PSM Magazine's Scores

  • Games
For 1,325 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 2.9 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1325 game reviews
    • 72 Metascore
    • 85 Critic Score
    The game's developer has made fighting, not story, the main focus, so you're going to be spending most of your time beating up your opponents and not scrolling through boring plot descriptions. [Sep 2006, p.84]
    • PSM Magazine
    • 87 Metascore
    • 85 Critic Score
    It just washes you away in the magic that is two of the world's greatest storytellers--Disney and SquareEnix--coming together to make something timeless, wonderful, and unforgettable. [Jun 2006, p.77]
    • PSM Magazine
    • 81 Metascore
    • 85 Critic Score
    2K Sports came out with their "A" game this year, and NBA 2K7 looks to take the title as the best NBA game out there! [Nov. 2006, p.73]
    • PSM Magazine
    • 86 Metascore
    • 85 Critic Score
    The all-important sense of speed - something "Burnout 3" had in spades - feels slower. [Nov 2005, p.98]
    • PSM Magazine
    • 75 Metascore
    • 85 Critic Score
    But hey, at $20, it's hard to go wrong, even if you've played it already. [May 2007, p.81]
    • PSM Magazine
    • 83 Metascore
    • 85 Critic Score
    The rare game that, while not perfect, entertains, immerses, and inspires, all the while forcing you to rethink what a "game" is. We have nothing left to say but "Kudos." [Nov 2005, p.74]
    • PSM Magazine
    • 83 Metascore
    • 85 Critic Score
    With Blood Money, the fourth offering in the series, Eidos makes some big changes to fix these flaws, and the end result is a game that is definitely the best "Hitman" yet. [July 2006, p.80]
    • PSM Magazine
    • 84 Metascore
    • 85 Critic Score
    Regardless of the evolving antipathy towards current-gen, this game has its share of improvements. [Nov. 2006, p.79]
    • PSM Magazine
    • 82 Metascore
    • 85 Critic Score
    Anyone who's played "Sid Meier's Pirates!" on the PC or Xbox knows that it's an open-ended pirate adventure that lets you roam the high seas as you please, and this recent PSP port holds true to that style. [Apr 2007, p.84]
    • PSM Magazine
    • 88 Metascore
    • 85 Critic Score
    Devilishly easy to pick up and play, and damn hard to put down. And it's funny - both "haha" funny and "clever" funny. It's got a smooth style and charm that really endears itself to you. [Nov 2004, p.76]
    • PSM Magazine
    • 73 Metascore
    • 85 Critic Score
    Still, NBA Live 08 can finally give 2K a run for its money and is a serious contender for your basketball dollars. [Dec 2007, p.81]
    • PSM Magazine
    • 75 Metascore
    • 85 Critic Score
    If you want your game to deliver 100% action that breaks only when you decide to pause it, Pursuit Force is for you. [Apr 2006, p.82]
    • PSM Magazine
    • 83 Metascore
    • 85 Critic Score
    When it comes down to it, this game is about playing against real people, online or off, and in that regard, there's little out there that's as gratifying--or impressive. [Jan. 2007, p.74]
    • PSM Magazine
    • 71 Metascore
    • 85 Critic Score
    Admittedly, the game is on the short side, but that doesn't detract from the overall experience too much. [Dec 2004, p.92]
    • PSM Magazine
    • 75 Metascore
    • 85 Critic Score
    So while the regular season gameplay has seen some nice overhauling in the last 12 months--including better rebounding and a butter-smooth 60 freames-per-second framerate--NBA 08 delivers a ton more handheld-ready, mini-game action. [Dec 2007, p.80]
    • PSM Magazine
    • 78 Metascore
    • 85 Critic Score
    The inexplicable decision to replace last year's classic Dynasty Mode with a less intuitive, less enjoyable version left us heartbroken. [Holiday 2004, p.88]
    • PSM Magazine
    • 75 Metascore
    • 85 Critic Score
    With its compelling characters and story, Yakuza is still a remarkable game. [Oct 2006, p.72]
    • PSM Magazine
    • 87 Metascore
    • 85 Critic Score
    The fact remains that this is one of, if not the best game in the series, and it's got some great multiplayer modes(playable online!)to further sweeten an already sweet game. [May 2006, p.84]
    • PSM Magazine
    • 82 Metascore
    • 85 Critic Score
    With the fuzz back in the mix, the chases are higher octane then ever, and Hollywood-style "pursuit breakers" scattered around let you do things like knock over a water tower to block them. [Holiday 2005, p.83]
    • PSM Magazine
    • 73 Metascore
    • 85 Critic Score
    The mulitplayer is simply outstanding. [Nov 2007, p.83]
    • PSM Magazine
    • 71 Metascore
    • 85 Critic Score
    Everything else is pretty much the same as the PS3 version, though, sadly, the online play has been stripped out. [Dec 2007, p.73]
    • PSM Magazine
    • 76 Metascore
    • 85 Critic Score
    While the graphics are average, the overall presentation is decent--the addition of more conferences, great commentary, and authentic team fight songs make this feel unexpectedly modern for a current-gen...ahem, last-gen game. [Mar 2007, p.84]
    • PSM Magazine
    • 86 Metascore
    • 85 Critic Score
    EA's hat-trick, though, goes to the A.I., which will really press you to use strategy, passing, and screens if you want to light the lamp. [Dec 2007, p.82]
    • PSM Magazine
    • 84 Metascore
    • 85 Critic Score
    TimeSplitters was made with multiplayer in mind, and that's what helps elevate the game above it's shortcomings. [Apr 2005, p.68]
    • PSM Magazine
    • 74 Metascore
    • 85 Critic Score
    Don't expect anything even remotely like resident evil. This is pure unadulterated blast- 'em-up madness. [Jan 2006, p.84]
    • PSM Magazine
    • 78 Metascore
    • 85 Critic Score
    Skating, controls, and even star players with star moves all make it very obvious that the inspiration for this year's hockey sim came from ["NHL 94"], the legendary dozen-year-old iteration of the series. [Sept 2005, p.81]
    • PSM Magazine
    • 75 Metascore
    • 85 Critic Score
    Put simply, Madden 2006 for PSP is the first real - as in fully featured and legitimate - portable football game. [Dec 2005, p.114]
    • PSM Magazine
    • 79 Metascore
    • 85 Critic Score
    The simple explanation for what makes this game rock is that it just plain looks, feels, and plays remarkably like its full-sized siblings. [May 2005, p.84]
    • PSM Magazine
    • 82 Metascore
    • 85 Critic Score
    The great new features more than compensate, however, and make Powered Up the latest example of a remake done oh-so-right. [May 2006, p.71]
    • PSM Magazine
    • 64 Metascore
    • 85 Critic Score
    All in all, once you get over the fact that Shining Force EXA isn't a "Shining Force" in the strictest sense, you'll be hacking and slashing your way to a darned good time. [May 2007, p.80]
    • PSM Magazine