Playstation Official Magazine Australia's Scores

  • Games
For 848 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Destiny
Lowest review score: 10 Leisure Suit Larry: Box Office Bust
Score distribution:
  1. Negative: 63 out of 848
848 game reviews
    • 95 Metascore
    • 100 Critic Score
    I think the fact that you can go to sleep dreaming of a game, thinking of not just gaming but creation, breeds new life into an industry that is already known for its creativity. [Christmas 2008, p.62]
    • Playstation Official Magazine Australia
    • 91 Metascore
    • 100 Critic Score
    I'll say it again: Killzone 2 is the best console first person shooter ever. It will be bested one day, and that is as it should be, but this game has set the proverbial bar so high we reckon it'll be the king for a good long while... Hail to the king, baby. [Feb 2009, p.66]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 100 Critic Score
    The white-knuckle thrill ride of the year. [Summer 2009, p.60]
    • Playstation Official Magazine Australia
    • 91 Metascore
    • 100 Critic Score
    The best music game currently available. [Feb 2010, p.72]
    • Playstation Official Magazine Australia
    • 94 Metascore
    • 100 Critic Score
    A tight-fisted gut blow of wow! Must own. [Mar 2009, p.70]
    • Playstation Official Magazine Australia
    • 95 Metascore
    • 100 Critic Score
    If you’re for the West, you will latch onto Redemption like an ornery rattlesnake. If the old West is of no particular interest to you, you still ought to find it difficult not to appreciate the incredible level of workmanship and depth on display here. It is a true opus. [July 2010 p.69]
    • Playstation Official Magazine Australia
    • 96 Metascore
    • 100 Critic Score
    The spectacular combination of generation-defining visuals, high adventure and cinematic intensity makes Uncharted 2 absolutely essential. There aren't any reasons not to own this game. [Nov 2009, p.64]
    • Playstation Official Magazine Australia
    • 94 Metascore
    • 100 Critic Score
    "History is written by the victors" says one character. Infinity Ward has just written history. Modern Warfare 2 is fast paced, deep, flexible and utterly, totally belongs in your console. [Christmas 2009, p.64]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 100 Critic Score
    The graphics are utterly gorgeous, and the soundtrack is a wistful selection of haunting folk music. In a lot of ways, this game conjures up nostalgia for a time that never was; but this matters not. This is a game that single-handedly moves PSPs in Japan. Now we can see why. [Aug 2009, p.76]
    • Playstation Official Magazine Australia
    • 92 Metascore
    • 100 Critic Score
    Amazing value for the money. This isn't so much SF5 as it is "Street Fighter 4.9". [May 2010, p.76]
    • Playstation Official Magazine Australia
    • 93 Metascore
    • 100 Critic Score
    Braid deserves success for being bold, original, and brilliant. Get it as soon as you can. [Jan 2010, p.83]
    • Playstation Official Magazine Australia
    • 92 Metascore
    • 100 Critic Score
    This game earns our highest accolade because it is a thoroughly entertaining ride from go to death throe. It finds a perfect balance between taxing platforming, cerebral puzzles, and glorious set-piece battles that loosen the bowel when you realise they're in-game graphics. Top that off with masterful camera work – that makes us totally rethink our hatred of fixed-camera action games – and you have a sequel that easily eclipses anything out there and reclaims it's rightful place at the pinnacle of its genre. [April 2010, p.61]
    • Playstation Official Magazine Australia
    • 90 Metascore
    • 100 Critic Score
    Assassin's Creed Brotherhood is a more than a worthy addition to the series canon. The similar setting of renaissance Italy will trick folks into assuming this is a half-arsed expansion, but honestly, this feels like Assassin's Creed 2.99. Don't be fooled by Brotherhood's cunningly familiar disguise. Mark it as a fresh target, pounce and take it down. [January 2011 p66]
    • Playstation Official Magazine Australia
    • 94 Metascore
    • 100 Critic Score
    Yes, ME2 isn't perhaps the most technical RPG ever created, but it's easily one of the slickest, bearing the unmistakable master craftsmanship of RPG luminaries, BioWare. Not only is this supersized Sony edition of ME2 outstanding value for money – it also represents a sound long-term investment. If the Mass Effect 3 reveals are anything to go by, the conclusion of this saga will be similarly unmissable and the galactic apocalypse will be decided in our own backyard: Earth. [March 2011, p70]
    • Playstation Official Magazine Australia
    • 89 Metascore
    • 100 Critic Score
    It's a game world that makes you feel like a tourist, like anything and everything is worth looking at. If Team Bondi's Los Angeles was a skirt she'd be a blonde. A blonde to make a bishop kick a hole in a stained-glass window... Combining slow-paced adventure gaming with well-executed open-world action was an audacious experiment. Infusing it with state-of-the-art animation tech that pits you in a game of wits against virtual liars was equally bold. Staging all of that in the most richly detailed videogame environment we've ever seen was outrageous. Not only does it work, it works extraordinarily well. It's the evolution of the adventure game, merging slow-burning discovery with the freedom associated with an open-world backdrop. It's the Concorde of its category, rendering fondly-remembered classics like Police Quest akin to simply flapping your arms. [July 2011 p.78]
    • Playstation Official Magazine Australia
    • 96 Metascore
    • 100 Critic Score
    Just so there's no confusion, let's state it plain: Batman: Arkham City is not only the best superhero game ever made, it's one of the best games ever made full-stop. Batman: Arkham City takes the already superlative original and gloriously expands on it. It's a deeper game, more complex, more inventive, more mature. In our view it brings the caped crusader's world to life better than any comic, movie, or television show before it ... To say it one last time: this is what it means to be Batman. And when it comes down to it, who the hell doesn't want to be Batman? [Nov 2011, p.62]
    • Playstation Official Magazine Australia
    • 93 Metascore
    • 100 Critic Score
    Mass Effect 3 is an amazing experience in and of itself. It's also the perfect capstone to a true AAA franchise, offering a poignant conclusion that'll stick long after the credits have rolled. You're standing on the precipice of one of the best games Earth money can buy. [April 2012, p.60]
    • Playstation Official Magazine Australia
    • 94 Metascore
    • 100 Critic Score
    Ultimately, Infinite will linger in your memory for a long time after the credits have rolled. Irrational Games, through its own turmoil of lead staff departing, a multiplayer mode that started late in the piece only to be canned (a wise move) have proved that excellence takes time. This is a genre-defining game, and it deserves to be played by anyone who’s ready for a brilliant story, engaging gun-play and a real challenge. [May 2013, p68]
    • Playstation Official Magazine Australia
    • 95 Metascore
    • 100 Critic Score
    As a game, The Last of Us will occasionally falter. Imperfect underwater mechanics and careless friendly AI that insists on blocking your path or causing unnecessary firefights can irk, but they are very minor niggles and should be treated as such. Because as an experience, The Last of Us is powerful, emotionally draining and absolutely one of the finest games of this generation. [August 2013, p70]
    • Playstation Official Magazine Australia
    • 97 Metascore
    • 100 Critic Score
    This year isn’t over yet – let alone the generation – so it’d be foolish and premature for us to throw acronyms like ‘GOTY’ or ‘GOTG’ at you just yet. Even still, we simply cannot see anything out on that horizon which looks like it’s up to the task of toppling this titan – and we don’t say such things lightly. Acquire this game at all costs. Thieve it in a heist if you have to. [November 2013, p74]
    • Playstation Official Magazine Australia
    • 88 Metascore
    • 100 Critic Score
    Combining the depth and difficulty of a rogue-like with the thrill of a platformer, it's an elegant and endlessly replayable gem of a game that is perfectly suited to a portable format. Co-op multiplayer over WAN (no netplay – boo!) is especially rewarding.[November 2013, p83]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 100 Critic Score
    Videogame worlds are rarely this rich and addictive. No matter your pleasure - story-based campaigning, co-op comradeship, or adversarial annihilation - Destiny delivers on all fronts. Frighteningly, this really does have the framework of a 10 year obsession. [Nov 2014, p.68]
    • Playstation Official Magazine Australia
    • 88 Metascore
    • 95 Critic Score
    Hereditary sins aside, the core experience of Assassin's Creed IV is one hell of a thirty-cannon salute that has so many tantalising distractions that we honestly can't wait to sail back into its world again. [December 2013, p70]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 90 Critic Score
    A fantastic fighting title that will ensure your thumbs are well ready for SFIV. [Mar 2009, p.85]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 90 Critic Score
    Borderlands starts out great and only gets better from there. If you’re up for an epic, awesome and subversive good time, get your arse to Pandora and explore the Borderlands. [Dec 2009, p.72]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 90 Critic Score
    A one-finger salute right up the arse of the free-roaming crime genre. [December 2008, p.68]
    • Playstation Official Magazine Australia
    • 88 Metascore
    • 90 Critic Score
    Short, but brilliantly executed. [Christmas 2008, p.74]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 90 Critic Score
    If God gave rock ‘n roll to us then it is settled: Tim Schafer is God. A must play. [Dec 2009, p.62]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 90 Critic Score
    Robust, charming and impeccably presented. Impossible not to enjoy. [July 2009, p.79]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 90 Critic Score
    The best arcade racer on the market bar none. [December 2008, p.76]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 90 Critic Score
    A total package. Intriguing without being obtuse, epic without making you feel lost. [June 2009, p.54]
    • Playstation Official Magazine Australia
    • 88 Metascore
    • 90 Critic Score
    It looks a treat, plays a treat and you can beat the crap out of Anthony Mundine, and unless Kyle Sandilands or Uwe Boll decide to lace up their gloves, it just doesn’t get much better than that. [Aug 2009, p.66]
    • Playstation Official Magazine Australia
    • 90 Metascore
    • 90 Critic Score
    A flawed masterpice for the ages. [Summer 2009, p.76]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 90 Critic Score
    An absolutely awesome all-round package. [Christmas 2008, p.78]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 90 Critic Score
    If this game could be summarised with one image, it would be walking out of a bunker and seeing the city of San Francisco being torn apart by hundreds of Chimera ships - large and small. [Summer 2009, p.52]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 90 Critic Score
    Another surprisingly good game feature is the story. Objectives and allegiances chop and change, and the radio chatter drips with comic book melodrama. [July 2009, p.68]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 90 Critic Score
    The best soccer game on the market. [December 2008, p.74]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 90 Critic Score
    Undoubtedly the best extreme sports game ever. [Feb 2009, p.72]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 90 Critic Score
    The story, on call dialogue and expansive world make its most recent rival for parkour champ, "Mirror's Edge," look poorly executed. [Summer 2009, p.56]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 90 Critic Score
    Few games will make you smile more vibrantly. [Jan 2009, p.70]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 90 Critic Score
    A worthy sequel to a true PSP classic. [May 2009, p.68]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 90 Critic Score
    Chaotic, violent, and deliriously detailed. Only a handful of technical quirks and its cocky nihilism mar the experience. [Jan 2010, p.68]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 90 Critic Score
    If you were soured towards the franchise thanks to Just Cause’s variety of glitches, repetition and a half-baked control scheme; you should totally give this franchise a second chance. Not only has Avalanche solved these problems, it has crafted one of the most exciting and entertaining open-world romps we’ve experienced in years. Plus; stripper zeppelin. [May 2010 p.67]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 90 Critic Score
    It truly is a must-have package. A thoroughly entertaining and pivotal part of the Speed franchise and the racing landscape in general, we want more like this. [Nov 2009, p.68]
    • Playstation Official Magazine Australia
    • 91 Metascore
    • 90 Critic Score
    In short, this sequel is a worthy heir. If Assassin’s Creed II was a cart full of hay, and the process of buying it represented an epic leap of faith from a tower, we would have no hesitation in telling you to dive right in. Hell, we’d push your arse into it. [Christmas 2009, p.90]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 90 Critic Score
    It's amazing this has been crammed on one UMD with little sacrifice. Essential. [Oct 2009, p.76]
    • Playstation Official Magazine Australia
    • 88 Metascore
    • 90 Critic Score
    Plot-wise, this doesn't match the original. However, the combat has been spliced to near-perfection. [Mar 2010, p.64]
    • Playstation Official Magazine Australia
    • 65 Metascore
    • 90 Critic Score
    Possibly the greatest movie-inspired title ever. This positively oozes atmosphere and is a must for the fans. [Mar 2010, p.72]
    • Playstation Official Magazine Australia
    • 86 Metascore
    • 90 Critic Score
    A surprise package, impossible to write-off as a gimmick: utterly and totally addictive. [Dec 2009, p.68]
    • Playstation Official Magazine Australia
    • 88 Metascore
    • 90 Critic Score
    The visuals themselves, from the evolving avatars and costumes to the stages, sets and recording booths, are beautiful. The gameplay is typically right on the button. The mixes are great. It’s all close to faultless. [Nov 2009, p.70]
    • Playstation Official Magazine Australia
    • 91 Metascore
    • 90 Critic Score
    Football fans who go to sleep with their laces on and foam at the mouth at the prospect of creating a virtual team ... should tattoo this title’s release on their hand and sell their copy of FIFA 09 to the blind kid around the block. [Nov 2009, p.74]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 90 Critic Score
    The game designers at Insomniac have treated their series with some respect, but if you’re meeting these heroes for the first time you certainly won’t feel lost at sea. Ratchet & Clank’s latest adventure isn’t a revolution in platform-jumping, just a solid game that can suck up time like a black hole. [Christmas 2009, p.69]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 90 Critic Score
    Impenetrable for twitch gamers, essential for patience imbued fantasy fans. [Jan 2010, p.72]
    • Playstation Official Magazine Australia
    • 90 Metascore
    • 90 Critic Score
    Compared to GTAIV’s paint-by-numbers mission design, the average job in Chinatown Wars is more of a left-field, mayhem-filled shenanigan. This even extends to the wanted system; Huang doesn’t skulk away and hide from the heat like Nico – he prefers to utterly destroy pursuing cop cars in a crazy Blues Brothers-esque escape. [Christmas 2009, p.78]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 90 Critic Score
    Streamlined and pretty, this is an example of a simple idea being the best idea. [Jan 2010, p.84]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 90 Critic Score
    A mostly delightful platform experience, and the creation tools mean this is a time sink. [Jan 2010, p.76]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 90 Critic Score
    Extremely well made. [Feb 2010, p.76]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 90 Critic Score
    MAG
    MAG won’t wow you with its graphics like MW2, nor does it offer any kind of offline component. Instead MAG delivers online battles that feel epic and the outcomes actually affect your PMC. [Apr. 2010, p.72]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 90 Critic Score
    Ultimately, you'd be foolish not to buy this. It's more expressive than LittleBigPlanet but much accessible, and guaranteed to keep you playing for a long time. [July 2010 p70]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 90 Critic Score
    A grand, bloody, epic adventure. [Apr 2009, p.66]
    • Playstation Official Magazine Australia
    • 89 Metascore
    • 90 Critic Score
    Buy this game immediately – and a PSP if you must. As well as unfurling the Metal Gear Solid story just that little bit more, and spending more quality time with Snake, it's a truly excellent game in its own right. Engaging and rewarding, this is a solid package no gamer should miss. [August 2010 p68]
    • Playstation Official Magazine Australia
    • 91 Metascore
    • 90 Critic Score
    Collection is a title that you ought to play even if you played God of War and II back in 2005 and 2007. You ought to play it so you can marvel at the technical achievement, and to see how the games have shaped so many of those that we play today. [June 2010 p79]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 90 Critic Score
    Raven Software's deft handling of the oft-tricky notion of time travel disrupting the workings of the world is very clever. It's clever enough that, as you stand poised to make one of three ending-altering decisions at Singularity's calamitous finale, you're really not sure which choice to make. The question is, will you stick around that long? Most of you probably won't. [September 2010 p.74]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 90 Critic Score
    F1 2010 is Codemasters doing what it does best. Unadulterated, realistic racing. It doesn't lose its way with a trailer full of empty energy drink cans and promo girl panties; it focuses on the job at hand. That job is to make you feel like an F1 driver and, in this department, F1 2010 far exceeds our expectations. [November 2010 p64]
    • Playstation Official Magazine Australia
    • 89 Metascore
    • 90 Critic Score
    Yes, we have a deeply romantic view of FIFA 11. After our initial concerns it would be too sim-like, EA have rounded the edges and made a representation of the world game that rings true. Every soccer fan will be playing this for the next 12 months. Acquire on sight. [November 2010 p68]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 90 Critic Score
    Dead Rising 2 is what you wanted it to be, but it unfortunately suffers on a technical level with too many loading screens and bogus screen tearing. Despite these minor setbacks this is one of 2010's best games. [November 2010 p77]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 90 Critic Score
    Do you have a job? Book holidays immediately. Girlfriend, boyfriend? Dump them, or tell them not to call for the next few weeks. We've found one of the most addictive and accessible PSN titles ever. [November 2010 p80]
    • Playstation Official Magazine Australia
    • 86 Metascore
    • 90 Critic Score
    As always, the music and the mixes make or break this package. The reuse of tracks is nowhere near as abusive this time around and, honestly, if you can't appreciate the overwhelming majority of tunes here then you're probably squarer than Spongebob. Drop these morbidly obese beats into some new multiplayer modes (that are actually worth playing this time), or let them run forever in the GH5-inspired jukebox mode to create one hell of a party apparatus. [December 2010 p72]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 90 Critic Score
    While the fixed-camera isn't always your friend and the platforming relies too much on trial-and-error death, this is still one hell of a tight package. Give Castlevania: Lords of Shadow a chance to sink its fangs into you and you'll be surprised about how exquisite and long lasting its embrace can be. [December 2010 p74]
    • Playstation Official Magazine Australia
    • 89 Metascore
    • 90 Critic Score
    Hardcore lovers of the sport will relish the challenge, enjoy every throttling by the AI, and take their skills online. But there'll only be so many times basketball punters will endure this level of difficulty without reverting to Tourette-like hysterics. So yes, it's complex. And yes, the experience oscillates between sublime and diabolical between each game, but basketball is a complex sport. With such unparalleled presentation and unapologetic gameplay, this is likely the best basketball game ever. [December 2010 p76]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 90 Critic Score
    Unlike Super Street Fighter IV each character here is truly unique; no two fighters are the same as each other so you're guaranteed of an interesting battle, and also longevity. This just feels like a better game all round, and while it feels great it's not for everyone. The flavour is distinctly Japanese, so if you've weaned yourself on countless anime and manga, and don't mind some Engrish, then Continuum Shift should be on your shelf right now [December 2010 p81]
    • Playstation Official Magazine Australia
    • 88 Metascore
    • 90 Critic Score
    Call of Duty: Black Ops still represents one hell of a hefty package. It's bursting with hundreds of hours of entertainment that caters to every conceivable configuration of gamer out there, be they an adversarial gamer, a co-op connoisseur or a staunch offline soloist. [January 2011 p60]
    • Playstation Official Magazine Australia
    • 89 Metascore
    • 90 Critic Score
    We suspect that last year's excellent Shift didn't make as much of an impact as EA anticipated. That semi-serious sim has given way to a positively Burnout inspired iteration that liberally takes the better bits of old NFS titles and makes this gorgeous fast paced treat. [January 2011 p70]
    • Playstation Official Magazine Australia
    • 91 Metascore
    • 90 Critic Score
    As a standalone game it's the best music game available, even though it arguably has the weaker soundtrack compared to Rock Band and Rock Band 2. But it feels a little hollow as a standalone game; it needs you to build a massive library to fully exploit it. [January 2011 p76]
    • Playstation Official Magazine Australia
    • 86 Metascore
    • 90 Critic Score
    Chains of Olympus was a pretty title, but even it stands as nothing compared to this graphical juggernaut. While there's no denying that the scenes depicted within can't compare with the exercise in colossal that was God of War III, the amazingly high fidelity of the graphics are guaranteed knock your sandals off in other ways. Don't let the seemingly diminutive size of the PSP fool you, this is one of the best games in the GOW series. [January 2011 p80]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 90 Critic Score
    The list of faults we've found during our time with GT5 is surprisingly long. And yet, we just keep playing it, and playing it. For all its foibles the profoundly realistic handling keeps drawing us back. The desire to tune up competitive cars from old pusbuckets keeps us fiddling with air filters and extractors. We'll criticise the final product, but that doesn't stop us drooling over the supersexeriffic premium car models, lavished with the kind a detail that we just did not anticipate seeing this generation. [February 2011 p72]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 90 Critic Score
    It helps that the graphics have been revamped, and they bloom into widescreen HD. It's a given that they look better than the PS2 originals, but even more importantly they don't betray your memory of how good they looked. [February 2011 p 78]
    • Playstation Official Magazine Australia
    • 91 Metascore
    • 90 Critic Score
    Championship Edition DX is superbly balanced. It rewards skilled players with a great challenge and extremely frantic gameplay, while those that initially struggle won't feel unfairly punished when the game speed knocks itself down every time Paccers dies. You will crave to beat your highscore on the litany of tables, and every time you complete a round something new opens up. [February 2011 p80]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 90 Critic Score
    Killzone 3 stands as a fantastic entry to the series and an engrossing action romp for any fan of the first-person shooter genre. All of the things we loved about Killzone 2 have made a return and have been built upon. However, with some minor issues across the board and a campaign length that's a little too Modern Warfare 2 for our liking, Killzone 3 is held back from the dizzying heights of perfection. [March 2011, p64]
    • Playstation Official Magazine Australia
    • 91 Metascore
    • 90 Critic Score
    Lush, beautifully rendered graphics with amazing particle physics. You'll not see a demonic custard tart explode more realistically... LBP2 is already a contender for game of the year. [March 2011, p74]
    • Playstation Official Magazine Australia
    • 89 Metascore
    • 90 Critic Score
    Well worth the price of admission to earn yourself a seat. But you'll only really need the edge of it. [Mar 2011, p77]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 90 Critic Score
    Charming and hard to stop playing. See for yourself what all the fuss is about. [April 2011, p.81]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 90 Critic Score
    Don't make the mistake of viewing Crysis 2 as a new shooter on the block that has to desperately prove itself to all the established PS3 heavy-hitters. In many ways it's actually the other way around. [May 2011, p.69]
    • Playstation Official Magazine Australia
    • 84 Metascore
    • 90 Critic Score
    For a generation weaned on Rocky movies Fight Night Champion is the ultimate boxing experience. It sounds like a throwaway sentence, really. A platitude you toss at an otherwise good game to get the hard work out of the way. It's completely true though... What's particularly clever about Champion Mode is the way it pulls strings in the background to heighten the tension. During the fights throughout the story you might find yourself nursing a broken hand, or suddenly at the mercy of a bent referee or a desk full of bribed judges. Champion Mode will uppercut you with surprises like these, ones that require you to adjust the way you're fighting, across its duration. Champion Mode is bold, different and we absolutely want more of it. [May 2011 p.70]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 90 Critic Score
    It's official: Gran Turismo 5 is on notice. Like V8 Supercars 3 [Pro Race Driver 3] wooed us from GT4 back in the halcyon days of PS2, SHIFT 2 Unleashed is currently busy courting us with its incredible sense of speed, well-rounded garage, long list of tracks and impressive attention to detail... Forget what you think you know about where Need for Speed games stand in the racing sim landscape because the crew at Slightly Mad Studios has just taken a bulldozer to it. [May 2011 p.72]
    • Playstation Official Magazine Australia
    • 95 Metascore
    • 90 Critic Score
    That Valve has been able to imbue so much depth to what is, at its heart, a sophisticated puzzle game proves once again it's not the genre that counts. It's the talent. Combine it with a superb physics-based game mechanic and you've got an experience that defies easy categorisation and can be recommended without reservation. [June 2011 p.67]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 90 Critic Score
    Despite the at-times frantic movement Outland superbly promotes fast flowing gameplay. It's a winner, and the two-player co-op modes are just bonuses on top of a truly satisfying and rewarding title. [July 2011 p84]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 90 Critic Score
    inFAMOUS 2 is an electrifying sequel that has risen to the challenge and bettered the series on every conceivable level. On top of this Sucker Punch has resisted the urge to throw in an utterly superfluous multiplayer mode in favour of an extremely versatile User Generated Content system that'll ensure this game is constantly brimming with new content. [August 2011 p63]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 90 Critic Score
    If you've ever wanted to drive through a chain link fence. If you've ever accelerated towards a speedhump instead of slowing down for it. If you've ever thought going through a corner sideways would look a hell of a lot cooler than bumbling through it like a normal schmuck. If you've ever thought any of those things, play this game without delay. [October 2011 p69]
    • Playstation Official Magazine Australia
    • 89 Metascore
    • 90 Critic Score
    Metal Gear Solid HD Collection is a no brainer purchase. [January 2012, p.72]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 90 Critic Score
    Uncharted: Golden Abyss shines as a fun, authentic prequel that looks bloody amazing as a first generation title. The larger cinematic moments may not blow your mind, like similar set-piece events in Uncharted 3, but there's still no denying how succulent this looks on that 5 inch OLED screen. [March 2012, p60]
    • Playstation Official Magazine Australia
    • 86 Metascore
    • 90 Critic Score
    The truest expression of digital combat around. Amazing. [March 2012, p74]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 90 Critic Score
    It's a turn of the century time capsule that showcases the pinnacle of 3D platforming – a genre that's been rendered all but extinct by our modern obsession with shooters and sandbox titles. [March 2012, p77]
    • Playstation Official Magazine Australia
    • 92 Metascore
    • 90 Critic Score
    The characterisations by the actors is second to none and even though this tall-tale takes you to fantastical places and events, the script is never once unbelievable. You never feel like an outsider. If anything, you'll feel right at home, ensconced in the constant drama of this loveable cast of returning reprobates and reprehensible villains. [Dec 2011, p60]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 90 Critic Score
    So over the top it makes Jerry Bruckheimer and Michael Bay look restrained. This is an absolute laugh riot throughout. [Dec 2011, p66]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 90 Critic Score
    Surprisingly exceptional and unique. [Dec 2011, p80]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 90 Critic Score
    It's still riotous. If Dead Rising 2 shuffled past you last year, now's the time to grab it with two, bloodied, clamouring hands. [Dec 2011, p80]
    • Playstation Official Magazine Australia
    • 90 Metascore
    • 90 Critic Score
    More than an update, this is an overhaul. If you have even a passing interest in basketball, or love sports games, get this now. [Dec 2011, p82]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 90 Critic Score
    Right from the start, you feel like a demigod, dispatching enemies with ease thanks to an overpowered arsenal and a whole bunch of 'breaching' powers that let you slow time, enhance damage and decrease ouchies from incoming bullets. [April 2012, p65]
    • Playstation Official Magazine Australia
    • 92 Metascore
    • 90 Critic Score
    Even under duress, it's easy to lose yourself in this strange, enchanting world. Sadly, it's all too brief. We felt we'd barely scratched the surface when the credits rolled. Sure, there was a suitably enigmatic ending, but we wanted more. Much more. [April 2012, p69]
    • Playstation Official Magazine Australia