PCGamesN's Scores

  • Games
For 85 reviews, this publication has graded:
  • 36% higher than the average critic
  • 11% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 South Park: The Stick of Truth
Lowest review score: 20 CastleMiner Z
Score distribution:
  1. Positive: 39 out of 85
  2. Negative: 10 out of 85
85 game reviews
    • 85 Metascore
    • 100 Critic Score
    Where other South Park games have utterly failed to capture the crude, offensive, absurdly entertaining spark that has kept the cartoon running for 16 years, The Stick of Truth succeeds utterly. Not only is it series creators Matt Stone and Trey Parker - who co-wrote the game - firing on all cylinders, it’s Obsidian’s most polished RPG. Not just a great South Park game, the Stick of Truth is simply a great game.
    • 81 Metascore
    • 90 Critic Score
    Any doubts I had during the first episode have been washed away. This is Telltale’s storytelling ability at its very best. Filled with emotionally resonant dialogue, painful scenes and a cast that’s quickly matured, A House Divided makes it seem possible for The Walking Dead Season Two to eclipse its celebrated predecessor.
    • 88 Metascore
    • 90 Critic Score
    Hearthstone is a wonderful game. Nostalgic, simple and best of all: fun. This is the best online collectible card game you can play. Just be careful how much you spend in it.
    • 86 Metascore
    • 90 Critic Score
    And that’s maybe Titanfall’s biggest, and most forgivable flaw: it looks less interesting and novel than it actually is. It’s such a fresh take on the military shooter, splitting the difference between the more deliberate pace of games like Battlefield and Call of Duty and the kinetic excitement of games like Tribes or even Counter-Strike. It just takes a while to see that, because Titanfall’s presentation is so conservative.
    • 87 Metascore
    • 90 Critic Score
    You have to admire Blizzard's approach to Diablo III. They fixed it. The game itself now absolutely superb. Reaper of Souls finishes the job.
    • 82 Metascore
    • 90 Critic Score
    I’m completely invested now. I worry about Bigby. I’m pointlessly going through the decisions he made, I made, attempting to figure out how they will change the way the rest of the fables’ view their protector. But most of all I want to finish this case and catch whoever is responsible for this titanic mess, and then rip his limbs off. Bigby’s indignation and quest for vengeance is infectious.
    • 91 Metascore
    • 90 Critic Score
    It’s a marriage of phenomenal world design and impressively tight mechanics.
    • 81 Metascore
    • 90 Critic Score
    Wolfenstein is a masterpiece of its genre. It does good shooting men. But it's more than that, it's an effortlessly melancholy adventure that doesn't drown in its own bombast. It's like finding out that a superstar footballer is a poet, or finding your dog pressing flowers. It's a game with hidden depths that you're invited to explore, but ones that never overshadow the thing it's best at...Which is shooting all the men so that all their blood comes out.
    • 81 Metascore
    • 90 Critic Score
    An exceedingly complex, infinitely rewarding space strategy game. It’s made me more excited about the genre than any other game of its kind since Galactic Civilizations II.
    • 84 Metascore
    • 90 Critic Score
    It’s not just a great, surprisingly insightful game. It’s also true to the literary genre that inspired it and Bill Willingham’s Fables comics.
    • 87 Metascore
    • 90 Critic Score
    The influence of the classics, Ultima VII, Baldur’s Gate II, they’re in there, but Original Sin is very much its own, unique grand adventure.
    • 78 Metascore
    • 90 Critic Score
    Amid the Ruins feels like the peak of the pint-sized survivor’s development. After the brutal trauma of the previous episode, we get to decide, or at least influence, what she will be like in the finale and how she’s been transformed by the events of this second season. Every moment is a struggle between Darwinism and kindness.
    • 78 Metascore
    • 90 Critic Score
    Chapter Two was worth the two year wait. It’s comfortingly traditional if you pine for the old days, but not laden down with overly elaborate multi-layered puzzles that’ll keep you bashing your head against the wall for hours.
    • 82 Metascore
    • 90 Critic Score
    Endless Legend combines fantastic fiction with compelling strategy. Underpinning it all is a strong design philosophy that connects the tenets of the 4X genre together seamlessly, while providing a plethora of options without being overwhelming. Even during a time when we’re seeing a lot of 4X offerings, it sets itself apart, promising something different from its contemporaries.
    • 81 Metascore
    • 90 Critic Score
    By opening it up and providing countless meaningful choices and random events, Relic has put the war in the players’ hands. It’s not a directed journey through a bunch of scenarios where winning is all that matters; it’s a persistent struggle where failure is always nipping at the Americans’ heels, where an entire company can be lost in battle, making the war seem even more desperate. It’s exhausting, and the best game in the Company of Heroes series.
    • 85 Metascore
    • 90 Critic Score
    Telltale’s trip back to its comedy roots is a triumph. Rhys and Fiona are a duo I want to spend more time with. Baker and Bailey do a phenomenal job of bringing them to life, with spot-on comic timing and just enough humanity so they don’t simply feel like vehicles for jokes.
    • 85 Metascore
    • 80 Critic Score
    Faith is a sterling beginning to what looks to be another feather in Telltale’s cap; a confident, slick opener to a mystery that begs to be explored. I wait with bated breath and sweaty palms for the next installment, where I’m sure to discover how my choices have only made things worse, at least if The Walking Dead is anything to go by.
    • 83 Metascore
    • 80 Critic Score
    The completionist in me is nearly overwhelmed with the sheer amount of things to do in A Realm Reborn. Square Enix really do deserve praise for not only fixing the issues of the original game, but far exceeding their goal.
    • 83 Metascore
    • 80 Critic Score
    Card Hunter is anything but inconsequential. It’s a top tier turn-based tactics game, a secret TCG, and the first RPG I’ve ever played to make a virtue of a generic fantasy setting. It’s the inspired XCOM variant that Space Hulk seems to have turned out not to be.
    • 73 Metascore
    • 80 Critic Score
    Gleefully swift, ingeniously puzzling, and kind to your senses through delightful art and a terrific soundtrack, Shooter is received with open arms on the PC. All we need now is its 2011-released sequel to really satisfy that post-game hunger.
    • 80 Metascore
    • 80 Critic Score
    It’s challenging and thoughtful, but it does lamentably become repetitive.
    • 82 Metascore
    • 80 Critic Score
    In some ways it’s surprising that - despite being traditional - it doesn’t feel like a Lucasarts game. That’s likely what backers wanted, and whilst those elements are there, this is a Double Fine game to the final letter. It’s gentle, loving, and fun; not a Grim Fandango rehash, but the gaming equivalent of a petting a kitten. If your eyes are not welling up with sheer joy at such a thought, then perhaps Broken Age is not for you.
    • 76 Metascore
    • 80 Critic Score
    Despite a few missteps, Smoke and Mirrors is an excellent follow-up to Faith. It’s a twisted journey through Fabletown’s dirty, neon underbelly exploring the darker side of glamour magic and the exploitation of fables. It ends somewhat abruptly, with a terrible revelation, making the wait for the third episode already agonising.
    • 72 Metascore
    • 80 Critic Score
    Loadout is throwaway, silly entertainment. It gets you into a game, raises a smile, and spits you back out again. It’s scrappy, with a few rough edges in the level design and art. But it’s endearingly dumb, and I really think you should, at least, have a try.
    • 80 Metascore
    • 80 Critic Score
    Simple in almost all respects, Luftrauser is one of Vlambeer’s biggest triumphs because it strips back everything in the name of exposing the fun at the centre of the game. It’s almost as if the designers were engineers of the rauser itself; reducing weight and tweaking fuel lines to ensure the most effective deliverer of death possible.
    • 87 Metascore
    • 80 Critic Score
    In TowerFall Ascension, there are no inevitable deaths. Every time you stare down the shaft of the Grim Reaper’s arrow, there’s always a way out. You just have to be smart and quick enough to put a plan into action before someone nails you to the wall first.
    • 80 Metascore
    • 80 Critic Score
    It’s the best that Age of Wonders has ever been.
    • 80 Metascore
    • 80 Critic Score
    It integrates the fighty and the talky enough to make Rapture feel a more dangerous and believable place, discards the impenetrable conceits with which the first DLC began, and brings an almost seven year old series full circle and to a satisfying end. What a wonderful trick, and a fitting note for one of PC gaming’s best loved studios (as we know them, at least) to bow out on.
    • 73 Metascore
    • 80 Critic Score
    Warlock II might take place in a silly universe where narrators like to impersonate Sean Connery and kingdoms are ruled by regal rats or chatting skeletons, but Ino-Co has taken its construction very seriously. It’s exactly what a sequel should be, keeping the spirit of the original but improving every aspect.
    • 83 Metascore
    • 80 Critic Score
    Smite is invigorating. It’s not another MOBA. It takes one aspect of a MOBA’s structure and builds on it until it's something else entirely. Smite has developed into an action game. One with lanes, creeps and towers, all the things you’d expect from a MOBA, but even the familiar looks different when viewed from Smite’s refreshing perspective.