to the complexities of Football Manager. However, a weak tactical spine and the hit and miss match engine negate the need for any serious tactical tinkering, meaning that while its personality may be split, its mainstream characteristics still dominate its make-up. -
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Critic Score 71
If you're a fan of the board game, you'll like this adaptation - but if you're not, it's not going to sit well with any logical imagining that you've ever had for a Blood Bowl game. [Nov 2009, p.68] -
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Critic Score 71
Barely explicable scantily clad slo-mo sequences aside, Velvet Assassin is a really solid game. [Aug 2009, p.66] -
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Critic Score 71
If you want a simple game that doesn't require you to devote the whole of your brain or your evenings, can buy into the game's modern-retro visuals, and can forgive a few flaws; it's undeniably worth a spin. [Dec 2008, p.76] -
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Critic Score 71
As long as you realise that Crayon Physics Deluxe is a sandbox in disguise, you won't be disappointed by this charming physics puzzler. [Apr 2009, p.70] -
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Critic Score 71
A worthy follow-up and well worth your time if you are an enthusiast of the gem-matching genre. [June 2009, p.75] -
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Critic Score 71
Essentially, things fail to get moving in Disciples III. [Sept 2010, p.91] -
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Critic Score 70
The fundamental problem is that it all feels a little detached - for an MMO, solo play feels far more natural, as the speed turns most of the battles into one-on-ones dotted around the map. [July 2006, p.88] -
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Critic Score 70
There's little content on offer here, with only three islands and four new miracles making this hardly an essential purchase. [July 2006, p.86] -
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Critic Score 70
It has numerous problems, most notably the A.I. But there's something beneath all its faults I can forgive; a Western game that has Reverends, shows reverence and even features the occasional smear of puerile humour. [Nov 2006, p.66] -
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Critic Score 70
Plenty of tactical depth and a wealth of historical information. [Nov 2006, p.73] -
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Critic Score 70
It's still one of the best basketball sims available, just don't expect much beyond recycled goods. [Dec 2006, p.85] -
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Critic Score 70
Something about Granado Espada is fiendishly addictive. What stops it from being truly great is the fact that it's both simple and rather boring at times. [Oct 2007, p.83] -
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Critic Score 70
If you've exhausted X3 to an inhuman degree, you could do a lot worse than check this out, especially given the bargain price tag. [Sept 2007, p.86] -
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Critic Score 70
The plot is a bit of nonsense and the NPCs' AI is dumber than a bag of hair, but slashing up civilians with the Claw is always amusing. [Aug 2009, p.68] -
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Critic Score 70
A hit-and-miss product that'll no doubt satiate the hardcore, but probably prove a tad too irritating for the rest. [Christmas 2007, p.86] -
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Critic Score 70
In a disappointing move, we don't get to play any of the Ghostbusters. [Oct 2009, p.64] -
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Critic Score 70
FreeTime isn't bad. Actually, it's very good. [June 2008, p.80] -
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Critic Score 70
A vaguely comical arcade shooter in the clouds, and one that never pretends to be anything else. [June 2009, p.64] -
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Critic Score 70
With more ambition in the table design, Dream Pinball 3D has the potential to be great. As it stands, it's just good. [June 2008, p.82] -
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Critic Score 70
East India Company manages to whisk you on a sedate journey through teatime. [Nov 2009, p.75] -
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Critic Score 70
This will genuinely engage the creative side of a child. Just knock 30 off the score if you aren't in primary school. [Feb 2009, p.81] -
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Critic Score 70
If you own the first, then there's little reason to upgrade. [Apr 2010, p.90] -
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Critic Score 70
A bit crackers. [Nov 2009, p.76] -
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Critic Score 70
You'll be having Duke Nukem flashbacks and shouting "I've got balls of steel" in no time. [July 2010, p.84] -
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Critic Score 69
Finally though, kudos to the scriptwriters and actors for providing a stream of banter that never once made me want to pull my jaw off and mash my teeth against my forehead. Something so rare, I added two to the score. -
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Critic Score 69
Somehow it manages to be far more entertaining than you'd expect. [May 2007, p.72] -
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Critic Score 69
Part Age Of Empires and a dollop of Civ, what's missing is a memorable game experience. And as for the visuals - line it up against Total War or Rise Of Nations and it's almost laughable. -
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Critic Score 69
While Extraction Point certainly does pick up towards the end, providing some absolutely sublime moments of action, ultimately it feels far too much like the worst bits of F.E.A.R. all over again, masquerading as something we love. -
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Critic Score 69
Having just reached HOMMV's end-game, I'd rather have waited a bit longer and received a bit more. [Jan 2007, p.83] -
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Critic Score 69
With patience and perseverance there's plenty of reward. [Oct 2008, p.72] -
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Critic Score 69
An unexpectedly and unpredictably decent point-and-click game. [Dec 2008, p.71] -
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Critic Score 69
Treat The Maw as a casual half hour game and you'll be well satisfied, but don't expect any maw than that. Sorry. [June 2009, p.75] -
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Critic Score 69
If you have a lot of patience, follow The Path. If not, bugger off and pick up an FPS. [Aug 2009, p.75] -
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Critic Score 69
There are only a handful of official maps to play , although each one is substantial in size. [Aug 2009, p.77] -
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Critic Score 69
This is one for gem completionists, but it won't be raising any bars or breaking any moulds. [Feb 2010, p.84] -
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Critic Score 69
There's not enough reason to come back after the initial wow factor from the visuals wears off. [July 2010, p.90] -
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Critic Score 69
Arrowhead paints the most chilling picture of the horrors of war than any game has done yet. [Sept 2010, p.84] -
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Critic Score 68
It's not terrible by any means, but it's just not very exciting either. [Apr 2007, p.76] -
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Critic Score 68
DMC3 has a few conversion issues - low-res textures and fiddly joypad setting-up - and lack of quicksaves can be infuriating when you have to begin a boss battle all over again, but overall it's infernal fun. [Oct 2006, p.78] -
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Critic Score 68
A lacklustre affair that we've seen many times before. [Dec 2006, p.85] -
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Critic Score 68
The action is quite a laugh and oddly refreshing. But it repeats and repeats and repeats. [Dec 2007, p.78] -
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Critic Score 68
It's one of the few Bond games that come close to the N64 classic. [Feb 2009, p.78] -
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Critic Score 68
Offers up one of the drabbest looking and tedious opening sections witnessed anywhere. [Oct 2009, p.62] -
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Critic Score 68
EndWar's a little too repetitive and you'll probably end up using the same basic strategy in every battle. [June 2009, p.69] -
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Critic Score 68
Persevere a little and you'll soon be having a lot of fun. [Apr 2009, p.72] -
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Critic Score 68
To say that the game is shallow would be harsh, but it certainly doesn't plumb the potential depths of the period, and while it has multiplayer I can't see it having much longevity. [May 2009, p.77] -
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Critic Score 68
Muzzled! isn't as laugh-out-loud funny as the previous episodes. [Oct 2009, p.73] -
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Critic Score 68
While it's no classic, every Monkey Island fan should be playing this. [Oct 2009, p.68] -
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Critic Score 68
At its best, Impact is an exhilarating, old school blaster that's very easy to dip in and out of. But at its worst, it's simplistic, repetitive fare with not enough to it. [Sept 2010, p.88] -
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Posted Sep 12, 2011
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Critic Score 67
Dreamfall never taxes the brain, and progression is more often than not a case of running to the next location and having a bit of a chat. [July 2006, p.75] -
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Critic Score 67
Maelstrom is certainly interesting, but it just lacks that magic spark needed to transform a collection of ingenious ideas into a thrilling RTS experience. Innovative? Certainly. Thrilling and essential? Not quite. -
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Critic Score 67
It's deep, if you like repetitively killing things. [Sept 2006, p.77] -
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Critic Score 67
The level design appears to be somewhat lacklustre (there's too much 'take this point! And now this one!'), but it's still an enjoyable romp. [Mar 2008, p.85] -
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Critic Score 67
A cheaper, slightly longer and certainly more rewarding slice of saccharine silliness than before. Still not perfect, but very, very cute. [July 2006, p.74] -
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Critic Score 67
Desperados 2 looks a bit dated, and the AI is basic 'search if you're heard, attack if you're seen.' However, it's still enjoyable - and with the effort comes a grumbling sense of achievement. [July 2006, p.89] -
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Critic Score 67
Once the armies swell in size, the laborious job of shuffling them around the battlefield is like shovelling coal. [Oct 2006, p.65] -
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Critic Score 67
An insecure game unsure of who wants to play it, but that's not to say it isn't fun. [Mar 2008, p.78] -
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Critic Score 67
While the story is light and terribly translated at times, the quests are rewarding enough (resource-wise) to keep you doing them. [June 2008, p.78] -
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Critic Score 67
A crippling absense in the multiplayer is online play. [June 2008, p.81] -
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Critic Score 67
A hastily-ported and frustrating slap in the face for PC gamers, and I cannot gather enough venom towards how little respect there is here for the PC platform. [Apr 2009, p.46] -
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Critic Score 67
A slightly alienating, yet eventually rewarding, game that lets you create your own levels. [Sept 2008, p.70] -
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Critic Score 67
We'd like to see Bright Future focus on improving the in-game engine, scale back the extraneous nonsense and provide a better core game experience. [Feb 2009, p.85] -
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Critic Score 67
That Elven Legacy is so badly presented is a shame, as there's a surprisingly good strategy game hidden underneath the amateurish exterior. [July 2009, p.75] -
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