RewiredMind's Scores

  • Games
For 279 reviews, this publication has graded:
  • 35% higher than the average critic
  • 2% same as the average critic
  • 63% lower than the average critic
On average, this publication grades 7 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Devil May Cry 3: Dante's Awakening
Lowest review score: 10 Sprung
Score distribution:
  1. Negative: 42 out of 279
279 game reviews
    • 58 Metascore
    • 50 Critic Score
    If you’re a die-hard Rayman fan (they exist, believe me), then even you will probably be a little disappointed with Rayman DS. The game as a whole doesn’t even come close to the high points of the series.
    • 71 Metascore
    • 50 Critic Score
    At times, things look great and play well, but this is all too rare. For the majority of your playing time, you'll be doing the same things over and over again, whilst wandering through what's fast becoming the stock set of urban environments.
    • 64 Metascore
    • 50 Critic Score
    A missed opportunity. Dynasty Warriors was a poor attempt at a launch title, and whilst this second title in the Warriors series is a fair bit better, it still leaves a great deal to be desired.
    • 78 Metascore
    • 50 Critic Score
    I hate to say it, but even though Rockstar have released Liberty City Stories at an absolute steal of a price, this feels like a desperate cash-in. The PSP’s biggest selling game to date has been ported over quickly, and without a great deal of care. It shows.
    • 65 Metascore
    • 50 Critic Score
    It’s probably the most depressingly average game I’ve ever encountered. It doesn’t even try to be good, because it can’t be bothered. It just plods along, at it’s own pace, chucking enemies at you every now and again.
    • 69 Metascore
    • 50 Critic Score
    PQ is but a one-trick pony. It does what it says on the box and very little else. Your brain will get a workout, but 30% of the time it’ll be a practical one as per the title, with the other 70% being used to think of other games you could be playing on your PSP. Original yes, fun…not so much.
    • 67 Metascore
    • 50 Critic Score
    The game fails simply due to a lack of polish and attention. You can play 9-ball and 8-ball in "World Championship Snooker 2004," so I would recommend picking that one up instead to satiate your need for cuestick action.
    • 62 Metascore
    • 50 Critic Score
    Nothing comes across as 24 except for the plot and the cut scenes which is only a small part of it. I’m now off to get a Happy Meal and to watch Judy Garland sing with a bunch of midgets with funny hats.
    • 60 Metascore
    • 50 Critic Score
    Like long car journeys, rainy days or when there's nothing on TV, playing Trapt is one of those times when you have to make your own fun. The only real puzzle here is who but the most ardent strategy fans and death fetishists will bother.
    • 58 Metascore
    • 50 Critic Score
    Surprisingly solid for the greater part, don’t get me wrong here. Unfortunately, it’s let down by a lack of any real challenge and fails to really inspire or capture the player in any way at all.
    • 62 Metascore
    • 50 Critic Score
    Online play is fairly lag free and will add some longevity to the game, but the only thing that would really save Rumble Roses XX would be a whole new set of moves for each of the characters on offer. There are only so many times you can punch and kick your opponent until they’re vulnerable to a pinfall before you start looking elsewhere for your thrills.
    • 52 Metascore
    • 50 Critic Score
    X-Men: The Official Game isn’t all bad, and I’ve probably made it sound a lot worse than it actually is, it’s just that if you’re looking for a yardstick for middle-of-the-road gameplay and average execution, you’ve found it.
    • 69 Metascore
    • 50 Critic Score
    It looks old, it plays old, the music is just annoying, the cut scenes are poor, the video sequences of amateur re-enactors, and the sound doesn’t utilize modern systems like EAX.
    • 67 Metascore
    • 50 Critic Score
    The ability to lock and unlock the camera to the main enemy is a bonus in boss battles and works well, but since this idea doesn't filter through to the rest of the game, there is much to be frustrated with.
    • 66 Metascore
    • 50 Critic Score
    There are games out there that are five and six years old that do point and clicking better than this. That’s not to say that it’s distinctly flawed, because it runs along just nicely. It’s just not very good.
    • 63 Metascore
    • 50 Critic Score
    To be brutally honest, the flaws in the putting system kill the game almost completely dead.
    • 77 Metascore
    • 50 Critic Score
    Just taking the best points of a fine gaming series does not a good game make. As a huge Advance Wars fan, I’m appalled that another developer could take such liberties, but they do say that imitation is the best form of flattery.
    • 75 Metascore
    • 50 Critic Score
    It's a game trapped in the past. Not the 80's as such, but in a time long before GTA showed the world what spatial freedom was all about. Freedom is a word that Radical has toyed with, not exploited. Ergo, in the case of Scarface, the world is never truly yours.
    • 70 Metascore
    • 50 Critic Score
    I really wanted it to work, and continued in the vain and unfounded hope that it'd all come good at some point. It doesn't.
    • 71 Metascore
    • 50 Critic Score
    A testimony to computer gaming brilliance crippled by a premature release.
    • 60 Metascore
    • 50 Critic Score
    Any sort of challenge or replayability would have turned Asphalt Urban GT into an absolute godsend for Nintendo and their new console. As it stands, the gameplay is hollow and lifeless, and bears little resemblance to an essential title.
    • 66 Metascore
    • 50 Critic Score
    Unique in that it is the only war strategy game available for the Xbox. It isn't unique in joining the stacks and stacks of mediocre games that take a good idea and turn it into a hollow and somewhat tedious experience.
    • 76 Metascore
    • 50 Critic Score
    Rugby 06 just doesn't begin to fix those flaws and the addition of a very few new features, coupled with possibly the worst commentary I've heard in a sports game for a long time, mean that the game just doesn't do enough.
    • 54 Metascore
    • 50 Critic Score
    One minute you’re watching a badly rendered cutscene telling you about the different forces, the next you’re looking at a live-action portion of the movie that doesn’t serve to improve your comprehension of the story whatsoever.
    • 63 Metascore
    • 50 Critic Score
    Some high points aren’t enough to counteract the amount of confusion that reigns on the too-small screen, though, and we’re left with a somewhat average title.
    • 68 Metascore
    • 50 Critic Score
    Nothing terrible, nothing amazing.
    • 81 Metascore
    • 50 Critic Score
    Savage karnivores may still enjoy this bloody-rare slab of fighting beef, but genre gourmets should look elsewhere.
    • 72 Metascore
    • 40 Critic Score
    The presentation is nothing short of stunning in places, but is nothing above terrible in others. It hooks you at the beginning with a promising storyline and the popular setting, but just seems to not care if it keeps you on the line or not, sinking into mediocrity way too often to ever draw you all the way in.
    • 53 Metascore
    • 40 Critic Score
    The main aim of the game is to create smooth combinations and do it with enough rhythm to win more medals" than your opponent - but that isn’t particularly difficult, even later on in the game.
    • 63 Metascore
    • 40 Critic Score
    The touch screen – in short – just does not work for Touch & Roll.