Playboy's Scores

  • Games
For 133 reviews, this publication has graded:
  • 63% higher than the average critic
  • 3% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 6.4 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 SSX 3
Lowest review score: 50 Onimusha Blade Warriors
Score distribution:
  1. Negative: 0 out of 133
133 game reviews
    • 77 Metascore
    • 75 Critic Score
    Keeping track of the entire team while under fire requires strategy, so try being more Rumsfeld and less Rambo. [July 2003, p.34]
    • 77 Metascore
    • 75 Critic Score
    What does this action game packed with guns, cars and crooks have that "Vice City" doesn't? The voice talent of Christopher Walken and Gary Oldman as characters, for one thing. [Oct 2003, p.37]
    • 58 Metascore
    • 75 Critic Score
    It the best drinking game we've played this year. [Aug 2003, p.32]
    • 86 Metascore
    • 75 Critic Score
    Touchy controls require precision to avoid wrecking or, even worse, forking over your ride to a Frenchie. [July 2003, p.34]
    • 71 Metascore
    • 75 Critic Score
    Even noncombat activities are seen from Cole's view, whether he's eating a cheeseburger or ogling his sexy sidekick. Brilliant. [May 2004]
    • 50 Metascore
    • 75 Critic Score
    We finally fulfilled our dream of beating guest stars Insane Clown Posse with a baseball bat. [Oct 2003, p.37]
    • 77 Metascore
    • 75 Critic Score
    The lethal-injection-wielding beastie and other gruesome monsters were designed by movie F/X guru Stan Winston. Luckily, you can transform into a hulking beast when the prison yard gets too crowded. Dead man morphing! [Feb 2004, p.32]
    • 75 Metascore
    • 75 Critic Score
    Finally, a shooter for cowards! Kill.Switch is the first game to let you hide behind objects and blindly fire around corners. [Oct 2003, p.37]
    • 85 Metascore
    • 75 Critic Score
    Fight Night adds a bit of bob and weave through a control system that allows you to swivel your fighter at the hips. [Apr 2004, p.38]
    • 77 Metascore
    • 75 Critic Score
    The confusing gauges have been banished and the pesky laws of aerodynamics relaxed, freeing you to focus on sending Japanese and German pilots to their graves. [Dec 2003, p.44]
    • 82 Metascore
    • 75 Critic Score
    Victory is accompanied by flashy jewelry, fancy cars, and the truest measure of a champ, a larger posse. [Mar 2004, p.39]
    • 92 Metascore
    • 75 Critic Score
    Unfortunately, Soul Calibur 2 doesn't include an option to download content from the Net, nor is there a component for online play, so all fashion critiques are confined to your living room. [Aug 2003, p.32]
    • 89 Metascore
    • 75 Critic Score
    If the blur of high-speed visuals churns your stomach, a turbo-boost should easily reunite you with your lunch. [Sept 2003, p.33]
    • 77 Metascore
    • 75 Critic Score
    What does this action game packed with guns, cars and crooks have that "Vice City" doesn't? The voice talent of Christopher Walken and Gary Oldman as characters, for one thing. [Oct 2003, p.37]
    • 93 Metascore
    • 75 Critic Score
    Unfortunately, Soul Calibur 2 doesn't include an option to download content from the Net, nor is there a component for online play, so all fashion critiques are confined to your living room. [Aug 2003, p.32]
    • 65 Metascore
    • 72 Critic Score
    A painful save system demands countless restarts and all but assures general frustration. On the whole, Bounty Hunter establishes itself as a worthy, yet flawed offering.
    • 67 Metascore
    • 72 Critic Score
    A painful save system demands countless restarts and all but assures general frustration. On the whole, Bounty Hunter establishes itself as a worthy, yet flawed offering.
    • 65 Metascore
    • 70 Critic Score
    The game is undeniably unique and entertaining, not to mention deeply in need of polish.
    • 68 Metascore
    • 70 Critic Score
    Quotation forthcoming. [July 2005]
    • 67 Metascore
    • 70 Critic Score
    Scores points for an original theme coupled with fresh play mechanics. It then promptly loses them to poor execution.
    • 81 Metascore
    • 70 Critic Score
    Unfortunately, repetitious sound bytes and uninspired terrain hamper a decent presentation.
    • 72 Metascore
    • 65 Critic Score
    Frame rates are so horrendously slow in the game's crowded areas -- such as the cities -- that it becomes almost painful to even move your character, let alone interact with others.
    • 65 Metascore
    • 65 Critic Score
    Suave and stylish, courtesy of character designs by famed anime artist Yasuhiro Nightow (Trigun), it's unfortunately far too short, underwhelming, and the general aesthetic is liable to be beyond the comprehension of anyone who couldn't tell a Gundam from a gumball.
    • 57 Metascore
    • 63 Critic Score
    A chance to slap James Garner silly would have been a really nice touch. [Aug 2003, p.32]
    • 79 Metascore
    • 63 Critic Score
    The huge levels and tough foes are a welcome challenge, but clumsy camera angles and controls can be a nightmare. [Dec 2003, p.44]
    • 64 Metascore
    • 63 Critic Score
    Although this game adaptation's take-down-the-arch-criminal plot is trite, the heroine looks so much like Garner - skintight guises and all - that we're ready to back her on recon missions and vicious fire-fights from Saudi Arabia to Hong Kong. [Feb 2004, p.32]
    • 55 Metascore
    • 63 Critic Score
    Although this game adaptation's take-down-the-arch-criminal plot is trite, the heroine looks so much like Garner - skintight guises and all - that we're ready to back her on recon missions and vicious fire-fights from Saudi Arabia to Hong Kong. [Feb 2004, p.32]
    • 65 Metascore
    • 63 Critic Score
    You slash through swarms of monsters, getting an assist from seven specialized ghostly legions that you summon just as the frantic button-mashing grows tiresome. [Aug 2003, p.32]
    • 52 Metascore
    • 63 Critic Score
    With so many liberties taken with the story, we expected to see Godzilla. [Mar 2004, p.39]
    • 73 Metascore
    • 63 Critic Score
    The occasionally mindless, thumb-numbing play gets a helpful boost from a random mission generator and gory hidden death traps that turn enemies into meat skewers. [May 2004]