Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 1.8 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Ikaruga
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 68 Metascore
    • 67 Critic Score
    The game just has this awful, clunky, ugly interface that had me dreaming of the elegance of "Phantasy Star Online." But even so, there is a level of addiction to be had here as there is in any decent online game. [Nov 2004, p.76]
    • Play Magazine
    • 55 Metascore
    • 67 Critic Score
    The game's main problem, aside from being strictly by the numbers, is the lack of a walk button. The character always runs, an dtoo fast for the game at that. [Jan 2004, p.65]
    • Play Magazine
    • 74 Metascore
    • 67 Critic Score
    It's a shame he's such a one-dimensional character, wasting an exceptional opportunity for a compelling psychological backdrop to join the pervasively strong imagery. [June 2004, p.56]
    • Play Magazine
    • 61 Metascore
    • 67 Critic Score
    The cutscenes are better off skipped and there's nothing mind-blowing at work here, but the levels are clever, the bosses nicely creative and the mix of thinking and skill-based gameplay fun. [Dec 2003, p.85]
    • Play Magazine
    • 73 Metascore
    • 67 Critic Score
    Better suited for those who want to play an impressive companion piece to the movies rather than play a compelling RPG. [Dec 2004, p.62]
    • Play Magazine
    • 74 Metascore
    • 67 Critic Score
    As it stands right now, the game definitely has a "rushed out the door" feel to it, so let's hope for substantial downloadable content. [Jan 2004, p.66]
    • Play Magazine
    • 71 Metascore
    • 67 Critic Score
    Tak 2 is a solid day's worth of trippy fun and visual euphoria...but they had to check "epic" at the door to make it happen. [Nov 2004, p.52]
    • Play Magazine
    • 70 Metascore
    • 67 Critic Score
    It's all a little generic and heavily recycled, but the powerslide system from "CTR" pulls it together. [Dec 2003, p.85]
    • Play Magazine
    • 57 Metascore
    • 67 Critic Score
    The physics on the cars are kept too simple and there's too much of a reliance on power-ups, but go online and the energy level doubles. [May 2004, p.56]
    • Play Magazine
    • 58 Metascore
    • 67 Critic Score
    The game's main problem, aside from being strictly by the numbers, is the lack of a walk button. The character always runs, an dtoo fast for the game at that. [Jan 2004, p.65]
    • Play Magazine
    • 71 Metascore
    • 67 Critic Score
    Personally, steering with my head, jumping and flailing my arms to do tricks didn't do it for me, but if you think you'd get a kick out of learning to race in a whole new way, definitely check it out. [Dec 2004, p.81]
    • Play Magazine
    • 51 Metascore
    • 67 Critic Score
    The tag-team approach works like a charm, the visuals are uncannily spot-on and the dialogue sheer perfection. [Dec 2003, p.83]
    • Play Magazine
    • 59 Metascore
    • 67 Critic Score
    On-the-fly switching between ranged and melee combat gives the solid action more depth than you'd expect, and the characters and stages look excellent, complete with nice environmental effects. [Nov 2004, p.75]
    • Play Magazine
    • 55 Metascore
    • 67 Critic Score
    The added battery save is also much appreciated. [Aug 2004, p.61]
    • Play Magazine
    • 64 Metascore
    • 67 Critic Score
    The tag-team approach works like a charm, the visuals are uncannily spot-on and the dialogue sheer perfection. [Dec 2003, p.83]
    • Play Magazine
    • 59 Metascore
    • 67 Critic Score
    Being able to upgrade you characters is fantastic, but instead of offering interesting challenges or match types to do this with, career mode presents a boring glut of one-round bouts. [Nov 2003, p.92]
    • Play Magazine
    • 66 Metascore
    • 67 Critic Score
    Although the worst soundtrack of all time and less-than-stellar visuals conspire to keep it from reaching its full potential, ST is a fresh racer nevertheless: fun, mode-packed and above all, beefy, especially at 20 bucks. [Nov 2003, p.93]
    • Play Magazine
    • 75 Metascore
    • 67 Critic Score
    Better suited for those who want to play an impressive companion piece to the movies rather than play a compelling RPG. [Dec 2004, p.62]
    • Play Magazine
    • 81 Metascore
    • 67 Critic Score
    There's no denying that the level of interaction in here is humbling. [Nov 2004, p.54]
    • Play Magazine
    • 75 Metascore
    • 67 Critic Score
    With hundreds of items and RPG-like stat-tracking, side-scrolling beat-'em-ups just don't get any deeper than this. And with tons of options and new features like CPU allies, this version is even better than the endearing original. [June 2004, p.73]
    • Play Magazine
    • 66 Metascore
    • 67 Critic Score
    It's nice to be able to save high scores in this version. [Dec 2004, p.100]
    • Play Magazine
    • 82 Metascore
    • 67 Critic Score
    While the game is still good fun, its kid-friendly finish and slightly dated graphics make less of an impact than it might have if released a year ago. [July 2003, p.79]
    • Play Magazine
    • 79 Metascore
    • 67 Critic Score
    The story centers on wall-to-wall teenage girls of the squeaky kind, but La Pucelle certainly delivers as advertised. [June 2004, p.61]
    • Play Magazine
    • 67 Metascore
    • 67 Critic Score
    The models and animation capture the look of the short films, yet look rough around the edges; the camera is decent, but fights you when it really matters; and the music is quite good but strangely out of place. [Oct 2003, p.73]
    • Play Magazine
    • 53 Metascore
    • 67 Critic Score
    The epitome of a solid game: smooth engine, well-balanced gameplay, slick interface...My only real problem with the game is the amount of backtracking involved. [Mar 2004, p.59]
    • Play Magazine
    • 47 Metascore
    • 67 Critic Score
    Perhaps more than any previous movie game, Catwoman is actually challenging on a platforming level - sort of like "Prince of Persia" without the rewind. If you like a challenging platformer give Patience a chance. [Sept 2004, p.73]
    • Play Magazine
    • 66 Metascore
    • 67 Critic Score
    These games are just fun. Short, but fun. [Nov 2004, p.76]
    • Play Magazine
    • 37 Metascore
    • 67 Critic Score
    Plays surprisingly well on its foundation of three schools of combat: brawler, marial artist, and grappler. Place it next to Japan's best and the game gets pummeled. [Nov 2004, p.75]
    • Play Magazine
    • 80 Metascore
    • 67 Critic Score
    Baten Kaitos isn't bad, but it doesn't stack up to the games it seemingly wants to emulate. [Dec 2004, p.58]
    • Play Magazine
    • 67 Metascore
    • 67 Critic Score
    The animation is a tad stiff, and the control takes some time to master given the state of the characters, but GGH is surprisingly addictive. [Dec 2003, p.85]
    • Play Magazine