Play Magazine's Scores

  • Games
For 2,364 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 2.2 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Tiger Woods PGA Tour 2003
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2,364 game reviews
    • 75 Metascore
    • 55 Critic Score
    Imagine trying to perform neurosurgery with mittens and this should hint at what it's like to put video bread into one of Elebits' toasters. [Jan. 2007, p.70]
    • Play Magazine
    • 65 Metascore
    • 55 Critic Score
    It simply wallows in its competence, but doesn't do much - okay, anything - to try and exceed it. [Mar 2007, p.71]
    • Play Magazine
    • 78 Metascore
    • 55 Critic Score
    Plead nolo contendere, Apollo. [Mar 2008, p.65]
    • Play Magazine
    • 78 Metascore
    • 55 Critic Score
    Blitz: The League crosses the thin line between hardcore and tasteless. [Nov p.94]
    • Play Magazine
    • 66 Metascore
    • 55 Critic Score
    The game can be a murky, sloppy mess, and even when it's trying something interesting, comes off incomplete and badly implemented. [Sept 2005, p.57]
    • Play Magazine
    • 60 Metascore
    • 55 Critic Score
    It's also hella simplistic and the 3D models less than spectacular. [May 2005, p.54]
    • Play Magazine
    • 38 Metascore
    • 50 Critic Score
    The game looks three years old but plays and sounds good enough to hang with, barely. [Feb 2003, p.90]
    • Play Magazine
    • 68 Metascore
    • 50 Critic Score
    The game's battles are simply the best in the turn-based bunch...Oh, how I wish this game was more polished outside of the battles. [Nov 2002, p.85]
    • Play Magazine
    • 68 Metascore
    • 50 Critic Score
    The levels require a lot of unnecessary exploration, setting up missions of collection and inevitable labored backtracking; add a strike for boring objectives that have you scouring confusing areas for far too long. [Oct 2003, p.71]
    • Play Magazine
    • 60 Metascore
    • 50 Critic Score
    The driving and shooting action served up here is fun in its simplicity for a while, but my interest waned before I even finished the first of the game's three seasons. [Nov 2003, p.93]
    • Play Magazine
    • 38 Metascore
    • 50 Critic Score
    Overall, the Code Monkeys have done EA proud. [Dec 2002, p.84]
    • Play Magazine
    • 58 Metascore
    • 50 Critic Score
    There are some good ideas here, but the lack of detail, soft collision (Wolvie sinks ankle-high into any raised surface), murky control and low poly counts make Logan a dull boy. [June 2003, p.58]
    • Play Magazine
    • 76 Metascore
    • 50 Critic Score
    Not that there's anything wrong with cashing in on America's bloodlust, but to call Manhunt a "mature" game, I think, is an affront to mature people. [Jan 2004, p.65]
    • Play Magazine
    • 67 Metascore
    • 50 Critic Score
    Not a poorly constructed game at all, but more of an esoteric offering for the console gamer with exceptional patience and desire for a game that demands meticulous strategy. [Nov 2002, p.90]
    • Play Magazine
    • 53 Metascore
    • 50 Critic Score
    Sure, it's fast and the courses have all the dips and loops that one would expect, but there's no satisfaction in the piloting of the craft. [Jan 2003, p.79]
    • Play Magazine
    • 65 Metascore
    • 50 Critic Score
    There's nothing wrong with simple two-button combat in the spirit of the classic hack 'n' slash, but there is something wrong with making it so mechanical and lifelessly staged. [Dec 2003, p.85]
    • Play Magazine
    • 79 Metascore
    • 50 Critic Score
    With character models that look like they crawled off the Dreamcast, muddy textures and minor but frequent collision issues, this is not exactly a pretty game. [Jan 2004, p.70]
    • Play Magazine
    • 64 Metascore
    • 50 Critic Score
    Can be summed up rather easily: great in the air, bad on the ground. [Nov 2002, p.94]
    • Play Magazine
    • 46 Metascore
    • 50 Critic Score
    It looks surprisingly nice and is designed well enough, but do you really want to visit My Street? [Apr 2003, p.63]
    • Play Magazine
    • 57 Metascore
    • 50 Critic Score
    The game's most glaring flaw? Idiotic AI. [Jan 2003, p.84]
    • Play Magazine
    • 73 Metascore
    • 50 Critic Score
    Dead to Rights is no "Max Payne." It tries to be when it's not being a mediocre melange of mini-games or a reheated crime story, but for the most part it's just generic. [Jan 2003, p.79]
    • Play Magazine
    • 65 Metascore
    • 50 Critic Score
    Most disappointing, the drab use of color and flat architecture design show a basic lack of aesthetic awareness. [Aug 2003, p.77]
    • Play Magazine
    • 67 Metascore
    • 50 Critic Score
    The experience comes across as rather dry, and while I don't need sizzle when I have steak, the boxing-like gameplay is also pretty drab. [July 2003, p.79]
    • Play Magazine
    • 57 Metascore
    • 50 Critic Score
    There just isn't anything exciting about controlling these nondescript racers. [Jan 2003, p.78]
    • Play Magazine
    • 69 Metascore
    • 50 Critic Score
    The story is way overdone and weighs down the gameplay..., and convoluted specifics of progression are unnecessary given the game's linear structure. [Nov 2003, p.93]
    • Play Magazine
    • 67 Metascore
    • 50 Critic Score
    A stilted story of amnesia, magic, and finding the meaning of existence plague the more positive points, the highest being, once again, the entertaining battle system. [Nov 2002, p.96]
    • Play Magazine
    • 64 Metascore
    • 50 Critic Score
    While prep time is nothing new to RTS fans, the amount of time needed for WKB seems excessive, and the tutorials along with the early missions do a very poor job of training new players. [Dec 2003, p.92]
    • Play Magazine
    • 63 Metascore
    • 50 Critic Score
    The main problem with the game is that it gets old really fast. [Apr 2004, p.64]
    • Play Magazine
    • 64 Metascore
    • 50 Critic Score
    This is a repetitious, laborious adventure, riddled with poor character models (what they've done to Kate Beckinsale is a crime...that hair!), shoddy collision and sub-par animation. [July 2004, p.73]
    • Play Magazine
    • 70 Metascore
    • 50 Critic Score
    Whether head shot or grenade to the feet or shotgun blast at point-blank, aiming your weapon never feels efficiently precise. [Dec 2004, p.60]
    • Play Magazine