PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 2.5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score:
Lowest review score:
Critic Score 20
Score distribution:
1,326 game reviews
    • Metascore: 44
    • Critic Score 45
    Nothing in SoE2 is more than mediocre, except perhaps its profanity count. [May 2006, p.75]
    • Metascore: 51
    • Critic Score 45
    An annoying game of trial and error. [July 2005, p.84]
    • Metascore: 63
    • Critic Score 45
    Just about everything is bland, from the gameplay to the graphics. [Jan 2006, p.80]
    • Metascore: 35
    • Critic Score 45
    The surreal visuals occasionally impress and the voice acting is fair (no Depp though), but there's too little fun. [Oct 2005, p.94]
    • Metascore: 54
    • Critic Score 45
    If you're expecting puzzles to solve in The Da Vinci Code, then you'll be pleased to know there are plenty; if you're expecting a good game, however, that's a different story entirely. [Aug 2006, p.84]
    • Metascore: 53
    • Critic Score 45
    The Story mode is fatally flawed. [Oct 2006, p.84]
    • Metascore: 42
    • Critic Score 45
    Too bad The Sopranos: Road to Respect doesn't give respect to either the franchise it's based on or its fans. [Feb. 2007, p.85]
    • Metascore: 51
    • Critic Score 45
    Seems better suited as a handheld...sort of. [Jan 2007, p.88]
    • Metascore: 50
    • Critic Score 40
    It ain’t all that great to look at…[and] the controls can be rather awkward. [Feb 2002, p.40]
    • Metascore: 54
    • Critic Score 40
    You can't even play through this or any season as your favorite college team, which makes us wonder why on earth they called it March Madness 2002. [Mar 2002, p.30]
    • Metascore: 56
    • Critic Score 40
    The generic rock soundtrack can't save the mediocre graphics. [May 2002, p.28]
    • Metascore: 50
    • Critic Score 40
    Sloppy, nonintuitive control and monotonous, room-clearing gameplay make it a chore to play. It's also unnecessarily difficult. [Sept 2002, p.31]
    • Metascore: 56
    • Critic Score 40
    The level designs are limited, repetitive, and visually uninspiring, while Zapper has all the personality of a last-minute stand-in. [Jan 2003, p.42]
    • Metascore: 51
    • Critic Score 40
    About as fun as being hit in the face with a chair. [Holiday 2003, p.44]
    • Metascore: 66
    • Critic Score 40
    The original "Ridge Racer" on PSOne had better control than Auto Modellista. The biggest problem with the game is the utter lack of traction that these cars have. [June 2003, p.28]
    • Metascore: 64
    • Critic Score 40
    Repetitive missions, bad flight controls, and too many robots make this game quite non-super. [Dec 2002, p.60]
    • Metascore: 65
    • Critic Score 40
    The actual gameplay itself is woefully shallow. [Oct 2002, p.40]
    • Metascore: 36
    • Critic Score 40
    It makes for a boring, bland videogame. [Holiday 2004, p.92]
    • Metascore: 57
    • Critic Score 40
    DRIV3R is a mess, little more than an unfinished recycling of GTA cliches, both sterile and juvenile. [Sept 2004, p.25]
    • Metascore: 54
    • Critic Score 40
    There's nothing here you didn't already pay for with "UFC Throwdown." [July 2004, p.34]
    • Metascore: 39
    • Critic Score 40
    As sure as Boyz n the Hood led to Malibu's Most Wanted, "Grand Theft Auto" has given us 25 to Life, a third-person urban shooter that reminds us that everything's better with an AK. [Apr 2006, p.72]
    • Metascore: 45
    • Critic Score 40
    Inspired by true events, with a storyline developed by Mafia expert David Fisher, Made Man is simply a woefully slipshod product. [June 2007, p.86]
    • Metascore: 46
    • Critic Score 40
    A collection of the original games would have rocked, but in too many of these games, Sega Classics Collection has reinvented the wheel - and somehow made it square. [March 2005, p.78]
    • Metascore: 47
    • Critic Score 40
    You'll repeatedly find yourself emptying a full clip to kill a dude at point-blank range. [Feb 2006, p.81]
    • Metascore: 48
    • Critic Score 40
    The difficulty curve does level off after a while, but the sheer boredom of the endless hit-and-run battles does not. [Sept 2005, p.75]
    • Metascore: 43
    • Critic Score 40
    Combat featuring counters, reversals, and fighting move upgrades sounds promising, but in practice does little to offset the game’s repetitiveness. [Mar 2006, p.84]
    • Metascore: 68
    • Critic Score 40
    The different challenges and abilities are so contrived that it's laughable. [Holiday 2005, p.90]
    • Metascore: 60
    • Critic Score 40
    The graphics are mostly serviceable, but the AI is all over the map. [Holiday 2005, 92]
    • Metascore: 62
    • Critic Score 40
    Not good. Simply, not good. [May 2006, p.82]
    • Metascore: 39
    • Critic Score 40
    Only the most dedicated Olympics fan will find Torino 2006 worth its $20 asking price. [Apr 2006, p.74]