Pocket Gamer UK's Scores

  • Games
For 3,677 reviews, this publication has graded:
  • 31% higher than the average critic
  • 13% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Fire Emblem: Awakening
Lowest review score: 10 Kick-Ass: The Game
Score distribution:
3,677 game reviews
    • 75 Metascore
    • 60 Critic Score
    An attractive derivation on the well-established chain reaction concept, Splode plays well enough, but doesn't offer any new ideas.
    • 76 Metascore
    • 60 Critic Score
    Star Battalion unsuccessfully tries to make up for mediocre gameplay with online co-operative multiplayer and high-definition graphics.
    • 64 Metascore
    • 60 Critic Score
    Poor design prevents the cool idea that is Star Wars: Battle for Hoth from becoming a great tower defence game.
    • 64 Metascore
    • 60 Critic Score
    A charming entry to the genre, but one which adds nothing new and whose difficulty is pitched too high for its intended market.
    • 67 Metascore
    • 60 Critic Score
    Delivering in terms of looks, Chocolate Tycoon proves far less proficient when it comes to the actual process of making the sweet stuff.
    • 76 Metascore
    • 60 Critic Score
    The introduction of the undead gives Stenches an interesting change of pace, but more variety would have earned it a medal of distinction.
    • 74 Metascore
    • 60 Critic Score
    Immediate and fun but runs out of steam, becoming repetitive.
    • 63 Metascore
    • 60 Critic Score
    The flying pig motif is easy to get behind for a little while, but once it wears off there's nothing left but ground up snout and spare ribs.
    • 72 Metascore
    • 60 Critic Score
    Tehra: Dark Warrior is a visual triumph, but the gameplay is as skimpy as the main character's clothing.
    • 72 Metascore
    • 60 Critic Score
    Splinter Cell: Conviction's fiddly controls and technical quirks spoil an otherwise pacy and entertaining action-stealth game.
    • 69 Metascore
    • 60 Critic Score
    Though simplistic in nature, Buddy Rush is charming enough to fill a few moments with basic hack 'n' slash role-playing.
    • 64 Metascore
    • 60 Critic Score
    This single-finger speedster certainly offers a refreshing way to drive, but the lack of variety means there's not enough fuel in the tank to ensure it goes the full race distance.
    • 70 Metascore
    • 60 Critic Score
    Trucker's Delight Episode 1 makes the most of its naughty music video source material, but doesn't really add up as a racing game.
    • 69 Metascore
    • 60 Critic Score
    Showcases excellent visuals and engaging gameplay, but is shot down by frustrating and inaccurate controls.
    • 79 Metascore
    • 60 Critic Score
    Charming in both concept and appearance, but its brand of button-mashing action is simultaneously simplistic and unwieldy.
    • 87 Metascore
    • 60 Critic Score
    While its scale is to be applauded, Warpgate HD doesn't deliver gameplay of high enough quality to make interstellar trade and travel fun.
    • 74 Metascore
    • 60 Critic Score
    An interesting concept that sows plenty of ambitions, We Rule falls short of harvesting compelling gameplay.
    • 73 Metascore
    • 60 Critic Score
    An adorable prehistoric romp, Chop Chop Caveman has sharp, modern graphics and clunky, stone age controls.
    • 80 Metascore
    • 60 Critic Score
    Phoenix Wright: Ace Attorney retains the wit and charm of the original release without much needed tailoring of the controls and interface to fit iPhone and iPod touch.
    • 53 Metascore
    • 60 Critic Score
    Fans of Monster Hunter are in for a decent alternative to their favourite action RPG, but a lack of imagination traps Lords Of Arcana on a plane of relative mediocrity when compared to its bigger cousin.
    • 82 Metascore
    • 60 Critic Score
    A groundbreaking, though generic online role-playing game that needs a robust combat system and creative quests to make the portable MMO fantasy a reality.
    • 63 Metascore
    • 60 Critic Score
    Crooked House is a competent enough puzzler, but overly simplistic gameplay and unsatisfying controls keep it from making much of an impression.
    • 69 Metascore
    • 60 Critic Score
    Despite its iintriguing take on match-three puzzle play, Puzzle Cosmos is just too hard to be enjoyable.
    • 78 Metascore
    • 60 Critic Score
    Queen's Crown boasts a polished presentation, but some of the lustre is removed by insignificant quests, error-strewn dialogue, and devious in-app purchases.
    • 53 Metascore
    • 60 Critic Score
    Like an elderly man with arthritis, Rayman's platforming adventure is afflicted with stiff controls that prevent enjoyable play.
    • 63 Metascore
    • 60 Critic Score
    Full of rough edges and built on a poor facsimile swing system, Real Golf 2011 comes a distant second in most of the areas that matter despite its online multiplayer.
    • 67 Metascore
    • 60 Critic Score
    Nicely structured gameplay make Sam & Max Episode 1 playable, even if it's only mildly amusing.
    • 62 Metascore
    • 60 Critic Score
    While it's a solid enough platformer, there are plenty of iPhone alternatives that do what Pixeline and the Jungle Treasure does, and do it better.
    • 75 Metascore
    • 60 Critic Score
    Killer pixel graphics and awesome music make you want to love The Blocks Cometh, but the crowded controls keep you from embracing it fully.
    • 76 Metascore
    • 60 Critic Score
    Tom Clancy's Rainbow Six: Shadow Vanguard should be a good game, yet uncharacteristic lack of polish and attention to detail derail this tactical shooter.
    • 68 Metascore
    • 60 Critic Score
    The smartest looking entry in the series to date, Real Football 2011 loses its grip when it comes to actual gameplay, making matches less fluid in practice than they might look from the sidelines.
    • 72 Metascore
    • 60 Critic Score
    Though its presentation is second to none, Get Outta My Galaxy! doesn't possess gameplay deep enough to keep you on board for long.
    • 61 Metascore
    • 60 Critic Score
    Rayman 3D takes a classic gaming experience and excites with 3D visuals, but fails to solve the camera and control problems.
    • 56 Metascore
    • 60 Critic Score
    Effectively a fancy way of playing rock-paper-scissors online, The Witcher: Versus possesses some interesting supporting features that do much to hide this fact, but not enough to hold your attention for long.
    • 71 Metascore
    • 60 Critic Score
    It can conjure moments of brilliance, but ultimately The 3rd Birthday is bogged down by indecisive design choices.
    • 65 Metascore
    • 60 Critic Score
    If you're aching for more SRPG action from the makers of Disgaea then this is a solid choice, but an eye rollingly bland plot and ironically.
    • 75 Metascore
    • 60 Critic Score
    Absorbing to look at and play, Liqua Pop bursts what fun there is by turning the pressure too high.
    • 78 Metascore
    • 60 Critic Score
    RoboSockets: Link Me Up is an enjoyable drop action puzzler let down by its stiff difficulty following a gameplay tweak in the latter levels.
    • 67 Metascore
    • 60 Critic Score
    A campy turn-based adventure with the right idea, Tactical Soldier: Undead Rising discharges gameplay riddled with flaws both superficial and substantive flaws that make it tough to recommend.
    • 57 Metascore
    • 60 Critic Score
    Poor handling and missing features make Race After 1977 feel too much like the dingy vehicles that roll across its post-apocalyptic landscape.
    • 72 Metascore
    • 60 Critic Score
    Attractive and fun for a short while, the unbalanced gameplay and lack of social features end up clipping the wings of this fairly pleasant casual game.
    • 58 Metascore
    • 60 Critic Score
    Steel Diver provides exciting, tactical underwater action, but a steep difficulty curve and lack of content make it difficult to recommend.
    • 64 Metascore
    • 60 Critic Score
    Destructopus may be the environmentalists' answer to the Rampage series, but problematic controls limit its enjoyability.
    • 82 Metascore
    • 60 Critic Score
    Ultimately too plain for its own good, Burn it All – Journey to the Sun's rope burning puzzler is engaging in short bursts, but the attraction of its challenge melts away with repeated play.
    • 71 Metascore
    • 60 Critic Score
    Bookworm is great for killing an hour or two, but only serious wordsmiths will play for longer.
    • 54 Metascore
    • 60 Critic Score
    A bright, breezy puzzle game that's sadly too short and lacking in variety to wholeheartedly recommend.
    • 67 Metascore
    • 60 Critic Score
    It hits all the right notes, but Catch The Candy is a pretty average puzzler.
    • 73 Metascore
    • 60 Critic Score
    A little overwhelming, but very slick to play, Current will have its fans, but the majority of players will be left bewildered.
    • 60 Metascore
    • 60 Critic Score
    While solid and bracingly difficult, A Knights Dawn is a very average tower defence experience.
    • 74 Metascore
    • 60 Critic Score
    Monsterz Revenge is too scattered to be fun, its colourful charm offset by oddball tendencies and disjointed gameplay.
    • 71 Metascore
    • 60 Critic Score
    The Incredible Machine won't impress in the same fashion as when it was first released, but it still offers a decent collection of surreal physics puzzles.
    • 59 Metascore
    • 60 Critic Score
    Slow and saddled with a frustrating interface, Companions has a lot to say, but only the most patient will want to listen.
    • 81 Metascore
    • 60 Critic Score
    Cell Bound has the nucleus of a great puzzler, but the rush to introduce new ingredients contaminates this interesting experiment.
    • 68 Metascore
    • 60 Critic Score
    An atmospheric and good-looking twin-stick shooter that's saddled with crushingly linear downtime, a rubbish plot, and control issues.
    • 69 Metascore
    • 60 Critic Score
    Taking too much inspiration from other – much better – games, Infinite Dreams' shooter never rises to the quality of the titles it wishes it was, instead providing a bland but competent shmup.
    • 75 Metascore
    • 60 Critic Score
    Hills of Glory: WWII is an entertaining tower defence romp, but it's too difficult without IAPs and too easy with them.
    • 67 Metascore
    • 60 Critic Score
    BackStab sails on restless oceans, thrown about by ropey controls and annoying bugs, but it remains a swashbuckling romp that will appeal to fans of Captain Jack Sparrow and his kin – if they can stay the course, that is.
    • 69 Metascore
    • 60 Critic Score
    As a throw-back to the RPGs of old it hits most of the right buttons, but most modern gamers will likely leave the world of Avadon long before it hits its stride.
    • 68 Metascore
    • 60 Critic Score
    A cheap and cheerful destroy-em-up that makes up for in fun what it lacks in elegance.
    • 80 Metascore
    • 60 Critic Score
    With time we hope that Capcom can nail down the problems affecting net play, but as it stands Street Fighter IV Volt is best appreciated by newcomers and should be approached with caution if you already own the original release.
    • 79 Metascore
    • 60 Critic Score
    Magnetic Baby will likely polarise opinion, but its low price means it's worth finding out which camp you belong in.
    • 74 Metascore
    • 60 Critic Score
    Despite a few gaps in its defence, Z is a solid time-killer for the solo strategist.
    • 64 Metascore
    • 60 Critic Score
    Captain America: Sentinel of Liberty has strong core concept in terms of its gesture gameplay, but rough edges blunt its appeal.
    • 59 Metascore
    • 60 Critic Score
    Fans of historical pseudo-realism will find the format intriguing but a disappointing fighting system nestling at its core scuppers much of the potential of Gladiator Begins.
    • 61 Metascore
    • 60 Critic Score
    The online mode shows promise, but cheap computer-controlled opponents and a curious lack of excitement make Protoxide one for dedicated combat racers only.
    • 74 Metascore
    • 60 Critic Score
    Better on flash, 8 Ball Pool is still an enjoyable - if limited - game of pool to play on the move.
    • 84 Metascore
    • 60 Critic Score
    Patient players might enjoy this cute action-puzzler, but control and design issues will leave others burning with rage.
    • 58 Metascore
    • 60 Critic Score
    Feed-The-Duck is a fine but shallow puzzler that could use some depth in its gameplay.
    • 66 Metascore
    • 60 Critic Score
    Off-putting, pseudo post-modern comedy nonsense aside, OEG is a slightly lacking shooter / platformer hybrid with wonderful aesthetic vision.
    • 62 Metascore
    • 60 Critic Score
    Emberwind is a tough game to dislike, but equally it will probably have few admirers.
    • 81 Metascore
    • 60 Critic Score
    Puerto Rico HD is a good game at heart, but its unfriendly graphics and interface will leave newcomers out at sea.
    • 64 Metascore
    • 60 Critic Score
    A nice try, with some good ideas, but Spacelings has too many problems to make it a must buy.
    • 60 Metascore
    • 60 Critic Score
    A laudably fresh physics puzzler, albeit one with deep-rooted problems.
    • 71 Metascore
    • 60 Critic Score
    Madden NFL 12 has plenty of detail, but the rough graphics and slow controls make it fumble.
    • 48 Metascore
    • 60 Critic Score
    Driver Renegade 3D has sparks of greatness in its Career mode, but the main Story mode is a disappointing experience.
    • 74 Metascore
    • 60 Critic Score
    Cute, charming and creative, but Tiny Invader's twisted take on challenge means it rarely compels obsessive play.
    • 72 Metascore
    • 60 Critic Score
    To-Fu 2? It's barely To-Fu 1.2. A major disappointment
    • 77 Metascore
    • 60 Critic Score
    Much like the first game, your tolerance of the whims of fire will determine whether you enjoy this or not.
    • 72 Metascore
    • 60 Critic Score
    It's not a bad game by any means, but Tiny Defense suffers from a crippling lack of originality, and comes across as a merely passable amalgamation of many other superior titles.
    • 68 Metascore
    • 60 Critic Score
    TwinBee is a fun little shooter, but rather quickly its lack of depth is exposed.
    • 58 Metascore
    • 60 Critic Score
    Brick People is high on repetition and noisy spectacle, low on meaningful depth or addictive elements. Kids will embrace it, but it's a shame the gameplay isn't as sticky as the product design. Instead of being a brick flung through the church window of mediocrity, it's just another brick in the wall.
    • 58 Metascore
    • 60 Critic Score
    A collection of sporting mini-games that, while initially entertaining, prove far too simple and lifeless.
    • 63 Metascore
    • 60 Critic Score
    Don't be fooled by the sickly sweet visuals – Roll in the Hole has a sadistic difficulty level which is amplified by awkward controls. It might exude a casual aura, but most players will end up as frustrated as a zoo keeper with a pair of endangered but romantically uninterested pandas.
    • 55 Metascore
    • 60 Critic Score
    As movie game tie-ins go, Thor: God of Thunder is definitely one of the better ones, but that doesn't stop it growing stale and repetitive rather quickly.
    • 61 Metascore
    • 60 Critic Score
    PES 2012 serves up a decent game of football, but its lack of depth and control flaws mean that it's going to be a long, hard season.
    • 79 Metascore
    • 60 Critic Score
    Worth a look if you're flush, but not quite as chillingly effective as it could have been.
    • 74 Metascore
    • 60 Critic Score
    Fun but forgettable, this physics-based puzzler is the very definition of 'candidly disposable'.
    • 60 Metascore
    • 60 Critic Score
    Pyramids is a clever puzzler at times, but more often than not it's too leaden to let you fully appreciating what it has to offer.
    • 79 Metascore
    • 60 Critic Score
    Robo5's excellent presentation and challenging puzzles are undone by awkward and unresponsive controls.
    • 64 Metascore
    • 60 Critic Score
    Dark Incursion is a promising game with smart combat and a wonderful style, but control issues, a small map, and a short playtime just make it feel incomplete.
    • 47 Metascore
    • 60 Critic Score
    Kids will love Phineas and Ferb, especially if they're into the TV show, but older gamers will see through its generic puzzle platforming.
    • 70 Metascore
    • 60 Critic Score
    A few tweaks and Russian Dancing Men could be the rhythm-action game to beat on iOS. As it stands, it's too flawed and frustrating to recommend.
    • 66 Metascore
    • 60 Critic Score
    A well-constructed social freemium game, but one that becomes more awkward and less appealing as the game progresses.
    • 73 Metascore
    • 60 Critic Score
    Space Tripper attempts to resurrect the hard-as-nails coin-op blaster genre on the iPhone, but the tilt controls don't offer the degree of control required for such a uphill battle.
    • 59 Metascore
    • 60 Critic Score
    Imprecise controls and a lack of lasting challenge hamper this otherwise perfectly adequate translation of the sport it's named after.
    • 69 Metascore
    • 60 Critic Score
    It's certainly a challenge for Scrabble veterans, but with a lack of modes and a shortage of tension, W.E.L.D.E.R. struggles to stand out in a crowded genre of far better vocab games.
    • 73 Metascore
    • 60 Critic Score
    Gore splattered and over the top, Desert Zombie: Last Stand is an enjoyable, clumsy waste of a couple of hours.
    • 51 Metascore
    • 60 Critic Score
    The mini-games are just as fun as they've always been and the cute visuals have lost none of their charm, but Adventure mode is perfunctory and crudely made.
    • 59 Metascore
    • 60 Critic Score
    In visual and gameplay terms, this freemium action title hits the bullseye, but the complete absence of any kind of storyline robs it of purpose.
    • 56 Metascore
    • 60 Critic Score
    If only a little more budget was invested in the development of Breakout Boost, it'd play more like an arcade titan and less like a nostalgic cash-in.