Quarter to Three's Scores

  • Games
For 332 reviews, this publication has graded:
  • 35% higher than the average critic
  • 5% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Renowned Explorers: International Society
Lowest review score: 20 Midway Arcade
Score distribution:
332 game reviews
    • 97 Metascore
    • 100 Critic Score
    The primary accomplishment in Grand Theft Auto V isn’t gameplay. It’s character. Grand Theft Auto V believes so strongly in its characters that everything else — even gameplay — is secondary.
    • 97 Metascore
    • 100 Critic Score
    With this latest version, Rockstar’s latest game is no longer just a masterpiece. It’s now a state-of-the-art technical marvel. On many levels, you haven’t seen what videogames can accomplish until you’ve played this version Grand Theft Auto V.
    • 95 Metascore
    • 60 Critic Score
    There is no risk of failure in a game like this. There is only the risk of having the play the same section yet again. In a survival game, that’s anathema. A survival game without meaningful death isn’t a survival game. It’s just a game.
    • 93 Metascore
    • 100 Critic Score
    It raises the bar on story and personality so much higher than its been for RPGs. After spending some time as Geralt, it’s tough to shake the sense that being Commander Shepard, The Dragonborn, or even a Jedi Knight is so much less exciting than simply being a monster-hunter in fantasy Poland. Saving the universe is nothing compared to the look you’ll get when you confirm someone’s worst fears.
    • 93 Metascore
    • 60 Critic Score
    Bioshock Infinite attempts an Uncharted style relationship between two characters. It doesn’t work as well as it needs to. Booker DeWitt, ably if not unremarkably acted by Troy Baker, would be a fine figure in a novel or a movie. But in a game driven by his relationship with Elizabeth, Bioshock Infinite snags on the issue of a third-person protagonist in a first-person game. What does Booker look like? How does he feel? How is he reacting to what Elizabeth tells him? What does he do when I press X to “comfort Elizabeth”? Is there any subtext when he makes a choice? How do they look at each other? An actor’s face belongs here. There isn’t one.
    • 93 Metascore
    • 60 Critic Score
    If you’ve sampled a wider range of platformers, and if you don’t have an inherent predilection for Mario worlds, Super Mario 3D World will proceed like a pleasant enough curiosity. It’s a bit like hearing oldies on a radio station. It’s familiar and safe. Then it’s over and out of your head entirely, leaving you room to discover new and better music.
    • 93 Metascore
    • 80 Critic Score
    Phantom Pain is a celebration of R-rated power fantasies and even a light sprinkling of grindhouse sex and violence, not the least bit inappropriate for a game with an M-rating. Here’s the only litmus test you need: if it’s good enough for movies, it’s good enough for videogames.
    • 92 Metascore
    • 40 Critic Score
    It mostly reminded me of some of the dull and barely interactive bits of Uncharted 3. I think the lesson here is that deserts are often poorly suited to games without dune buggies...There's no challenge and no real gameplay, which isn't necessarily a criticism. It's sort of like Shadow of the Colossus without any colossi, or Ico without the little girl.
    • 92 Metascore
    • 100 Critic Score
    There's a lot more to recommend Xenoblade Chronicles. The dialogue, the humor, the artwork, the prophecy system, the music, the variety of environments, the character progression, the crafting system, the crazy quest density, the quest quality, the memorable characters, the collectibles, the secrets, and so on. This is a landmark achievement in the genre. As of its release, you can no longer talk about great RPGs, or maybe even great games, without also talking about Xenoblade Chronicles.
    • 92 Metascore
    • 80 Critic Score
    A fitting finale to CD Projekt Red's masterpiece trilogy.
    • 92 Metascore
    • 100 Critic Score
    For the sake of the freedom of these 700 teensies; for all the content; for the sheer amount of joy and enthusiasm and butt poking; for the sea and sky and swamps and castles; for how well these worlds and their levels are imagined, adorned, and realized, this may very well be the last platformer you ever need.
    • 91 Metascore
    • 60 Critic Score
    Far Cry 3, a pretty good open-world shooter, is a terrible sequel to Far Cry 2. One of the hallmarks of Far Cry 2 was that you never left the game world, even to check your map. But like many good games, Far Cry 3 is brimming with gamey stuff that takes you out of the world and into the gaminess.
    • 90 Metascore
    • 100 Critic Score
    New rewards for killstreaks, gifts to send along to your friends list, a nasty nemesis that dogs you and your friends just to remind you all that, hey, you’re each still playing Diablo III even though it came out two years ago and this is probably your fiftieth time killing the skeleton king. That’s the real magic of effective entertainment, executed so carefully, so precisely by the folks at Blizzard: familiarity that isn’t stale.
    • 90 Metascore
    • 80 Critic Score
    It all comes down to the fact that I would rather pay for a carefully tuned game than get a financially optimized one for free. But I guess if a developer's going to screw up the equation, they might as well do it with a game as good as Jetpack Joyride.
    • 90 Metascore
    • 100 Critic Score
    I can count on two hands the games I've loved as much as I now love Guild Wars 2. This isn't just a great example of the genre and arguably the Second Coming of MMOs. It isn't even just one of the best games I've ever played. This is what happens when a group of talented, smart, dedicated, imaginative, bold, consumer-friendly creators get together and spend years solving problems and making something wonderful.
    • 89 Metascore
    • 100 Critic Score
    I'm not terribly surprised that the studio that made the first Borderlands has created such a wildly good gunplay-based action RPG. But I'm surprised that the studio that stitched together Duke Nukem Forever and all those Brothers in Arms games has also made it such a joy to discover for reasons other than the awesome guns and gunplay. Bravo, Gearbox.
    • 89 Metascore
    • 100 Critic Score
    Thankfully Majora’s Mask 3D has more going for it than simple strangeness, delivering a poignant mix of big heroics and touching humanity on top of the solid Zelda formula.
    • 89 Metascore
    • 100 Critic Score
    At this point, I have learned to stop worrying and love the plastic.
    • 89 Metascore
    • 100 Critic Score
    OOTP offers unparalleled flexibility in creating your own baseball world and guiding your favorite baseball franchise to glory.
    • 89 Metascore
    • 80 Critic Score
    It knows. It understands. But not blindly, not slavishly. More than a fan of X-Com, this game is a fan of the tenets of modern game design. It's doing exactly the right thing, in exactly the right ways, at exactly the right time.
    • 89 Metascore
    • 80 Critic Score
    There's no debate whether Mass Effect 3 is a good game. It has good combat, an effective atmosphere, satisfying resolution, and a few great characters. Co-op is surprisingly entertaining. Bioware has finally settled on a good balance of RPG elements, too. It's easy to dismiss most of the nitpicks. It's the best game in the series for all these reasons...Instead, I argue about whether Mass Effect 3 is a great game. I write about it because I deeply care about Bioware as a developer. I want Bioware to strengthen choice and consequence and master character writing so I can consider their games to be classics again. At the very least, I'm no longer left out of this series now that I appreciate the combat and the universe.
    • 89 Metascore
    • 100 Critic Score
    What a horrible thing to do to pinball to make it relevant, compelling, and gratifying.
    • 89 Metascore
    • 60 Critic Score
    The unfortunate fact of Horizon is that most of what it does well, other games have done better, and they did it with a compelling who and where. This is the game you play after you’ve finished The Witcher 3, Assassin’s Creed: Syndicate, and Far Cry: Primal. It is the greatest hits compilation of open-world games. Yeah, sure, you might want to own it, but the real connoisseur has the original albums.
    • 88 Metascore
    • 80 Critic Score
    The reality-bending and dimension hopping are nicely realized, and the whole idea of having to find gems for a magic glove lends itself well to a pinball table. Here's a great example of how to do obscure lore in a pinball table.
    • 88 Metascore
    • 100 Critic Score
    Mario Kart 8 embodies what Nintendo does so well. They take something that works well and they eventually make it smooth and great and absolutely irresistible.
    • 88 Metascore
    • 100 Critic Score
    A playthrough of 80 Days will probably take two hours. You could have spent those two hours reading Beryl Markham’s memoir, catching up on episodes of Fargo, or finally watching Under the Skin. When a game is this good, this well written, with observations this relevant, memorable, and poignant, there are no wrong choices.
    • 88 Metascore
    • 100 Critic Score
    Starfighter Assault is all about the iconic sights and sounds of Star Wars space combat, translated into a very good pinball table. If this is how Zen Studios is going to milk a franchise, milk away!
    • 88 Metascore
    • 80 Critic Score
    Torchlight II's willingness to play tough is only one of its selling points, but it's arguably what sets it apart from the other good latest-gen action RPGs you could be playing right now (Diablo III, Borderlands 2, Darksiders II, and Guild Wars 2 come to mind).
    • 88 Metascore
    • 100 Critic Score
    The best thing I can say about Pokemon Y is that the various design tweaks and visual upgrades brings out the joy of this world to match that first time you caught a Pokemon or beat a gym leader.
    • 88 Metascore
    • 40 Critic Score
    It’s not my place to second guess game design. As you know, you go to Civilization with the game you have, not the game you might want or wish to have at a later time. But it is my place to note that when I go to Civilization, I’m looking for more than just a laid back single-player cities builder with the AI frittering idly in the margins. I cut my teeth on Sid Meier’s grand strategy without a brain-dead tactical layer drizzled over the top. I admire a lot of what Firaxis is doing to move on from the mess of Civilization V. They’re headed in the right direction, even if they are dragging a lot of baggage.
    • 88 Metascore
    • 80 Critic Score
    Close combat, ragdoll explosions, mud, poison gas, and the violence of one of the bloodiest conflicts in history mix with pigeon babysitting. War Pigeons is a good summary of Battlefield 1 in general.
    • 88 Metascore
    • 80 Critic Score
    It's a real thumb in the eye to have to suffer through a launch that was exactly like any MMO launch. It's a sad reality that too many of us have accepted DRM with gritted teeth and open wallets, so this is likely the price of AAA gaming for the foreseeable future. Us sheep get what we deserve, which is a Diablo III, a fine game for playing solo, with all the pitfalls of an online game.
    • 87 Metascore
    • 20 Critic Score
    A shiny old dog without any new tricks. I got more out of the Halo 1 remake, which at least had the appeal of nostalgia. Playing through an updated version of the original Halo was at times tired or tedious. But it was also a reminder of the raw genius that launched the series. There is none of that in Halo 4, which is a drawn-out retread without any fresh perspective or energy, and furthermore missing a lot of what I need to pull me through a Halo game. Halo 4 demonstrates that if there's one thing worse than more of the same, it's less of the same.
    • 87 Metascore
    • 40 Critic Score
    It’s a careful, intricate, and skillful creation that no one can accuse of being too short. But as a game that does nothing other than teach you how to play, it is perhaps the most meaningless game I’ve ever played. Considering the games I’ve played, that’s saying a lot.
    • 87 Metascore
    • 80 Critic Score
    Arkham Knight’s take on the hero/villain relationship is unique. You can hail it as clever as Fight Club or dismiss it as stupid as midichlorians — you’re at least a little right on either count — but you cannot deny that it’s a compelling variation on the theme, and it works wonders to sustain the story with unique dialogue and narrative opportunities.
    • 87 Metascore
    • 100 Critic Score
    Tearaway is one of those rare games that gets exponentially better with its ending.
    • 87 Metascore
    • 100 Critic Score
    Here we all are, in a game without end, a game exponentially better than it was when it came out a few years ago. It’s almost like Blizzard called this thing Reaper of Souls as a joke about the game itself instead of just a reference to whoever that guy was in the boss battle at the end of Act V that I’ll never have to play again.
    • 87 Metascore
    • 100 Critic Score
    The most creative turn-based combat seen in an RPG, combined with a dash of humor, has resulted in a fine stew of gaming.
    • 87 Metascore
    • 100 Critic Score
    Zen’s table lovingly captures the movie’s production design, a combination of timeless imagination and 80s sci-fi aesthetic. Of course the sound effects are there, snippet of familiar dialogue, and characters, usually without any of the silly dolls.
    • 87 Metascore
    • 60 Critic Score
    But Inside can’t resist padding its story with what passes for gameplay. Who knows whether it’s because Playdead didn’t have the confidence in their story or because videogamers need to push crates onto pressure plates in order to call something a videogame. Whatever the case, Inside is a provocatively outside-the-box story in a disappointingly inside the box game.
    • 87 Metascore
    • 80 Critic Score
    Is the PC version of Diablo III better? In some very important ways, yes. But as a console game, Diablo III is outstanding. There is no comparable experience on console systems... There is nothing with Diablo III’s breadth, accessibility, and richness.
    • 87 Metascore
    • 60 Critic Score
    The new flying pikmin are a nifty twist for how they break the level design.
    • 86 Metascore
    • 100 Critic Score
    Gone Home achieves an unexpected and effective range of emotions. Although it’s a mostly sad eerie poignant story, it has flashes of anger and frustration, and the way it manages to fold music into these emotions, as well as the choice of music, is every bit as good as what Bioshock Infinite did with its music.
    • 86 Metascore
    • 60 Critic Score
    It's no Tomb Raider, but with the new expedition mode, maybe it doesn't really need to be.
    • 86 Metascore
    • 100 Critic Score
    The consistent thrill of Saints Row IV is how it constantly, eagerly, happily, accommodatingly asks you “Hey, how do you want to break the game now?” And for a game so colossal, so occasionally dumb, so often colossally sharks-with-laser-beams-on-their-heads-that-can-also-breathe-fire-and-fly-and-turn-invisible-and-you-can-even-ride-them dumb, what an incredibly smart thing to do with an open world, a franchise, and a story.
    • 86 Metascore
    • 80 Critic Score
    I suppose the gamepad is a valuable way to look at the map without calling up a fullscreen map view. But mostly, it’s a sadly missed opportunity in an otherwise great racing game.
    • 86 Metascore
    • 100 Critic Score
    Even with all the distractions surrounding its release, like Microsoft’s cloud power, platform exclusivity, always-online servers, and the drama of Respawn’s split with Activision, Titanfall has managed to deliver. It may not be the next-gen benchmark that marketing execs would have you believe, but it’s something better: a tight and engrossing multiplayer shooter that offers fresh experiences in an increasingly tired genre. Press E to embark.
    • 86 Metascore
    • 40 Critic Score
    The campaign is poorly written, poorly acted, erratically paced, full of pointless upgrades and meaningless choices, crammed full of overproduced cutscenes that fail to relate to the gameplay, and without a shred of creative insight into how to use a real time strategy game to tell a story, much less how to get me to click "next mission" without heaving a tired sigh. For all their incomparable game design smarts, Blizzard remains one of the worst storytellers in the business, partly for how hard they try and mostly for how spectacularly they fail.
    • 86 Metascore
    • 80 Critic Score
    Several times over the last week or so, I’ve considered whether to sit down with Nier, Horizon, Torment, or Gravity Rush 2. It’s a tough decision. They’re worlds you fall into. Each of them is the sort of game you play for several hours at a time. You don’t boot them up lightly. Which one have I chosen? Well, before I commit, how about running a character real quick in Monster Slayers? Oops, I’ve just fallen into a world. A deck-building utopia.
    • 86 Metascore
    • 80 Critic Score
    DMC Devil May Cry is a best-case scenario for what happens when you take an established series and hand it over to a new developer to let them have a turn.
    • 86 Metascore
    • 100 Critic Score
    Never has a game delivered on the promise of living the life of a pirate with as well as Black Flag with its awesome production values, refined game design, and lively oceangoing hijinx.
    • 86 Metascore
    • 40 Critic Score
    The shootporn is satisfying enough, if you're into that sort of thing. I know I am. Which is why I have so little patience for how often the awful story and grim prattle get in the way.
    • 86 Metascore
    • 80 Critic Score
    This is one of a few boardgames that I've bought for the tabletop after being introduced to it on the iPad. And unlike the other two (Dominant Species and Small World), this is a game still worth having on the iOS.
    • 86 Metascore
    • 20 Critic Score
    The most disappointing thing about Forza Horizon 2 is how little it’s improved since the first Horizon. There is still no meaningful career progression or economy. The career is quite literally running a circle around six chunks of Europe, over and over and over again, in the pursuit of colored bracelets with, as far as I can tell, no significance. Canned bucket list challenges and barn scavenger hunts supposedly break up the action if you feel like heading off in that direction.
    • 86 Metascore
    • 80 Critic Score
    If I’m going to play a MOBA, it’s going to be this one.
    • 85 Metascore
    • 60 Critic Score
    As limber as Cities: Skylines is, it’s sorely lacking in replayability. Instead, it lets you get the most out of your favorite city by encouraging you to endlessly optimize and furthermore giving you the tools you need to do it. Come for the ant farm spectacle and spreadsheet detail. Stay for the endless cultivation of your favorite garden.
    • 85 Metascore
    • 100 Critic Score
    It sounds like a lot, and it is, but not in an overwhelming way but in a fantastic, three in the morning, I can’t stop playing this game kind of way. When it all comes together and you destroy a boss that gave you troubles just a few job levels ago, it feels great.
    • 85 Metascore
    • 100 Critic Score
    For gamers out there like myself who cut their teeth on R.B.I. Baseball rather than Strat-O-Matic, I highly recommend this as a supplemental experience to today's console baseball titles. It may just supplant them in your imagination, as it's a platform to weave believable baseball tales of any stripe, at whatever speed or level of control you desire.
    • 85 Metascore
    • 60 Critic Score
    In Forza Horizon, racing is rubbing, wrecking, banging, and rewinding. Without a meaningful economy, there's no incentive to drive anything other than completely wrecklessly. The driving physics concur. This is one of those games that has no solution to the problem of videogames teaching kids that the best way to keep inside a turn is to bounce off the side of another car. Bounce off other cars, rear end the guy in front of you to slow down, and cut across corners with impunity.
    • 85 Metascore
    • 100 Critic Score
    If there’s such a thing as “too small to fail”, it applies to this wonderful gem.
    • 85 Metascore
    • 100 Critic Score
    It's simply a great game. You don't have to know anything special about tanks, or river crossings, or the Luftwaffe. Everything in the game is easily explained: these units move fast, these roads speed movement, these woods impede attackers.
    • 85 Metascore
    • 100 Critic Score
    This new presentation is particularly appropriate since the entire game is such an enthusiastic package. This isn't just a way to play Lost Cities matches. It's a whole silly metagame, with four different AI opponents, ingame emoticon chat, goals, and leveling up.
    • 85 Metascore
    • 40 Critic Score
    It peppers the game with busywork where you’d normally be hitting “next turn” over and over, waiting to administer a beating to the game’s brain dead military. Now you’re playing on turf where the AI is stronger, managing the strategy level of the game, finessing the economy, wrangling trade routes, expanding out into the map. It helps the pacing in a not very good game where pacing was one of the significant problems. So if I’m going to play Civilization V, the best thing I can say about Brave New World is that this is the preferred way to do it.
    • 85 Metascore
    • 20 Critic Score
    So the prominent new feature in Magic 2014 is the ability to pay Wizards of the Coast extra money each time you play it. What a horribly crass presentation of a wonderful feature. It sits like a stinking hole in the middle of an otherwise presentable game and therefore completely undermines any reason to play this when you could instead be enjoying last year’s planechases.
    • 85 Metascore
    • 80 Critic Score
    This clearly defined gameplay pattern sustains Doom’s breakneck pace. If I was just zipping through monsters holding down the fire button, it would get pretty tedious pretty quickly. But because I’m constantly positioning myself in that ammo-health-ammo-health sequence, I’m staying engaged. I’m surfing some pretty smart moment-to-moment gunplay. Doom grooves.
    • 84 Metascore
    • 80 Critic Score
    Suffice to say if you’re going to virtually pinball on the PC, this is the way to do it.
    • 84 Metascore
    • 80 Critic Score
    Pixel Defenders Puzzle can get crazily detailed - in a good way - as you take into account your units' various abilities, the monsters' various abilities, the powerful support monsters that show up, and the complexity of the grid filling up.
    • 84 Metascore
    • 100 Critic Score
    No multiplayer game so cannily captures a feeling of cat and mouse, and relies so completely on tension and suspense instead of yet more thrills. To call this multiplayer unique doesn't do it justice. If you care about new experiences in videogames, if you want to see how games can explore 3D spaces without resorting to shooting stuff or breaking things, you owe it to yourself to try Assassin's Creed multiplayer.
    • 84 Metascore
    • 80 Critic Score
    This dumb, loud, fast, silly, sexy car porn is eminently gratifying. Well done, Criterion. This is the game I've been waiting for you to make since Burnout.
    • 84 Metascore
    • 100 Critic Score
    As with any thoughtful storytelling, Soma works on multiple levels.
    • 84 Metascore
    • 60 Critic Score
    Bethesda has laid solid and at times spectacular groundwork for an awesome game. I look forward to another developer building on it.
    • 84 Metascore
    • 100 Critic Score
    Waking Mars is just about the coolest new thing I've seen someone do with a side-scrolling Castlevania/Metroid exploration game.
    • 84 Metascore
    • 40 Critic Score
    Why not think of Assassin’s Creed: Origins as a lovely and chill sightseer sim? It only took about forty hours of game tax to get here, but you’ve earned it.
    • 84 Metascore
    • 80 Critic Score
    This persistence is Epic Quest's most notable feature. Think of it as an experiment in building an ongoing leveling system onto a single table.
    • 83 Metascore
    • 80 Critic Score
    Remember Titan Quest? Yeah, that one was pretty good. Well, this is the modern version of that. And then some.
    • 83 Metascore
    • 80 Critic Score
    Kid Icarus knows enough to be more complicated and rewarding than any simple Rogue Squadron or light gun game. It knows enough to tap into the nearly universal appeal of loot chasing.
    • 83 Metascore
    • 60 Critic Score
    The gear in Darksiders II is only as important as the combat, and the combat simply isn't that important. If there's one place the mostly satisfying and smartly designed Darksiders II needed more streamlining, it was the monty haul and the corresponding hack-and-slash.
    • 83 Metascore
    • 80 Critic Score
    As a single-player game, the AI acquits itself admirably (one of my favorite things about ports of Euro games like this is that purer math lends itself to artificial intelligence). I’m less enamoured of Agricola as a multiplayer game. It works fine, and developer Playdek knows better than to leave you high, dry, and solitaire only. But heck if I can remember what I was going to do when my turn finally rolls around again. This isn’t a knock against the Agricola port so much as a fact of its gameplay.
    • 83 Metascore
    • 80 Critic Score
    Minor objections about design decisions aside, Black Ops II is another great shooter in a year of great shooters. It's a competent, confident, generous package, true to its core values, but with enough new to carve out its own identity, enough variety to appeal to a wide range of players, and enough content to belong on your shelf for more than just a quick playthrough. This is the way to do a yearly installment without just phoning it in.
    • 83 Metascore
    • 80 Critic Score
    I get the sense that Sine Mora was made by people who love the best of the older shmups and want to present what made them great to the merely curious like me who are never going to play old side-scrollers on the NeoGeo or Dreamcast or whatever. And one of the highest praises I can offer Sine Mora is that perhaps more than any other such game, it makes me want to get better at 2D sidescrolling shooters.
    • 83 Metascore
    • 100 Critic Score
    This is the second time in a month that I’ve been completely bowled over by an indie project that I’d never even heard of, created by people whose games I’ve never played. I can think of no better indicators that no matter how bad SimCity turned out, no matter how disappointing the gameplay in Bioshock Infinite, no matter how familiar any Call of Duty, no matter whether the next Xbox is always online, it’s a perfect time to be into videogames.
    • 83 Metascore
    • 40 Critic Score
    I recall Bastion feeling far more open ended, offering me a scoring challenge and plenty of incentive to boost the difficulty level. But Transistor commits the cardinal sin of not making me want to keep going. It feels as if it’s ended before it’s over. The new game plus should be the opportunity to flex everything I’ve unlocked and yet here I am using the same tools, with no reason to raise the difficulty because I’m pretty sure I’ve seen all it has to offer.
    • 83 Metascore
    • 60 Critic Score
    Triple Town is yet another clever game hobbled by yet another mercenary business decision.
    • 83 Metascore
    • 100 Critic Score
    Playing will probably mean thinking about issues that you probably didn’t think about. This is something that should be valued in a videogame. I’m as content as the next guy to mindlessly shoot a hundred dudes in a Call of Duty. But I also value games that make me think about something I wasn’t thinking about yesterday. Games that make me feel a way I don’t usually feel. Games that aren’t afraid to present complex subjects in all their complexity, wrangling gameplay into a thought-provoking exercise that is both entertainment and edification. Games like Prison Architect.
    • 83 Metascore
    • 80 Critic Score
    Omega Ruby and Alpha Sapphire don’t have the same groundbreaking feel as X and Y, but the solid combination of new systems with a familiar region shows that sometimes you can go Hoenn again.
    • 83 Metascore
    • 80 Critic Score
    There is absolutely nothing casual about this game. But it's incredibly gratifying to finally nail a puzzle in the same way that it's gratifying to nail a song in DDR or a level in Patapon. Rhythm Heaven Fever, which seems to know full well how hard it's pushing you, is eventually as satisfying as it is infuriating.
    • 83 Metascore
    • 100 Critic Score
    What most surprises me about Skylanders is the effectiveness of these little toys. I mean, dolls. I mean, uh, action figures. Whatever you call them, I can’t deny that picking up pieces and moving them onto the base is a surprisingly effective hook.
    • 83 Metascore
    • 40 Critic Score
    Resident Evil 7 has a strong opening, a sagging middle, and a disappointing finale. In other words, it hews closely to the arc of most horror. But to Capcom’s credit, this Resident Evil is taking pages from books it hasn’t previously read. I’m not convinced it understands those pages, but at least it’s attempting something other than the usual roiling mass of black goo with bright orange weak points you have to shoot. For a while at least. It’ll get to that. But before it plods through its sagging middle to its disappointing finale, Resident Evil 7 is at least trying.
    • 82 Metascore
    • 80 Critic Score
    Assuming that you accept that Resident Evil isn't a game about running backwards and spewing ammo, you'll find here another wonderfully tense shooter.
    • 82 Metascore
    • 80 Critic Score
    Think of it as the videogame equivalent of a brilliant short film. Wasn’t that great, and wouldn’t you be excited to see it developed into something feature length? Stranger things have happened.
    • 82 Metascore
    • 80 Critic Score
    Tightly pieced together, efficient, muscular if not nimble.
    • 82 Metascore
    • 80 Critic Score
    Pinball Arcade fails one crucial part of videogame pinball. It has no sense for the social elements that make Pinball FX 2 so effective, and that are therefore an integral part of videogame pinball.
    • 82 Metascore
    • 100 Critic Score
    Rebellion is nearly as revolutionary with its new subfactions, and it's easily as revolutionary with its new victory conditions.
    • 82 Metascore
    • 100 Critic Score
    Remember when you thought this was a frivolous roguelike and not a seriously meaty strategy game that you’ll be playing for literally days? How silly of you.
    • 82 Metascore
    • 60 Critic Score
    But there's something mildly sadistic about Crusader Kings II's complexity and reach. Maybe even passively aggressively sadistic. I'm not saying it's not accessible, becuase it is, to an extent.
    • 82 Metascore
    • 100 Critic Score
    As far as I’m concerned, playing Age of Wonders III without Seals of Power is like watching a movie without the ending. Golden Realms, which provides Age of Wonders III with its ending, fulfills admirably the promise of a promising game.
    • 82 Metascore
    • 60 Critic Score
    Many of its elements never quite come together, so there’s no payoff. The clumsy human stories, the botched difficulty curve, the dangling gameplay threads, the pointless decisions, the cool 3D printer scavenging economy, the coral, the hunters, the various survivors who need saving. If I never had fewer than a dozen mana potions, what did it matter whether I did the quest to put mana healing into the water supply?
    • 82 Metascore
    • 100 Critic Score
    SSX
    The overall takeaway I get while playing SSX: sometimes EA gets it exactly right. Sometimes their experience from a dozen misguided games, and a half dozen decent games, and two or three really good games is distilled into one perfect example of how some AAA titles are every bit as awesome as they're supposed to be.
    • 82 Metascore
    • 100 Critic Score
    If you were to take someone who’s played his share of shooters, someone who cares about the story between and around the shooting, someone who can appreciate games that offer new takes on familiar experiences, Crysis [3] will feel like a soulless blockbuster to the auteur’s art film of Metro: Last Light.
    • 82 Metascore
    • 40 Critic Score
    Wildstar, which has very little sense of identity, which has very little pull, which feels like a collection of features, which has a subscription fee, was a relic as soon as it was released. And I’m afraid one of the most trenchant facts about it is one of the worst things you could say about any MMO: it’s going to be easy to stop playing.

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