Polygon's Scores

  • Games
For 784 reviews, this publication has graded:
  • 43% higher than the average critic
  • 4% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 0.8 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Gone Home
Lowest review score: 10 Teenage Mutant Ninja Turtles: Out of the Shadows
Score distribution:
  1. Negative: 50 out of 784
799 game reviews
    • 81 Metascore
    • 90 Critic Score
    The best thing about Sunset Overdrive is how it's unabashedly enthusiastic about what it is, in just about every way. That enthusiasm, and the freedom behind it, is contagious.
    • 88 Metascore
    • 90 Critic Score
    Animal Crossing: New Leaf's addicting, ceaseless progression is all in the service of creating an identity for yourself and your surroundings. The expansion of the series' multiplayer capabilities — a vehicle for you to actually showcase that identity — is one of the best things New Leaf has going for it.
    • 82 Metascore
    • 90 Critic Score
    The occasional technical hiccup aside, Galak-Z is a brilliant take on so many different genres, but it's the game's roguelike innovations that make it soar.
    • 85 Metascore
    • 90 Critic Score
    The fourth Super Smash Bros. is more than just brawling; a lot more, in fact. I've spent far more time collecting loot, doing Classic mode playthroughs, participating in Smash Runs and pushing my high scores in various minigames than I have actually fighting other people.
    • 82 Metascore
    • 90 Critic Score
    If you have the three or four hours to devote to it and care about the future of games as a storytelling medium, Ethan Carter is must-play.
    • 82 Metascore
    • 90 Critic Score
    Broken Age may be unfinished, but it's also delightful, beautiful, utterly charming and you really should play it right this second.
    • 82 Metascore
    • 90 Critic Score
    Every piece of Videoball feels crafted for competition, and even when I was getting whipped by the game's AI opponents, it was a joy to play. With the pinpoint control and endless playability of the best arcade sports experiences, the small team at Action Button Entertainment has invented something wonderful and new in Videoball.
    • 77 Metascore
    • 90 Critic Score
    Even in this initial release, even after a dozen hours of review play, I don't feel bored with Eldritch.
    • 84 Metascore
    • 90 Critic Score
    FIFA 17, thanks mainly to The Journey, feels like a reintroduction to the things that have made this series EA Sports’ pride and joy for the past eight years. It may be a safe and well-trod story path, but it’s walked with characters I cared about. When I finished The Journey, I beelined for Be a Pro, something I have rarely touched, to create myself there and carry on what I had learned with Alex Hunter.
    • 81 Metascore
    • 90 Critic Score
    It's not sophisticated or subtle, nor does it want to be. And the game's open stance on character customization and gender let me play the way I wanted to. Saints Row IV made me feel superhuman — and that's what this kind of game is all about.
    • 84 Metascore
    • 90 Critic Score
    Taken all together, Gears of War 4 doesn’t completely reinvent the genre, and it’s not always "bigger." But it’s a remarkably consistent, complete package with the kind of refinement and focus few other games can manage, providing excellent solo, cooperative, and competitive options that rank it as one of the best action games of 2016.
    • 74 Metascore
    • 90 Critic Score
    Virginia's deviance from norms makes it the sort of game that demands to be discussed among friends and, in this respect, the comparisons with Twin Peaks are apt. Although there's only one ending to this game, it's confounding enough to leave multiple possible interpretations, which is often the mark of a great story. Such is its power and originality, I suspect Virginia will have significant influences over games yet to be conceived.
    • 86 Metascore
    • 85 Critic Score
    It's been days since I finished the game, but I can’t stop thinking about it. Her Story nails the dark, voyeuristic nature of true crime and the curiosity that follows.
    • 82 Metascore
    • 85 Critic Score
    Arkane has the confidence to let Prey end on its own terms, even if it occasionally leans too heavily on its least interesting aspects. When it looks most like a shooter, Prey is merely competent. But as a mystery, a deep space haunted house with dozens of stories of tragedy and humanity to tell, Prey is a remarkably successful archaeological expedition — and it manages to compellingly ruminate on what it means to be.
    • 88 Metascore
    • 85 Critic Score
    It's new, in the sense that it wasn't in Torchlight, but it's hardly different. What you're playing, beneath all the polish, is essentially the same. Torchlight 2 is clicky nirvana. But Torchlight 2 isn't is a step beyond the familiar. The game feels like the cumulative work of perfectionists intent on making the action role-playing game of their dreams.
    • 81 Metascore
    • 85 Critic Score
    Probably the dumbest smart shooter I've ever played. The face it wears is the goofy nostalgist that can't be serious for even a moment, sure. But Capy's implentation of time travel and control is inspired enough to shine new light on even its most tired-but-excellently-executed inspirations.
    • 80 Metascore
    • 85 Critic Score
    I struggled with feeling let down that Second Son isn't a brilliant shift for action games. My small disappointments come mostly as a result of undeveloped potential. It had a chance to be a superhero game about more serious issues as well as a showcase for the power of the new generation of consoles. Instead, Second Son is more of the Infamous I already loved last generation, prettier, with more powers and better writing. But Second Son still kept me excited to discover each new power set and happy to shoot fireballs at fascist thugs long into the night.
    • 84 Metascore
    • 85 Critic Score
    Everything I’d expected from Telltale’s take on this franchise, executed with such skill that it’s hard to find anything to complain about...It’s an enjoyable, violent and well-crafted introduction to the series. Episode Two can’t come soon enough.
    • 73 Metascore
    • 85 Critic Score
    Kirby and the Rainbow Curse shines because it’s a simple game that delivers superbly on a simple concept. You’re repeating many of the same actions again and again, but with each new stroke it feels more refined, more graceful.
    • 76 Metascore
    • 85 Critic Score
    Mercenary Kings builds on the simplicity of classic run-and-gun shooting gameplay in an elegant way. The game is actually overflowing with content, but it's in the form of tweaks to the formula rather than giant shifts — a new enemy here and there, a gun part that completely changes your approach and so on.
    • 76 Metascore
    • 85 Critic Score
    That such an enjoyable ending and potentially robust offering of post-game play is marred by a bulk of the game's push for paid add-ons is disappointing. That said, Superchargers remains the best of the franchise to date, delivering players into a rich tapestry of genres peopled with colorful characters, an amusing storyline and a genuinely fun experience to share with friends and family.
    • 78 Metascore
    • 85 Critic Score
    By tying so many systems together with tough choices and the constant spectre of death hanging over it, Undead Labs has created something singular. Small complaints notwithstanding, State of Decay is one of the most cohesive, terrifying and engaging open-world games I've ever played.
    • 81 Metascore
    • 85 Critic Score
    Little Nightmares worked its way into my dreams because it's just bright enough, just safe enough to make me let my guard down. The game isn’t always successful at balancing some game design fundamentals. But when the lights went out, it left me remembering that, really, I'm just a small thing in a dangerous world myself...Also, that monsters with big long grabby arms are really, really creepy.
    • tbd Metascore
    • 85 Critic Score
    We are starting to feel the fiber of layered relationships and motivations and this is Life is Strange’s achievement.
    • 90 Metascore
    • 85 Critic Score
    And this dichotomy is perhaps the best descriptor I can attach to Dota 2. It is frequently a game which occupies two opposite spaces simultaneously. It is the best game. It is also the worst game. No game has ever made me as miserable as Dota 2 has. But no game has made me feel so consistently rewarded for my time, and as consistently, wonderfully connected to the friends I play it with.
    • 77 Metascore
    • 85 Critic Score
    There’s no doubt that Infinity Ward made a wise call in ditching the Ghosts franchise. Call of Duty: Infinite Warfare is one of the best campaigns the series has provided, with stellar writing and varied environments. While that level of ingenuity didn’t transfer over to multiplayer and Zombies, taken as an entire package, Infinite Warfare is a standout effort whose biggest sin is not trying to reinvent the wheel at every turn.
    • 76 Metascore
    • 85 Critic Score
    Whereas The Walking Dead asks “How far will you go to survive?” The Wolf Among Us seems more preoccupied with “How far will you go to preserve your humanity?” After seeing how far Bigby was pushed in this second episode, I can’t wait to find my own limits.
    • 76 Metascore
    • 85 Critic Score
    Double Helix has built a game that captures the wide-eyed exploration of 8-bit adventures and marries it to razor-sharp side-scrolling combat. It's not that Strider ever felt like it needed that combat sophistication — but it is all the better and more vital for it.
    • 82 Metascore
    • 85 Critic Score
    Even when it's frustrating, Dark Souls 2: Crown of the Sunken King balances out its rough patches with a sense of unbridled satisfaction. It's a perfect example of the interplay between tension and relief that the Souls series has become famous for. Crown of the Sunken King may be an optional expansion, but it transcends its own status.
    • 88 Metascore
    • 85 Critic Score
    Civilization 6 is an advance on the previous game, offering more variety, smarter use of assets and a wider palette of potential activities. It remains the best of its kind, always demanding my attention, forever creating new narratives out of stats and maps. But it fails to move the concept of a history simulation beyond the ambitions set 25 years ago. We've reached the point where Civ games are as much a simulation of themselves, as they are of the march of human progress.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • tbd Metascore
    • Critic Score
    To be straight with you, I had to really plumb the depths of my critical mind to scrounge up those dings. They are problems, don't get me wrong. They just can't come close to dimming the pleasure of this fast, fluid experience. Dead Cells may be the most fun I've had in a game all year. [Early Access Score = 90]
    • 77 Metascore
    • Critic Score
    There's enough in Hitman now to suggest Io might be making the game that Blood Money hinted could be possible. And the hard part now is waiting to see if Io can make good on that. [75]
    • 85 Metascore
    • Critic Score
    It's not a guarantee that a game will be bad when reviewers don't get it early — Blizzard notoriously doesn't send out review copies of its games in advance, for example — but it's usually a bad sign. With that in mind, I'm just going to say it: I don't know why Bethesda didn't want reviewers playing the new Doom early, because about halfway through, it's really not bad at all. In fact, it's occasionally pretty good, at least so far.
    • 72 Metascore
    • Critic Score
    Dead Rising 4 has thousands of zombies to kill, with an omnipresent Christmas theme that’s bizarre, unifying and, strangely, soothing. Right now, as we all wind our way toward the end of a very confusing, often sad and traumatic year, I found myself enjoying the opportunity to get lost in it without having to think about it very much. Dead Rising 4 may not be smart, but I was never bored. [Provisional Score = 80]
    • 74 Metascore
    • Critic Score
    Clunky bits of dialogue and sleepy start notwithstanding, Batman: The Telltale Series, a game about Bruce Wayne, might just make me feel like I'm Batman. [Provisional score - 80]
    • 75 Metascore
    • Critic Score
    Despite its grand vistas, Star Trek: Bridge Crew comes across more like a simple mobile game than a full virtual reality simulation of space combat and exploration. [Early Impressions - 5/29/17]
    • 93 Metascore
    • Critic Score
    I still have a lot of questions yet to be answered, and a lot left to see. The story has only just started gaining momentum for one thing, so it’s difficult to say much about it yet. Likewise it’s hard to say if the mild annoyances I’m experiencing now will become big ones 20 hours from now, or if they’ll shrink to nothing in the face of all that messy possibility.
    • 80 Metascore
    • Critic Score
    If Garden Warfare was an attempt to make a multiplayer only shooter that just about anyone could enjoy, Garden Warfare 2 takes that a step farther by removing the original's budget-priced compromises. Making the original Popcap concept into a shooter isn't novel anymore, and I hope that the developers pay attention to the game's potential balance challenges over time to make sure that "asymmetric" doesn't become "lopsided." But Garden Warfare 2 stands strong on its own, and with friends.
    • 74 Metascore
    • Critic Score
    The formula of the Just Cause series hasn't been expanded, but it has been improved. And it's rare that a game is so comfortable in its own skin.
    • 75 Metascore
    • Critic Score
    Its old-school simplicity doesn't always mesh with its attempts to bring those ideas into 2015, and it lacks some of those back-of-the-box bullet points that most modern AAA shooters wouldn't be caught dead without...That said: This is a game where you crest a frozen ridge on the surface of Hoth and see a thousand lasers turn the sky into a disco and an AT-AT into scrap metal. If a little of the fat has to be trimmed for more people to have that experience, then blaster holes for bullet points seems like a fair trade.
    • 81 Metascore
    • Critic Score
    Walking Dead fans looking to jump back into Clementine's story with this new game should temper their expectations. [Provisional Score = 7.5]
    • 80 Metascore
    • Critic Score
    Two chapters in, Season Three of The Walking Dead feels almost like a reboot, gathering together all the concepts that gave the video game series its emotional force in the first two years and slamming them into two episodes. There is spontaneous violence and unexpected death, but no sense that the player truly could have avoided either. There's an urgency to reach another place, and the false sense of stability it promises. [Provisional Score = 7.5]
    • 78 Metascore
    • Critic Score
    This game seems like a solid addition to the golfing oeuvre. It’s an especially fun game for kids who want to learn about golf. I'd recommend it to my friends, and I’m looking forward to going head-to-head with a few of them.
    • 79 Metascore
    • Critic Score
    I couldn't tell you why, from a business perspective, Halo Wars 2 exists. It doesn’t seem like the kind of project that will yield blockbuster returns for anyone involved. It doesn’t move the RTS genre forward. But it does make for an accessible RTS that doesn’t feel stupid in the process, and it serves as a reminder of how well Halo’s world and fiction lends itself to spaces outside of the first person shooter, even if it can’t quite shake its franchise avoidance of meaningful denouement. [Provisional Score = 80]

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