PSM Magazine's Scores

  • Games
For 1,325 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Virtua Fighter 4: Evolution
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1325 game reviews
    • 76 Metascore
    • 60 Critic Score
    From a gameplay standpoint, Elemental Gearbolt is standard yet solid blaster fare. You're still on rails, and enemies still pop out from pre-determined locations. It's this lack of gameplay innovation that keeps the game just shy of classic status. [Aug 1998]
    • PSM Magazine
    • 68 Metascore
    • 60 Critic Score
    The better handling is offset by a useless new adrenaline meter. [Holiday 2006, p.86]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    As expected, the combat is simplistic, the humor hokey, and the difficulty...well, let's just say you can't really die. [June 2007, p.84]
    • PSM Magazine
    • 72 Metascore
    • 60 Critic Score
    For those with a lot of patience and perseverence, Siren has its share of chilly moments. For most folks, though, the game is hellish in ways that simply aren't fun. [June 2004, p.26]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    The focus should have been on making the experience as exciting as possible, not just accurate. [Holiday 2002, p.50]
    • PSM Magazine
    • 55 Metascore
    • 60 Critic Score
    For its first hour, the game is good for a chuckle. Trouble is, it quickly becomes repetitive and furstrating. [Nov 2004, p.94]
    • PSM Magazine
    • 64 Metascore
    • 60 Critic Score
    There's nothing wrong with early retirement....you've earned it, Spyro. [Dec. 2006, p.82]
    • PSM Magazine
    • 69 Metascore
    • 60 Critic Score
    Despite its clever design and often charming presentation, however, the game unfortunately winds up being too quirky for its own good in many cases. [Feb 2000]
    • PSM Magazine
    • 62 Metascore
    • 60 Critic Score
    Hand-to-hand combat within the game requires zero skill. [Aug 2003, p.31]
    • PSM Magazine
    • 71 Metascore
    • 60 Critic Score
    There are plenty of cool moves, and the lead character is lots of fun to control, but boring level design and highly repetitive gameplay steal a lot of this potential hit's thunder. [Dec 2002, p.40]
    • PSM Magazine
    • 72 Metascore
    • 60 Critic Score
    The Red Star may have been entertaining during the era that influences its design, but it simply can't keep up with the offerings of the present day. [July 2007, p.85]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    If you're looking for a bog-standard RPG that's light on thinking and heavy on repetition, this'll do ya. [Mar 2007, p.87]
    • PSM Magazine
    • 74 Metascore
    • 60 Critic Score
    Magic Pengel has a fantastic premise, but overall, there's just not enough here. [June 2003, p.32]
    • PSM Magazine
    • 53 Metascore
    • 60 Critic Score
    It pales in comparison with "NCAA Football 2003." [Oct 2002, p.40]
    • PSM Magazine
    • 70 Metascore
    • 60 Critic Score
    An average adventure with a good sense of humor. [May 2004, p.29]
    • PSM Magazine
    • 60 Metascore
    • 60 Critic Score
    There's little depth here even for a gun game. [Oct 2002, p.40]
    • PSM Magazine
    • 56 Metascore
    • 60 Critic Score
    If you already own NASCAR 07, there's really substantially nothing new here. [Nov 2007, p.87]
    • PSM Magazine
    • 62 Metascore
    • 60 Critic Score
    Illogical puzzles dominate the game's second half. You may not even understand what you did in order to move on. [Jan 2005, p.70]
    • PSM Magazine
    • 77 Metascore
    • 60 Critic Score
    Little more than fight after fight of stilted controls, repeated animations, and frustrating difficulty. [Jan 2005, p.70]
    • PSM Magazine
    • 67 Metascore
    • 60 Critic Score
    This is your typical 2D, old-school, vertical shooter, but the price is right, and there are some cool nuances. [Dec 2004, p.78]
    • PSM Magazine
    • 71 Metascore
    • 60 Critic Score
    When you strip away the high-tech hijinx, what's left will leave most players saying, "That's it?" all too quickly. [May 2002, p.30]
    • PSM Magazine
    • 68 Metascore
    • 60 Critic Score
    A valiant try, but Sony's latest rendition of "the beautiful game" lacks the true gameplay depth and subtlety to challenge champions like "Winning Eleven 7" or "FIFA." [June 2004, p.29]
    • PSM Magazine
    • 54 Metascore
    • 60 Critic Score
    Certainly enjoyable and worth playing - especially for the die-hard fans - but it's over far too quickly to warrant a purchse. [Oct 2004, p.40]
    • PSM Magazine
    • 51 Metascore
    • 60 Critic Score
    Enemy AI is practically non-existent, but combined with the mostly straightforward level designs, it all plays reasonably well and slips by painlessly. [Sept 2004, p.26]
    • PSM Magazine
    • 65 Metascore
    • 60 Critic Score
    Brave: The Search for Spirit Dancer is the type of game that's geared for a very specific market: kids. [May 2007, p.84]
    • PSM Magazine
    • 52 Metascore
    • 60 Critic Score
    A reasonably solid brawler, but bad dialogue, slowdown, and button-mashing cheapness bring this opus almost to a grinding halt. [Apr 2004, p.39]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    Sixty bucks for this experience is just asking too much. [Jan. 2007, p.84]
    • PSM Magazine
    • 48 Metascore
    • 60 Critic Score
    It's a middle-of-the-road action title with "Matrix"-like effects and bullet time of sorts, which results in an average experience with lots of flash. [Jan 2003, p.40]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    Unless you prefer to perform soccer instead of play it, you're better off waiting for "Fifa Street 3". [Apr 2006, p.87]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Poor collision detection keeps this title a step below "Tekken" and "Virtua Fighter." [Holiday 2002, p.54]
    • PSM Magazine

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