PSX Extreme's Scores

  • Games
For 1,331 reviews, this publication has graded:
  • 70% higher than the average critic
  • 4% same as the average critic
  • 26% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Metal Gear Solid 4: Guns of the Patriots
Lowest review score: 18 World Championship Paintball
Score distribution:
1331 game reviews
    • tbd Metascore
    • 75 Critic Score
    Trivial Pursuit may still be best experienced with a group of friends around the dining room table, but you won’t be able to deny that the virtual version offers some great fun and several modes that would be cumbersome to recreate in real life.
    • 77 Metascore
    • 75 Critic Score
    In short, if you’re a big college football fan and you know what to expect, go for it. Otherwise, wait until next generation.
    • 85 Metascore
    • 75 Critic Score
    The basic mechanics and ideas are still fairly cool and I'm always a sucker for a good environmental puzzler with acrobatics aplenty. In that sense Two Thrones is good stuff, but the rest could use some brushing up.
    • 65 Metascore
    • 75 Critic Score
    It's almost too accessible, even on the regular difficulty setting.
    • 76 Metascore
    • 75 Critic Score
    If you just accept that it was always going to be about multiplayer shooting, and the rest might be underdeveloped gravy; you’ll probably have tons of fun. And if you look to the future and see what Bungie has created – a very solid foundation – you should be excited by what the team will deliver in the coming months and years.
    • 81 Metascore
    • 75 Critic Score
    Musashi is a very preset character and doesn't go through much of a change in the game. His loud mouthed arrogance may leave some even hating him.
    • 74 Metascore
    • 74 Critic Score
    With a wide variety of weapons, equipment and tools, and a well-paced adventure that delivers some quality dungeon-crawling entertainment, Lara Croft and the Temple of Osiris is probably worth playing.
    • 73 Metascore
    • 74 Critic Score
    Unfortunately, the game does end up feeling underwhelming due to the mysterious lack of style that made the PSP games so darn fun. We can't really put our finger on any one thing, but it's probably the general feeling that the game just doesn't deliver the same level of entertainment.
    • 66 Metascore
    • 74 Critic Score
    Need for Speed is a fun, accessible racer that’s both aesthetically impressive and technically stable. The always-online requirement means server problems can affect your game and oh yeah, you can’t pause, either. I’m sorry but it just wasn’t necessary.
    • 69 Metascore
    • 74 Critic Score
    Much of our play time was spent grinning in devilish glee at the absurd action that liberally splashed the screen with severe amounts of gore. Given this, we'd love to recommend the game, but the entire adventure will only last about 5-7 hours.
    • 70 Metascore
    • 74 Critic Score
    But in the end, Blazing Angels 2: Secret Missions of WWII simply isn't worth the price of admission.
    • 64 Metascore
    • 74 Critic Score
    Flipnic, with its solid physics, dynamic tables, and Fantavision-esque presentation is fun and unique. It's also budget-priced, which is never a bad thing.
    • 68 Metascore
    • 74 Critic Score
    Taito Legends is a winner just based on value alone, but it also happens to contain a few truly milestone games (and some less memorable ones).
    • 68 Metascore
    • 74 Critic Score
    The underlying game itself is pretty average as far as beat-'em-ups go, but at least it's more fleshed out than "The Mark of Kri" was. And frankly, you really can't go wrong with a game that includes violent amputations and decapitations.
    • 64 Metascore
    • 74 Critic Score
    All this hype about a story-driven racing game was unwarranted; with a few small exceptions, this still feels very much like any other racer you've played. On top of which, when it never seems to matter what car you choose (more in terms of speed and less in regards to handling), and the AI just sticks to your side no matter what, you never feel as if you're accomplishing much.
    • 60 Metascore
    • 74 Critic Score
    For a portable shooter, it's really quite good but for a Resistance entry, one finds it somewhat lacking. Still, it's well worth a look.
    • 70 Metascore
    • 74 Critic Score
    Two Worlds II takes a big step in the right direction. They've still got to catch up to the rest of the development world when it comes to technical elements, and a better story with more interesting characters would vault this franchise into the 8+ realm.
    • 82 Metascore
    • 74 Critic Score
    For others who appreciate a little strategy to go with their shooting, Brothers in Arms delivers a rather intense war-playing experience that goes along with a fascinating story told from the perspective of the soldiers who lived it.
    • 69 Metascore
    • 74 Critic Score
    The game's soundtrack is awesome, but since many of the songs are old and/or obscure, some of the charm may be lost on the target audience.
    • 75 Metascore
    • 74 Critic Score
    It's just that the story and atmosphere reign supreme and the entire production doesn't quite have the chops to support added immersion.
    • 65 Metascore
    • 74 Critic Score
    Rango is a worthwhile experience for everyone who loved the movie. The length is sufficient, the presentation, gameplay, and atmosphere is all quite good, and the lighthearted style remains entertaining throughout.
    • 65 Metascore
    • 74 Critic Score
    Diner Dash is good…I think. It’ll tick you off but again, that’s good…I think. Maybe you’ll just have to play it to fully understand.
    • 80 Metascore
    • 74 Critic Score
    The addition of hotswapping makes the campaign mode a pleasant diversion for a few hours, but after a while you’re going to want to go online and you’re probably going to be let down by the lack of gameplay modes and technical problems that EA is working on, but has yet to fix.
    • 66 Metascore
    • 73 Critic Score
    This very simple and straightforward format may turn off older players in the first hour but the younger crowd may enjoy it plenty.
    • 64 Metascore
    • 73 Critic Score
    A lot of the game's potential falls flat in the face of occasional mediocrity and blandness, which is in turn offset by bright spots that sometimes pop up during the course of your adventure.
    • 72 Metascore
    • 73 Critic Score
    Danganronpa Another Episode: Ultra Despair Girls is oddly named and really, the game lives up to that tone: Odd. But that’s part of the charm and appeal and fans of past entries will quickly embrace this style.
    • 72 Metascore
    • 73 Critic Score
    A competent and in many ways, impressive, action extravaganza. The gameplay and combat hold up well over time, but the technical aspects don't, and those same problems still exist, which is disappointing.
    • 76 Metascore
    • 73 Critic Score
    It's completely average. As a next-generation title, its visuals leave a lot to be desired. And when you're not peeved at how boring it looks, you'll be peeved at how dull it sounds.
    • 67 Metascore
    • 73 Critic Score
    The variations of backgrounds and objects is what makes it worthwhile in my eyes, but I’m willing to admit this may not be the opinion of others.
    • 61 Metascore
    • 73 Critic Score
    A decent game that many should enjoy, provided they're familiar with the distinct Japanese flair, and provided they like the drastic gameplay change.
    • 79 Metascore
    • 73 Critic Score
    Alien: Isolation desperately tries to give us something fearsome and memorable. But the inconsistent approach leads to periods of tedium thankfully interrupted by flashes of unmitigated terror. If you can revel in the highs and forge through the lows, you should emerge satisfied. If, on the other hand, you’re more sensitive to design, control and mechanical issues, you’ll be a bit harsher on the game.
    • 76 Metascore
    • 73 Critic Score
    The core -- the gameplay -- is solid...The lack of an online component really hurts. The Tony Hawk franchise is built for online competition, and to only feature split-screen just doesn't cut it. Then, the absence of a Classic Mode makes things feel sorer.
    • 71 Metascore
    • 73 Critic Score
    Lacks some of the polish and refinement that would make it a really solid, even addicting title. We spend too much time indoors..., the story is a little lame, and the difficulty is scaled back a little too much. But it's easy to pick up and play, exploring the city never gets boring, and fans of the web-slinging hero can spend a lot of time battling, upgrading, and just soaring along.
    • 53 Metascore
    • 73 Critic Score
    It really just boils down to one question: Can you ignore the missteps and missed opportunities and simply focus on the entertaining gameplay, or will you be unable to get past those flaws? That’s the key. This is why you’re seeing such a discrepancy of scores. Some people can get past the flaws and enjoy themselves; others can’t. It’s that simple.
    • 67 Metascore
    • 73 Critic Score
    The best poker video game available for home consoles. Sure, it'd be nice if the presentation were flashier, and if the game offered more configuration options, but the poker itself is damn near perfect. That's what matters most.
    • 66 Metascore
    • 73 Critic Score
    Superstars V8 Racing works hard. It strives to be a true-blue simulator that sacrifices a few things here and there for the sake of its digital format and price tag. For the most part, it doesn't do a bad job.
    • 67 Metascore
    • 73 Critic Score
    Indeed a better version of the original released last year. There are several significant improvements, but none of them are enough to vault the game into the enviable "buy-it-now" category.
    • 80 Metascore
    • 73 Critic Score
    Just recreating the city and getting the web slinging right is impressive on its own, but they aren’t enough to keep the game from getting stale too quickly. The game can be beaten in less than ten hours, and while that’s only 50% if you haven’t gotten all the bonus hidden stuff, there’s not really anything interesting enough to entice you to keep playing.
    • 66 Metascore
    • 73 Critic Score
    A solid, albeit formulaic action game that you should take or leave depending on how important things like story and humor are to you. Love to laugh? Get this game.
    • 70 Metascore
    • 73 Critic Score
    Simply put, it's just not a "next-gen" title. But that doesn't mean it's a bad game. In fact, it's actually quite fun, and similar to "Scarface: The World Is Yours."
    • 74 Metascore
    • 73 Critic Score
    Dying Light has its moments. It has a great concept and that concept is executed relatively well, with a few minor drawbacks. I still say the villain seems awfully familiar and the story is just way too predictable, and some of the main missions feature design choices that are definite head-scratchers.
    • 57 Metascore
    • 73 Critic Score
    If you're looking for only one full fledged fighter loaded to the brim with goodies, BlazBlue is what you get. Unless you're a hardcore fan, wait a bit before splurging on this $60 game. Give it time to hit $40 or less.
    • 71 Metascore
    • 73 Critic Score
    Red has its flaws. The story doesn’t really impress, the combat can be tricky, the locations could’ve been much more interesting, and you can’t fight against a friend. It’s also not the most technically accomplished title you’ll ever play. At the same time, what it offers is a solid fun factor, which you can enjoy even if you’re not a fan of the series.
    • 67 Metascore
    • 73 Critic Score
    When this game drops down to about $20, it'll probably be worth picking up for Sega fans.
    • 71 Metascore
    • 72 Critic Score
    It may not be chock full of stages to visit, but it's certainly great for a quick diversion, as its pick-up-and-play traits are rather welcoming.
    • 65 Metascore
    • 72 Critic Score
    The Baconing is a competent, fun, and mostly diverse title with plenty of kooky humor. It's a decent option for those who never played DeathSpank, and if you did play the first game, you'll probably like the similarities found in the sequel.
    • 57 Metascore
    • 72 Critic Score
    It doesn't excel in all areas and actually disappoints in others but it's still a lengthy, turn-based fantasy RPG that has it where it counts, especially where fans of the genre are concerned.
    • 72 Metascore
    • 72 Critic Score
    Unless you're a die-hard Jak and Daxter fan, Jak and Daxter: The Final Frontier isn't worth the coin.
    • 68 Metascore
    • 72 Critic Score
    While it is by no means a bad game, there’s just not enough substance to it, and the controls, which were touted as being revolutionary, are below average.
    • 65 Metascore
    • 72 Critic Score
    There are so many places that just scream out for more attention; I couldn’t play for more than 15 minutes without going, “oh come on; that could’ve been awesome!” There’s just always something that reared its ugly head and it’s absolutely unavoidable.
    • 65 Metascore
    • 72 Critic Score
    Ultimately, the game's biggest flaw is its duration. Most players will only need two or three hours to complete the final level.
    • 70 Metascore
    • 72 Critic Score
    Playing co-op is always the best option but even playing alone will put a smile on your face. It's just unfortunate that the game has more problems than you'd typically find in a LEGO adventure, and even more unfortunate that it's biggest drawback is also it's biggest benefit: Playing as a dinosaur is by far the coolest element of the game, but it's also the one part of the game that is most liable to break.
    • 64 Metascore
    • 72 Critic Score
    An okay effort, it's just not a "next-gen RPG."
    • 76 Metascore
    • 72 Critic Score
    If you’re unfamiliar with the game, but you enjoyed "Exit" or some of the older (not the new crappy 3D) "Worms" titles, you’re sure to enjoy the simple yet engaging gameplay that Lemmings has to offer.
    • 73 Metascore
    • 72 Critic Score
    At the very least, it’s a great experience for the “Star Wars” faithful, and the solid and accessible control cements a production with far-reaching appeal. That appeal may not reach to the core group of gamers that are bound to complain about the lack of depth, customization and overall gameplay innovation, but they’re not the intended demographic. The good certainly outweighs the bad, regardless of your “hardcore” level or personal preferences, but such factors will have a big impact on your enjoyment.
    • 68 Metascore
    • 72 Critic Score
    It needed a bit more time to cook and perhaps more testing, as the game isn’t perfectly stable and those mechanics needed some tweaking. That all being said, I will heartily recommend it to those who love extremely dark auras, and gamers who like a more balanced – albeit less polished – fantasy adventure.
    • 74 Metascore
    • 72 Critic Score
    The gameplay itself holds up strong throughout any mode, despite the delayed controls and sudden difficulty spike, and playing with a friend is usually good fun. In the end, though, we had hoped to see a little more in Rugby 08 that would distinguish it from 06; something concrete that goes beyond cosmetic upgrades.
    • 63 Metascore
    • 72 Critic Score
    There just isn’t enough top-quality goodness here to warrant a $60 purchase because really, one feels as if the developers were restricted. In short, they were too in love with the multiplayer idea.
    • 70 Metascore
    • 72 Critic Score
    The flying itself is what matters most and despite the drawbacks, you'll still feel your palms getting sweaty during some of the more dynamic, challenging missions. That being said, the AI spikes halfway through, the control can be iffy during specific actions, the graphics are a little inconsistent, and the special non-flying objectives don't quite cut the mustard.
    • 70 Metascore
    • 72 Critic Score
    UFC isn't as polished as it needed to be, but I suppose it'll give avid fans a thrill. There's plenty of content and if you've got the requisite diligence and patience, your training can really pay off. The designers do a good job recreating the tension and invigoration one feels when squaring off against an equally powerful opponent, and the freedom to create and build any fighter you wish is intoxicating. It's just too bad that the control can be extremely difficult to grasp, and the lack of balance concerning the damage inflicted by a strike is disappointing.
    • 77 Metascore
    • 72 Critic Score
    A proper long-term gameplay mode would've been nice. Rookie Challenge is decent, but some extra meat is needed to justify the price-tag.
    • 62 Metascore
    • 72 Critic Score
    Polar Panic is one of those games that is unique but fails to make good on its promise of purely fun and original entertainment. The puzzle aspect might be top-notch if it weren't for certain downfalls in the Story Mode and the visuals are oddly lacking. However, I will add this: for multiple players (up to four), this game gets a good deal better.
    • tbd Metascore
    • 72 Critic Score
    It works well and is a generally fun concept to spend time with, but with such a thin number of options available within the game, while fun, it’s hard to imagine most people playing it more than a couple of times.
    • 68 Metascore
    • 72 Critic Score
    It has a lot going for it; first and foremost is that unbelievable innovation and blending of genres. The combination works surprisingly well and the control is fine, even if the physics and collision detection is a little off. The experience as a whole is too erratic.
    • 66 Metascore
    • 72 Critic Score
    Too many times, it just feels as if you don’t have total control over what’s going on during a match, and the AI is questionable.
    • 80 Metascore
    • 71 Critic Score
    If you're not going to play this game online, you don't need it, you won't like it, and you'll be mad that you paid full price for it.
    • 65 Metascore
    • 71 Critic Score
    Phantom Brave: The Hermuda Triangle has all the elements and aspects of a solid strategy/RPG, and despite the fact that it's more than a few years old, it delivers what it promises. Unfortunately, the whole thing feels a little more muddled than it should've been.
    • 71 Metascore
    • 71 Critic Score
    The story isn’t as well-written or engaging as the plot of the first game, there are superficial characters tossed in for no reason, and the cutting-and-pasting of previously visited locales isn’t doing us any favors. If you can accept all these drawbacks and indulge in the awesome battle mechanic, well, good for you.
    • 71 Metascore
    • 71 Critic Score
    But the bad is just too prevalent: poor upgrade system, mediocre graphics and sound, and in general, it just feels like an arcade game trying to be a simulator.
    • 70 Metascore
    • 71 Critic Score
    All in all, while certainly not a bad game, Guitar Hero: Aerosmith leaves a lot to be desired.
    • 71 Metascore
    • 71 Critic Score
    It’s just a little too tedious for my taste and it there’s a fine line between unfair and properly unforgiving. Not sure Davis strikes that balance well enough.
    • 62 Metascore
    • 71 Critic Score
    It's just underwhelming.
    • 70 Metascore
    • 71 Critic Score
    Why such a focus on action when the control scheme can't really handle that emphasis? Why not do a lot more with the atmosphere and storyline? Why does it take the story so long to get anywhere? These are questions I didn't want to ask.
    • 74 Metascore
    • 71 Critic Score
    Visually it's disappointing, as the field detail and the framerate are the worst offenders. Lastly, the commentary is just barely acceptable, but may get repetitive sooner than you think.
    • 73 Metascore
    • 71 Critic Score
    Simply put, it's just not quite good enough.
    • 67 Metascore
    • 71 Critic Score
    The entire game will take you about 10-15 hours, but you may grow tired of running around in circles, completing menial tasks.
    • 70 Metascore
    • 71 Critic Score
    The sound is unremarkable. You’ve got your engine sounds, your squealing tires, and other sound effects that all sound like you’ve heard them before.
    • 71 Metascore
    • 71 Critic Score
    A good game. I have to say that again. It's "good" from the standpoint of a reviewer who can't really find any major glaring flaws, although there are obvious minor issues. The caveat is that those minor issues become far more irritating when you start to get tired of a military game that's too much rinse-and-repeat with no answer for "Why the heck am I doing this?"
    • 73 Metascore
    • 71 Critic Score
    Eufloria is a great concept that just feels a little undercooked.
    • 76 Metascore
    • 71 Critic Score
    Brothers in Arms: Hell’s Highway is a decent WWII FPS that fails to separate itself from the pack but still offers some relatively accessible and somewhat realistic entertainment.
    • 64 Metascore
    • 71 Critic Score
    The mediocre control, erratic cover system, and strange stealth sequences (we don't have a stealth mechanic, Io!) pull the game down. In short- the story is the crux but the gameplay is the crutch.
    • 56 Metascore
    • 71 Critic Score
    If you enjoy the Zatch Bell! TV show and think that a fighting game containing the characters, locations, and stories from the show would be right up your alley, then don't hesitate to pick this one up.
    • 65 Metascore
    • 70 Critic Score
    This isn't one of those games that'd you'd pawn of for being an entirely wasted effort, but it doesn't really strive to lift itself above mediocrity.
    • 75 Metascore
    • 70 Critic Score
    The more I played the game, the more frustrated I got with the camera, controls, and collision detection. Had those technical issues been resolved, Eidos would've had a great game on their hands.
    • 77 Metascore
    • 70 Critic Score
    Personally, I had fun with Return to Arms, despite its flaws… until the end. I won’t spoil anything, but after 20 hours, one would expect more than the anticlimax at the end of the journey.
    • 60 Metascore
    • 70 Critic Score
    Madden NFL Arcade has a great deal going for it and they did almost everything right; they just didn’t follow through and make it a worthy, over-the-top arcade experience.
    • 79 Metascore
    • 70 Critic Score
    Even slightly improved AI would have made the game much more engaging, as would more effective bullets, varied mission objectives, and more freedom to carry whatever guns you wanted.
    • 59 Metascore
    • 70 Critic Score
    Contrast is aptly named. Its disappointing instability contrasts sharply with its wonderful ambiance and concept, and you’re left feeling somewhat unsatisfied.
    • 74 Metascore
    • 70 Critic Score
    The biggest problem with Destroy All Humans! is that it doesn’t bring anything new to the table. Sure, its story is different from the standard free-roaming game, but the gameplay is run of the mill, and there’s little innovation to speak of.
    • 63 Metascore
    • 70 Critic Score
    For $30 it's not a bank breaker, and is an acceptable cost, but don't expect anymore than 4-6 hours worth out of the game. Hopefully a sequel offers more bang for the buck.
    • 57 Metascore
    • 70 Critic Score
    Datura suffers from some obvious mechanical issues but remains a very interesting and even unique title. It's short, a little too abstract in some ways, and a tad slow at times, but the quest itself, while not exactly memorable, is always intriguing and even oddly relaxing.
    • 57 Metascore
    • 70 Critic Score
    Dragon Ball: Raging Blast offers a ton of content for you to wade through, there's no doubt about it. But it lacks the nostalgia and authenticity to really make you enjoy the experience.
    • 53 Metascore
    • 70 Critic Score
    Once you've got the controls down, you'll find an enjoyable action game out of Lair. For the most part, the game is visually appealing and striking in most cases, but it's not without its faults.
    • 62 Metascore
    • 70 Critic Score
    For $30 it's not a bank breaker, and is an acceptable cost, but don't expect anymore than 4-6 hours worth out of the game. Hopefully a sequel offers more bang for the buck.
    • 72 Metascore
    • 70 Critic Score
    Final Fantasy Type-0 HD has its ups and downs.
    • 63 Metascore
    • 70 Critic Score
    The only big problem is that our sense of accomplishment is greatly diminished due to a lack of a challenge. It's really just too easy, even for the younger crowd.
    • 62 Metascore
    • 70 Critic Score
    The sound effects for the cars are fine, and you can actually hear the effect that the different exhaust and exhaust upgrades have on each car. Whine about Electronic Arts all you want--at least they have the resources to put good soundtracks in their games.
    • 69 Metascore
    • 70 Critic Score
    Anyone nostalgic for the glory days of the Bond film franchise will love the inclusion of a classic film as well as the return of Sean Connery. However, it doesn’t try anything new, multi-player stinks, it’s too linear, and it’s too easy, so it’s not worth more than a rental.
    • 77 Metascore
    • 70 Critic Score
    A fun game – for a few hours. If you’re playing the series for the first time, the game is certainly better than the first NFL Street, but it still lacks replay value.
    • 63 Metascore
    • 70 Critic Score
    It is a fun game; it's just that it doesn't offer much in terms of value. It looks nice, for the most part, it controls well, and soundtrack is fantastic...but at the end of the day it needs to pack a bigger punch...or should I say kick.

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