PSM Magazine's Scores

  • Games
For 1,325 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 2.9 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 NCAA Football 06
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1325 game reviews
    • 85 Metascore
    • 70 Critic Score
    Four hours the first time through? The second time took only two and a half hours! [Sept 2003, p.34]
    • PSM Magazine
    • 84 Metascore
    • 70 Critic Score
    It's Disgaea's wacky persona and challenge that will win over hardcore genre fans in the end. [Oct 2003, p.40]
    • PSM Magazine
    • 84 Metascore
    • 65 Critic Score
    It's fun enough, but even with the headset, it's too expensive for a game that you cannot play by yourself, and its balancing issues severely limit what you can do in the game. [Oct 2007, p.77]
    • PSM Magazine
    • 83 Metascore
    • 70 Critic Score
    Ultimate Destruction falls a bit short..., but still gets the "Hulk Smash!" thing down surprisingly well. [Sept 2005, p.76]
    • PSM Magazine
    • 83 Metascore
    • 70 Critic Score
    Even with Xenosaga's wonderfully intense and challenging battle system, the game falls short in terms of actually playing time. [Mar 2003, p.39]
    • PSM Magazine
    • 83 Metascore
    • 70 Critic Score
    The adrenaline-pumping thrill, sensory bombardment, and frantic combat have been cranked up for PS2. [June 2002, p.34]
    • PSM Magazine
    • 83 Metascore
    • 70 Critic Score
    It's still the best game for hardcore simulation fans who don't care about visuals. [Apr 2003, p.38]
    • PSM Magazine
    • 82 Metascore
    • 70 Critic Score
    Very nice indeed. [Holiday 2006, p.85]
    • PSM Magazine
    • 82 Metascore
    • 70 Critic Score
    A fun game for a while, offering players cool music a weird story, and intense gameplay. [Feb 2002, p.44]
    • PSM Magazine
    • 82 Metascore
    • 70 Critic Score
    The game, as a whole, doesn't feel totally balanced. [Holiday 2002, p.32]
    • PSM Magazine
    • 81 Metascore
    • 70 Critic Score
    The infractions don't warrant a major, but they are double minor material, led by goalie AI that can't cope with wraparound shots. [Nov 2005, p.92]
    • PSM Magazine
    • 81 Metascore
    • 70 Critic Score
    Just finishing a race is tough enough, let alone winning one, whicch is why this series--while still good on the PSP--has been better as a sit-down, console experience. [Aug 2006, p.84]
    • PSM Magazine
    • 81 Metascore
    • 70 Critic Score
    The Jedi powers, unfortunately, are pretty lame; they provide quite an underwhelming function, and do little to vary gameplay. [May 2002, p.27]
    • PSM Magazine
    • 81 Metascore
    • 70 Critic Score
    Mega Man fans and experienced gamers will love this massive collection of old-school goodness, but we'll admit it does little to attract new followers. [Aug 2004, p.28]
    • PSM Magazine
    • 81 Metascore
    • 70 Critic Score
    As expected, Freekstyle merely tweaks Big's entirely familiar, albeit brilliant, formula. [July 2002, p.34]
    • PSM Magazine
    • 81 Metascore
    • 60 Critic Score
    • PSM Magazine
    • 81 Metascore
    • 65 Critic Score
    Too much frustration in baserunning and defense in particular. [Apr 2005, p.64]
    • PSM Magazine
    • 81 Metascore
    • 70 Critic Score
    Its similarity to last year's game could put off players who've seen an done this all before. [Sept 2002, p.31]
    • PSM Magazine
    • 80 Metascore
    • 60 Critic Score
    The combat is actually the biggest letdown: while relying on an interesting mechanic, it just doesn't hold up for an entire game. [August 2002, p.23]
    • PSM Magazine
    • 80 Metascore
    • 70 Critic Score
    Great for parties and provides a very unique experience, but there's not a lot of replay potential for solo players. Still, the concept is definitely exciting. [Nov 2003, p.44]
    • PSM Magazine
    • 80 Metascore
    • 65 Critic Score
    A big step backwards from "SSX 3." [Dec 2005, p.102]
    • PSM Magazine
    • 80 Metascore
    • 60 Critic Score
    A decent game for players new to the genre, but there is little to be found behind its shiny façade. [Oct 2003, p.38]
    • PSM Magazine
    • 80 Metascore
    • 70 Critic Score
    MotoGP 3's main fault, if you can call it that, is that the game is all too similar to "MotoGP 2." [Apr 2003, p.27]
    • PSM Magazine
    • 79 Metascore
    • 70 Critic Score
    A solid, if somewhat slow-paced, shooter that offers up loads of ship variety and a good amount of challenge. [Mar 2004, p.37]
    • PSM Magazine
    • 79 Metascore
    • 60 Critic Score
    The game slows down when songs change during the race. [Holiday 2005, p.98]
    • PSM Magazine
    • 79 Metascore
    • 70 Critic Score
    It's more like chess, where forward thinking is imortant, rather than immediate reaction. [Nov 2002, p.52]
    • PSM Magazine
    • 79 Metascore
    • 70 Critic Score
    A solid overall game, but it doesn't feel like it every really gelled. [May 2004, p.36]
    • PSM Magazine
    • 79 Metascore
    • 70 Critic Score
    An uninspired co-operative mode, frustrating camera, and incompetent AI prevent it from achieving videogame Zen. [Apr 2003, p.26]
    • PSM Magazine
    • 78 Metascore
    • 70 Critic Score
    Despite incredible depth and improvement, hardcore baseball fans will be frustrated with the game's AI failures. [May 2004, p.37]
    • PSM Magazine
    • 78 Metascore
    • 70 Critic Score
    Its slow pace keeps it from really taking off. [Apr 2003, p.37]
    • PSM Magazine