's Scores

  • Games
For 924 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.2 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 98 Grand Theft Auto IV
Lowest review score: 5 Xiaolin Showdown
Score distribution:
  1. Negative: 77 out of 924
924 game reviews
    • 77 Metascore
    • 76 Critic Score
    It's still got some dodgy AI moments (mafia members running non-stop into walls, anyone?) and occasionally the Wii controls are a little unresponsive, but for 20 plus hours of gameplay, you could certainly spend your money on worse during what seems to be a somewhat worryingly slow period for game releases on Wii.
    • 72 Metascore
    • 82 Critic Score
    For the most part though it's more of the same in the looks department with not much changed since FIFA 07.
    • 65 Metascore
    • 55 Critic Score
    It's an average at best fighting game hiding behind a love or hate it licence marketed firmly at children.
    • 93 Metascore
    • 97 Critic Score
    As action games go GOWII certainly has one of the most elegantly plotted and skilfully woven stories ever, perfectly mining its mythological setting to deliver an experience full of all the delightful twists, awe inspiring set pieces and huge battles that you'd hoped for.
    • 71 Metascore
    • 66 Critic Score
    And while the title's misgivings are obstacles that anyone interested enough in the sport will learn over time to overcome, as a beacon towards accessibility to gaming for non-games players, they'll no doubt serve to hinder rather than endear their experiences.
    • 69 Metascore
    • 68 Critic Score
    The whole thing feels like something of a work in progress, full of interesting and potentially brilliant ideas that somehow just fail to live up to their billing.
    • 76 Metascore
    • 78 Critic Score
    Absolutely crammed with speed and thrills, though perhaps a little light in terms of content and longevity without the inclusion of multiplayer, Burnout Dominator is still as impressive as most of the series editions, and certainly equally as appealing as Burnout: Revenge in all the right gameplay places - but that is also perhaps its one defining fault.
    • 86 Metascore
    • 90 Critic Score
    It's really all about the experience, reading all the facts and features lists in the world isn't going to accurately convey the feeling of playing GRAW 2, the feeling of being sucked into a game world so beautifully formed and well designed that the individual features blur into the impressive whole.
    • 56 Metascore
    • 62 Critic Score
    A hackneyed title with a series of touch screen controls tacked-on. It feels like there's only one thing left to say: better luck next time, Rayman.
    • 55 Metascore
    • 40 Critic Score
    As depictions of large battles go its probably the least epic I've ever seen, hampered by an engine that seems unable to cope with more than ten or twelve characters on screen at once and some of the most soul destroyingly boring combat you'll find it manages to take a fantastic premise and some of the most visually striking source material around to produce a game that will be filling bargain bins around the country within weeks.
    • 74 Metascore
    • 74 Critic Score
    Championship Edition is super-realistic. Perhaps too much so for its own good. For F1 buffs it is ideal, but if you want an adrenaline-pumping ride on PS3, there's another game, with a big desert and mad vehicles, which does it all much better I'm afraid. One for the fanatics, then.
    • 74 Metascore
    • 85 Critic Score
    There are faults too of course, it doesn't really offer much new after the first few levels other than changes of scenery and some bigger weapons and the slow motion action can get a bit old hat after a while, but they never detract much from the game as a whole and ultimately if you play it the way that it's clearly meant to be played, as opposed to just blasting through the levels as fast as possible, then you'll be rewarded with one of the best action games on the PSP.
    • 74 Metascore
    • 79 Critic Score
    In the case of SSX Blur and snowboarding, the console's motion controllers really do succeed in adding a sense of freedom and, if it's applicable to a videogaming representation of a sport, a certain naturalness to proceedings, unconfined by long-established methods of control.
    • 53 Metascore
    • 10 Critic Score
    I can't be bothered to go on. Anyone who buys this is an idiot. I wish artistic license would have allowed me to start and end the review in as many words.
    • 53 Metascore
    • 23 Critic Score
    I could continue. I could tell you more about the dated combat, broken tutorial, utterly vacant multiplayer lobbies and risible voice acting. I could yet I decline. As you should if anyone offers you this title. Even at its bargain basement RRP.
    • 58 Metascore
    • 50 Critic Score
    Somewhere under the flawed exterior there are some good or even great ideas buried inside but these are sadly let down by some unforgivable glitches in the most fundamental parts of the RTS mechanics, problems that are thrown into sharp contrast when experienced through the unforgivably dull campaign mode.
    • 78 Metascore
    • 80 Critic Score
    Does it stand up to the uninitiated? Yes, to a degree, it's fun, playable and defiantly addictive.
    • 83 Metascore
    • 87 Critic Score
    As much as a sore ass is the sign of a poor movie, sore eyes from a lack of blinking is a sure sign of an excellent videogame. Perhaps the biggest endorsement worth assigning to Crackdown is that hours of enjoyable gameplay will fly by as the player endeavours to rid Pacific City of its criminal contingent - and not much blinking will take place in the process.
    • 86 Metascore
    • 88 Critic Score
    The real-time strategy experience that fans of the genre will have been waiting for. Its complex, finely tuned, gorgeous to look at and includes extensive online support for those who have 'pwned' the single-player mode, so to speak, and fancy taking on the world.
    • 65 Metascore
    • 60 Critic Score
    The whole package fails to do the actually racing justice. You'll be bored of the small number of courses within the first few hours and, unless you have a decent number of friends who own copies, the multiplayer mode won't ever get enough use to make it worthwhile.
    • 85 Metascore
    • 90 Critic Score
    As a PSP exclusive R&C: Size Matters is a welcome reminder of what the PSP should be about, a truly great game that uses the hardware perfectly.
    • 54 Metascore
    • 66 Critic Score
    Taking it on its own merits it's a generally fun but rather un-ambitious and far too short arcade brawler that certainly isn't going to change the world but will happily provide a few hours of solid fun for anyone willing to give it a go.
    • 65 Metascore
    • 50 Critic Score
    It's all well and good banging on about games that defined childhood gaming experiences, but essentially what does an 80s kid from North London know when he's horribly sunburnt and tipsy from a few sips of Sangria? That was then, and sadly for Capcom Puzzle World, this is now.
    • 81 Metascore
    • 88 Critic Score
    Yes, the loading times are a pain but do they ruin the experience as a whole? Not at all. Yes, the AI seems a little weaker than the PS2 version but is it really that noticeable? No, especially at the higher difficulty settings.
    • 72 Metascore
    • 72 Critic Score
    Its enjoyably lightweight game play combined with a tirade of sickeningly clich├ęd narrative twists, fit snugly together to demonstrate another indication in the development of The Sims as a whole - and one which EA, love them or hate them, have moulded and managed with an admirable level of expertise.
    • 68 Metascore
    • 81 Critic Score
    Even thought the game has its annoyances (like the steep death penalty you have to endure) it's a very accomplished title with a lot of rewards for a dedicated player.
    • 73 Metascore
    • 78 Critic Score
    Midway finds some fairly uncharted waters in which to lay-anchor, even if the game could be a bit more expansive.
    • 83 Metascore
    • 85 Critic Score
    The sheer amount of options and decision-making direction available to the player can be quite overwhelming. There are, however, a selection of well paced tutorials at hand in order to draw you into some of the game's elements at a gentle pace.
    • 82 Metascore
    • 73 Critic Score
    Initially, Pirates! feels extremely open ended and multi-faceted, yet its varied gameplay features soon lapse into the uncomfortable realms of repetition and borderline monotony - there's nothing on offer by way of expansion over its PC and Xbox counterparts.
    • 91 Metascore
    • 90 Critic Score
    All you can ask from an expansion pack, does it improve the original game, does it offer more content and does it do enough to become essential to the core experience. The Burning Crusade offers an emphatic yes to all these so there really is very little excuse for fans not to buy it.

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