Quarter to Three's Scores

  • Games
For 138 reviews, this publication has graded:
  • 31% higher than the average critic
  • 5% same as the average critic
  • 64% lower than the average critic
On average, this publication grades 9.5 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score:
Critic Score 100
Lowest review score:
Critic Score 20
Score distribution:
  1. Positive: 68 out of 138
  2. Negative: 45 out of 138
138 game reviews
    • Metascore: 79
    • Critic Score 100
    Zen Pinball 3D is no quick n' dirty port. It's a lovely new way to enjoy Zen Pinball on the go.
    • Metascore: 80
    • Critic Score 100
    It even looks fantastic, with an emphasis on cel-shaded splatter horror. The Darkness II plays as if it were an homage to the EC Comics of the 40s and 50s. It has that same grimly colorful and colorfully grim vibe in its approach to crucifixion, torture, madness, hell, and a demon who pees on bodies and farts in their dead faces.
    • Metascore: 82
    • Critic Score 100
    SSX
    The overall takeaway I get while playing SSX: sometimes EA gets it exactly right. Sometimes their experience from a dozen misguided games, and a half dozen decent games, and two or three really good games is distilled into one perfect example of how some AAA titles are every bit as awesome as they're supposed to be.
    • Metascore: 92
    • Critic Score 100
    There's a lot more to recommend Xenoblade Chronicles. The dialogue, the humor, the artwork, the prophecy system, the music, the variety of environments, the character progression, the crafting system, the crazy quest density, the quest quality, the memorable characters, the collectibles, the secrets, and so on. This is a landmark achievement in the genre. As of its release, you can no longer talk about great RPGs, or maybe even great games, without also talking about Xenoblade Chronicles.
    • Metascore: 84
    • Critic Score 100
    Waking Mars is just about the coolest new thing I've seen someone do with a side-scrolling Castlevania/Metroid exploration game.
    • Metascore: 85
    • Critic Score 100
    For gamers out there like myself who cut their teeth on R.B.I. Baseball rather than Strat-O-Matic, I highly recommend this as a supplemental experience to today's console baseball titles. It may just supplant them in your imagination, as it's a platform to weave believable baseball tales of any stripe, at whatever speed or level of control you desire.
    • Metascore: 79
    • Critic Score 100
    This sequel either improves on or extends the original in every way.
    • Metascore: 82
    • Critic Score 100
    Rebellion is nearly as revolutionary with its new subfactions, and it's easily as revolutionary with its new victory conditions.
    • Metascore: 85
    • Critic Score 100
    This new presentation is particularly appropriate since the entire game is such an enthusiastic package. This isn't just a way to play Lost Cities matches. It's a whole silly metagame, with four different AI opponents, ingame emoticon chat, goals, and leveling up.
    • Metascore: 90
    • Critic Score 100
    I can count on two hands the games I've loved as much as I now love Guild Wars 2. This isn't just a great example of the genre and arguably the Second Coming of MMOs. It isn't even just one of the best games I've ever played. This is what happens when a group of talented, smart, dedicated, imaginative, bold, consumer-friendly creators get together and spend years solving problems and making something wonderful.
    • Metascore: 89
    • Critic Score 100
    I'm not terribly surprised that the studio that made the first Borderlands has created such a wildly good gunplay-based action RPG. But I'm surprised that the studio that stitched together Duke Nukem Forever and all those Brothers in Arms games has also made it such a joy to discover for reasons other than the awesome guns and gunplay. Bravo, Gearbox.
    • Metascore: 84
    • Critic Score 100
    No multiplayer game so cannily captures a feeling of cat and mouse, and relies so completely on tension and suspense instead of yet more thrills. To call this multiplayer unique doesn't do it justice. If you care about new experiences in videogames, if you want to see how games can explore 3D spaces without resorting to shooting stuff or breaking things, you owe it to yourself to try Assassin's Creed multiplayer.
    • Metascore: 81
    • Critic Score 100
    Rebuild is almost single-handedly the creation of indie developer Sarah Northway, who has iterated it from a web game to an iPhone game, enlisting some nifty comic book cutscene art and a darkly unsettling score from talented contributors. It still hangs frequently on my iPhone, but thanks to the autosave, I've never lost any progress. Like Pandemic, this is one of those games too good to stay a free web-based Flash game. And like Atom Zombie Smasher, this is an example of how zombie mythology has a lot more to offer videogaming than chainsaws and horde modes.
    • Metascore: 79
    • Critic Score 100
    What ultimately makes Little Inferno special is the story that swirls out like tendrils of smoke.
    • Metascore: 85
    • Critic Score 100
    It's simply a great game. You don't have to know anything special about tanks, or river crossings, or the Luftwaffe. Everything in the game is easily explained: these units move fast, these roads speed movement, these woods impede attackers.
    • Metascore: 86
    • Critic Score 100
    Zen’s table lovingly captures the movie’s production design, a combination of timeless imagination and 80s sci-fi aesthetic. Of course the sound effects are there, snippet of familiar dialogue, and characters, usually without any of the silly dolls.
    • Metascore: 80
    • Critic Score 100
    Brutal Legend is better than it’s ever been, both as a single-player open-world game unlike any you’ve ever played and as one of the best unique takes on real-time strategy since Sacrifice.
    • Metascore: 80
    • Critic Score 100
    This is another rare game that’s far too good to be trapped on a Nintendo system.
    • Metascore: 77
    • Critic Score 100
    Something as imaginatively conceived and cunningly executed as Song-froid needs a longer lifespan than its 20 calendar days. Games this good don’t come around often enough, and this one could probably only come from a group of independent and inexperienced developers who don’t know enough to know that what they’re doing is, well, kind of unprecedented.
    • Metascore: 84
    • Critic Score 100
    This is the second time in a month that I’ve been completely bowled over by an indie project that I’d never even heard of, created by people whose games I’ve never played. I can think of no better indicators that no matter how bad SimCity turned out, no matter how disappointing the gameplay in Bioshock Infinite, no matter how familiar any Call of Duty, no matter whether the next Xbox is always online, it’s a perfect time to be into videogames.
    • Metascore: 82
    • Critic Score 100
    If you were to take someone who’s played his share of shooters, someone who cares about the story between and around the shooting, someone who can appreciate games that offer new takes on familiar experiences, Crysis [3] will feel like a soulless blockbuster to the auteur’s art film of Metro: Last Light.
    • Metascore: 68
    • Critic Score 80
    If your kids/wife/girlfriend/parents can grok a finicky numbers game, this will be right up their alley. But otherwise, this is a videoboardgame for hardcore strategy nerds. Who don't mind playing with Miis.
    • Metascore: 80
    • Critic Score 80
    This is the sort of wheelsport the Need for Speed arcade racers should have been providing all along.
    • Metascore: 90
    • Critic Score 80
    It all comes down to the fact that I would rather pay for a carefully tuned game than get a financially optimized one for free. But I guess if a developer's going to screw up the equation, they might as well do it with a game as good as Jetpack Joyride.
    • Metascore: 81
    • Critic Score 80
    Kudos to the developers of Flip Ship for not succumbing to the obvious trend to micropayments. When you buy Flip Ship, you get a self-contained package where high scores are strictly and entirely a matter of how good, lucky, and persistent you are. Put away your nickels, because they aren't any help here. Flip Ship is all about the choices you make.
    • Metascore: 82
    • Critic Score 80
    Assuming that you accept that Resident Evil isn't a game about running backwards and spewing ammo, you'll find here another wonderfully tense shooter.
    • Metascore: 73
    • Critic Score 80
    Unstoppable Gorg's gloriously goofy, brash, and cheerful presentation is some of the most delicious 50s B-movie sci fi cheese since War of the Monsters on the Playstation 2.
    • Metascore: 84
    • Critic Score 80
    This persistence is Epic Quest's most notable feature. Think of it as an experiment in building an ongoing leveling system onto a single table.
    • Metascore: 83
    • Critic Score 80
    There is absolutely nothing casual about this game. But it's incredibly gratifying to finally nail a puzzle in the same way that it's gratifying to nail a song in DDR or a level in Patapon. Rhythm Heaven Fever, which seems to know full well how hard it's pushing you, is eventually as satisfying as it is infuriating.
    • Metascore: 64
    • Critic Score 80
    This game is crazy Neapolitan through and through, with a sense of mad glee for how frequently and flagrantly it breaks the rules.