PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 2.5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Jak II
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1,326 game reviews
    • 74 Metascore
    • 80 Critic Score
    This game makes you ask "What the hell is going on" from the moment you start playing, but in the best of ways. [Dec. 2006, p.81]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    Of course, mindless shooting can get repetitive, but the game's pick-up-and-play nature is great for playing on the go. [Apr 2007, p.86]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    There isn't much variety once you've mastered all four levels, but CAC's multiplayer makes it worth buying. [July 2007, p.84]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    Destroy All Humans! 2 expands on the original, giving you even more freedom as an alien invader. [Holiday 2006, p.73]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    The problem with the game, though, is being the only soldier in an army of thousands who's able to do the most basic things - open doors, light fuses, fire arrows. It gets old extremely fast. [Nov 2005, p.76]
    • PSM Magazine
    • 74 Metascore
    • 65 Critic Score
    Radiata's core charm is hidden under too many layers of lightweight chatter and too little real substance. [Dec 2005, p.104]
    • PSM Magazine
    • 74 Metascore
    • 75 Critic Score
    While definitely dated, Darkstalkers' graphics have never looked better. [June 2005, p.83]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    Factor in the ability to save in any game at any time and you have yourself another value-packed retro set that's equal parts entertainment and history lesson. [Holiday 2006, p.80]
    • PSM Magazine
    • 74 Metascore
    • 65 Critic Score
    The controls are pretty twitchy, regardless if you use the D-pad or the analog stick. [May 2005, p.80]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    This is, hands down, the deepest tennis game available for PS2, so only professionals need apply. Those pros, however, will looooove this. [Aug 2004, p.24]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    Not to worry though, Formula One Championship Edition offers some of the truest-to-life driving we've seen, while also being the Burger King of F1 racers--you can have it your way. [May 2007, p.72]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    The control and gameplay aren't great, but they're good enough for fans of the license. [Holiday 2002, p.54]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    The main downside of MM 2003 is its graphics... It's aggravating trying to play this game when the framerate and animations are so jittery. [Jan 2003, p.26]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    The game has huge potential, but unfortunately most of it is unrealized at launch. [Apr 2003, p.30]
    • PSM Magazine
    • 74 Metascore
    • 60 Critic Score
    Magic Pengel has a fantastic premise, but overall, there's just not enough here. [June 2003, p.32]
    • PSM Magazine
    • 74 Metascore
    • 75 Critic Score
    If you loved any of these games, you need this. If you didn't, it's time for a history lesson. [Dec 2004, p.88]
    • PSM Magazine
    • 74 Metascore
    • 85 Critic Score
    The missions vary from the mundane to the extremely challenging, and are chock full of sci-fi references and in-jokes, not to mention a whole slew of political zingers. [Aug 2005, p.74]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    Charming and well executed, Throne has managed to usurp Untold Legends as the PSP's action-RPG king. [Feb. 2007, p.80]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    There are certain moments when the game is quite breathakingly gorgeous. [Nov 2005, p.84]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    The tutorial expects you to know the core rules, so complete noobs will be lost instantly. [Sept 2007, p.82]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    If it weren't for the host of visual and audio glitches that scream "rush job," this would rank as one of the best PS2-to-PSP ports ever. [July 2007, p.83]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    While it doesn't bring anything truly groundbreaking to the genre, it's executed pretty damn well, overall. [June 2002, p.30]
    • PSM Magazine
    • 74 Metascore
    • 75 Critic Score
    The new chatter-heavy crew needs some tuning up, though. [Jan. 2007, p.86]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    Still, a good looking game goes a long way, and there's no denying MLB 2K7 looks killer. [May 2007, p.82]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    Full of innocent charm and fun, the Steambot Chronicles are worth a bit of frustration. [Aug 2006, p.85]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    True motorcycle fiends should hop right on without being let down. [Jun 2006, p.84]
    • PSM Magazine
    • 74 Metascore
    • 90 Critic Score
    From the spiffy graphics to the more right analog stick-centric controls to the robust Create-A-Superstar to the new WWE 24/7 career mode, this is SmackDown as its finest. [Dec 2007, p.72]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    It's just not quite all that it could be. [June 2005, p.80]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    Both games are perfectly suited to PSP and make for perfect pick-up-and-play fun with friends. [Dec. 2006, p.79]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    It's unfortunate, though, that Spider-Man doesn't have all the moves he had in "Spider-Man 2", that this game is notably shorter, and that it sometimes feels like you spend too much time web-slinging through those pesky "chase" missions. [Dec 2005, p.100]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    It has unusually charming gameplay, and lots of atmospheric mileage despite cut-rate production values. [July 2002, p.39]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    It's very similar to its predecessors in both strengths and weaknesses. [Oct 2002, p.30]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    It may not be the most advanced sequel, but for fans of hardcore number crunching and statistic-laden simulations, still among the best strategy titles available for PS2. [Apr 2004, p.38]
    • PSM Magazine
    • 74 Metascore
    • 85 Critic Score
    Play Fight Night on the PSP and enjoy it, but know that the heavyweight PS2 version is the true champ. [Apr 2006, p.78]
    • PSM Magazine
    • 74 Metascore
    • 60 Critic Score
    Feels quite derivative of a lot of other horror games. [Apr 2002]
    • PSM Magazine
    • 74 Metascore
    • 65 Critic Score
    If you have the patience of a Zen master, MC3:DE can definitely be fun. Unfortunately, for most the amount of time required to get to the fun just isn't worth the wait at all. [Sept 2005, p.84]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    I'd still recommend "Alpha 3" as the better game but this is a good second. [Sept 2002, p.31]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    A decent localization, really likeable characters (despite the bland main quest), some rather funny dialogue, and the meaty synthesizing feature are simply too satisfying to pass up. [July 2005, p.84]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    That said, "NHL 08's" amazing A.I. and hyper-realistic controls are still a bit more gratifying, but NHL 2k8 offers you an additional choice...and variety is always good. [Dec 2007, p.82]
    • PSM Magazine
    • 74 Metascore
    • 85 Critic Score
    Don't expect anything even remotely like resident evil. This is pure unadulterated blast- 'em-up madness. [Jan 2006, p.84]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    Solid and polished enough to please most enthusiasts and supernatural violence. The plot is nearly D.O.A., but we can forgive it. This game is fun. [Sept 2005, p.74]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    PQ2, like its predecessor, takes this simple idea and shapes it into an entertaining puzzle-solving experience. [July 2007, p.84]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    We urge you not to let the younger visual style turn you away from this game. [Jan 2006, p.74]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    Is this thing as addictive as crack-laced Jelly Bellies, or what? The difficulty ramps up almost perfectly, delivering contstant new challenges. [Apr 2005, p.74]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    About as close to handheld perfection as the series can get. [Oct 2006, p.81]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    True, it's costly at $40, and control isn't quite dead-on - those old four-way joysticks are hard to emulate - but most everything else is. [Nov 2005, p.96]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    Ultimate Ninja 2 is still undeniably fun so all that other stuff is just ancillary. [July 2007, p.82]
    • PSM Magazine
    • 73 Metascore
    • 75 Critic Score
    Long load times and a soundtrack that's annoying at best don't help either. Still, FlatOut 2 is a solid, fun game to play. [Oct 2006, p.85]
    • PSM Magazine
    • 73 Metascore
    • 60 Critic Score
    There's no doubt that Red Dead Revolver comes off as a classy Western, but underneath the high production values is a game begging for more depth and balance. [July 2004, p.23]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    Every single game is perfectly emulated, and there's a lot of speedy, blue goodness to be had here. [Jan 2005, p.76]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    Probably more than any other PSP launch title, Unleashed performs and plays just as well as its bigger PS2 brother. [June 2005, p.82]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    The controls are tight, and the playbook is plenty deep. [Oct 2007, p.80]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    It's lenient, arcade-like, and generally friendly as rally games go. Which means two things: It's easier to come to grips with, but as a result, it's a shallower play. [Jan 2003, p.36]
    • PSM Magazine
    • 73 Metascore
    • 60 Critic Score
    A mixed bag of a racer. [Apr 2002]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    The biggest problem with the finished version, however, is the lack of a career mode... That problem aside, Pride FC is still an incredibly playable sports adventure. [Feb 2003, p.29]
    • PSM Magazine
    • 73 Metascore
    • 60 Critic Score
    Graphics are fairly nice, but the weapons themselves are typical. Even worse, enemies clip and shoot through walls, and being killed from an unavoidable RPG to the face gets old, fast. [Dec 2003, p.49]
    • PSM Magazine
    • 73 Metascore
    • 55 Critic Score
    The original "Lumines" is one of the standouts of the PSP's game library; however, like "Lumines II," we're suspicious that Lumines Plus is simply a quick way to cash in. [Apr 2007, p.87]
    • PSM Magazine
    • 73 Metascore
    • 75 Critic Score
    Isuka has the same deep, 2D fighting that's been around for years, but it's also remarkably fresh. [Holiday 2004, p.98]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    This port holds up surprisingly well. [Jan 2007, p.88]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    A cool FPS with sky-high production values, a unique graphical approach, and an interesting plot, but imperfect controls. [Holiday 2003, p.32]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    The graphics are among the best PS2 can produce, with realistic heat shimmer and good physics effects, but it's the gameplay that will keep you coming back, with intelligent level design and a variety of mission objectives(including awesome shoot-the-guy-holding-the-hostage bits)that keep the game feeling fresh. [Aug 2006, p.83]
    • PSM Magazine
    • 73 Metascore
    • 75 Critic Score
    One puzzling omission is a full career mode. [July 2005, p.86]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    Nothing much has changed from the last version. [Sept 2002, p.26]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    But why only 2 players? [Nov 2002, p.52]
    • PSM Magazine
    • 73 Metascore
    • 60 Critic Score
    The game seems a bit slow in the response department. [May 2002, p.26]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    It all goes by a little too quickly, but you'll have fun while it lasts. [Holiday 2002, p.46]
    • PSM Magazine
    • 73 Metascore
    • 60 Critic Score
    The crime caper atmosphere really makes it fun! [June 2002, p.40]
    • PSM Magazine
    • 73 Metascore
    • 65 Critic Score
    A standard, almost old fashioned FPS wrapped around a completely forgettable story. [June 2005, p.75]
    • PSM Magazine
    • 73 Metascore
    • 65 Critic Score
    The result is a new feel for a series that's much beloved among RPG nerds like us. [Jan 2006, p.70]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    While Black Falcon can be fun in multiplayer or in short bursts solo, both which suit the PSP, the gameplay is only marginally improved from the original. [May 2007, p.82]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    A fun title... However, there's not a lot of longevity here, and playing the same level repeatedly with only a minor twist in gameplay - like beating the clock - isn't quite the same as having entirely new levels to play. [Holiday 2003, p.36]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    The key is that weird dancing mat. It enables the choreographers to more precisely guide your path from arrow to another - it's about movement arcs, not connect the dots. [Oct 2005, p.88]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    Even though the PS2 version of NHL 2K7 isn't as slick and refined as its next-gen sibling, NHL 2K7 is probably the best--and perhaps the last--hockey game you may ever play on the PS2. [Jan. 2007, p.83]
    • PSM Magazine
    • 73 Metascore
    • 75 Critic Score
    The war doesn't last nearly long enough, though--"meager" describes the multiplayer options and maps. [Holiday 2006, p.85]
    • PSM Magazine
    • 73 Metascore
    • 60 Critic Score
    Every enemy has a fatal Achilles' Heel. Once you learn a combo to exploit it, all battles become trivial. [Feb 2005, p.79]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    This game is lacking most of the extraordinary depth that gave the first "FIFA 2002" so much replayability. [July 2002, p.40]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    Solid campaign modes, gameplay variety, and visuals make this a must-buy. [Dec 2002, p.42]
    • PSM Magazine
    • 73 Metascore
    • 85 Critic Score
    Still, NBA Live 08 can finally give 2K a run for its money and is a serious contender for your basketball dollars. [Dec 2007, p.81]
    • PSM Magazine
    • 73 Metascore
    • 75 Critic Score
    You don't muck much with a winning formula, and the latest Dance Dance Revolution incarnation is another solid entry to the franchise, forcing you to dance with the on-screen arrows until you keel over dead from exhaustion. [Dec. 2006, p.82]
    • PSM Magazine
    • 73 Metascore
    • 60 Critic Score
    If RedCard Soccer 20-03 leaned a little more to the "extreme" side, we probably would have enjoyed it more. [June 2002, p.40]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    The graphics aren't particularly impressive - the game looks slightly better than prior efforts - but it's perhaps the best KOF roster yet, and it's a great history lesson for newbies. [Feb 2005, p.80]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    One of the best anime spin-offs on record. [Nov 2002, p.52]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    If you enjoy the Blitz style of play and want a more standardized approach to the game you've been messing around with for years, then this is your title. [Oct 2003, p.33]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    Not as pretty as "Ace Combat 4", but the gameplay has serious teeth. [Nov 2003, p.40]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    While there are a few flaws, they do not ruin the overall game. The game is just a lot of fun to play. [June 2004, p.25]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    Beyond all the new stuff, MOH:EA works because it's simply well designed. [Sept 2005, p.80]
    • PSM Magazine
    • 73 Metascore
    • 85 Critic Score
    The mulitplayer is simply outstanding. [Nov 2007, p.83]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    Based on the PS2 game, but adding four tables, Pinball Hall of Fame works remarkably well on the PSP. [Mar 2006, p.88]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    The best part, however, is the career mode, which lets you work your way up from lowly demo derby wannabe to Czar of Demolition. Check this one out. [Dec 2004, p.90]
    • PSM Magazine
    • 73 Metascore
    • 60 Critic Score
    Fun, but weakened by a lack of variety, strangely long load times, and motion perception that's a bit too unforgiving, even on the easiest level. [May 2004, p.38]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    So, yes, the controls can be problematic, and, yes, the game doesn't look all that hot, but God Hand is also fun and funny, and it's really these latter two factors that make the game well worth playing. [Dec. 2006, p.76]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    If you can get used to the emphasis on room construction (over in-combat strategizing), you'll have fun with Soul Nomad. [Nov 2007, p.88]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    Looks great, controls well, and has more explosions per square inch than any three other games. We love it. [Feb 2003, p.34]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    Other than a lack of truly finger-busting battles for die-hard action fans, long-winded cut scenes are Primal's only real concern. The rest of the experience, in all its brain-teasing, high-resolution glory, is a terrific combination of gothic underworld exploration and movie-quality scripting. [Mar 2003, p.46]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    It could have been a lot better, though, if the courses were more varied and the challenge level higher. [Apr 2002]
    • PSM Magazine
    • 73 Metascore
    • 75 Critic Score
    There's a steep learning curve, but once that's over, you'll love creating a personalized engine of destruction. [Nov 2004, p.94]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    Own the City has a "if it's not broken, don't fix it" feel. [Jan. 2007, p.86]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    A rare example of a perfectly done retro collection. [Feb 2006, p.82]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    Love or hate Dragon Ball, the load times in Tenkaichi 2 will have you seeing red fast. [Holiday 2006, p.82]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    It may not deliver the most riveting single-player experience ever, but its multi-player features are some of the best so far. [Nov 2002, p.51]
    • PSM Magazine