Play.tm's Scores

  • Games
For 924 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.2 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 98 Grand Theft Auto IV
Lowest review score: 5 Xiaolin Showdown
Score distribution:
  1. Negative: 77 out of 924
924 game reviews
    • 86 Metascore
    • 72 Critic Score
    The familiarity of Vice City Stories also breeds a clawing sense of stagnancy, and the lack of a second analogue stick - while patched - does leave a rent in the application of the gameplay control.
    • 85 Metascore
    • 70 Critic Score
    When push leads inexorably to shove, there are probably two good games here. The problem is that you have to play them both at the same time. Those of us that would have preferred a pure platformer, or indeed a pure RPG experience, will suffer the most. Those that are happy to live with the combination will find a compelling experience, with well written dialogue, innovative play dynamics and bucket loads of Nintendo charm.
    • 84 Metascore
    • 74 Critic Score
    Technical faults such as difficultly seeing where you're going and suspect frame-rates are serious issues when it comes to games of such speed requiring cat like reflexes.
    • 84 Metascore
    • 70 Critic Score
    In some areas (like the moveable furniture) it adds interesting enhancements, whilst less successful innovations can simply be ignored. But what it fails to do is to keep the momentum of the first game.
    • 84 Metascore
    • 60 Critic Score
    If there's one thing that pisses me off without exception it's a full-price retail tag slapped shamelessly onto a distinctly half-arsed product. Now there's a quote for the box.
    • 84 Metascore
    • 68 Critic Score
    It is worth a glance, but if you bore easily you may find this doesn't have the 'wow' gameplay factor to hold your interest for long, and would probably be better off looking elsewhere ultimately.
    • 83 Metascore
    • 66 Critic Score
    The opponents seem to always outclass you, with the AI coming across as simplistic, relying instead on superior stats as opposed to any kind of impressive fighting prowess.
    • 83 Metascore
    • 50 Critic Score
    This game may be cheap but it often feels even cheaper. It's not just the simplistic mechanics at work but the rough edges which begin to cut once the initial lubrications of happiness at replaying a classic title have worn away. From icons that shift slots on the UI to redundant information screens being favored over the existence of useful ones, Colonization 2008 feels more like an intern project than a game that should be sold to the public.
    • 82 Metascore
    • 74 Critic Score
    A decent package, only let down a little by its lack of ambition.
    • 82 Metascore
    • 72 Critic Score
    It's a saga that only insatiable hardcore genre addicts will garner any real fulfillment from.
    • 82 Metascore
    • 73 Critic Score
    Initially, Pirates! feels extremely open ended and multi-faceted, yet its varied gameplay features soon lapse into the uncomfortable realms of repetition and borderline monotony - there's nothing on offer by way of expansion over its PC and Xbox counterparts.
    • 82 Metascore
    • 70 Critic Score
    It's a gigantic, beautiful game, but it's one that irreparably hurts itself with an unforgivably slow introduction.
    • 82 Metascore
    • 70 Critic Score
    We'd get rid of power-ups completely, or at least, implement them so they don't murder the flow of each race.
    • 81 Metascore
    • 70 Critic Score
    GoldenEye doesn't tarnish the original and doesn't try to be a carbon copy either, but it is hindered by problems which were always going to be hard to surmount. If you're panging for a bit of Bond and something to play with friends round, you could do a lot worse than what is a fine revival of a classic.
    • 81 Metascore
    • 72 Critic Score
    Like a certain other sequel David Braben was involved in RCT 3 is a good game hidden underneath a fiddly interface and stricken by numerous minor flaws and bugs.
    • 81 Metascore
    • 69 Critic Score
    Mirror's Edge is an impressive feat as a realistic first-person simulation of parkour across the towering roof-tops of a dystopian future. Unfortunately it's also fairly dull and frequently doesn't do enough to motivate the player to continue, this is not a game I was thinking about when I wasn't playing it.
    • 80 Metascore
    • 65 Critic Score
    With a game like FFTA2 it's not really about the why as the how, only it's a bit too simplistic and uninteresting to make a winning formula.
    • 80 Metascore
    • 68 Critic Score
    It certainly provides a fun portable footballing experience with regards to the actual simulation, but there is still a lot of room for improvement, and I feel that the PSP is still not being used to its full capacity.
    • 80 Metascore
    • 65 Critic Score
    The problem is that while to the existing fan base the retro design and gameplay are all part of the experience newer gamers will probably view those same qualities in a far more negative light.
    • 80 Metascore
    • 72 Critic Score
    Ignoring the annoying so-called 'geographically appropriate' ads , Battlefield 2142 is a title bound to please fans of the series.
    • 80 Metascore
    • 71 Critic Score
    Ultimately Battlefield 2: Modern combat gives PC gamers another reason to feel smug. Despite their best efforts the current generation of consoles can't compete with the capabilities of today's high-end PCs.
    • 80 Metascore
    • 72 Critic Score
    Now more than ever if you haven't already started to look at "Pro Evo" perhaps you should, it plays much better and feels like more a game of football than FIFA 06 ever will.
    • 80 Metascore
    • 70 Critic Score
    It would have been nice if staying on a slippery metal pole without falling off was rewarded via points like in the Tony Hawk games but I guess you can't have everything. Enjoy the delights of this delicious winter warmer now.
    • 80 Metascore
    • 72 Critic Score
    The level of freedom offered may be a dream come true for some but will simply be far too much for others, thusly alienating this title from a majority of gamers.
    • 80 Metascore
    • 74 Critic Score
    My only real reservation with Gish is the simplicity of the gameplay and the fact that, despite the unique physical properties of the character it is still a 2D platform/puzzle game...But if you do like this style of game then Gish really is a superb piece of work, and the talented folk over at Chronologic will entertain you for a very reasonable sum of money.
    • 79 Metascore
    • 74 Critic Score
    A great fighting game that proves the same excellent home console experience can be translated to handhelds. And whilst the 3D aspect is lacking and even compromises the experience at times and the narrative is flawed in delivery and presentation, the fighting is exemplary.
    • 79 Metascore
    • 60 Critic Score
    As a game to stick into your DS and play from time to time, Mini-Land Mayhem will not disappoint. It really does the basics right - very right in fact. Keen puzzle-goers, though, may feel that if it had the charm of Mario and the simple touch controls stripped away, then the game would be a bit too forgettable.
    • 79 Metascore
    • 70 Critic Score
    If you've always fancied the idea of having the genuine OutRun arcade cabinet experience with added online support then OutRun Online Arcade does exactly what it says on the tin while managing to be a lot of fun to boot.
    • 79 Metascore
    • 69 Critic Score
    The Combat Mission games are not for the faint-hearted or action RTS fan. If the prospect of flipping back and forth between the game and Acrobat for a few hours doesn't phase you, then Combat Mission could be right up your alley.
    • 79 Metascore
    • 65 Critic Score
    Clunky physical combat, lifelessly linear level design, horridly ill-fitting segue animations, a bland narrative, shallow characters, and an unforgiving first-person viewpoint all conspire to shatter the game's wafer thin novelty value, which all-too quickly reveals Mirror's Edge to be a fabulously innovative concept mired by the old 'all style and no substance' adage.
    • 78 Metascore
    • 70 Critic Score
    It has the players, the courses, the intuitive control system, the amusing commentary and loads and loads and loads of options. But, to put it in simple terms, "Hot Shots Golf" is better.
    • 78 Metascore
    • 72 Critic Score
    Now more than ever if you haven't already started to look at "Pro Evo" perhaps you should, it plays much better and feels like more a game of football than FIFA 06 ever will.
    • 78 Metascore
    • 74 Critic Score
    Despite their continued lack of charm the Wii version of Rabbids Go Home is by far the fluffy maniac's best game.
    • 78 Metascore
    • 70 Critic Score
    The additional material in Venice gives the impression that it should have been part of really great enhancement patch, rather than a fully featured and fully priced expansion.
    • 77 Metascore
    • 73 Critic Score
    If however you are considering what should be your first folly into World War action, then consider looking elsewhere.
    • 77 Metascore
    • 74 Critic Score
    Perhaps it's time that developers Neversoft go away for longer than twelve months and come back with something other than a glorified extension of a series that seems to be short on innovation.
    • 77 Metascore
    • 65 Critic Score
    Testing out the new additions and playing around with the new options is more than mildly diverting. However, after a while the tediousness of the city-scape and the simplicity of the driving model conspire to make one think of the other things that could be done with the time.
    • 77 Metascore
    • 57 Critic Score
    Yet another example of the dangers of one publishing company gaining a monopoly over a particular genre. The experience becomes homogenised and the resulting games become soulless products devoid of any indication.
    • 76 Metascore
    • 73 Critic Score
    As for what was actually made, Transformers: War for Cybertron is a solid but unremarkable effort that occasionally shows glimpses of its true potential. It provides a complete, if a little too short, package of modes and features in a genuinely interesting setting. It just needed a little more spark.
    • 76 Metascore
    • 73 Critic Score
    It's definitely worth a look, if only to have something on the shelf that's gently mesmerising and a very nice break from the norm.
    • 76 Metascore
    • 68 Critic Score
    All in all, considering that the overall gameplay mechanic is a rinse and repeat exercise of duck and cover shooting coupled with a partially fractured command interface, it's hard to recommend Brothers In Arms: Hell's Highway to anyone other than hardened series fanatics.
    • 76 Metascore
    • 50 Critic Score
    The RTS foundations are in place and there are plenty of core and online missions to test player mettle (and patience), but, as with Battlestations: Midway, the control interface is still unwieldy, the action is still stodgy and unfulfilling, and the aesthetics are still hampered by distinctly last-gen failings.
    • 75 Metascore
    • 71 Critic Score
    It's just a case of proportions - too much storyline and too much random battling - and if we're going down the route of size comparison, hands and shoulders need attention too.
    • 75 Metascore
    • 65 Critic Score
    Overlord II is solid enough, but it doesn't go quite as 'over-the-top' as we'd have liked.
    • 75 Metascore
    • 72 Critic Score
    While there's no denying it looks great and there's huge fun to be had with it at least to start with, there will be those that fall in love with its ultra repetitive just-one-more-go high score setting nature while others will find the need for such continual repetition too off putting enough on its own.
    • 75 Metascore
    • 70 Critic Score
    Medal of Honor certainly has some great elements and ideas but they aren't brought together in the most convincing way. The campaign lacks widespread appeal due to aspects of its realistic setup and narrative, and the multiplayer is too focused to draw a substantial crowd from the established shooters already out there.
    • 75 Metascore
    • 69 Critic Score
    Black & White 2, while enjoyable for a while, just isn't full of enough gaming nutrients to make it taste as appealing as it looks in the picture over the counter.
    • 75 Metascore
    • 72 Critic Score
    The main criticism though is that there simply isn't enough of it. You almost get the impression that Sonic Team ran out of ideas toward the end, so they repeated some of the boss battles again and then went home.
    • 75 Metascore
    • 70 Critic Score
    You have an accomplished, if a little generic, arcade aerial fighter that will please those already in love with the franchise. Equally here's a game that doesn't move the genre forward or in anyway justify the full price tag when you can buy Ace Combat 5: The Unsung War for cheaper - essentially what you get is a new narrative.
    • 75 Metascore
    • 73 Critic Score
    I still enjoyed playing Immortal Cities a good deal, yet I was content to help the Pharaohs out for a far shorter period of time than I would have given them in the past.
    • 75 Metascore
    • 64 Critic Score
    Folklore is a game that has extremely high aspirations both in terms of storytelling and ethical engagement. Although it is certainly a valiant attempt, I felt it never quite hit the nail on the head.
    • 75 Metascore
    • 66 Critic Score
    If you're not fussed either way or Transformers don't especially tickle your fancy, then you'll still find a competent action adventure that whilst incredibly linear and lacking variation, is still essentially sound.
    • 75 Metascore
    • 65 Critic Score
    There's a lot of competition in the DS market, and Monster Lab doesn't quite have the raw talent to go up against that. But, there's a good amount of fun in there that a player could eke out if they were so inclined, and I'm certainly glad I got to play it. It's fun atmosphere can't ultimately redeem the fact it's too confused by its own design.
    • 75 Metascore
    • 72 Critic Score
    The problem is it's a one trick pony. The shock of the violence and the speed of the gameplay initially grabs your attention, but it lacks the spectacle to keep itself feeling fresh and inventive, then before long a sense of banal repetition sets in. And you're not even a third of the way through the game. I can't deny that it gives you quite a lot of game for your money, but it also outstays its welcome.
    • 74 Metascore
    • 74 Critic Score
    An accomplished and well-crafted battle-axe wielding warrior of a game. Just don't expect anything classic, historically speaking.
    • 74 Metascore
    • 72 Critic Score
    The level of freedom offered may be a dream come true for some but will simply be far too much for others, thusly alienating this title from a majority of gamers.
    • 74 Metascore
    • 74 Critic Score
    Championship Edition is super-realistic. Perhaps too much so for its own good. For F1 buffs it is ideal, but if you want an adrenaline-pumping ride on PS3, there's another game, with a big desert and mad vehicles, which does it all much better I'm afraid. One for the fanatics, then.
    • 74 Metascore
    • 65 Critic Score
    While streamlining the Dungeon Siege experience for the handheld market undoubtedly made sense when it was discussed at design time, the sense of depth and involvement that's been lost in the process leaves a frustratingly shallow game.
    • 74 Metascore
    • 59 Critic Score
    A largely unremarkable point-and-click offering that's unlikely to spawn a radical revival for the genre or lure PC gamers away from the (still) superior mouse controller. Wii owners looking for a richer, more modern gaming experience that comes packed with charm and convincingly tests grey matter would be well advised to seek out the criminally unappreciated Zack & Wiki: Quest for Barbaros' Treasure.
    • 74 Metascore
    • 70 Critic Score
    While it remains very much an acquired taste, Forever is ideal for newcomers to the series, but perhaps a roll too far for Katamari veterans. As fun now as ever, we still think that only truly dedicated rollers or Katamari newbies need apply.
    • 74 Metascore
    • 69 Critic Score
    This game could only really be suitable for Sonic fans and younger gamers. Sonic aficionados will love a change of pace and a slight return to form for the blue spikey wonder. It also forms a fantastic introduction to the RPG world for kids as it is lightweight enough that they won't get bogged down by statistics yet it'll still introduce them to the basic concepts of RPGs before they move onto some of the true favourites on the DS (such as the Final Fantasys and the forthcoming Chrono Trigger).
    • 74 Metascore
    • 68 Critic Score
    A game that fails to truly engage on any level, producing an underwhelming mix of the RPG, action and adventure genres all wrapped up in adequate if slightly retro visuals.
    • 74 Metascore
    • 71 Critic Score
    A good game but is flawed most garishly by its awful loading times. It is both more expansive and more entertaining than its closest competitor Need for Speed Underground Rivals but lacking the intense thrills both Ridge Racer and Burnout Legends offer.
    • 74 Metascore
    • 70 Critic Score
    This game has graphical beauty but in many other areas it fails to excel. On the other hand, it is still a good game, but it's just a few levels below where it really needs to be to compete with the reborn version of "FIFA."
    • 73 Metascore
    • 69 Critic Score
    Medal of Honor Heroes 2 is not a bad game in the way that Midway's Hour of Victory is a bad game, but it is most definitely bland, dull, uninteresting, and yet further proof (if any was needed) that EA is still reticent to relinquish its grip on the profit-turning safety of established franchise titles in order to expand upon those mainstay releases with a much-needed infusion of invention and ambition.
    • 73 Metascore
    • 54 Critic Score
    As things stand, unless you go rabid for Egypt or tired old adventure games then I would advise you pass up on this time travelling opportunity.
    • 73 Metascore
    • 60 Critic Score
    The Saboteur could have been excellent. It has presentation, usually solid mechanics, characters that you are at least interested in if not actually engaged by, and things look pretty when they explode. However, the simply unforgivable control and climbing mechanic is justtoo hard to get past - constantly interfering with your game to the point of swearing and projectile gamepads.
    • 73 Metascore
    • 71 Critic Score
    But why is Medal of Honor: Airborne so difficult and unforgiving? Well, that's a debatable point, but this reviewer would hazard a guess that the distinct lack of single-player mission content likely has some bearing on it.
    • 73 Metascore
    • 73 Critic Score
    Silent Hill Shattered Memories will probably feel like a shallow version of the series to veteran players. But as a standalone title it represents a niche that is intelligent, thoughtful and meaningful.
    • 73 Metascore
    • 68 Critic Score
    The camera, AI and dreadful respawning conspire to cause great damage to an otherwise enjoyable yarn.
    • 73 Metascore
    • 55 Critic Score
    A marked improvement over the first game, this sequel is really only worth seeking out if your Spider sense is tingling for more Marvel action. Otherwise, you may want to use your common sense and avoid.
    • 73 Metascore
    • 69 Critic Score
    Mark of Chaos is disappointing. More disappointing that the game itself really deserves, as it is a perfectly respectable RTS that has nothing to be ashamed of on your local game stores shelf next to its peers.
    • 73 Metascore
    • 64 Critic Score
    The basic gameplay appeal lives on in City Folk, but Nintendo's laziness is there for all to see.
    • 73 Metascore
    • 71 Critic Score
    Investment has been made on the aspects that really matter: control and gameplay. The resulting game is one that will stay with you for some time after you have finished playing.
    • 73 Metascore
    • 74 Critic Score
    Potential is a key word for discussing HAWX. There's a lot of hope within the engine, and the core gameplay is competent enough to secure its position as an emerging IP. It's still a bit rough around the edges, though, and Ubisoft should perhaps be a little bit ashamed for not allowing its natural potential to shine through.
    • 73 Metascore
    • 70 Critic Score
    PES 2011 3D is a great first attempt on the 3DS, with the slick controls carrying over swimmingly. For next year's inevitable release, we're hoping to see some online features, single-cart local play, some stat-tracking and a few extra modes that use the 3D capabilities to their fullest.
    • 73 Metascore
    • 68 Critic Score
    I just plain old got bored with the game. The occasional clunkiness of both the presentation and the interface didn't bother me, but when the thrill of getting new items began to diminish under the realisation that the developers had little else up their sleeve other than to keep heaping monsters and loot onto me then I just gave up.
    • 73 Metascore
    • 60 Critic Score
    As a full-price purchase Mini Ninjas is hard to recommend to anyone other than those keen to snap up some easy Achievement Points by rushing headlong and unimpeded through its lacklustre adventure - for which a rental would be best advised.
    • 72 Metascore
    • 70 Critic Score
    It might not add anything new to the genre but it's still reasonably entertaining, especially if you're keen on the period it's set in.
    • 72 Metascore
    • 74 Critic Score
    In some ways Prinny succeeds in spite of itself.
    • 72 Metascore
    • 72 Critic Score
    Its enjoyably lightweight game play combined with a tirade of sickeningly clichéd narrative twists, fit snugly together to demonstrate another indication in the development of The Sims as a whole - and one which EA, love them or hate them, have moulded and managed with an admirable level of expertise.
    • 72 Metascore
    • 65 Critic Score
    While substandard scripts and voice acting can be forgiven, when someone pays upwards of £30 for a game lasting ten hours maximum they do not expect to be faced with fiddly controls or to be confused by poorly thought out level structures.
    • 72 Metascore
    • 65 Critic Score
    This is a game (famed for its capturing of a hardcore following) that has been made much less palatable for its key demographic. What's worse is that the changes are entirely unsuccessful in convincing anyone but fans of the show that any of this really matters.
    • 72 Metascore
    • 68 Critic Score
    Taking it as a whole its blatantly not perfect, in fact it's almost shoddy at times, but there's a nugget of gold inside SOCOM: U.S. Navy SEALs Tactical Strike that shines through bright enough to almost make up for the numerous problems.
    • 72 Metascore
    • 60 Critic Score
    If you are a gamer that still sheds a little tear for the long lost "Streets of Rage" or "Final Fight" days then this game might please you by bringing back some fond memories. My verdict would be that it delivers nothing new despite the claims and just becomes a little boring and repetitive too quickly.
    • 72 Metascore
    • 70 Critic Score
    Champions Online holds a lot of promise and is the type of game that brings a smile to your face as you play despite its flaws, but it does still need some work.
    • 72 Metascore
    • 60 Critic Score
    You can see the core of a decent game in here if you ignore the problems, albeit one that would be let down by uninspired mission design and a dodgy plot.
    • 72 Metascore
    • 70 Critic Score
    Deadly Creatures is an interesting concept that is commendable from a technical point of view, and is only let down by a few niggles.
    • 72 Metascore
    • 58 Critic Score
    While I can appreciate the attraction Wii-owning Shaun White fans might feel when faced with the latest entrant in Ubisoft's burgeoning snowboarding franchise, there's simply not enough new and worthwhile content in World Stage to justify me doing anything but twisting consumer shoulders towards last year's offering instead.
    • 72 Metascore
    • 70 Critic Score
    The game still feels a bit light on content at $10, but Sonic fans will still find it a worthy investment.
    • 72 Metascore
    • 60 Critic Score
    The gameplay has its strengths, but as a whole it's hard not to be irritated by the ineptitude on display at times.
    • 72 Metascore
    • 70 Critic Score
    A strange double edged sword of a game, as a collection of mini games it's probably the best on the PSP, so good in fact that the theme park management elements you're forced to keep an eye on actually become an irritation after a while.
    • 71 Metascore
    • 66 Critic Score
    And while the title's misgivings are obstacles that anyone interested enough in the sport will learn over time to overcome, as a beacon towards accessibility to gaming for non-games players, they'll no doubt serve to hinder rather than endear their experiences.
    • 71 Metascore
    • 62 Critic Score
    Scarface is a great technical achievement on the Wii. It looks the part and provides all the required controls via the Wiimote and nunchuck. However, it doesn't seem able to do what all great games in this genre need to do, it never becomes more than the sum of its parts.
    • 71 Metascore
    • 60 Critic Score
    At the end of it all, Dragon Ball Z has a solid fighting mechanic behind it. The controls make sense and are responsive. However, I always felt that I was missing out by not being a fan of the show.
    • 71 Metascore
    • 71 Critic Score
    Children might not be too critical of the game's smaller blemishes such as the mind numbing collecting of coins and an often unfair camera that is completely fixed in position.
    • 71 Metascore
    • 65 Critic Score
    While substandard scripts and voice acting can be forgiven, when someone pays upwards of £30 for a game lasting ten hours maximum they do not expect to be faced with fiddly controls or to be confused by poorly thought out level structures.
    • 71 Metascore
    • 70 Critic Score
    It's a real shame that Legends of WrestleMania turns out to be such a slight affair as otherwise it's quite possibly the best wrestling game that developer Yuke's has made in a long time. The control system is a genuine improvement over previous efforts and the strong roster of legends is highly appealing. Had Yuke's fleshed out the WrestleMania Tour portion of the game into a fully-fledged story mode, this could have been something pretty special. As it stands however, Legends simply feels like an incomplete experience, which is a real shame and a major missed opportunity.
    • 71 Metascore
    • 60 Critic Score
    The sad thing is that Guitar Hero has actually done more than enough over the last few years to deserve some kind of back slapping celebration of it's success, it's just a shame Activision have decided this quick and easy cash in is the best way forward.
    • 71 Metascore
    • 65 Critic Score
    Overall this game just screams 'middle of the road': a good opportunity that hasn't been fully taken advantage of. Having said that, if you have a spare weekend free and fancy a game that doesn't involve too much brain power and won't take you long to complete, then this is the ideal rental, but nothing more.

Top Trailers