PSX Nation's Scores

  • Games
For 982 reviews, this publication has graded:
  • 50% higher than the average critic
  • 2% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Ratchet & Clank: Up Your Arsenal
Lowest review score: 20 Surfing H3O
Score distribution:
  1. Negative: 90 out of 982
982 game reviews
    • 58 Metascore
    • 60 Critic Score
    The biggest problem of them all, though, is the lack of variety in missions. Fun as the run, gun, and hide gameplay trend is, it can only carry a game so far.
    • 24 Metascore
    • 60 Critic Score
    Midway’s first crack at the extreme sports genre has some of the biggest, best-designed and most challenging mini-worlds I’ve ever had the pleasure of cursing at while trying to link BMX tricks/stunts over them.
    • 75 Metascore
    • 60 Critic Score
    By being forced to set-up a premise that MIGHT evolve into something interesting in the long haul, ".hack's" storyline drags and plays second-fiddle to average-at-best (and done better elsewhere), random-dungeon clearing RPG fodder.
    • 66 Metascore
    • 60 Critic Score
    The derivative visuals, unoriginal gameplay, bare-bones multiplayer mode and annoying BGM make this an amusing weekend rental, but that’s it.
    • 69 Metascore
    • 60 Critic Score
    From gameplay modes to bonus stuff and graphics, “IndyCar Series” is to the PS2 what “Flag 2 Flag” was to Dreamcast: a forgettable racing appetizer.
    • 63 Metascore
    • 60 Critic Score
    There simply isn’t lots to do once all the fighters have been unlocked and the stories for each virtual fighter have been experienced.
    • 51 Metascore
    • 60 Critic Score
    A game I expected to match or exceed "Baldur's Gate" doesn't even come close.
    • 57 Metascore
    • 60 Critic Score
    This isn't a terrible or bad fighting game, just an uninspired one.
    • 70 Metascore
    • 60 Critic Score
    The single player campaigns, while engaging, are somewhat lacking in cohesion.
    • 64 Metascore
    • 60 Critic Score
    I see the 2002 version as losing what was decent enough control in the original, but surpassing it in every other way.
    • 77 Metascore
    • 60 Critic Score
    Challenge mode offers lots of goodies to unlock, but its unique physics may turn off as many gamers as it turns on.
    • 64 Metascore
    • 60 Critic Score
    With its bland, repetive gameplay, recycled in-game graphics, mid-battle slowdown, and awkwardly placed musical insertions, it's hard for the game's better features to really shine.
    • 55 Metascore
    • 60 Critic Score
    A fun weekend rental at most (alongside Activision’s port of “Wreckless”), the PS2 version of The Italian Job is left eating the dust of its cheaper and much more enjoyable PSOne counterpart from Rockstar.
    • 57 Metascore
    • 60 Critic Score
    The AI in Driv3r has to be some of the worst AI I have come across in along time, your enemy just stands still and shoots occasionally he will kneel down but it seems the enemy in driv3r are way too lazy to care for there lives.
    • 68 Metascore
    • 60 Critic Score
    Compromises too much of what worked well with "XG3" (graphics and bike maneuverability) for its fans to welcome with open arms the new additions to the series' formula (improved weapon system, wilder-than-ever track design, Season mode, etc.).
    • 66 Metascore
    • 60 Critic Score
    From stiff control to appalling graphics and horrible English voice-overs, Disaster Report is a small-scale disaster in and of itself... It’s surprisingly fun to play despite its numerous flaws.
    • 72 Metascore
    • 60 Critic Score
    Too bad the ultra-colorful saccharine graphics, marching band music, lack of difficulty and three-click arcade set-up reduce Disney Golf’s appeal for those of us that were never enchanted by the Magic Kingdom.
    • 59 Metascore
    • 60 Critic Score
    Wrestler models are detailed and life-like when standing still, but prone to slowdown and awkward-looking animation when moving.
    • 72 Metascore
    • 60 Critic Score
    It lacks the passion of creators like Bungee ("Halo") or Valve ("Half-Life"), who were obviously in love with their projects as they were designing them.
    • 75 Metascore
    • 60 Critic Score
    A game that is not quite what the Sony hype built up for but is fun nonetheless.
    • 77 Metascore
    • 60 Critic Score
    It's very beautiful and easy to control, but there's nothing much that's new or improved here.
    • 68 Metascore
    • 60 Critic Score
    Besides basic online deathmatch options and a new set of PTO locales and situations for new recruit Joseph Griffin to step in and save the day, Rising Sun’s average visuals and linear-to-a-fault level design leave us just as cold as “Frontline” did a year ago.
    • 69 Metascore
    • 60 Critic Score
    A very average game that is perhaps worth a weekend rental. There's too many other games that are more fun out now to give this game a better rating.
    • 50 Metascore
    • 60 Critic Score
    Its unimpressive graphics and unrealistic physics keep it firmly anchored in the 'arcadey' and 'rent before you buy' categories though, despite an above-average attention to small audio details.
    • 48 Metascore
    • 60 Critic Score
    Despite the possibilty of too much repetition or worklike feeling, EF brings the first true traditional RPG to the PS2. The story is interesting, the mini-games unique, the characters vivid and the locations fascinating.
    • 63 Metascore
    • 60 Critic Score
    The low asking price and endearing charm of the Rayman universe prevent this decent attempt at a story-less “Rayman 2” spinoff from completely bombing out
    • 69 Metascore
    • 60 Critic Score
    What we have here is a great engine and design screaming for some character and story help.
    • 71 Metascore
    • 60 Critic Score
    With a little more pizzazz added to its robust simulation mode (dopey translated dialogue notwithstanding), the presentation of G1 Jockey 3 would have placed it on par with Tecmo’s horse sim.
    • 67 Metascore
    • 60 Critic Score
    It's unoriginal and very short (I was able to complete it in a couple of days without really trying to beat it), but a gas while it lasts and home to some of the nicest-looking and best-renderd FMV cinemas your puny little eyes have ever seen.
    • 69 Metascore
    • 60 Critic Score
    Recommendable brain-dead fun provided those buying/renting it know what they’re getting themselves into: fictitious F1-like racing antics with believability and care thrown out the proverbial window.
    • 63 Metascore
    • 60 Critic Score
    Epic in scope but technically flawed (particularly in its framey and load-happy PS2 incarnation), Vexx is begging for a much-improved sequel.
    • 73 Metascore
    • 60 Critic Score
    This game grabbed me from its opening scenes and didn't let go of me DESPITE its average graphics, quirky golf-like control scheme and plain-vanilla soundtrack.
    • 71 Metascore
    • 60 Critic Score
    Graphics are decent for a licensed videogame (no clips from the movie though!), but the audio (including sound-alike actors doubling for the film's stars) is so generic and uninspired it hurts just to listen.
    • 73 Metascore
    • 60 Critic Score
    An enjoyable (but extremely short) reminder that appealing characters in good games aren't made, but come together well when mixed with a team of programmers that care.
    • 43 Metascore
    • 60 Critic Score
    Supercross 2000 is just bland. The game lacks real variety.
    • 66 Metascore
    • 60 Critic Score
    Compared with the sights/sounds/gameplay of "MGS2", the technical flaws that were present on the N64 version (and haven't been fixed in this PS2 port) stand-out like a sore thumb on Roger Ebert's hand (there's a lovely image for you!).
    • 68 Metascore
    • 60 Critic Score
    Misfires by not tweaking the A.I. and gameplay as much as the graphics or the simplified-to-perfection control.
    • tbd Metascore
    • 60 Critic Score
    Fun in small doses and with friends (think of this as a 65 more than a plain-old 60), “Wheel” is the type of simplistic time-waster that appeals more to casual gamers than the hardcore.
    • 66 Metascore
    • 60 Critic Score
    Battlestar Galactica's biggest flaw is a brutal difficulty level that will make grown men (and women) cry and beg for their mommy. Graphics, sound and control are definitely top notch though.
    • 63 Metascore
    • 60 Critic Score
    Suikoden IV’s unimpressive graphics, generic audio (except for the voice-overs), infuriating battle frequency and watered-down strategy (less party members = less variety of attack combos) aren’t going to cut it in 2005.
    • 44 Metascore
    • 60 Critic Score
    The story is cute but nothing really deep and basically just has you playing the various types of Tetris included to move the story along.
    • 71 Metascore
    • 60 Critic Score
    It may grow a bit tired deeper into the game but the formula works well.
    • 48 Metascore
    • 60 Critic Score
    A budget-priced bowling game that’s as unpretentious as it is well put together and fun (in small doses and with the right group of friends under the right circumstances… wink, wink! :-P).
    • 78 Metascore
    • 60 Critic Score
    With the Dual Shock 2 available in every PS2 box, why do we still not have analog control here? Other than that the game plays as it always has, acceptable.
    • 73 Metascore
    • 60 Critic Score
    Namco has blatantly stolen every single positive aspect of Sega's Hitmaker tennis games to create its own, and that's just sad.
    • 61 Metascore
    • 60 Critic Score
    Rent it, beat your own high score (or your friends') and move on to the many other far-better sports titles in the PS2 universe.
    • 67 Metascore
    • 60 Critic Score
    Harmless and basic in both look and execution, Smash Cars lacks a hook compelling enough to make it standout when compared to already-discounted quality RC videogames like "Re-Volt" and "Stunt GP."
    • 66 Metascore
    • 60 Critic Score
    The low price (under $20) and handful of AAA classics still manage to make this an appealing purchase proposition IF you can tolerate its noticeable shortcomings and/or have an appreciation for the industry's history.
    • 64 Metascore
    • 60 Critic Score
    As good as the control and visual re-enactment of the real-life planes come across in Aero Elite, AM2 and Sega drop the ball somewhat when the players become proficient armchair pilots and start itching for new challenges beyond those of the Training missions.
    • 63 Metascore
    • 60 Critic Score
    Too short and easy for grown-ups but just about right for the target audience of both the books and the Jim Carrey movie currently out in theaters.
    • 63 Metascore
    • 60 Critic Score
    It might take place underwater and feature fish instead of flesh-and-bone characters (or furry one’s like “Monster Inc.’s” Sully), but gameplay in THQ’s first Disney Interactive title is as cookie cutter as the mold used by Traveller’s Tales to fulfill its contractual obligations.
    • 65 Metascore
    • 60 Critic Score
    I'd like a more memorable and challenging shooter for my hard-earned dough. Call me crazy.
    • 71 Metascore
    • 60 Critic Score
    Not a perfect or original game mind you, just one that doesn't screw-up with its winning formula in any meaningful way.
    • 74 Metascore
    • 60 Critic Score
    The implementation of “NBA Live 2003’s” Freestyle Control doesn’t mesh perfectly with this particular engine’s loose physics. The sameness of the b-ball courts and annoying cutscenes from “Live 2003” don’t help the cause either.
    • tbd Metascore
    • 60 Critic Score
    Some of the directions, which are given to you via an arrow that points gamers in the direction of the next clue, can be too confusing for the younger gamers. Sometimes the arrow points to go right through a wall!
    • 71 Metascore
    • 60 Critic Score
    Not only did “The Chamber of Secrets” NOT turn me into a Harry Potter consumer (which I wasn’t prior to playing it), but it has made me shun away from playing any PS2 games aimed at children for a good long while.
    • 57 Metascore
    • 58 Critic Score
    NBA
    Not even support for the handheld’s online network and some decent graphics will be enough to entice anyone to overlook the poorly-implemented controls and minimal sounds in this first-generation disaster.
    • 47 Metascore
    • 58 Critic Score
    There is none of the user-friendliness and open-ended approach that made "Super Smash Bros." clone "Digimon Rumble Arena" such a pleasant experience.
    • 28 Metascore
    • 56 Critic Score
    Let "Special Forces" be the first and last MK game of the new decade/century/millennium, so we can all start our gaming memories fresh of silly concepts like 'Babality' and rot-memorization of preset combos.
    • 53 Metascore
    • 56 Critic Score
    There's a distinct lack of personality or defined identity for what "Extreme Racing" attempts to achieve.
    • 51 Metascore
    • 55 Critic Score
    Isn't worthy of "Resident Evil" comparisons.
    • 26 Metascore
    • 54 Critic Score
    Don't let our high ratings for the simple control and decent audio fool you into thinking "KISS Pinball" is worth more than a cursory look of disgust by anybody but the most desperate KISS or pinball fanatics with $10 to blow on this turd.
    • 43 Metascore
    • 53 Critic Score
    Only the most patient, bored and PS2-deprived gamer should think of wasting the many hours it takes to get enough Norns hatched, trained and breeding to make the three worlds in Creatures come alive.
    • 62 Metascore
    • 52 Critic Score
    Fans of the Cartoon Network TV show will either think this is cute or a preposterous excuse (and license) on which to pin some loosely-connected and shareware-worthy mini-games.
    • tbd Metascore
    • 52 Critic Score
    No matter what your heart tugs with, visions from the cartoon, Paul Dini's amazing work in comics, the sad fact is this game is crud.
    • 35 Metascore
    • 52 Critic Score
    Brain-dead fun rental all the way.
    • tbd Metascore
    • 51 Critic Score
    Brings the same sound gameplay premise but faulty execution of its predecessors to unsuspecting (or complacent) PSOne owners willing to shell $10 for it.
    • 64 Metascore
    • 51 Critic Score
    Surf Riders stinks! My only consolation to the unfortunate surfing fanatic deprived of his/her virtual wave simulation is that things aren't any better over on the PS2, where "Surfing H30" reigns supreme as king of what's bad about games. Bummer!
    • 58 Metascore
    • 50 Critic Score
    There’s a solid bone of a structure in this low-end programming tool, however, that is guaranteed to occupy and challenge the mindset of the committed faithful.
    • 59 Metascore
    • 50 Critic Score
    One boring, predictable and by-the-numbers attempt to cash-in on the popularity of Peter Jackson’s movies.
    • 72 Metascore
    • 50 Critic Score
    Although much better than the Dreamcast version and the visual/aural pinnacle for the series, ESPN International Track & Field still mostly parties like it's 1983 with its mix of ten old and new events.
    • 64 Metascore
    • 50 Critic Score
    "Street Fighter EX3" has the awkward distinction of being the best-looking "EX" game in the series, but the worst-looking brawler in comparison to its competitors' robust engines.
    • 72 Metascore
    • 50 Critic Score
    So quirky in style, Japanese in appearance and intricate in difficulty (the numerical configurations for multiple dice rolling are staggering!) that even after learning how to play it I didn’t have any fun whatsoever playing it.
    • 67 Metascore
    • 50 Critic Score
    Meant more for rental amusement than for full-price consumption.
    • 64 Metascore
    • 50 Critic Score
    It's dissapointing that the characters weren't more varied in capabilities.
    • 65 Metascore
    • 50 Critic Score
    ESPN NFL Primetime 2002 just barely is ready for Primetime.
    • 53 Metascore
    • 50 Critic Score
    Too bad the flawed AI of the CPU opposition, choppy graphics and lack of customization keep it far below the excellence of EA's and Sega's PS2 college games.
    • 73 Metascore
    • 50 Critic Score
    A recycled (and quite inept) PS2 interface plagued with technical shortcomings (slowdown galore!) that mirrors the prequel’s 2001 PS2 version makes this the console version of Max Payne 2 to avoid.
    • 77 Metascore
    • 50 Critic Score
    This port needed more time to clean up the framerate and spruce up the visuals.
    • 51 Metascore
    • 50 Critic Score
    A mindless hack-and-slash experience with little to distinguish it from the many similar titles that preceded it, this rehash of last year’s "Castlevania: Lament of Innocence" engine is a good excuse to blow both steam and a free rental at Blockbuster.
    • 52 Metascore
    • 50 Critic Score
    The association with Kurosawa’s classic ’54 epic notwithstanding, 20XX is just too mindless and repetitive a hack-and-slash experience to recommend.
    • 54 Metascore
    • 50 Critic Score
    If I had to choose I'd say "ESPN NBA 2Night" is better than "NBA Live 2001", which in turn is marginally better than both "ShootOut 2001" and "Final Four."
    • 54 Metascore
    • 50 Critic Score
    The more I tried to look for excuses to give “Astro Boy” a higher-than-mediocre score the more I remembered how boring, repetitive and short the game was.
    • 62 Metascore
    • 50 Critic Score
    I've been at late night college parties in which better-organized sports events [than curling] are improvised out of rocks, tree branches and snow (don't ask)!
    • 64 Metascore
    • 50 Critic Score
    The plainness of its visuals, the flatness of its dialogue and the linearity of its gameplay, however, leave Shadow of Apokolips near the bottom of the PS2 superhero pack.
    • 36 Metascore
    • 50 Critic Score
    It's a flawed and shallow button masher (very few moves and no technique) but also visually alluring and reasonably entertaining for a second-tier fighting game.
    • 51 Metascore
    • 50 Critic Score
    Sounds completely average and inconsequential, plus it lacks the Xbox version’s Dolby 5.1 support.
    • 61 Metascore
    • 50 Critic Score
    Shame that the outdated graphics, effective-but-simplistic (i.e. recycled) sound effects and still-awkward Dual Shock 2 control relegate Silent Scope 3 to the realm of rental material.
    • 68 Metascore
    • 50 Critic Score
    Aside from some moments of fun online, Monster Hunter is a pretty boring game that is at the bottom of Capcom's ability.
    • 64 Metascore
    • 50 Critic Score
    Marred by technical issues (slowdown galore, jagged edges, simplistic-to-a-fault level design) that make it third-best behind the GameCube and Xbox versions.
    • 61 Metascore
    • 50 Critic Score
    The designers do fall victim to simply giving you a gadget just to make it past an obstacle seemingly forgetting about the gadget later on. However the imagination here is pretty good making using these toys kind of fun.
    • 37 Metascore
    • 50 Critic Score
    I had some fun playing among the incredible amounts of both confusion and boredom.
    • 62 Metascore
    • 50 Critic Score
    A very pretty-sounding and good-looking shell of a cash cow for THQ and Pixar to make a few bucks off of the movie’s popularity. Sorry gang, no sale!
    • 53 Metascore
    • 50 Critic Score
    A platform and puzzle game with miniscule amounts of action through a strong storyline.
    • 71 Metascore
    • 50 Critic Score
    The voices in the game remain on the horrid side though that almost doubles back into a kind of lovable ugly dog type of thing.
    • 60 Metascore
    • 50 Critic Score
    The ability for a player to drive Starsky’s Torino while a second player blasts away Hutch’s Magnum using a GunCon peripheral adds a modicum of multiplayer worth to what is otherwise a deadly-dull and repetitive clone of a dozen similar (and much better) action/driving games.
    • 62 Metascore
    • 50 Critic Score
    Probably my biggest gripe with the game is that the tricks are hard to perform. That's not so bad except that pulling them off is pretty much useless on the races.
    • 64 Metascore
    • 50 Critic Score
    A shame, because the production values are in place for something far better than what is actually delivered.
    • 68 Metascore
    • 50 Critic Score
    A confusing sport that at times is fun. Fans of the franchise who really get this game will likely be pleased while the rest of us simply scratch our heads.
    • 60 Metascore
    • 50 Critic Score
    Despite carrying on the legacy of one of the greatest First-Person Shooters of our time, GoldenEye: Rogue Agent fails to match up to the N-64 classic in almost every department... well, as far as a fun factor goes.

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