Slant Magazine's Scores

For 274 reviews, this publication has graded:
  • 25% higher than the average critic
  • 5% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 7.6 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Fallout 4
Lowest review score: 10 Dementium II HD
Score distribution:
  1. Negative: 45 out of 274
274 game reviews
    • 87 Metascore
    • 100 Critic Score
    If traveling through Bethesda's version of Boston for 60 hours has taught me anything, it's that the little things are what matter.
    • 97 Metascore
    • 100 Critic Score
    GTA V is Rockstar's midlife crisis: hostile, extravagant, but ultimately revealing a fascinating depth of self-loathing.
    • 97 Metascore
    • 100 Critic Score
    Without question, the most involving, top-to-bottom, start-to-finish, out-of-body experience ever presented in a video game.
    • 81 Metascore
    • 100 Critic Score
    If Tearaway were a diamond in the rough world of Vita gaming before, it's an exceedingly polished masterpiece on the PS4.
    • 80 Metascore
    • 100 Critic Score
    Guitar Hero Live isn't just a remolding of how we think about plastic guitars, but how audiences listen to music.
    • 89 Metascore
    • 100 Critic Score
    The story crafted here isn't just a fine Borderlands sequel, but one of the most enjoyable sci-fi adventure stories in recent memory.
    • 83 Metascore
    • 100 Critic Score
    The game finds by far the best use of the first-person mechanic, and, thanks to its lively and familiar cast of characters, ensures that there's never a dull moment in these dungeons.
    • 83 Metascore
    • 100 Critic Score
    The game's sense of cool distilled from gallows humor, fantastical horror, wildly imaginative nightmare landscapes, and a bloody mean streak a mile wide.
    • 91 Metascore
    • 90 Critic Score
    The campy hypersexuality feels joyful, rather than oppressive, because the character's overdetermined gender presentation is an expression of her power rather than a contrast to it.
    • 87 Metascore
    • 90 Critic Score
    Year Walk's port to Steam is flawless, with the inventive iOS touch controls and beautifully artistic graphic and sound design immaculately recreated on the PC. The game takes full advantage of the extra hardware, cleverly utilizing a full surround soundscape to drench the player in the foreboding atmosphere of the haunted forest, while retaining the same striking animation, which suggests a nightmarish Edward Gorey picture book come to life.
    • 81 Metascore
    • 90 Critic Score
    It all culminates in an end-game cutscene that I wouldn't dream of spoiling, except to say that it's a seamless riff on the combination of virtual social intimacy and bland corporate indifference that is the Miiverse.
    • 86 Metascore
    • 90 Critic Score
    By the end of this two-to-three-hour journey, it isn't just the house that'll seem lived-in, as the characters are equally realized and relatable.
    • 81 Metascore
    • 90 Critic Score
    The virtue of shooters has always been how a simple set of parameters create an array of interesting decisions, and the game's greatness is how it expands that matrix.
    • 83 Metascore
    • 90 Critic Score
    Jonathan Irons may scoff at the idea of dying for what you believe in, as it doesn't make that belief true, but at least so far as this game goes, it's entertaining, and that's more than enough.
    • 92 Metascore
    • 90 Critic Score
    This act of death and rebirth is the only thing Bloodborne directly teaches users, as it's the game's main hook.
    • 88 Metascore
    • 90 Critic Score
    It's an experiment that acts as both deconstruction and overjoyed celebration of everything that is Super Mario Bros.
    • 87 Metascore
    • 90 Critic Score
    If this release doesn't consume your very essence for days on end, then perhaps random-dungeon loot-hunting isn't your thing.
    • tbd Metascore
    • 90 Critic Score
    Developer Neon Deity Games' spirited rejection of video-game balance almost qualifies as avant garde.
    • 85 Metascore
    • 90 Critic Score
    As the game suggests, "Peril and paradise are inextricable," and without the tricky puzzles, there wouldn't be nearly as much satisfaction.
    • 84 Metascore
    • 90 Critic Score
    Think of Rare Replay like an entire Criterion Collection for video games in one package.
    • 68 Metascore
    • 90 Critic Score
    What might have been an assembly-line, recherché plot serves as a love letter to fans, covering the vast history of the DC Universe with both respect and a sense of humor.
    • 74 Metascore
    • 90 Critic Score
    The game walks a fine line between delight and despair, but there's only so much laughter to be found in slaughter.
    • 80 Metascore
    • 90 Critic Score
    From its alliterative script to its dreamy visuals, the game is a wacky, whimsical homage both to classic storybook adventures and pure imagination.
    • 70 Metascore
    • 90 Critic Score
    The graphics are just as impressive here as they were on the Xbox One: Witnessing literally thousands upon thousands of zombies on screen at once is breathtaking, as is charging through them with muscle cars.
    • 84 Metascore
    • 90 Critic Score
    Whether you're playing with friends at home, emulating the arcade experience online, getting intimate with the single player story, taking fighting lessons from the computer, or grinding experience, this is the entire package. It's enough to make even the game's cheesiest, oft-repeated line golden: "Bring on the ring" indeed.
    • 82 Metascore
    • 90 Critic Score
    It's an unusual fusion, not just because it's a platformer with fighting, but because it's a party game for the hardcore.
    • 80 Metascore
    • 90 Critic Score
    For all the compromises you're forced to make within it, the game itself never compromises on the quality of its writing, art, and tactical combat.
    • 90 Metascore
    • 90 Critic Score
    Shovel Knight isn't just a nostalgic copy of the games of the medium's youth; it's an ultimate advancement, a fever dream of what the 8-bit era was capable of.
    • 82 Metascore
    • 90 Critic Score
    Someone will likely prove this statement wrong, but there hasn't been a game that's run this far with the storybook conceit, and if there is, it's a near-certainty it wasn't executed with this much beauty, heart, and care.
    • 92 Metascore
    • 90 Critic Score
    There's only two questions that matter when it comes to Super Smash Bros.: "Do you love Nintendo?" and "Do you enjoy hitting things 'til they go flying off into the stratosphere?"