Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 1.8 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Armed and Dangerous
Lowest review score: 0 Leisure Suit Larry: Magna Cum Laude
Score distribution:
2350 game reviews
    • 50 Metascore
    • 35 Critic Score
    All dogs go to heaven? Not hardly. This one rots somewhere else. [Dec. 2006, p.86]
    • Play Magazine
    • 50 Metascore
    • 35 Critic Score
    All dogs go to heaven? Not hardly. This one rots somewhere else. [Dec. 2006, p.86]
    • Play Magazine
    • 44 Metascore
    • 35 Critic Score
    It's hard to find the fun in Mutant Melee, whether playing alone or with friends. [May 2005, p.54]
    • Play Magazine
    • 50 Metascore
    • 33 Critic Score
    There are many reasons to be appalled by this game, but it all starts with a poorly designed game engine that's spazzy to the point of near unplayability. [Dec 2003, p.100]
    • Play Magazine
    • 56 Metascore
    • 33 Critic Score
    Utterly deflated. [Aug 2004, p.58]
    • Play Magazine
    • 51 Metascore
    • 33 Critic Score
    There are many reasons to be appalled by this game, but it all starts with a poorly designed game engine that's spazzy to the point of near unplayability. [Dec 2003, p.100]
    • Play Magazine
    • 58 Metascore
    • 30 Critic Score
    The crude mechanics of the end result and the antiquated, bland look of the arena make it all a tedious exercise with zero payoff. [Feb 2003, p.90]
    • Play Magazine
    • 69 Metascore
    • 30 Critic Score
    The game part of the game has you snapping pictures and keeping stray dinos under control, which couldn't be a more miscalcualted idea in modern game design. [Apr 2003, p.62]
    • Play Magazine
    • 50 Metascore
    • 30 Critic Score
    As boring and mundane a steering exercise as you will ever find. [Feb 2003, p.91]
    • Play Magazine
    • 60 Metascore
    • 30 Critic Score
    Dislike it because it's a tired game on a tired engine. You could press those boobs against the screen and it still wouldn't make this game any good. [Jan 2003, p.79]
    • Play Magazine
    • 56 Metascore
    • 30 Critic Score
    Feels flat and recycled, a perfunctory exercise to suck in the remaining loyalists. [Dec 2002, p.86]
    • Play Magazine
    • 58 Metascore
    • 30 Critic Score
    Dislike it because it's a tired game on a tired engine. You could press those boobs against the screen and it still wouldn't make this game any good. [Jan 2003, p.79]
    • Play Magazine
    • 48 Metascore
    • 30 Critic Score
    Feels flat and recycled, a perfunctory exercise to suck in the remaining loyalists. [Dec 2002, p.86]
    • Play Magazine
    • 54 Metascore
    • 30 Critic Score
    Dislike it because it's a tired game on a tired engine. You could press those boobs against the screen and it still wouldn't make this game any good. [Jan 2003, p.79]
    • Play Magazine
    • 54 Metascore
    • 30 Critic Score
    Worse still are the "Gaddgets" that are your rewards - completely boring and devoid of any enjoyment. [May 2005, p.73]
    • Play Magazine
    • 77 Metascore
    • 30 Critic Score
    I buy games to explore other worlds, and the Wii seems satisfied with merely distracting me from this one. [Oct 2007, p.90]
    • Play Magazine
    • 33 Metascore
    • 25 Critic Score
    Both the fighting and exploration are poorly executed, and the visuals look like they leapt right out of a medium-quality NES title. [Jan 2004, p.76]
    • Play Magazine
    • 23 Metascore
    • 25 Critic Score
    An exercise in repetition and costume changes that's part ragged arcade fighter and part "oh God, why am I playing this?" [Sept 2003, p.80]
    • Play Magazine
    • 26 Metascore
    • 25 Critic Score
    Aquaman is to underwater action what the man of steel is to airborne antics - crappy - and on Xbox nonetheless. [Oct 2003, p.73]
    • Play Magazine
    • 43 Metascore
    • 25 Critic Score
    What potential it still may hold is then nearly erased by a slipshod port to the DS and the realization that, on a screen this physically small, solving puzzles that rely so heavily on visual clues is an exercise in frustration. [May 2008, p.65]
    • Play Magazine
    • 58 Metascore
    • 25 Critic Score
    What I'm opposed to is a crude, unattractive, senseless war game like Shellshock: Nam '67. [Oct 2004, p.76]
    • Play Magazine
    • 41 Metascore
    • 20 Critic Score
    The levels are unorganized, ugly, and totally unsatisfying. [Apr 2008, p.60]
    • Play Magazine
    • 44 Metascore
    • 20 Critic Score
    Foist this game on a hated enemy; it's surprising a bomb this big doesn't come ticking. [Oct 2005, p.70]
    • Play Magazine
    • 44 Metascore
    • 20 Critic Score
    The fact that you have to hold down the manual button to keep it going is simply preposterous; it's nearly impossible to transition to a grind or another trick. [Dec 2002, p.90]
    • Play Magazine
    • 44 Metascore
    • 20 Critic Score
    The fact that you have to hold down the manual button to keep it going is simply preposterous; it's nearly impossible to transition to a grind or another trick. [Dec 2002, p.90]
    • Play Magazine
    • 50 Metascore
    • 20 Critic Score
    After playing "X8," legends looks pathetic. This is just not good. [July 2002, p.82]
    • Play Magazine
    • 51 Metascore
    • 20 Critic Score
    Foist this game on a hated enemy; it's surprising a bomb this big doesn't come ticking. [Oct 2005, p.70]
    • Play Magazine
    • 50 Metascore
    • 20 Critic Score
    Foist this game on a hated enemy; it's surprising a bomb this big doesn't come ticking. [Oct 2005, p.70]
    • Play Magazine
    • 36 Metascore
    • 20 Critic Score
    The world's worst racing game continues to spread like a virus, making the GameCube (a port for every port!) its final destination. [May 2002, p.58]
    • Play Magazine
    • 35 Metascore
    • 20 Critic Score
    The main problem (of the many) is the terrain, which is rolled out before you like carpeting – a flat texture rolled over smooth humps and hills. [Feb 2002, p.61]
    • Play Magazine