PSM Magazine's Scores

  • Games
For 1,325 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 2.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Tom Clancy's Splinter Cell Pandora Tomorrow
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1325 game reviews
    • 78 Metascore
    • 70 Critic Score
    Its slow pace keeps it from really taking off. [Apr 2003, p.37]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    It's huge and solidly designed, it controls well, and the levels, while admittedly linear, are filled with hidden items, secrets, and some fun activities. [Jan 2004, p.29]
    • PSM Magazine
    • 78 Metascore
    • 70 Critic Score
    Despite incredible depth and improvement, hardcore baseball fans will be frustrated with the game's AI failures. [May 2004, p.37]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    Extreme's additions are extensions, not reinventions, and that's actually good news. With DDR Extreme, you know what you're getting; you're just getting more of it. [Oct 2004, p.33]
    • PSM Magazine
    • 67 Metascore
    • 70 Critic Score
    If games like "R/C Pro Am" or "Re-Volt" sound like your idea of the perfect racing game, however, Metro 3D's little speedster could be made for you. [Aug 2003, p.32]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    The control and gameplay aren't great, but they're good enough for fans of the license. [Holiday 2002, p.54]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    The main downside of MM 2003 is its graphics... It's aggravating trying to play this game when the framerate and animations are so jittery. [Jan 2003, p.26]
    • PSM Magazine
    • 64 Metascore
    • 70 Critic Score
    If taking an I.Q. test shoots a thrill down your spine, you'll get a huge kick out of Hot Brain. [Sept 2007, p.82]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    There are certain moments when the game is quite breathakingly gorgeous. [Nov 2005, p.84]
    • PSM Magazine
    • 71 Metascore
    • 65 Critic Score
    Alas, the ridiculous lengthy load times sap much of the fun, and the game only gets really interesting when you play with friends in ad hoc mode. [Jun 2006, p.87]
    • PSM Magazine
    • 58 Metascore
    • 65 Critic Score
    Midway has stripped away just about everything that made the Rush series unique, then attempted to graft on one part Burnout and one part each Need for Speed: Hot Pursuit and NFS: Underground. It's Frankenstein with a carburetor. [Holiday 2005, p.86]
    • PSM Magazine
    • 67 Metascore
    • 65 Critic Score
    Everything feels less sluggish - including the combat, which integrates the alchemy better than before. Plus, the graphics got a bit of an upgrade, too. [Oct 2005, p.94]
    • PSM Magazine
    • 63 Metascore
    • 65 Critic Score
    Next-gen is supposed to mean better graphics, deeper gameplay, and exclusive features not found on current-gen versions--so you can imagine our disappointment when we discovered The Life, one of the features in this year's PS2 version of NBA 07, has been ejected from the game. [Feb. 2007, p.82]
    • PSM Magazine
    • 69 Metascore
    • 65 Critic Score
    Matrix fans will find momentum to finish the game, while everyone else takes the blue pill. [Holiday 2005, p.82]
    • PSM Magazine
    • 58 Metascore
    • 65 Critic Score
    The technical aspects are weak, too: The engine's rough, and the framerate fluctuates a bit too much. [May 2006, p.75]
    • PSM Magazine
    • 65 Metascore
    • 65 Critic Score
    Decent overall and marginally better then its predecessor, it's not worth another $40 in the same calendar year. [Holiday 2005, p.100]
    • PSM Magazine
    • 64 Metascore
    • 65 Critic Score
    Better than "Encounters", but not as good as "Bridge Commander", Tactical Assault is a mediocre Star Trek game that introduces an interesting cat and mouse strategy system that unfortunately wears thin after fighting the same battle again and again. [Feb. 2007, p.88]
    • PSM Magazine
    • 73 Metascore
    • 65 Critic Score
    A standard, almost old fashioned FPS wrapped around a completely forgettable story. [June 2005, p.75]
    • PSM Magazine
    • 68 Metascore
    • 65 Critic Score
    But how can you really enjoy a game that's supposed to be portable, that's supposed to be playable anytime and anywhere, when you have to wait so long to start just one race? The answer: not very well. [May 2006, p.85]
    • PSM Magazine
    • 60 Metascore
    • 65 Critic Score
    Suffers from the same flaws as its predecessors: namely, repetitive combat and mostly brain-dead opponents...and for a PS3 game, it doesn't look all that next-gen. [Oct 2007, p.78]
    • PSM Magazine
    • 62 Metascore
    • 65 Critic Score
    At least mildly accessible and appealing even for entry-level fans. [Jan 2005, p.72]
    • PSM Magazine
    • 71 Metascore
    • 65 Critic Score
    The AI is easily duped and the coaching options are limited. EA still doesn't give this sport the "Madden" treatment, and it really shows. [Apr 2005, p.76]
    • PSM Magazine
    • 72 Metascore
    • 65 Critic Score
    A fun-action RPG with a heavy emphasis on the action. [Jan 2006, p.86]
    • PSM Magazine
    • 54 Metascore
    • 65 Critic Score
    It's just too bad that the game gets so repetitive and has some rather unengaging story sequences. [Apr 2007, p.86]
    • PSM Magazine
    • 78 Metascore
    • 65 Critic Score
    Does a good job of making a game out of the exercises, but "Yourself!Fitness" is a much more robust and adaptive fitness package. [Dec 2005, p.110]
    • PSM Magazine
    • 73 Metascore
    • 65 Critic Score
    The result is a new feel for a series that's much beloved among RPG nerds like us. [Jan 2006, p.70]
    • PSM Magazine
    • 61 Metascore
    • 65 Critic Score
    Control, physics, graphics are pretty solid, though the jaggy sticks stink. [June 2005, p.84]
    • PSM Magazine
    • 71 Metascore
    • 65 Critic Score
    Great-looking platform game with clever puzzles and excellent character designs. [Holiday 2004, p.86]
    • PSM Magazine
    • 78 Metascore
    • 65 Critic Score
    The game is long and play is grindingly slow, hampered further by too-frequent loads, iffy translation, and interminable cut scenes. [Dec. 2006, p.82]
    • PSM Magazine
    • 60 Metascore
    • 65 Critic Score
    The simple fact is that the bar has been raised. A basic FPS with average graphics, very rough edges and under-realized features can't compete with titles such as "Killzone" and upcoming releases like "Project: Snowblind," and "TimeSplitters: Future Perfect." [Holiday 2004, p.76]
    • PSM Magazine

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