Playstation Official Magazine UK's Scores
- Games
For 1,471 reviews, this publication has graded:
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35% higher than the average critic
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6% same as the average critic
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59% lower than the average critic
On average, this publication grades 8 points lower than other critics.
(0-100 point scale)
Average Game review score: 65
| Highest review score: |
Critic Score
100
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| Lowest review score: |
Critic Score
10
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Score distribution:
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Positive: 487 out of 1471
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Mixed: 763 out of 1471
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Negative: 221 out of 1471
1,471
game reviews
- By critic score
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Critic Score 60
There's a pleasingly deep character creator to fiddle about with. [Apr 2013, p.118]Posted Mar 22, 2013 -
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Critic Score 60
For all of its novelty value, there's no chance of it leaving your feet on fire. [Apr 2013, p.119]Posted Mar 22, 2013 -
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Critic Score 60
What Star Trek does well is to achieve a serviceable level of entertainment. However it never stands out thanks to derivative design and occasional shoddy corners. If this was a cheaper, downloadable title I’d score it more favorably but this is competing in price and scale with bigger and more impressive games with a well practiced bag of last year’s tricks.- Posted Apr 26, 2013
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Critic Score 50
Sadly the world has moved on, and so have our gaming tastes. [Mar 2007, p.120] -
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Critic Score 50
With "Oblivion" looming, Untold Legends' one-noe gameplay feels woefully outdated. [Apr 2007, p.116] -
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Critic Score 50
The challenge drops out of the game entirely. [Apr 2008, p.112] -
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Critic Score 50
It's mostly rubbish; the focus is on combat, and the combat's tied to a camera that flops around like, well, a brain in a jar. [Dec 2007, p.114] -
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Critic Score 50
There's the usual workout option and a confusing career mode, but you'd be better off just going to a decent club. [Mar 2007, p.117] -
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Critic Score 50
Buy the vastly superior "Ratchet & Clank: Size Matters" before going near this. [July 2007, p.114] -
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Critic Score 50
Or just implode at the superpower-draining load times. [Aug 2007, p.114] -
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Critic Score 50
RPGs can be emotional, sadly this one is all about raging dispair. [Mar 2007, p.111] -
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Critic Score 50
The good stuff is hard to find among the mediocrity. [May 2007, p.120] -
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Critic Score 50
The short answer to the question, "Why isn't Jericho a fun game to play?" is that the AI is broken and the hackneyed horror stylings would barely have raised an eyebrow back in Barker's '80s heyday. [Dec 2007, p.104] -
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Critic Score 50
It's gently hypnotic stuff, but fight a dozen super-intelligent skeletons and you'll soon be yearning for the simple pleasures of "Lumines." [Mar 2007, p.111] -
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Critic Score 50
It's so weighted down by uninspired foundations. [Aug 2007, p.114] -
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Critic Score 50
The shooting at the core of the game is pretty solid, but that doesn't count for much when every complex set-piece cripples its engine. [Apr 2008, p.102] -
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Critic Score 50
Outdated and in need of a serious overhaul. [Sept 2007, p.111] -
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Critic Score 50
If this were a PS2 game, we'd still consider the graphics a bitter letdown. [Feb 2008, p.98] -
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Critic Score 50
Playing as either character simply isn't much fun. [Jan 2008, p.114] -
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Critic Score 50
The only decent fights and objectives that are there follow the main storyline like a stalker - everything else is just busywork filler. [July 2007, p.112] -
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Critic Score 50
It just about beats sitting in an empty room, which is my new scoring standard for movie games. [Feb 2008, p.98] -
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Critic Score 50
There's simply no warmth here, just an unrelenting parade of death and loss and regret. With bad controls. [Christmas 2007, p.98] -
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Critic Score 50
Fine for fans, but no-one else should touch it with a greasy finger. [July 2007, p.114] -
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Critic Score 50
90% of the game consists of twatting robots all the livelong day, and it takes just half an hour for these parts to grow dull. Perhaps naively, we expected a bit more from the motherland's best selling PS3 game. [JPN Import; June 2007, p.112] -
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Critic Score 50
From the drab visuals to the limp presentation, it screams 'mediocre' like a moped on a steep hill. [Dec 2007, p.114] -
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Critic Score 50
Daft boss battles and duel modes in cramped, pace-sapping spaces mean only real Sega fan boys will stick with this for long. [Feb 2008, p.98] -
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Critic Score 50
A suffocating ooze of obtuse controls and repetitive button bashing. [Sept 2008, p.104] -
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Critic Score 50
The two-player co-op prevents total shame. [Jan 2008, p.114] -
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Critic Score 50
For all its easy-going accessibility, it doesn't play anything like a realistic game of rugby, so those looking for authenticity should kick this one into touch. [Sept 2007, p.106] -
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Critic Score 50
Only marginally more enjoyable than trying to read the original poem. [Jan 2008, p.104] -
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Critic Score 50
Combat is totally hit and miss thanks to a crippling camera. [Apr 2008, p.112] -
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Critic Score 50
The whole enterprise smacks of a hopeless brief. [Jan 2008, p.103] -
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Critic Score 50
Most people will be put off by the shallow gameplay. [Apr 2008, p.106] -
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Critic Score 50
Even in 1080p it's excruciatingly tricky to tell which lane you're in, leading to a lot of unnecessary collisions. [Dec 2007, p.113] -
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Critic Score 50
The tech might be impressive, but for long-term fun we'll take "Super Stardust" any day. [Nov 2007, p.111] -
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Critic Score 50
Note to Sony: next time, just make us a game where we can chuckle at our distended faces. It's funnier. [Dec 2007, p.113] -
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Critic Score 50
It's a cheap way to show off your sexy new HDTV. [Christmas 2007, p.112] -
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Critic Score 50
This is just like every other Dynasty Warriors game ever, but somehow duller. [May 2008, p.115] -
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Critic Score 50
Even the core combat pales after a bit, because it lacks the exacting precision of Gaiden. [Apr 2009, p.93] -
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Critic Score 50
A seemingly endless succession of chaotic, murky scraps in which it's a toss-up as to what will do you in first - wrestling the camera, the stabbing of grim-faced opponents off-screen or the growing feeling that this is a game that's missed its sweet-spot of public interest by a good six years. [Feb 2009, p.98] -
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Critic Score 50
This low-rent top-down alien blaster doesn't even seem to be trying. [Jan 2009, p.104] -
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Critic Score 50
A staccato, trick-land-trick-land experience. [Christmas 2008, p.118] -
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Critic Score 50
The gameplay is so repetitive and robotic. [May 2009, p.101] -
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Critic Score 50
Barge-like handing and joyless backgrounds. Pass. [Jan 2009, p.104] -
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Critic Score 50
Great stuff for masochists who think progress ended with 8-bit gaming - not so much if you're looking to have fun. [Dec 2008, p.121] -
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Critic Score 50
The only guarantee this brings is tears before bedtime. And that's with two ADULTS playing. [Jan 2009, p.99] -
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Critic Score 50
This is not destined to join the pantheon of action greats. [Mar 2009, p.90] -
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Critic Score 50
It loses whatever grip it has on your attention too quickly. [Mar 2009, p.103] -
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Critic Score 50
The original's art style divided fans, but at least in Epilogue we can all agree to being disappointed. [June 2009, p.107] -
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Critic Score 50
Then there's the visual sadness, which includes duff lighting, awkward cameras, and the stuttering Zoetrope-style framerate. [June 2009, p.98] -
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Critic Score 50
It all feels a little soulless. [Sept 2009, p.106] -
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Critic Score 50
A control scheme and camera that are aggressively opposed to you actually achieving any success or pleasure. [Christmas 2009, p.116] -
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Critic Score 50
The combat's decent, but it falls down on more complex stuff like clumsy boss battles and awful dialogue that makes you want to rip your own throat out. [Jan 2010, p.119] -
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Critic Score 50
It's not as if previous game adaptations have set the bar high, but this manages to fall below even those minimal standards. [Jan 2010, p.116] -
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Critic Score 50
When your whole game is build around a mystifyingly unintuitive control mechanic, you're pretty much screwed from the outset. [Sept 2009, p.113] -
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Critic Score 50
There's nothing substantial here beyond desperate button hammering. [Dec 2009, p.125] -
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Critic Score 50
The whole thing's a lot like looking at a picture for ages and trying to find tiny objects. [Dec 2009, p.109] -
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Critic Score 50
Star Ocean is essentially a long corridor filled with too many enemies. [Apr 2010, p.100] -
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Critic Score 50
There's little here to warrant dusting off your spacesuit. [Feb 2010, p.111] -
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Critic Score 50
An avalanche of mediocrity that you'd be insane to buy. [Mar 2010, p.116] -
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Critic Score 50
Reasonably pretty, totally inoffensive, and crazy cheap at 3.19 quid. [Mar 2010, p.107] -
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Critic Score 50
At least the fact that the alien looks like a sad, green little poop makes it visually amusing. [Feb 2010, p.105] -
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Critic Score 50
Part of the problem is that it's nearly impossible to make any sort of properly rude image on the tiny grid. Believe me, I tried. For hours. [June 2010, p.113] -
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Critic Score 50
Naughty Bear certainly isn't a sweatshop import with lead shot for eyes and asbestos filling, but it's no Steiff original either. [Aug 2010, p.116] -
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Posted Dec 20, 2010
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Critic Score 50
The frame rate is embarrassing. [Christmas 2010]Posted Dec 24, 2010 -
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Posted Dec 24, 2010
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Critic Score 50
A complex game for strategy buffs, but tiresome and inaccessible for others. [Christmas 2010]Posted Dec 25, 2010 -
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Critic Score 50
Muddy textures, horrendous voice acting and repetitive gameplay plague an otherwise functional hack 'n' slasher. [Issue#51, p.103]Posted Dec 25, 2010 -
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Critic Score 50
Repetitive missions and drab recitals of dialogue don't justify the price. [Issue#51, p.118]Posted Dec 25, 2010 -
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Posted Feb 3, 2011
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Posted Feb 16, 2011
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Critic Score 50
There's no reason to choose it over the tabletop version. [Jan 2011, p.121]Posted Feb 16, 2011 -
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Posted Feb 22, 2011
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Critic Score 50
The controls...feel counter-intuitive at first and mean that most of your success is thanks to a very forgiving auto aim rather than sharp shooting. [Spring 2011, p.113]Posted Feb 22, 2011 -
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Posted Mar 24, 2011
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Posted Apr 20, 2011
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Critic Score 50
Sure, it's no damp squib, but it's certainly not the firework display it should have been. [May 2011, p.110]Posted Apr 20, 2011 -
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Critic Score 50
Another half-hearted adventure to leave on the shelf. [May 2011, p.118]Posted Apr 20, 2011 -
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Critic Score 50
The first half hour of this stat-heavy RPG is as incomprehensible as Mission: Impossible in Turkish. [June 2011, p.111]Posted May 17, 2011 -
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Critic Score 50
Looks awesome in a retro, scattering-of-bright-pixels way, but playing is like trying to perform keyhole surgery after a unicorn has barfed glitter straight into your eyes. [June 2011, p.111]Posted May 17, 2011 -
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Critic Score 50
It fatally crosses the streams after only a short amount of time. [June 2011, p.112]Posted May 17, 2011 -
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Posted Jun 19, 2011
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Critic Score 50
Not good enough to be set free, not bad enough to be tossed to the lions. [July 2011, p.95]Posted Jun 19, 2011 -
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Critic Score 50
All in all, this isn't a good month for life on Mars. [July 2011, p.103]Posted Jun 19, 2011 -
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Critic Score 50
What excitement there is gets suffocated by the inert tracks. [Aug 2011, p.107]Posted Jul 17, 2011 -
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Critic Score 50
The choice of missions in the open world is disappointingly limited. [Aug 2011, p.110]Posted Jul 17, 2011 -
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Posted Jul 17, 2011
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Critic Score 50
The trouble is the interface, which is cumbersome like a one-legged elephant. [Sept 2011, p.109]Posted Aug 14, 2011 -
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Critic Score 50
It feels like Ape Escape is a curio from times past. [Sept 2011, p.111]Posted Aug 14, 2011 -
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Critic Score 50
This is big, dumb fun for the first couple of hours. [Sept 2011, p.113]Posted Aug 14, 2011 -
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Posted Sep 5, 2011
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Posted Oct 11, 2011
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Critic Score 50
Just a competent arcade game and a dire soundtrack. [Christmas 2011, p.97]Posted Dec 3, 2011 -
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Posted Dec 3, 2011
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Critic Score 50
Bizarrely, Disney Universe offers up no incentive to not die. [Christmas 2011, p.103]Posted Dec 3, 2011 -
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Critic Score 50
Like the periodic table? You're in luck, because Mercury HG is flipping obsessed with it. [Christmas 2011, p.109]Posted Dec 3, 2011 -
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Critic Score 50
The repetitious enemies and rail-line progression make this occasionally thumping adventure little more than an aerobic ghost train. [Christmas 2011, p.109]Posted Dec 3, 2011 -
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Critic Score 50
As solid as the combat is, there are numerous contemporaries that offer as much challenge and fun with much more visual flair, and without horrendous loading times.- Posted Dec 5, 2011
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Critic Score 50
The biggest problem here is the minimal interaction on offer. [Jan 2012, p.113]Posted Jan 8, 2012 -
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Posted Jan 8, 2012
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Critic Score 50
Between the travel sickness, the lurid colours and the nightmare-inducing soundtrack, one level is the playable equivalent of food poisoning. Another over-used puzzle has you rolling around collecting stars as time ticks away in a manner horribly reminiscent of a smartphone app that would cost around £17 less.- Posted Feb 13, 2012
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Critic Score 50
It quickly becomes repetitive nonsense. [Apr 2012, p.97]Posted Mar 28, 2012 -
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Posted Mar 29, 2012
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Posted Mar 29, 2012
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Posted Mar 29, 2012
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Critic Score 50
A surefire way to induce nausea. [May 2012, p.107]Posted Apr 30, 2012 -
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Critic Score 50
It never reaches the breakneck speeds you're hoping for. [June 2012, p.115]Posted May 26, 2012 -
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Critic Score 50
Give me the option of a night in with the first season's Blu-ray boxset or this mostly shabby spin-off and I'd go HD Sean Bean chivalry every time.- Posted Jun 6, 2012
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Posted Jun 18, 2012
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Critic Score 50
Go for last year's Overkill for your undead shooting needs. [July 2012, p.115]Posted Jun 18, 2012 -
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Critic Score 50
You'll have had enough of the quirky humour in roughly 90 seconds. [July 2012, p.115]Posted Jun 18, 2012 -
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Critic Score 50
As a whole, this is a step back for the series and an insult to those who know that Vita and Gotham deserve more. This is not the Batman game that you need.- Posted Jul 5, 2012
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Critic Score 50
This courts motion sickness with a bottle of wine and a mixtape. [Aug 2012, p.107]Posted Jul 17, 2012 -
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Critic Score 50
Best left on the bargain bin's seabed. [Aug 2012, p.113]Posted Jul 17, 2012 -
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Critic Score 50
The turn-based combat is swift and (overly) simple. [Aug 2012, p.117]Posted Jul 17, 2012 -
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Posted Aug 22, 2012
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Critic Score 50
A reskinned arcade game with tacked-on multiplayer. [Oct 2012, p.117]Posted Sep 16, 2012 -
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Critic Score 50
In booting out such a shamelessly phoned-in product it shows a flagrant lack of faith in Vita as a format. If you own FIFA Football, there's no way you should buy this… unless you really can't bear to see the Arse line up minus Santi Carzola. Naughty FIFA.- Posted Oct 7, 2012
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Critic Score 50
Doom 3: BFG Edition has its darkly atmospheric highlights. But a generous amount of content can't salvage a package that's decidedly dated. If you want a cracking Id shooter, buy Rage on PS3 for about a tenner, because this is one mission to Mars you're better off skipping.- Posted Oct 18, 2012
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Critic Score 50
It's the repetition that grinds you down. Boss battles provide brief breaks in the monotony, but they're just the seeping gizzard of consolation inside a disappointing, fleshy haystack.- Posted Oct 25, 2012
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Critic Score 50
Often it simply feels like too much work for a single player, as you're constantly bombarded with conflicting tasks.- Posted Nov 30, 2012
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Critic Score 50
It's the glitches and game-breaking annoyances that most let things down. [Christmas 2012, p.96]Posted Dec 5, 2012 -
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Posted Mar 3, 2013
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Critic Score 50
By far the game’s biggest problem: a crippling lack of invention. Riptide exhausts through repetition. Your flooded playground lacks the visual variety of the first game’s Banoi and missions never blossom into fresh concepts, merely escalating in difficulty and frustration.- Posted Apr 22, 2013
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Critic Score 50
You certainly can’t fault Defiance for lack of content, then. Sadly, what you can fault it for is being an ugly, buggy and monotonous shooter with a tenuous link to a mediocre sci-fi TV drama.- Posted Apr 29, 2013
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Critic Score 40
It's a brilliant idea, let down irreparably by a sub-bar fighting engine. [May 2007, p.114] -
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Critic Score 40
Given that fans of the movie have surely long-since moved on, there is simply no reason for this game to exist. [May 2007, p.120] -
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Critic Score 40
The on-foot sections provide passable, brain-numbing fun and fighting fans will enjoy collecting new combos and going up against familiar end-of-level bosses. But if you're expecting anything new or intellectually stimulating you're in for a bumpy ride. [Mar 2007, p.115] -
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Critic Score 40
The most muddled and irritating Sonic game yet. [May 2007, p.110] -
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Critic Score 40
The visuals are lovely, so that'll stave off some tantrums. [Mar 2007, p.120] -
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Critic Score 40
Trouble is, whichever character you pick, the game ends up largely the same. [Nov 2007, p.112] -
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Critic Score 40
Next-gen? It's barely present-gen. The Godfather has no business calling itself a PS3 game. [May 2007, p.108] -
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Critic Score 40
It's as exciting as waiting on people in real life; which is to say, not very. [May 2007, p.114] -
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Critic Score 40
This, however, shamefully for a PS3 game, has all the grace of Honda's Asimo trying to climb a spiral staircase. [Sept 2007, p.104] -
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Critic Score 40
This might have seemed enjoyable 14 years ago, but then again so did MC Hammer. [Feb 2008, p.91] -
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Critic Score 40
The anti-Hawk. It lacks excitement, it's shy of thrills, and it really isn't worth bothering with at all. [Sept 2007, p.108] -
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Critic Score 40
The 40 levels are deliberately built to be played in fast bursts against the clock for the kudos of scoring high on the online scoreboard, but none are challenging or interesting enough to keep you going back. [May 2007, p.103] -
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Critic Score 40
Everything's been needlessly fiddled with so that it no longer makes sense. [March 2007, p.120] -
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Critic Score 40
Lacking the immediacy and fun of Killzone Liberation, this feels criminally outdated. [Christmas 2007, p.109] -
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Critic Score 40
Rather than doing anything very clever, it just nicks some of the best lines from the films, reminds you of the bits you liked, and carries on quietly being an incredibly average platform scrapper. [Sept 2007, p.117] -
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Critic Score 40
There's a sense of satisfaction to slogging through each challenge in normal mode, but with only six levels to beat even this proves to be a hollow victory. [Aug 2007, p.109] -
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Critic Score 40
Special moves are simply executed but look feeble, so you never get the sense that you're shellacking the snot out of your opponent. [Aug 2007, p.114] -
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Critic Score 40
The only redeemeing feature is that you don't have to deal with the AI's incompetence as much when playing against a mate. [Apr 2008, p.104] -
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Critic Score 40
It's a below-average platformer in a Bugs Bunny outfit, and that's all folks. [Christmas 2007, p.112] -
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Critic Score 40
We just can't help but feel incredibly bored by it. [May 2008, p.115] -
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Critic Score 40
Compared to Call of Duty 4's sensitive and intelligent treatment of the same material, Payback is a joyless, hoo-hahing head butt of a videogame. [Feb 2008, p.95] -
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Critic Score 40
It takes a decent idea, then tries to compensate for its unpredictable framerate with grinding and shooting and powerslides that just make it a confusing mess. [Apr 2008, p.112] -
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Critic Score 40
A shallow package that you might buy as a PSN download: there's fun here, but only the sort of amount you'd pay two pints'-worth of money for. [Oct 2008, p.102] -
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Critic Score 40
Another of Sony's bite-sized attempts to make motion control work, and although skydiving's a better idea than skiiing (seek out "Feel Ski" for proof - or rather, don't), it still isn't much fun. [Mar 2008, p.113] -
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Critic Score 40
The puzzles are simple but require the exact kind of precise control this doesn't provide. [June 2008, p.106] -
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Critic Score 40
The Hulk is ugly, outdated, and from the look of some sections, maybe even unfinished. [Sept 2008, p.100] -
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Critic Score 40
Shambles. [Aug 2008, p.104] -
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Critic Score 40
Worst of all, it never feels even vaguely scary. [Aug 2008, p.102] -
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Critic Score 40
Above all Rock Revolution just doesn't have the charm or depth of its rivals. [Christmas 2008, p.111] -
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Critic Score 40
It's an awkward fudge, and compared to the full sex that is "Call of Duty", feels like five minutes of unsatisfying over the sweater action. [Feb 2009, p.99] -
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Critic Score 40
It's a nauseating barrage of flattery, hand-wringing commiseration, and toothlessly apologetic joshing. [June 2009, p.103] -
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Critic Score 40
Stop buying this crap and eventually they'll either cease making it, or make it better. [Sept 2009, p.104] -
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Critic Score 40
Just to add insult to injury, Inferno Pool started out as an iPhone app - costing a paltry 59p. Boo. [July 2009, p.97] -
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Critic Score 40
As far as being an actioner that's worthy of your time, this is not up to the standard we'd expect. In fact, it's nowhere Nier. [June 2010, p.105] -
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Critic Score 40
Combat is an interminable exercise in smashing the square and triangle buttons. [Dec 2009, p.123] -
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Critic Score 40
Feels like the sort of shovelware your mate sneaked onto the school PCs in 1996. [Dec 2009, p.18] -
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Critic Score 40
Pinball is awesome - this is just a massively unsatisfying version of it. [Dec 2009, p.18] -
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Critic Score 40
Hell, Speedwalking Arcade would have more longevity than this. [Feb 2010, p.114] -
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Critic Score 40
Any environmental message (or fun) that might be hidden within is scorched by the fury of having to pay an astonishing 7.99 quid for the privilege. [Apr 2010, p.113] -
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Critic Score 40
Unless you've got masochistic urges to indulge, you'd be wise to steer clear. [Apr 2010, p.113] -
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Critic Score 40
It's basically an 8-bit knock-off of Wipeout, without all the fun destructive bits like mines or rockets. [June 2010, p.113] -
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Critic Score 40
If the tracking listing consisted of Lady Gaga and Crystal Castles, twiddling a little arrow around and hitting the face buttons might be more satisfying. [Sept 2010, p.117] -
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Posted Dec 24, 2010
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Posted Dec 24, 2010
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Posted Dec 25, 2010
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Critic Score 40
Play time is kept to a minimum, with most of the development effort put into designing reams of menus for you to navigate...ensuring that you never start to have actual fun. [Issue#51, p.118]Posted Dec 25, 2010 -
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Critic Score 40
The odd firefight generates some excitement, but this is all too rare considering that you're piloting a 30ft tall walking tank of death. [Issue#51, p.111]Posted Dec 25, 2010 -
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Posted Feb 3, 2011
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Critic Score 40
A couple hours in, and you're starting to feel pretty stupid yourself! [Jan 2011, p.118]Posted Feb 16, 2011 -