Slant Magazine's Scores

For 313 reviews, this publication has graded:
  • 26% higher than the average critic
  • 4% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 8 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Tales from the Borderlands: A Telltale Game Series
Lowest review score: 10 Dementium II HD
Score distribution:
  1. Negative: 55 out of 313
313 game reviews
    • 77 Metascore
    • 40 Critic Score
    The cluelessness-as-heroism and over-the-top fighting don’t fulfill or complement the infectiously positive tone.
    • 57 Metascore
    • 40 Critic Score
    Even the least impressionable of youngsters will likely find themselves bored to tears by the uninventive gameplay and bland visuals the game exhibits.
    • 59 Metascore
    • 40 Critic Score
    We're meant to believe that solving the mystery of the Bell Killer would redeem Ronan and allow him the peace to move on, but nothing about Murdered: Soul Suspect gives the impression that he deserves it.
    • 76 Metascore
    • 40 Critic Score
    Because creativity comes at the cost of cohesion, the whole adventure turns into one irritating mini-game.
    • 73 Metascore
    • 40 Critic Score
    While it's to The Room's credit that the graphics and sound design remain impressive with the transition to PC, and able to compete against other PC titles, the gameplay does not, and without a compelling story the experience ends up being sadly forgettable.
    • 86 Metascore
    • 40 Critic Score
    Despite the addictiveness of a Google-like search for murder clues, neither the artificial screen glare nor actress Viva Seifert's performance lend credibility to Her Story's lady-psychopath clichés.
    • 61 Metascore
    • 40 Critic Score
    It aims to dethrone Nintendo Land as the Wii U party game of choice, but the end result is a pixelated manifestation of an opportunity ignored.
    • 43 Metascore
    • 40 Critic Score
    A clueless game that has lost sight of what made its digital ancestors genre classics, cheapening itself by unwisely choosing style over substance.
    • 78 Metascore
    • 40 Critic Score
    It seems interested only in presenting a near-pornographic level of human despair in a warped attempt at edifying players.
    • 57 Metascore
    • 40 Critic Score
    In their variety and logic, or lack thereof, the puzzles are pretty mindless, often requiring the player to merely regurgitate a pattern from one part of the world to another.
    • 47 Metascore
    • 40 Critic Score
    While the visuals are nothing to scoff at, this nascent title is a baby that could've been thrown away with all the bathwater.
    • 69 Metascore
    • 40 Critic Score
    It lies somewhere between a fully formed game in which would-be wizards learn to chain elements into powerful spells and a low-rent improv show, in which everybody just makes things up as they go.
    • tbd Metascore
    • 40 Critic Score
    A convoluted compendium of horror clichés that superficially invokes mental illness, The Evil Within distinguishes itself as the most pandering survival-horror game yet.
    • 61 Metascore
    • 40 Critic Score
    Such is the slow death of The Crew, a foundation of a serviceable racer, weighted down with the worst tendencies of AAA "added value" game design. There's a good game buried alive inside it, and when they finally plant the headstone, the cause of death will be chiseled as "trying too hard."
    • 62 Metascore
    • 40 Critic Score
    Disappointingly, what they've been allotted is a tattered set of hand-me-down LEGO blocks, mismatched and marked with the fingerpaint smudges of those who've grown up and moved on to Minecraft.
    • 32 Metascore
    • 30 Critic Score
    Robomodo's Activision-mandated update most often challenges players, strangely, not to score big, but stupidly.
    • 72 Metascore
    • 30 Critic Score
    Like an actual storm itself, the game expends all of its invigorating freshness within the first 10 minutes, and what follows is more of a tedious and waterlogged slog.
    • 40 Metascore
    • 30 Critic Score
    The developer attempts to justify non sequiturs with a psychological narrative that distorts reality, but the twists only become more and more meaningless as the escape progresses.
    • 70 Metascore
    • 30 Critic Score
    Ironically, the game grinds to a halt whenever it indulges in callbacks to the Legend of the Zelda brand.
    • 73 Metascore
    • 30 Critic Score
    Some will try to excuse this nonsense by claiming the game is for kids, but this cynical explanation implies we live in an age where we should lie to everyone, including our children, about what "adventure" entails.
    • 49 Metascore
    • 30 Critic Score
    Lackluster battle mechanics, glitchy AI issues, and uninteresting, half-baked narrative passages make the roughly seven-hour initial playtime feel like double the length.
    • 41 Metascore
    • 30 Critic Score
    Simply put, ghosts have no real freedom, and while the game pretends to offer you a variety of ways to get the perquisite number of scares in each level, all of your haunts are variations on the same theme.
    • 53 Metascore
    • 30 Critic Score
    This is entertainment of the tawdriest variety, and while a game has no obligation to be significant, it'd be nice if it wasn't so mindless.
    • 49 Metascore
    • 30 Critic Score
    Players who manage to get past the technical issues will find themselves saddled with a generic, emotionless game.
    • 38 Metascore
    • 30 Critic Score
    It all adds up to a sad and baffling state of affairs for Godzilla's current-gen debut. It's a game that would have felt lackluster and empty even if it had actually come out on the PS2.
    • 73 Metascore
    • 30 Critic Score
    Imagine a roller coaster that stops for maintenance every 30 feet and doesn't allow you to exit, even after you've already been around the track a few dozen times.
    • tbd Metascore
    • 30 Critic Score
    All of the mumbling about death is just your standard post-9/11 cynicism, and it reveals how the game confuses tiring resignation with insight.
    • 71 Metascore
    • 30 Critic Score
    Grand Theft Auto may be more graphic, but I'd rather have kids play in that fully realized world, with the wealth of side-missions, beautiful views, and more authentic vehicles, than in this dumbed-down cartoon catastrophe.
    • 63 Metascore
    • 30 Critic Score
    The game is our best example that we can play a movie. The fact that the movie in question is a leaden, unimaginative waste is almost incidental.
    • 75 Metascore
    • 30 Critic Score
    The game's twist comes at great expense, because it leaves nothing else for players to discover in the nuance-less second act.