Pelit (Finland)'s Scores

  • Games
For 1,823 reviews, this publication has graded:
  • 81% higher than the average critic
  • 4% same as the average critic
  • 15% lower than the average critic
On average, this publication grades 8.4 points higher than other critics. (0-100 point scale)
Average Game review score: 81
Highest review score: 100 Guitar Hero
Lowest review score: 16 Legacy: Dark Shadows
Score distribution:
1,823 game reviews
    • 53 Metascore
    • 81 Critic Score
    A decent enough FPS with some nice humour and oddball opponents. But why the levels are so dull-looking and straight-forward, when the situation pretty much allows anything you can imagine? [Apr 2009]
    • 82 Metascore
    • 81 Critic Score
    Excellent fan service to Dead Space and a great on-rails shooter. Due to the genre change but sticking with the familiar location, weapons and enemies it’s both familiar and refreshingly new. Replay value after the 5 hour play through is questionable however. [Nov 2010]
    • 88 Metascore
    • 81 Critic Score
    The sequel to the first single player Battlefield definitely has its flaws, but the game is fun to play. Bad Company captivates the feel of the authentic 80's action flicks, which is not a bad thing. If the game has explosions, rubble and a lot of unintentional violence, how bad can it go wrong? [Mar 2010]
    • 84 Metascore
    • 81 Critic Score
    At its best the game feels more a RTS than an ordinary football game. The set piece and defense will need a lot of work because the controls are still a little too automatic. [May 2009]
    • 78 Metascore
    • 81 Critic Score
    An easy, pretty and fun platform adventure, which throws some elements from skateboarding games and Katamari Damacy into the mix. [Jan 2010]
    • 77 Metascore
    • 81 Critic Score
    Shines in flight and physics modeling as well as the actual combat, but AI and especially the campaign engine could use a lot of further development. Whether or not the engine can handle proper campaigns remains to be seen, however. [Apr 2010]
    • 78 Metascore
    • 81 Critic Score
    Same old Puzzle Bobble, which is both a good and a bad thing. It’s still an addictive puzzle game, but why not give us a campaign mode in the vein of Puzzle Quest? [Dec 2009]
    • 67 Metascore
    • 81 Critic Score
    Bonfire of the Vanities completes Ezio’s memories and is, at least for now, the last DLC pack for Assassin’s Creed II. This time around Ezio is tasked with the assassination (surprise, surprise) of Girolamo Savonarola and his men. Removing Savonarola’s underlings is quite rewarding after Forli’s Cakewalk, and you get to admire the full extent of Florence, yet Bonfire of the Vanities offers nothing new. The adventure is worth its price tag, particularly if you buy the Secret Locations along with it, but nothing to exult about. [Apr 2010]
    • 75 Metascore
    • 81 Critic Score
    A pure arcade shoot 'em up. It's pretty, fast, simple and short. [June 2010]
    • 68 Metascore
    • 81 Critic Score
    Swedish western shootout works like a charm. The game encourages to work together and the fast-paced action is sure to give thrills. Lack of maps is the main concern, but this is easily repaired with DLC, which is hopefully on the way. [June 2010]
    • 82 Metascore
    • 81 Critic Score
    The custom tracks, cars and drivers make the game much more than just the sum of it's parts. Shame I wasn't able to try out the multiplayer races, so the score is based purely on the singleplayer experience. [June 2010]
    • 85 Metascore
    • 81 Critic Score
    Stunningly beautiful, but the straightforward nature of the single player mode starts to annoy after awhile. The AI could use some work, too. [Oct 2005]
    • 81 Metascore
    • 81 Critic Score
    Has a solid single player campaign which is fun while it lasts. The multiplayer mode suffers from match-making difficulties but is still a blast. [Feb. 05]
    • 71 Metascore
    • 81 Critic Score
    A rather straight-forward action game. There are a few minor quibbles, but on the whole the action is smooth and frantic. Looks, sounds and feels like Bond. [Nov 2005]
    • 83 Metascore
    • 81 Critic Score
    A decent enough racing experience. The police chases are excellent fun, but where is the proper civilian traffic? [Dec 2005]
    • 77 Metascore
    • 81 Critic Score
    Offers more graphical splendour and Doom-ish fun for fans. Multiplayer options are still just so-so. [Dec 2005]
    • 62 Metascore
    • 81 Critic Score
    Weird and funny at the same time. As a pinball it is nothing extraordinary and in a strategic sense it is quite simple. But when both the elements are combined, the result is much more than you would expect. [May 2006]
    • 79 Metascore
    • 81 Critic Score
    Revenge of the Titans doesn't bring too many new ideas to the crowded tower defence genre, but its blend of real-time strategy and arcade action does provide it with a unique twist. And it looks and sounds great, too! [May 2011]
    • 66 Metascore
    • 81 Critic Score
    You never know what to expect from Bioware when they create a new DLC. Sometimes they are decent, more often not. Legacy and Mark of the Assassin are pleasant surprises in the continuum. The adventures are well written, Tallis is a compelling new character and the combat is challenging enough. The add-ons are solid work, but not extraordinary by any means. [Nov 2011]
    • 68 Metascore
    • 81 Critic Score
    A very pretty and in some parts surprising arcade racer. It takes a step or two towards the original Need for Speed and that's a good thing. There's one annoying problem, though. The stupidly expensive police cars are just, well, really stupid. [Dec 2011]
    • 64 Metascore
    • 81 Critic Score
    A very pretty and in some parts surprising arcade racer. It takes a step or two towards the original Need for Speed and that's a good thing. There's one annoying problem, though. The stupidly expensive police cars are just, well, really stupid. [Dec 2011]
    • 84 Metascore
    • 81 Critic Score
    The season upgrade has a lot of minor tweaks but lacks important major changes. For example near post corner goal trick is still there and press meetings are still as boring as in real life. I would rather buy a DLC than a new game every year. [Jan 2012]
    • 71 Metascore
    • 81 Critic Score
    A technically sound, fun and varied show wrestling game. There's a lot of content and you can always create (or download) more yourself. [Jan 2012]
    • 79 Metascore
    • 81 Critic Score
    Although not as good as Legend of Dead Kel, Teeth of Naros still manages to create a fun adventure. The visual style for the new area is simply gorgeus. [May 2012]
    • 75 Metascore
    • 81 Critic Score
    Chains of Satinav is a perfect substitute for a storybook. Absolutely beautiful hand-drawn art is combined with a predictable story and some clumsy dialogue, but the overall melancholic feel of a imaginary kingdom on the brink of it's demise make up for these angularities. It's hard to get any closer of an fairytale. Some puzzles are genius, but there are loads of boring logistic tasks too. [Sept 2012]
    • 68 Metascore
    • 81 Critic Score
    The Cave is a disappointment. You're allowed to expect more from the famous industry veterans. [Feb 2013]
    • 85 Metascore
    • 81 Critic Score
    Simple and easy going strategy game has a good board game feeling: easy to learn, harder to master. Battle of Bulge works well on a touch screen too, thanks to excellent user interface. The main flaw is that it is quite expensive and has only one map to play with. [March 2013]
    • 80 Metascore
    • 81 Critic Score
    If only the developers had had the strength to break free from their original vision and concentrate on what's really good in Brütal Legend. A lot fewer stage battles and a lot more reckless driving and action-packed smashing of heads. With a kickass soundtrack. That's what this game should have been about. Unfortunately it's not. I wish it was, though. [Apr 2013]
    • 69 Metascore
    • 81 Critic Score
    Sometimes great, sometimes infuriating (on PC, Chris's run from Haos is a game killer) but always entertaining and dare I say challenging (at least compared to Call of Duty, Gears of Wars and other casual handhelders).
    • 75 Metascore
    • 81 Critic Score
    A traditional point-and-click adventure game set in a world inspired by children's story books. Most of the puzzles are well designed but there are also few illogical ones that can be really hard to figure out. With some extra polishing time those could have been avoided. [Aug 2013]
    • 80 Metascore
    • 81 Critic Score
    A fast and furious racing game, where cops constantly try to catch the racers. Multiplayer is seamless, but it feels like a single player mode, since you rarely bump (pun intended) into other players. [Jan 2014]
    • 75 Metascore
    • 81 Critic Score
    Wrestlemania makes the day. [Dec 2013]
    • 80 Metascore
    • 80 Critic Score
    Understands the cunning basics of its source material, but needs a more dramatic and engaging story. It also focuses too much on fighting especially towards the end. Unfortunately, the fighting system is a joke and the game is very, very buggy. You cannot even finish it without resorting to console commands. [Jan. 05]
    • 66 Metascore
    • 80 Critic Score
    A competent show-wrestling game with sexual overtones. [Mar. 05]
    • 75 Metascore
    • 80 Critic Score
    Dreamfall: The Longest Journey has a tasty core, but not enough meat around it. The story is great, but the puzzles and fights are extremely straightforward and obvious. There is just not enough challenge. [June 2006]
    • 82 Metascore
    • 80 Critic Score
    Stalker: Shadow of Chernobyl has arguably one of the most engrossing game environments ever, but it is annoyingly railroaded by tight fencing-in. Also, the constantly respawning enemies are annoying and take away the feeling of free exploration. Luckily, the great end-of-the-world atmosphere keeps the player interested till the very end. [Apr 2007]
    • 72 Metascore
    • 80 Critic Score
    A nice, sunny, feel-good game. Best in free mode with unlimited funds. [Feb. 05]
    • 71 Metascore
    • 80 Critic Score
    When it works it is lots of fun, but unfortunately sometimes it does not work. [Apr. 05]
    • 58 Metascore
    • 80 Critic Score
    Rejects all the good Ghost Recon trademarks, like free-form missions and a decent save system. This does not affect the robust multiplayer game, though. [Jan. 05]
    • 65 Metascore
    • 80 Critic Score
    A strangely captivating mix of real time strategy and light roleplaying. [Feb 2009]
    • 58 Metascore
    • 80 Critic Score
    A bit too dark (as in "no light"), linear and uninventive. It is also strangely entertaining. [Mar. 05]
    • 73 Metascore
    • 80 Critic Score
    Enough is enough. Concentrate on Blitzkrieg 2, please.
    • 45 Metascore
    • 80 Critic Score
    A smooth shooter with no surprises. Best in small doses. Not bad, but not brilliant either. [Oct 2005]
    • 71 Metascore
    • 80 Critic Score
    Plays basically just like the previous games. The simulation mode is the heart of the game, although it is very difficult to master. Best of the series so far. [July 05]
    • 71 Metascore
    • 80 Critic Score
    A slow-paced and an extremely difficult tactical action game that will appeal to people who like a good game of chess. The PS2 version has been done sufficiently well, too, even if it does look a tad ugly. [Sept 2006]
    • 67 Metascore
    • 80 Critic Score
    Has a fun, over-the-top attitude and a great looking world to explore. Unfortunately, the missions repeat a pattern and get boring fast. Still, good entertainment in short doses. [Oct 2006]
    • 75 Metascore
    • 80 Critic Score
    Has a fun, over-the-top attitude and a great looking world to explore. Unfortunately, the missions repeat a pattern and get boring fast. Still, good entertainment in short doses. [Oct 2006]
    • 82 Metascore
    • 80 Critic Score
    While lacking in 3D-cockpits and graphics quality, X-Plane's flight model is second to none. The game can be modified and extended almost without limits. [Sept. 05]
    • 75 Metascore
    • 80 Critic Score
    A good WW2 RTS, but suffers from the same problems the first one did. [Sept. 05]
    • 73 Metascore
    • 80 Critic Score
    Double Trouble! makes clever use of DS's touch screen. Action works fine and the puzzles even better. It is 100% Viewtiful Joe all right. [April 2006]
    • 78 Metascore
    • 80 Critic Score
    Singing 80's karaoke could not be better. Nothing new in the gameplay, but who cares. [Jan 2006]
    • 54 Metascore
    • 80 Critic Score
    A decent adventure with interesting themes and puzzles. Too bad the combat and stealth sections are not up to par. Choosing the easiest battle difficulty lets the puzzles take the centre stage – as they should. [June 2006]
    • 70 Metascore
    • 80 Critic Score
    A simplistic, but solid, light WW2 strategy game with fierce action. The clunky vehicles are annoying, but the destructible scenery and the furious net play make it worth a try. [June 2006]
    • 80 Metascore
    • 80 Critic Score
    Looks great but plays a little sloppily because of the PSP control system. Otherwise a solid effort all around. [June 2006]
    • 63 Metascore
    • 80 Critic Score
    A one-trick pony, but it does it well. Multiplayer options are nice, but Go! Sudoku is not necessarily a party game. [Jan 2006]
    • 71 Metascore
    • 80 Critic Score
    Basically the old PSOne Resident Evil. The atmosphere is still there and the game is very addictive. On the other hand, old problems like small inventory are also there. The dual screen has been used very sparingly, some lacklustre touch screen knife battles and puzzle elements here and there, nothing more. [April 2006]
    • 64 Metascore
    • 80 Critic Score
    Might only be a 10% chunk of the original Starfleet Command, but SFC Light on the road is good enough for me. [Feb 2007]
    • 63 Metascore
    • 80 Critic Score
    Might only be a 10% chunk of the original Starfleet Command, but SFC Light on the road is good enough for me. [Feb 2007]
    • 84 Metascore
    • 80 Critic Score
    Tetris DS jam-packs every conceivable Tetris game mode into one package. Some, like Catch, are unnecessary. The retro pixel graphics and the beeping soundscape will not appeal to everyone. The multiplayer features are great fun. [June 2006]
    • 55 Metascore
    • 80 Critic Score
    Kingdom Under Fire: Circle of Doom is a simple, straight-forward fantasy themed action-RPG. That can be a both good and a bad thing, depending what you're looking for. It's nonetheless very pretty. [Mar 2008]
    • 85 Metascore
    • 80 Critic Score
    Metroid Prime Hunters has the Metroid Prime atmosphere, but suffers from simplified content, which is not compensated in any way in the adventure mode. Nice multiplayer options, though! [May 2006]
    • 79 Metascore
    • 80 Critic Score
    Lost Planet: Extreme Condition has attitude and style, but the controls do not feel intuitive and the difficulty level is sometimes frustrating. Still, a cool and handsome 3D-shooter. [Feb 2007]
    • 75 Metascore
    • 80 Critic Score
    A decent enough beat 'em up. The fighter roster is impressive if a bit unbalanced. But come on, seven buttons for a fighting system? [Dec 2006, p.82]
    • 77 Metascore
    • 80 Critic Score
    Feels more and more like "Pro Evolution Soccer." That is not entirely a good thing. [May 2006]
    • 69 Metascore
    • 80 Critic Score
    A good selection of both old and new rock classics plus some not-so-classics that make you want to grab the microphone and sing. Well done! [April 2006]
    • 73 Metascore
    • 80 Critic Score
    Has a fun, over-the-top attitude and a great looking world to explore. Unfortunately, the missions repeat a pattern and get boring fast. Still, good entertainment in short doses. [Oct 2006]
    • 72 Metascore
    • 80 Critic Score
    Gunfighting is great fun and the graphics are nothing short of stunning. [Oct 2006]
    • 53 Metascore
    • 80 Critic Score
    The tasks are a mixed bag. [Aug 2006, p.58]
    • 70 Metascore
    • 80 Critic Score
    Basically it's a well done shooter with time twisting gimmick. Obvious puzzles and stupid AI makes things too easy even on elite-level. Fiddling with time is fun although the game does not use all of its potential. [Dec 2007]
    • 68 Metascore
    • 80 Critic Score
    Has moments of greatness but is ultimately a disappointment. Most of the problems can be attributed to incompleteness: there are some serious scripting issues, the game crashes regularly and the vehicle AI is laughable. When everything works, the game is quite enjoyable. [Dec 2006]
    • 80 Metascore
    • 80 Critic Score
    An interesting RPG with some reasonably original ideas. The 2D locations and the semi-real time combat system are nice. The Norse mythology is interesting, but the story does not use it very well. [Aug 2007]
    • 76 Metascore
    • 80 Critic Score
    A refreshingly old-fashioned shooter that is sure to entertain you for a while with its lightning-fast action and pretty visuals. Regrettably the simplicity of the game also makes it a fairly shallow experience that will not hold your interest for a long time. [Feb 2008]
    • 80 Metascore
    • 80 Critic Score
    Terrific multiplayer fun. [Feb 2007]
    • 75 Metascore
    • 80 Critic Score
    Although there are lots of areas to explore, there is too little to do. You can just swim, feed the fishes, pat your dolphin and stare at the ocean. Though the soundtrack is nice and game has a nice atmosphere, I would call my feeling of the game “bored” rather than “relaxed”. [Jan 2008]
    • 81 Metascore
    • 80 Critic Score
    A good, solid platform-adventure. [Feb 2007]
    • 75 Metascore
    • 80 Critic Score
    Star Wars – Empires at War: Forces of Corruption does a pretty good job of adding a third party to a two-party conflict. Planetary battles are still neither good nor exciting. [Dec 2006]
    • 65 Metascore
    • 80 Critic Score
    A quite interesting actionadventure. The hack'n'slash-battles are simply entertaining. Too bad the movement is too restricted. [Aug 2008]
    • 78 Metascore
    • 80 Critic Score
    A fun and fast arcade racer. It feels a bit too much like an update to "Ridge Racer 6." A few more new tracks would not have hurt. [Apr 2007]
    • 61 Metascore
    • 80 Critic Score
    A fun and nice-looking group beat 'em up. There are literally hundreds of enemies on-screen. Too bad your guard is practically useless and the save system is too unforgiving. [Sept 2006]
    • 66 Metascore
    • 80 Critic Score
    Looks beautiful, but is otherwise a by-the-numbers building game. Fun, but provides no almost no challenge at all. [Aug 2006, p.42]
    • 54 Metascore
    • 80 Critic Score
    An interesting take on fantasy in modern surroundings. The old Silent Storm engine works great once again, but the game is a bit too streamlined and simple. Good fun for one play-through, nonetheless. [Sept 2006]
    • 82 Metascore
    • 80 Critic Score
    Playing cup matches in the middle of the season against Hartlepool and Macclesfield is refreshing, and the new passing system is a welcomed improvement. However, the controls are too complicated, AI knows how to cheat, the ball behaves strangely and tactically FIFA 07 is much too simple. [Sept 2006]
    • 72 Metascore
    • 80 Critic Score
    The PS3 version is graphically outdated and the loading times are painfully long, but Fear is still a quality shooter. Despite the atmospheric music and sound effects, the game is not as frightening as it could be. Great AI, though. [June 2007]
    • 73 Metascore
    • 80 Critic Score
    The Angel of Death manages to keep the adventure genre alive. Budget and/or time constraints show: the game is quite rough around the edges. It is also too linear although the puzzles are good and varied. Why cannot the dialogue be fast-forwarded? [Dec 2006, p.82]
    • 83 Metascore
    • 80 Critic Score
    Battlefield Bad Company’s solo campaign has great characters and blowing stuff up is fun, even if it all does look quite fake. Still the action lacks the final kick for greatness, now it's merely good fun. Multiplayer is the true heart of the game and makes good use of the destructible environments. The weapons are a bit underpowered, otherwise multiplayer works great. [Aug 2008]
    • 74 Metascore
    • 80 Critic Score
    The Two Thrones on PSP. It is quite good, but not the best version of the game. So what is the point? [Sept 2007]
    • 87 Metascore
    • 80 Critic Score
    The best manager game ever but it is also full of bugs, misinformation and problems with the economic model. Interaction with players and other minor flaws are getting more serious every year. And Finnish league cup at the middle of February is played outside with over 6000 spectators? Give me a break! [Dec 2006]
    • 81 Metascore
    • 80 Critic Score
    One of the most refreshing adventure games in a long time full of clever and funny dialogue. The puzzles are much like the main characters: witty and out of control. [Feb 2007]
    • 69 Metascore
    • 80 Critic Score
    A beat 'em up that is both pretty and a lot of fun with interesting music-related gameplay ideas. The controls are a bit too complicated for a beat 'em up, though. And where has the 4-player game gone? [Mar 2007]
    • 68 Metascore
    • 80 Critic Score
    A beat 'em up that is both pretty and a lot of fun with interesting music-related gameplay ideas. The controls are a bit too complicated for a beat 'em up, though. And where has the 4-player game gone? [Mar 2007]
    • 78 Metascore
    • 80 Critic Score
    Plays pretty much the same as on the Xbox 360 or PC, which means the story is non-existent but the stealth action works well. The only real problem with the PS3 version is the unresponsive targeting. [June 2007]
    • 69 Metascore
    • 80 Critic Score
    A fun and reasonably original Marble Madness/Super Monkey Ball clone. The control system is excellent. Too bad the game is much too easy. [Apr 2007]
    • 79 Metascore
    • 80 Critic Score
    One of the better uses of movie license. [Dec 2009]
    • 80 Metascore
    • 80 Critic Score
    Beaterator isn’t a game. It’s an application, which allows you to create your own club tracks. The basics are simple to learn, but the in-depth song crafting requires skills and devotion. The complexity of this small application is overwhelming. In theory, you can make your own music with it. [Nov 2010]
    • 62 Metascore
    • 80 Critic Score
    After two patches Shock Force has become a good game. Someday, after the WeGo mode, the TacAI and pathfinding have been fixed, it will be an excellent game. [Sept 2007]
    • 69 Metascore
    • 80 Critic Score
    Has maybe the most entertaining song list yet in any Guitar Hero game, but unfortunately they are all too easy to play even on the hardest difficulty setting. The price tag for only a 30 song upgrade is a bit hefty, too. Still, it is fun for a sudden bout of 80s nostalgia. [Sept 2007]
    • 67 Metascore
    • 80 Critic Score
    An amusing and little bit different minigamecollection. Gather some friends to play, though - it will be that much more fun. The shooting games are a nice addition for loners. [Jan 2008]
    • 77 Metascore
    • 80 Critic Score
    It's not a game, but it's still fun to play. Speech and hand writing recognition has few flaws, but otherwise DS's interface is very intuitive. [Oct 2007]
    • 68 Metascore
    • 80 Critic Score
    Table Tennis Wii is the same game as the Xbox 360 version. Nothing’s changed apart from the controls. Rockstar has done fine job adapting the controls to suit Wii’s nunchuk and Wiimote. The game is at its best when played with friends. Because of the lack of career mode single play gets boring quite fast. All in all Table Tennis is a great party game even though the single play is lacking. [Dec 2007]
    • 74 Metascore
    • 80 Critic Score
    The newest Sims add-on is an extensive holiday package with a lot of places to go and plenty of things to do. It is well made, but adds nothing really new to the game. You have that nice sensation that you’ve seen it all many times before. Also, the game’s a little slow from time to time even if you have a brand new computer. [Nov 2007]