Riot Pixels' Scores

  • Games
For 849 reviews, this publication has graded:
  • 21% higher than the average critic
  • 9% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 11.7 points lower than other critics. (0-100 point scale)
Average Game review score: 62
Highest review score: 95 BlazBlue: Chrono Phantasma Extend
Lowest review score: 1 Bloodbath Kavkaz
Score distribution:
849 game reviews
    • 92 Metascore
    • 60 Critic Score
    An interesting concept, a weak execution.
    • 88 Metascore
    • 74 Critic Score
    Legacy of the Void is hardly a milestone in the RTS genre, but it is a nice bookend to the trilogy. Blizzard has finally fulfilled its promise to StarCraft fans.
    • 88 Metascore
    • 71 Critic Score
    All in all, it's a decent platformer worthy of your 10-20 hours of free time. But, as far as metroidvanias go, there is so much stuff to improve in the potential sequel, for example, a map, a teleport system, a bag of collectable items and lots of well-hidden secrets.
    • 86 Metascore
    • 73 Critic Score
    Gone Home is an ideological sister to Dear Esther, only not as beautiful or mysterious.
    • 86 Metascore
    • 68 Critic Score
    Days when people considered StarCraft a gold standard of the RTS genre are long gone. Nowadays, Blizzard tries to mask the old formula by grafting superfluous gameplay elements and tugging at nostalgia strings. Unless you’re a huge fan of StarCraft’s multiplayer, better save your money for Company of Heroes 2 and Wargame: AirLand Battle.
    • 86 Metascore
    • 73 Critic Score
    A bottomless chasm separating the story and the gameplay is the biggest problem of this Tomb Raider. Crystal Dynamics rebooted the series with an origin story. The developers wanted to show us how Lara learns to kill – first animals, then humans – in order to survive, how the hardships of the Yamatai island will make her into the tomb raider well know and love. But in reality, you can’t suspend your disbelief even for a minute. Though Lara sighs and whines a lot, her superhuman vitality would make Wolverine green with envy.
    • 86 Metascore
    • 65 Critic Score
    Anomaly: Korea represents the lazy approach to game development. The game is still fun to play, but it is not nice to sell the same product twice.
    • 86 Metascore
    • 70 Critic Score
    Short, but enjoyable single-player campaign blending Shogo, Portal 2 and Mirror's Edge compliments the familiar multiplayer, which is equally fun and infuriating.
    • 86 Metascore
    • 72 Critic Score
    The gameplay and its mechanics are incredibly simple, and there aren’t any new ideas, but boy, it can be so fun.
    • 85 Metascore
    • 50 Critic Score
    The Talos Principle’s worst transgression is that it is absolutely predictable. The levels are all too similar, and by the end of the game you do pretty much the same routine as you do in the beginning.
    • 85 Metascore
    • 65 Critic Score
    If Almost Human had made a strict dungeon crawler like the first Legend of Grimrock, but with a properly fleshed-out world, better UI, redesigned combat and role-playing systems, I would have recommended such a sequel in an instant. Alas.
    • 85 Metascore
    • 70 Critic Score
    Dragon Age: Inquisition is a weird amalgamation of two different games. One is almost like those classic RPGs from BioWare’s early years; it makes you sit on the edge of your chair, waiting for shocking twists, deliberate over moral dilemmas, laugh and cry. The other is a MMO with generic quests and soulless grinding, having slithered where it should not be. And, alas, there is no way to separate them.
    • 85 Metascore
    • 61 Critic Score
    If you value humor and atmosphere above all else, go forth and enjoy Tales from the Borderlands. If not, you will have a hard time enjoying a cartoon without gameplay, freedom and bedazzling graphics.
    • 85 Metascore
    • 65 Critic Score
    In contrast to the previous expansion, Afterbirth is just a collection of scraps and trimmings that has nothing original to offer.
    • 85 Metascore
    • 68 Critic Score
    However flawed Badland is, you won’t go wrong if you buy it on sale – it’ll help you to kill some time on a trip.
    • 85 Metascore
    • 70 Critic Score
    Yakuza 0 is a compact slice of modern Japan with one difference that in real Tokyo and Osaka they actually have street traffic.
    • 84 Metascore
    • 70 Critic Score
    Only thanks to the Nemesis system stinky orcs from Peter Jackson’s movies rise above being cannon fodder and turn into actual characters. If this cool system weren’t here, no one would have looked twice at this hybrid clone of Batman: Arkham City and Assassin’s Creed.
    • 84 Metascore
    • 50 Critic Score
    It would be a mistake to call Darkest Dungeon a roguelike game. It is, in fact, a more elaborate version of Cookie Clicker. You play with numbers instead of playing a game.
    • 84 Metascore
    • 71 Critic Score
    Black Flag is not a sequel, it is just a big expansion pack, and it has nothing to merit the “4” in its title. Just like Brotherhood and Revelations that fleshed out Assassin’s Creed 2, it is not a step forward, but aside.
    • 84 Metascore
    • 70 Critic Score
    Fallout 4 is an OK game if you treat it as an open-world first-person shooter.
    • 84 Metascore
    • 56 Critic Score
    I was wrong about The Wolf Among Us – twice. The first time is when I hoped that, having practiced drama skills writing an on-rails zombie adventure, Telltale Games would be able to build something more complex and spectacular. The second time is when I thought that there would be some twist in the case of dead hookers. My failed prediction is not what vexes me; it’s the fact that Telltale just skipped the climax of the story altogether.
    • 83 Metascore
    • 70 Critic Score
    Gunpoint is stylish, incredibly atmospheric and quite deceptive as it is actually a clever puzzle rather than stealth action. Too bad it is only 3 hours long, and there is no incentive to revisit the game when you’re done with it.
    • 83 Metascore
    • 67 Critic Score
    Life Is Strange is a very controversial game. On one hand, it sets a new quality standard in ‘cinematic’ adventure games — from now on, they must give freedom to players and make them emotionally invested in on-screen events. On the other hand, it’s packed with dumb gaffes and disastrous shortcomings. Still, if you managed to reach the end credits and spent the next couple of days thinking about the characters, then it was worth it.
    • 83 Metascore
    • 70 Critic Score
    Despite the "Can't stop the progress" tagline, Deus Ex: Mankind Divided is pretty much a rehash of the previous game.
    • 83 Metascore
    • 70 Critic Score
    Monaco fails at balancing fun and cold math; the first levels are so easy that you’ll run through them without even thinking, but by the end the awkward arcade shenanigans will become the downfall of your carefully laid plans.
    • 83 Metascore
    • 70 Critic Score
    Besides killing enemies, there is not much to do; the entire game is a linear path from one small arena to the next one. Yes, there is a story, but in Bastion it was seamlessly integrated into gameplay, and here it only breaks the pace.
    • 83 Metascore
    • 60 Critic Score
    This interactive aquarium is a sight to behold, but not enticing enough to make me spend one more minute underwater.
    • 83 Metascore
    • 60 Critic Score
    Resident Evil 7 is chock full of spectacular cinematic scenes, but what's the point of all that if they're hardly scary at all? Worse, some of them make you laugh.
    • 82 Metascore
    • 68 Critic Score
    The story is going around in circles, and the charm of the first act is all but gone. At this rate, Conway and his dog will soon lose their chance to leave a mark on the genre.
    • 82 Metascore
    • 60 Critic Score
    Pure gameplay delight exists. And Superhot shows us that it is within our reach. All you have to do is turn a hot idea into a full-fledged game. Meanwhile, you can buy and enjoy an expensive sliver of hope.

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