Pocket Games' Scores
- Games
For 249 reviews, this publication has graded:
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56% higher than the average critic
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3% same as the average critic
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41% lower than the average critic
On average, this publication grades 4.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 68
| Highest review score: |
Critic Score
100
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|---|---|
| Lowest review score: |
Critic Score
0
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Score distribution:
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Positive: 130 out of 249
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Mixed: 79 out of 249
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Negative: 40 out of 249
249
game reviews
- By critic score
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Critic Score 85
The most comprehensive GBA ballgame available. [Summer 2003, p.42] -
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Critic Score 80
The best handheld fighting game currently available. [Winter 2001, p.40] -
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Critic Score 80
It's not exactly action-packed, but the slow pace of Broken Sword is paid for with great puzzles and a well-thought out plot. [Summer 2002, p.38] -
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Critic Score 80
An excellent translation of its arcade classic. A true pleasure to play. [Winter 2002, p.45] -
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Critic Score 80
Not the most addictive game in the world, but pretty damn addictive. [Winter 2001, p.53] -
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Critic Score 80
Although things can get tedious, it's a solid mix of adventuring and action. [Winter 2001, p.55] -
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Critic Score 80
Exposes the likes of "Mortal Kombat Advance" for the shallow, poorly balanced rush-jobs they so obviously are. [Summer 2002, p.22] -
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Critic Score 80
A solid golf sim that will no doubt stand the test of time. Oh - and nice pants, man! [Winter 2001, p.52] -
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Critic Score 80
If you're craving a good fighter, you can't go wrong here. Gekido is the most visually impressive GBA game yet. [Fall 2003, p.46] -
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Critic Score 80
The 3D engine runs smoothly, mimicking the look and feel of the GC game while maintaining its tight controls. [Spring 2003, p.39] -
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Critic Score 80
The quirky and unique game demands to be played and enjoyed by the masses. [Winter 2002, p.36] -
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Critic Score 80
Graphicall, this is an absolute treat as it combines Disney flair with 3D cameras and typical Konami polish. [Summer 2003, p.40] -
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Critic Score 80
A very solid, entertaining, and visually satisfying tribute to the RPG genre. [Spring 2003, p.31] -
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Critic Score 80
Better than most platformers out there...The only beef we have with this title is that it's too dang short. [Spring 2003, p.35] -
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Critic Score 80
Fans of the bigger versions of Monster Truck Madness will find almost everything they need in this impressive handheld version. [Fall 2003, p.48] -
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Critic Score 80
One of the very best sports titles available for the GBA - almost as good as "Mario Tennis" on the old SNES. [Summer 2002, p.24] -
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Critic Score 80
If this is your typeof game, be sure to pick it up. It deepens as you progress, always keeping players wanting more. [Fall 2003, p.48] -
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Critic Score 80
With abundant action tied into a good story, Daredevil has a larger appeal than most movie-licensed games. [Summer 2003, p.39] -
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Critic Score 80
Offers some solid platforming excitement, but there are better games on the shelf. [Spring 2003, p.30] -
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Critic Score 80
By far one of the wackiest, most bizarre games out there, and it rocks. [Winter 2002, p.47] -
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Critic Score 80
Fun, though somewhat mind-boggling in the later areas. [Spring 2005, p.72] -
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Critic Score 80
All eight games play like they ought to. This compilation is an amazing game. [Fall 2003, p.42] -
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Critic Score 80
Take familiar characters, put them no pinball tables, and include a bunch of mini-games. That's a recipe for a fun time. [Fall 2003, p.52] -
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Critic Score 80
DKC has staying power. Even at nearly 10-years old, it looks like it was made for the GBA. [Fall 2003, p.44] -
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Critic Score 80
Some games stand out from a genre solely because of a single game mechanic, and Ninja Five-O is one of them. [Fall 2003, p.50] -
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Critic Score 80
With eight character classes the possibilities for multiplayer and replay are endless. [Summer 2004, p.41] -
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Critic Score 80
Had Bass been added to the Megaman series years ago, it might not have run out of steam. [Summer 2003, p.44] -
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Critic Score 80
A solidly built, character-driven adventure. [Summer 2003, p.38] -
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Critic Score 80
Though the gameplay gets somewhat repetitive (kill bad guys, find key to open door, repeat), it's fun enough for players who want to tear through it in a day. [Fall 2003, p.42] -