Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 1.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Tiger Woods PGA Tour 2005
Lowest review score: 0 Leisure Suit Larry: Magna Cum Laude
Score distribution:
2350 game reviews
    • 61 Metascore
    • 67 Critic Score
    Ultimately feels like it is a year old, and its technical limitations hurt the finer parts of the game. [July 2003, p.72]
    • Play Magazine
    • 64 Metascore
    • 67 Critic Score
    A gorgeous game, painstakingly detailed and lit, and the deeper you go, the better it gets. [May 2004, p.52]
    • Play Magazine
    • 63 Metascore
    • 67 Critic Score
    Very creative bosses and a worthwhile back story make Firefighter well worth checking out for anyone with the slightest interest in teh premise. [Apr 2004, p.64]
    • Play Magazine
    • 74 Metascore
    • 67 Critic Score
    Better suited for those who want to play an impressive companion piece to the movies rather than play a compelling RPG. [Dec 2004, p.62]
    • Play Magazine
    • 64 Metascore
    • 67 Critic Score
    The action is intense and the combat remains fun, but the game just doesn't feel as crisp as what I'd expect from KOF. [Nov 2004, p.71]
    • Play Magazine
    • 82 Metascore
    • 67 Critic Score
    There's no denying that the level of interaction in here is humbling. [Nov 2004, p.54]
    • Play Magazine
    • 63 Metascore
    • 67 Critic Score
    The models and animation capture the look of the short films, yet look rough around the edges; the camera is decent, but fights you when it really matters; and the music is quite good but strangely out of place. [Oct 2003, p.73]
    • Play Magazine
    • 51 Metascore
    • 67 Critic Score
    As a sci-fi lover, it's hard to escape the thrill of the setting and the exceptional CG sequences that link the key action scenes, and the booming score continually ratchets up the suspense. I came away entertained and frustrated, disappointed yet more than open for a sequel. [Oct 2003, p.67]
    • Play Magazine
    • 71 Metascore
    • 67 Critic Score
    While the social aspect is very interesting in Galaxies, the combat is relatively boring and uninspiring. If I have to shoot one more hopping rodent (to gain experience) I'm going to scream! [Sept 2003, p.85]
    • Play Magazine
    • 66 Metascore
    • 67 Critic Score
    Together with a narrator that truly enhances the experience (making this the polar opposite of 90 percent of games with narrators), Freaky Fliers is like a comedy album, cartoon and racing-shooter, all wrapped into one tasty toon tortilla. [Aug 2003, p.70]
    • Play Magazine
    • 66 Metascore
    • 67 Critic Score
    It's all a little generic and heavily recycled, but the powerslide system from "CTR" pulls it together. [Dec 2003, p.85]
    • Play Magazine
    • 66 Metascore
    • 67 Critic Score
    Delta Strike goes for a story-driven approach to its presentation, which ends up crippling the better moments with vapid dialogue and off-putting anime-style character drawings. [Feb 2004, p.47]
    • Play Magazine
    • 61 Metascore
    • 67 Critic Score
    A linear approach to design and the tired reliance on ubiquitously placed exploding barrels will raise red flags for some, but I'm always down for an intense march through a shooting gallery. [July 2004, p.73]
    • Play Magazine
    • 46 Metascore
    • 67 Critic Score
    Perhaps more than any previous movie game, Catwoman is actually challenging on a platforming level - sort of like "Prince of Persia" without the rewind. If you like a challenging platformer give Patience a chance. [Sept 2004, p.73]
    • Play Magazine
    • 72 Metascore
    • 67 Critic Score
    Despite the fun combat, decent visuals and eclectic but strangely catchy soundtrack, the lack of depth and unfulfilling story left me lukewarm and yearning for another adventure with Arc, Elc or Alec... A solid RPG, nothing less, but nothing more. [July 2003, p.75]
    • Play Magazine
    • 66 Metascore
    • 67 Critic Score
    The models and animation capture the look of the short films, yet look rough around the edges; the camera is decent, but fights you when it really matters; and the music is quite good but strangely out of place. [Oct 2003, p.73]
    • Play Magazine
    • 70 Metascore
    • 67 Critic Score
    It looks absolutely incredible - easily the best-looking GBA game yet. [Feb 2004, p.53]
    • Play Magazine
    • 69 Metascore
    • 67 Critic Score
    Use of certain weapons and locomotion across the map can be cumbersome, and the game just doesn't have that same pendulum energy of before in the fights. [Apr 2004, p.64]
    • Play Magazine
    • 82 Metascore
    • 67 Critic Score
    DDRMAX 2 is still fun and a must for any fan of the series, but it would've been nice to have seen more in terms of new modes of play and improved visuals. [Oct 2003, p.71]
    • Play Magazine
    • 64 Metascore
    • 67 Critic Score
    Problem is, there's not enough strategic thought put into where the threat is coming from, forcing you into a path of endless running and gunning without a high-tier engagement of well-placed safe points and clever object interaction. [Nov 2003, p.83]
    • Play Magazine
    • 69 Metascore
    • 67 Critic Score
    Together with a narrator that truly enhances the experience (making this the polar opposite of 90 percent of games with narrators), Freaky Fliers is like a comedy album, cartoon and racing-shooter, all wrapped into one tasty toon tortilla. [Aug 2003, p.70]
    • Play Magazine
    • 73 Metascore
    • 67 Critic Score
    Tak 2 is a solid day's worth of trippy fun and visual euphoria...but they had to check "epic" at the door to make it happen. [Nov 2004, p.52]
    • Play Magazine
    • 46 Metascore
    • 67 Critic Score
    Perhaps more than any previous movie game, Catwoman is actually challenging on a platforming level - sort of like "Prince of Persia" without the rewind. If you like a challenging platformer give Patience a chance. [Sept 2004, p.73]
    • Play Magazine
    • 79 Metascore
    • 67 Critic Score
    Something as simple as trying to discern whether Pudding is motioning right, left, up or down withi her guitar is almost frustrating enough for a good controller toss. [Dec 2003, p.81]
    • Play Magazine
    • 73 Metascore
    • 67 Critic Score
    True, there's nothing special at work here but it more than gets the job done. [Nov 2003, p.92]
    • Play Magazine
    • 57 Metascore
    • 67 Critic Score
    SVC Chaos isn't bad - actually, quite the opposite - it's just that I'd recommend any previous Capcom vs. SNK game over this one. [Oct 2004, p.77]
    • Play Magazine
    • 78 Metascore
    • 67 Critic Score
    It's a shame he's such a one-dimensional character, wasting an exceptional opportunity for a compelling psychological backdrop to join the pervasively strong imagery. [June 2004, p.56]
    • Play Magazine
    • 72 Metascore
    • 67 Critic Score
    What it lacks in architecture and evolving gameplay, it makes up for in mood, ambience and polish. [June 2004, p.58]
    • Play Magazine
    • 72 Metascore
    • 67 Critic Score
    Activating the new easy-combo Fever Mode is an interesting concept, but it's a bit on the cheap side, while the variations on Endless mode provide the most fun in the single-player experience. [Aug 2004, p.58]
    • Play Magazine
    • 68 Metascore
    • 67 Critic Score
    This iteration still hasn't fixed the one problem that's been plaguing the series since its inception: snooze-inducing level design. Another decent entry in the series, but nothing more. [June 2004, p.73]
    • Play Magazine

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