Quarter to Three's Scores

  • Games
For 139 reviews, this publication has graded:
  • 30% higher than the average critic
  • 5% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score:
Critic Score 100
Lowest review score:
Critic Score 20
Score distribution:
  1. Positive: 69 out of 139
  2. Negative: 45 out of 139
139 game reviews
    • Metascore: 81
    • Critic Score 80
    Injustice’s traditional one-on-one structure, coupled with its thorough ingame documentation, is a casual player’s dream. We want to play fighting games, too. It’s nice to see a developer recognize that.
    • Metascore: 77
    • Critic Score 80
    Like any great action RPG, the game is about tuning a character build, and shepherding it through increasingly difficult variations of the same things you’ve been doing all along, with friends, strangers, or an AI along for the ride. But unlike many such games, it’s got one hell of a story, insidiously barbed gameplay hooks, and the sort of infinite lifespan that makes your Vita worth the money you spent.
    • Metascore: 83
    • Critic Score 80
    The revised naval combat turns battles into more than just bags of hitpoints slamming into each other at sea. At a time when naval power was so important, the added detail is welcome. And that’s pretty much what Heart of Darkness does for Victoria II: a new level of detail to encourage you to get out and see a bit more of the world.
    • Metascore: 69
    • Critic Score 60
    I'd say that literally more than half of the game's systems are entirely unexplained, if not completely hidden from anyone who doesn't accidentally stumble onto them. All downloadable games have a "How to Play" section, but few are as devoid of useful information at Fusion: Genesis'.
    • Metascore: 60
    • Critic Score 60
    It feels disappointingly slight, partly for the writing, partly for all the repetition, partly for the weirdly useless local multiplayer, and mostly for the smallness of it, hemmed in as it is by doors for the inevitable DLC. Suddenly it's over and you're left to grind if you're so inclined.
    • Metascore: 83
    • Critic Score 60
    Triple Town is yet another clever game hobbled by yet another mercenary business decision.
    • Metascore: 76
    • Critic Score 60
    It's a bit like a fighting game that offers distinct player characters, but no information about what the characters can do, or how you should play them, or their relative strengths and weaknesses. That's all for you to figure out because, apparently, the developers were too busy making the game to teach you anything. You have to take the initiative and set up solo games against the AI bots.
    • Metascore: 82
    • Critic Score 60
    But there's something mildly sadistic about Crusader Kings II's complexity and reach. Maybe even passively aggressively sadistic. I'm not saying it's not accessible, becuase it is, to an extent.
    • Metascore: 52
    • Critic Score 60
    Resident Evil: Operation Raccoon City is one of the worst games I've really liked in a long time.
    • Metascore: 74
    • Critic Score 60
    And that's about all Prototype 2 has to offer in terms of storytelling: insultingly obvious, overintentionally gritty, childish, churlish. Just shut up, already, Prototype 2. You're not impressing anyone. I have never skipped so many cutscenes so quickly and so willingly.
    • Metascore: 77
    • Critic Score 60
    Choose a lane, endure, upgrade, push, endure, upgrade, push, repeat. I forget, does familiarity breed contempt or content?
    • Metascore: 71
    • Critic Score 60
    Tuning issues aside, Warlock is a fantasy strategy game that's more than just Civilization with dragons and elves because it's not Civilization at all. Far too many strategy games rely on Sid Meiers' classic formula, often bogging down in the process. It's nice to see a developer getting back to the basics and down in the trenches with goblins, werewolves, skeletons, dragons, clerics and the odd angry fireball.
    • Metascore: 77
    • Critic Score 60
    The biggest problem with Starhawk - and unfortunately, it's a doozy - is a crushing lack of identity.
    • Metascore: 74
    • Critic Score 60
    These tables aren't a very good fit for the 3DS. Instead, they're a good fit for sales. Paranormal Activity, Mars, Secrets of the Deep, and Epic Quest? What? Who? What movies were they in? But Iron Man and Captain America? Who can blame Zen Studios for making the most out of their licensing deals?
    • Metascore: 61
    • Critic Score 60
    A nice, boring, middle-of-the-road review score just to ensure no one will ever read this.
    • Metascore: 83
    • Critic Score 60
    The gear in Darksiders II is only as important as the combat, and the combat simply isn't that important. If there's one place the mostly satisfying and smartly designed Darksiders II needed more streamlining, it was the monty haul and the corresponding hack-and-slash.
    • Metascore: 77
    • Critic Score 60
    A central fact about San Juan is that you're playing against the shuffle more than you're playing against the other players. If you're willing to draw out a ten-minute solitaire game into however long your asynchronous matches take, San Juan has multiplayer support. And even if you're not into multiplayer, it has a nifty take on leaderboards.
    • Metascore: 85
    • Critic Score 60
    In Forza Horizon, racing is rubbing, wrecking, banging, and rewinding. Without a meaningful economy, there's no incentive to drive anything other than completely wrecklessly. The driving physics concur. This is one of those games that has no solution to the problem of videogames teaching kids that the best way to keep inside a turn is to bounce off the side of another car. Bounce off other cars, rear end the guy in front of you to slow down, and cut across corners with impunity.
    • Metascore: 79
    • Critic Score 60
    It can be prohibitively tedious on the harder levels, or when you want to optimize your score. Furthermore, if you play too much, you can exhaust your stock of undos. Oh, look, QatQi will sell you more thanks to the miracle of Apple's in-app purchasing feature. Et tu, QatQi?
    • Metascore: 91
    • Critic Score 60
    Far Cry 3, a pretty good open-world shooter, is a terrible sequel to Far Cry 2. One of the hallmarks of Far Cry 2 was that you never left the game world, even to check your map. But like many good games, Far Cry 3 is brimming with gamey stuff that takes you out of the world and into the gaminess.
    • Metascore: 71
    • Critic Score 60
    There are plenty of these "bounce ever upward" games where you try to reach a new height before . I suppose it's a vertical variation on the endless runner. But what I like about Paper Galaxy is how it litters the screen with planets that have character.
    • Metascore: 68
    • Critic Score 60
    The quick and easy multiplayer for up to four players is a real asset, particularly with friends taking advantage of the Vita's voice chat support. Suddenly a brainless two-gun game turns into a loadout challenge for players attempting difficulty levels a notch too high, deciding who's going to hang back with the sniper rifle and healing drone.
    • Metascore: 79
    • Critic Score 60
    These are mostly the same guns, monsters, and combat sandboxes you already played, just arranged differently. Same gameplay, new framework. But given that this is currently my preferred way to get my Gears on, I can’t complain too loudly when I’m so busy trying to three-star each of the levels.
    • Metascore: 93
    • Critic Score 60
    Bioshock Infinite attempts an Uncharted style relationship between two characters. It doesn’t work as well as it needs to. Booker DeWitt, ably if not unremarkably acted by Troy Baker, would be a fine figure in a novel or a movie. But in a game driven by his relationship with Elizabeth, Bioshock Infinite snags on the issue of a third-person protagonist in a first-person game. What does Booker look like? How does he feel? How is he reacting to what Elizabeth tells him? What does he do when I press X to “comfort Elizabeth”? Is there any subtext when he makes a choice? How do they look at each other? An actor’s face belongs here. There isn’t one.
    • Metascore: 80
    • Critic Score 60
    Ascension isn’t as tactically gratifying as the latest Devil May Cry. The fighting has more of a splashy throwaway quality, often because it’s swallowed up by special effects or flailing character models or vast settings.
    • Metascore: 73
    • Critic Score 60
    Combat Hacking — I’m just going to pretend it’s not called PWN — is a nifty exercise in fingerwork and brain power. It looks like a puzzle game, but it’s not. It’s actually a head-to-head real time strategy game focusing on territory control, maneuvering, and the careful application of special powers, all lovingly cyberpunk themed.
    • Metascore: 62
    • Critic Score 40
    Features writing so sophomoric, so unfunny, so stale, so trite, and so unskippable that it all but kills the game underneath.
    • Metascore: 79
    • Critic Score 40
    The problem with Orcs Must Die isn't necessarily Orcs Must Die. The problem is Toy Solders: Cold War, Plants vs. Zombies, Defender Chronicles, and Dungeon Defenders. Because a good tower defense game is just the first step to a good full-featured tower defense game.
    • Metascore: 77
    • Critic Score 40
    Hero Academy is simple, simplistic, and ultimately unsatisfying. You might as well find a friend and take turns punching each other in the arm to see who gives up first.
    • Metascore: 67
    • Critic Score 40
    For the most part, this is a game about running around for five minutes and then a long grind of the winner winning until he wins while the loser loses. Press "F" to watch.