Quandary's Scores

  • Games
For 186 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Planescape: Torment
Lowest review score: 10 Harvester
Score distribution:
  1. Negative: 9 out of 186
186 game reviews
    • 86 Metascore
    • 70 Critic Score
    Though many Monkey Island fans will disagree I found this to be the least humorous and immersive of the series and it falls short of the overall quality of "Grim Fandango."
    • 68 Metascore
    • 70 Critic Score
    Nancy Drew: The Creature of Kapu Cave provided me with about 5 hours of gentle entertainment, and no doubt it will take longer than that for novice players.
    • 65 Metascore
    • 70 Critic Score
    Because of its idiosyncrasies I wouldn't recommend Journey to the Center of the Earth for novices. Experienced players, however, should have look if you want to take a fantastic journey and test your mental and moral fibre.
    • 59 Metascore
    • 70 Critic Score
    To solve the problems in Crystal Key 2 it's pretty much up to you and it makes for a fun time fitting things together.
    • 48 Metascore
    • 70 Critic Score
    The Secrets of Atlantis is by all accounts a big improvement on the previous game, and I enjoyed its mix of styles.
    • 65 Metascore
    • 70 Critic Score
    Even if you have no knowledge of things Potterish, detail abounds in the 3D animations, and poking about a school for witches and wizards full of ghosts and secret passages can be enthralling.
    • 81 Metascore
    • 70 Critic Score
    I had fun playing Danger on Deception Island. Over all another great game has been made by Her Interactive, well done!
    • 73 Metascore
    • 70 Critic Score
    It's a solid adventure and it's well put together, but like many of Nancy's recent adventures The White Wolf of Icicle Creek errs on the side of games/activities with correspondingly less exploration and sleuthing. This balance was much better in the earlier games and it would be good to see Nancy doing some more serious sleuthing in the future.
    • 65 Metascore
    • 70 Critic Score
    Careful exploration is called for, and this is one game where diligent searching is in context as perpetrators don't leave flashing signs that say 'click here for tell-tale bloodstains'.
    • 86 Metascore
    • 70 Critic Score
    The graphics, particularly in the cut-scenes, have the unmistakable LucasArts quality that we have come to expect but, unfortunately, the game is let down by the limited amount of interaction and problem solving involved.
    • 41 Metascore
    • 70 Critic Score
    A good, solid, first up Sci-Fi adventure game that shows that Razbor Studios have a lot of potential and I hope that they create more games. I also hope that we may see Ren again in a sequel sometime soon.
    • 75 Metascore
    • 70 Critic Score
    The balance between complexity of puzzles and progression of the game was pretty well struck. It has its faults, but it looks great, sounds nice and on the whole rolls pleasantly along.
    • 74 Metascore
    • 70 Critic Score
    Fun to play, despite its brevity, enlivened as always by the snappy repartee between the loquacious canine Sam and his manic white rabbit sidekick Max, who seems to get the best lines. The humour and silly situations guarantee that you will play with a constant smile on your face.
    • 71 Metascore
    • 70 Critic Score
    Echo: Secrets of the Lost Cavern doesn't stretch the boundaries of game making, and there is nothing really new to be encountered, but it is a polished and well made product that provides good solid gaming and a pleasant weekend adventuring.
    • 70 Metascore
    • 70 Critic Score
    Though it's not the best of the Nancy Drew titles, there's a lot to like here for Nancy Drew fans. Nancy will surely entertain on this adventure and keep her fans coming back for more.
    • 70 Metascore
    • 70 Critic Score
    Fans of the TV Law & Order series will feel right at home because it is just what the lawyer ordered.
    • 42 Metascore
    • 70 Critic Score
    The game deserves praise for the approach it takes to story telling, and the strength of Jazz's part carried me through the lows of Faust.
    • 72 Metascore
    • 70 Critic Score
    Exploring the pyramid is truly fascinating - both the 'real' structure consisting of unadorned claustrophobic passageways, and the 'imagined' secret chambers with their carvings and paintings fit for a Pharaoh.
    • 74 Metascore
    • 70 Critic Score
    I enjoyed Law & Order II: Double or Nothing. It's a bit different, not too taxing, well written and presented; hard to complain really.
    • 68 Metascore
    • 70 Critic Score
    Lets hope that the next episode has a bit more bulk, because there's heaps of potential. I look forward to meeting up with Fone, Phoney and Smiley again and seeing them safely home.
    • 68 Metascore
    • 70 Critic Score
    A visually stunning game, the graphics are gorgeous with lavish and vibrant Victorian locations. The character modelling is equally impressive with the exception of lip synching and the glaring omission of face masks in the scene where Holmes and Watson are meant to be wearing them.
    • 86 Metascore
    • 70 Critic Score
    If you are expecting a genuine CRPG you might be disappointed. If you enjoy combat-driven games such as Diablo then you may well enjoy Dungeon Siege.
    • 71 Metascore
    • 70 Critic Score
    The story is interesting, the setting darkly compelling, and it's easy to get drawn into and carried along by the investigation.
    • 54 Metascore
    • 70 Critic Score
    I found the suspect/witness interviewing a bit tiresome at times and on occasion found myself wondering who I should talk to next, but then reminded myself that this is a crime investigation adventure where suspect/witness interviewing is a vital element.
    • 58 Metascore
    • 70 Critic Score
    It has a good sense of fun and is a little different from your average adventure game. A little more attention to the production values and it could have been a real winner.
    • 49 Metascore
    • 70 Critic Score
    I liked the way you could play as both Brent and Melanie and, though Melanie could have had more things to do, it did remind me of Gabriel Knight and Grace or perhaps was closer to George and Nico in the Broken Sword games.
    • 44 Metascore
    • 70 Critic Score
    It's an absorbing adventure-cum-interactive story with a lot of people to converse with, a lot of good deeds to do, and an arch baddie to expose.
    • 68 Metascore
    • 70 Critic Score
    Creeping is what you do - a menacing mood pervades the game, and you feel you should be cautious. Play with the lights off and everything is accentuated. I jumped more than once.
    • 73 Metascore
    • 70 Critic Score
    There is nothing particularly difficult about completing Maya's quest, but it is one which offers a good variety of conundrums, including some quite original variants on some old standards.
    • 50 Metascore
    • 60 Critic Score
    I had fun though, which ultimately is what a game is about, but I did have to struggle with some annoying glitches, and a more than annoying dead end.